mirror of
				https://github.com/python/cpython.git
				synced 2025-10-28 20:25:04 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1561 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			1561 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| .. _enum-howto:
 | |
| 
 | |
| ==========
 | |
| Enum HOWTO
 | |
| ==========
 | |
| 
 | |
| .. _enum-basic-tutorial:
 | |
| 
 | |
| .. currentmodule:: enum
 | |
| 
 | |
| An :class:`Enum` is a set of symbolic names bound to unique values.  They are
 | |
| similar to global variables, but they offer a more useful :func:`repr`,
 | |
| grouping, type-safety, and a few other features.
 | |
| 
 | |
| They are most useful when you have a variable that can take one of a limited
 | |
| selection of values.  For example, the days of the week::
 | |
| 
 | |
|     >>> from enum import Enum
 | |
|     >>> class Weekday(Enum):
 | |
|     ...     MONDAY = 1
 | |
|     ...     TUESDAY = 2
 | |
|     ...     WEDNESDAY = 3
 | |
|     ...     THURSDAY = 4
 | |
|     ...     FRIDAY = 5
 | |
|     ...     SATURDAY = 6
 | |
|     ...     SUNDAY = 7
 | |
| 
 | |
| Or perhaps the RGB primary colors::
 | |
| 
 | |
|     >>> from enum import Enum
 | |
|     >>> class Color(Enum):
 | |
|     ...     RED = 1
 | |
|     ...     GREEN = 2
 | |
|     ...     BLUE = 3
 | |
| 
 | |
| As you can see, creating an :class:`Enum` is as simple as writing a class that
 | |
| inherits from :class:`Enum` itself.
 | |
| 
 | |
| .. note:: Case of Enum Members
 | |
| 
 | |
|     Because Enums are used to represent constants, and to help avoid issues
 | |
|     with name clashes between mixin-class methods/attributes and enum names,
 | |
|     we strongly recommend using UPPER_CASE names for members, and will be using
 | |
|     that style in our examples.
 | |
| 
 | |
| Depending on the nature of the enum a member's value may or may not be
 | |
| important, but either way that value can be used to get the corresponding
 | |
| member::
 | |
| 
 | |
|     >>> Weekday(3)
 | |
|     <Weekday.WEDNESDAY: 3>
 | |
| 
 | |
| As you can see, the ``repr()`` of a member shows the enum name, the member name,
 | |
| and the value.  The ``str()`` of a member shows only the enum name and member
 | |
| name::
 | |
| 
 | |
|     >>> print(Weekday.THURSDAY)
 | |
|     Weekday.THURSDAY
 | |
| 
 | |
| The *type* of an enumeration member is the enum it belongs to::
 | |
| 
 | |
|     >>> type(Weekday.MONDAY)
 | |
|     <enum 'Weekday'>
 | |
|     >>> isinstance(Weekday.FRIDAY, Weekday)
 | |
|     True
 | |
| 
 | |
| Enum members have an attribute that contains just their :attr:`name`::
 | |
| 
 | |
|     >>> print(Weekday.TUESDAY.name)
 | |
|     TUESDAY
 | |
| 
 | |
| Likewise, they have an attribute for their :attr:`value`::
 | |
| 
 | |
| 
 | |
|     >>> Weekday.WEDNESDAY.value
 | |
|     3
 | |
| 
 | |
| Unlike many languages that treat enumerations solely as name/value pairs,
 | |
| Python Enums can have behavior added.  For example, :class:`datetime.date`
 | |
| has two methods for returning the weekday: :meth:`weekday` and :meth:`isoweekday`.
 | |
| The difference is that one of them counts from 0-6 and the other from 1-7.
 | |
| Rather than keep track of that ourselves we can add a method to the :class:`Weekday`
 | |
| enum to extract the day from the :class:`date` instance and return the matching
 | |
| enum member::
 | |
| 
 | |
|         @classmethod
 | |
|         def from_date(cls, date):
 | |
|             return cls(date.isoweekday())
 | |
| 
 | |
| The complete :class:`Weekday` enum now looks like this::
 | |
| 
 | |
|     >>> class Weekday(Enum):
 | |
|     ...     MONDAY = 1
 | |
|     ...     TUESDAY = 2
 | |
|     ...     WEDNESDAY = 3
 | |
|     ...     THURSDAY = 4
 | |
|     ...     FRIDAY = 5
 | |
|     ...     SATURDAY = 6
 | |
|     ...     SUNDAY = 7
 | |
|     ...     #
 | |
|     ...     @classmethod
 | |
|     ...     def from_date(cls, date):
 | |
|     ...         return cls(date.isoweekday())
 | |
| 
 | |
| Now we can find out what today is!  Observe::
 | |
| 
 | |
|     >>> from datetime import date
 | |
|     >>> Weekday.from_date(date.today())     # doctest: +SKIP
 | |
|     <Weekday.TUESDAY: 2>
 | |
| 
 | |
| Of course, if you're reading this on some other day, you'll see that day instead.
 | |
| 
 | |
| This :class:`Weekday` enum is great if our variable only needs one day, but
 | |
| what if we need several?  Maybe we're writing a function to plot chores during
 | |
| a week, and don't want to use a :class:`list` -- we could use a different type
 | |
| of :class:`Enum`::
 | |
| 
 | |
|     >>> from enum import Flag
 | |
|     >>> class Weekday(Flag):
 | |
|     ...     MONDAY = 1
 | |
|     ...     TUESDAY = 2
 | |
|     ...     WEDNESDAY = 4
 | |
|     ...     THURSDAY = 8
 | |
|     ...     FRIDAY = 16
 | |
|     ...     SATURDAY = 32
 | |
|     ...     SUNDAY = 64
 | |
| 
 | |
| We've changed two things: we're inherited from :class:`Flag`, and the values are
 | |
| all powers of 2.
 | |
| 
 | |
| Just like the original :class:`Weekday` enum above, we can have a single selection::
 | |
| 
 | |
|     >>> first_week_day = Weekday.MONDAY
 | |
|     >>> first_week_day
 | |
|     <Weekday.MONDAY: 1>
 | |
| 
 | |
| But :class:`Flag` also allows us to combine several members into a single
 | |
| variable::
 | |
| 
 | |
|     >>> weekend = Weekday.SATURDAY | Weekday.SUNDAY
 | |
|     >>> weekend
 | |
|     <Weekday.SATURDAY|SUNDAY: 96>
 | |
| 
 | |
| You can even iterate over a :class:`Flag` variable::
 | |
| 
 | |
|     >>> for day in weekend:
 | |
|     ...     print(day)
 | |
|     Weekday.SATURDAY
 | |
|     Weekday.SUNDAY
 | |
| 
 | |
| Okay, let's get some chores set up::
 | |
| 
 | |
|     >>> chores_for_ethan = {
 | |
|     ...     'feed the cat': Weekday.MONDAY | Weekday.WEDNESDAY | Weekday.FRIDAY,
 | |
|     ...     'do the dishes': Weekday.TUESDAY | Weekday.THURSDAY,
 | |
|     ...     'answer SO questions': Weekday.SATURDAY,
 | |
|     ...     }
 | |
| 
 | |
| And a function to display the chores for a given day::
 | |
| 
 | |
|     >>> def show_chores(chores, day):
 | |
|     ...     for chore, days in chores.items():
 | |
|     ...         if day in days:
 | |
|     ...             print(chore)
 | |
|     ...
 | |
|     >>> show_chores(chores_for_ethan, Weekday.SATURDAY)
 | |
|     answer SO questions
 | |
| 
 | |
| In cases where the actual values of the members do not matter, you can save
 | |
| yourself some work and use :func:`auto` for the values::
 | |
| 
 | |
|     >>> from enum import auto
 | |
|     >>> class Weekday(Flag):
 | |
|     ...     MONDAY = auto()
 | |
|     ...     TUESDAY = auto()
 | |
|     ...     WEDNESDAY = auto()
 | |
|     ...     THURSDAY = auto()
 | |
|     ...     FRIDAY = auto()
 | |
|     ...     SATURDAY = auto()
 | |
|     ...     SUNDAY = auto()
 | |
|     ...     WEEKEND = SATURDAY | SUNDAY
 | |
| 
 | |
| 
 | |
| .. _enum-advanced-tutorial:
 | |
| 
 | |
| 
 | |
| Programmatic access to enumeration members and their attributes
 | |
| ---------------------------------------------------------------
 | |
| 
 | |
| Sometimes it's useful to access members in enumerations programmatically (i.e.
 | |
| situations where ``Color.RED`` won't do because the exact color is not known
 | |
| at program-writing time).  ``Enum`` allows such access::
 | |
| 
 | |
|     >>> Color(1)
 | |
|     <Color.RED: 1>
 | |
|     >>> Color(3)
 | |
|     <Color.BLUE: 3>
 | |
| 
 | |
| If you want to access enum members by *name*, use item access::
 | |
| 
 | |
|     >>> Color['RED']
 | |
|     <Color.RED: 1>
 | |
|     >>> Color['GREEN']
 | |
|     <Color.GREEN: 2>
 | |
| 
 | |
| If you have an enum member and need its :attr:`name` or :attr:`value`::
 | |
| 
 | |
|     >>> member = Color.RED
 | |
|     >>> member.name
 | |
|     'RED'
 | |
|     >>> member.value
 | |
|     1
 | |
| 
 | |
| 
 | |
| Duplicating enum members and values
 | |
| -----------------------------------
 | |
| 
 | |
| Having two enum members with the same name is invalid::
 | |
| 
 | |
|     >>> class Shape(Enum):
 | |
|     ...     SQUARE = 2
 | |
|     ...     SQUARE = 3
 | |
|     ...
 | |
|     Traceback (most recent call last):
 | |
|     ...
 | |
|     TypeError: 'SQUARE' already defined as 2
 | |
| 
 | |
| However, an enum member can have other names associated with it.  Given two
 | |
| entries ``A`` and ``B`` with the same value (and ``A`` defined first), ``B``
 | |
| is an alias for the member ``A``.  By-value lookup of the value of ``A`` will
 | |
| return the member ``A``.  By-name lookup of ``A`` will return the member ``A``.
 | |
| By-name lookup of ``B`` will also return the member ``A``::
 | |
| 
 | |
|     >>> class Shape(Enum):
 | |
|     ...     SQUARE = 2
 | |
|     ...     DIAMOND = 1
 | |
|     ...     CIRCLE = 3
 | |
|     ...     ALIAS_FOR_SQUARE = 2
 | |
|     ...
 | |
|     >>> Shape.SQUARE
 | |
|     <Shape.SQUARE: 2>
 | |
|     >>> Shape.ALIAS_FOR_SQUARE
 | |
|     <Shape.SQUARE: 2>
 | |
|     >>> Shape(2)
 | |
|     <Shape.SQUARE: 2>
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     Attempting to create a member with the same name as an already
 | |
|     defined attribute (another member, a method, etc.) or attempting to create
 | |
|     an attribute with the same name as a member is not allowed.
 | |
| 
 | |
| 
 | |
| Ensuring unique enumeration values
 | |
| ----------------------------------
 | |
| 
 | |
| By default, enumerations allow multiple names as aliases for the same value.
 | |
| When this behavior isn't desired, you can use the :func:`unique` decorator::
 | |
| 
 | |
|     >>> from enum import Enum, unique
 | |
|     >>> @unique
 | |
|     ... class Mistake(Enum):
 | |
|     ...     ONE = 1
 | |
|     ...     TWO = 2
 | |
|     ...     THREE = 3
 | |
|     ...     FOUR = 3
 | |
|     ...
 | |
|     Traceback (most recent call last):
 | |
|     ...
 | |
|     ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
 | |
| 
 | |
| 
 | |
| Using automatic values
 | |
| ----------------------
 | |
| 
 | |
| If the exact value is unimportant you can use :class:`auto`::
 | |
| 
 | |
|     >>> from enum import Enum, auto
 | |
|     >>> class Color(Enum):
 | |
|     ...     RED = auto()
 | |
|     ...     BLUE = auto()
 | |
|     ...     GREEN = auto()
 | |
|     ...
 | |
|     >>> [member.value for member in Color]
 | |
|     [1, 2, 3]
 | |
| 
 | |
| The values are chosen by :func:`_generate_next_value_`, which can be
 | |
| overridden::
 | |
| 
 | |
|     >>> class AutoName(Enum):
 | |
|     ...     @staticmethod
 | |
|     ...     def _generate_next_value_(name, start, count, last_values):
 | |
|     ...         return name
 | |
|     ...
 | |
|     >>> class Ordinal(AutoName):
 | |
|     ...     NORTH = auto()
 | |
|     ...     SOUTH = auto()
 | |
|     ...     EAST = auto()
 | |
|     ...     WEST = auto()
 | |
|     ...
 | |
|     >>> [member.value for member in Ordinal]
 | |
|     ['NORTH', 'SOUTH', 'EAST', 'WEST']
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     The :meth:`_generate_next_value_` method must be defined before any members.
 | |
| 
 | |
| Iteration
 | |
| ---------
 | |
| 
 | |
| Iterating over the members of an enum does not provide the aliases::
 | |
| 
 | |
|     >>> list(Shape)
 | |
|     [<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
 | |
|     >>> list(Weekday)
 | |
|     [<Weekday.MONDAY: 1>, <Weekday.TUESDAY: 2>, <Weekday.WEDNESDAY: 4>, <Weekday.THURSDAY: 8>, <Weekday.FRIDAY: 16>, <Weekday.SATURDAY: 32>, <Weekday.SUNDAY: 64>]
 | |
| 
 | |
| Note that the aliases ``Shape.ALIAS_FOR_SQUARE`` and ``Weekday.WEEKEND`` aren't shown.
 | |
| 
 | |
| The special attribute ``__members__`` is a read-only ordered mapping of names
 | |
| to members.  It includes all names defined in the enumeration, including the
 | |
| aliases::
 | |
| 
 | |
|     >>> for name, member in Shape.__members__.items():
 | |
|     ...     name, member
 | |
|     ...
 | |
|     ('SQUARE', <Shape.SQUARE: 2>)
 | |
|     ('DIAMOND', <Shape.DIAMOND: 1>)
 | |
|     ('CIRCLE', <Shape.CIRCLE: 3>)
 | |
|     ('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
 | |
| 
 | |
| The ``__members__`` attribute can be used for detailed programmatic access to
 | |
| the enumeration members.  For example, finding all the aliases::
 | |
| 
 | |
|     >>> [name for name, member in Shape.__members__.items() if member.name != name]
 | |
|     ['ALIAS_FOR_SQUARE']
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|    Aliases for flags include values with multiple flags set, such as ``3``,
 | |
|    and no flags set, i.e. ``0``.
 | |
| 
 | |
| 
 | |
| Comparisons
 | |
| -----------
 | |
| 
 | |
| Enumeration members are compared by identity::
 | |
| 
 | |
|     >>> Color.RED is Color.RED
 | |
|     True
 | |
|     >>> Color.RED is Color.BLUE
 | |
|     False
 | |
|     >>> Color.RED is not Color.BLUE
 | |
|     True
 | |
| 
 | |
| Ordered comparisons between enumeration values are *not* supported.  Enum
 | |
| members are not integers (but see `IntEnum`_ below)::
 | |
| 
 | |
|     >>> Color.RED < Color.BLUE
 | |
|     Traceback (most recent call last):
 | |
|       File "<stdin>", line 1, in <module>
 | |
|     TypeError: '<' not supported between instances of 'Color' and 'Color'
 | |
| 
 | |
| Equality comparisons are defined though::
 | |
| 
 | |
|     >>> Color.BLUE == Color.RED
 | |
|     False
 | |
|     >>> Color.BLUE != Color.RED
 | |
|     True
 | |
|     >>> Color.BLUE == Color.BLUE
 | |
|     True
 | |
| 
 | |
| Comparisons against non-enumeration values will always compare not equal
 | |
| (again, :class:`IntEnum` was explicitly designed to behave differently, see
 | |
| below)::
 | |
| 
 | |
|     >>> Color.BLUE == 2
 | |
|     False
 | |
| 
 | |
| .. warning::
 | |
| 
 | |
|    It is possible to reload modules -- if a reloaded module contains
 | |
|    enums, they will be recreated, and the new members may not
 | |
|    compare identical/equal to the original members.
 | |
| 
 | |
| Allowed members and attributes of enumerations
 | |
| ----------------------------------------------
 | |
| 
 | |
| Most of the examples above use integers for enumeration values.  Using integers
 | |
| is short and handy (and provided by default by the `Functional API`_), but not
 | |
| strictly enforced.  In the vast majority of use-cases, one doesn't care what
 | |
| the actual value of an enumeration is.  But if the value *is* important,
 | |
| enumerations can have arbitrary values.
 | |
| 
 | |
| Enumerations are Python classes, and can have methods and special methods as
 | |
| usual.  If we have this enumeration::
 | |
| 
 | |
|     >>> class Mood(Enum):
 | |
|     ...     FUNKY = 1
 | |
|     ...     HAPPY = 3
 | |
|     ...
 | |
|     ...     def describe(self):
 | |
|     ...         # self is the member here
 | |
|     ...         return self.name, self.value
 | |
|     ...
 | |
|     ...     def __str__(self):
 | |
|     ...         return 'my custom str! {0}'.format(self.value)
 | |
|     ...
 | |
|     ...     @classmethod
 | |
|     ...     def favorite_mood(cls):
 | |
|     ...         # cls here is the enumeration
 | |
|     ...         return cls.HAPPY
 | |
|     ...
 | |
| 
 | |
| Then::
 | |
| 
 | |
|     >>> Mood.favorite_mood()
 | |
|     <Mood.HAPPY: 3>
 | |
|     >>> Mood.HAPPY.describe()
 | |
|     ('HAPPY', 3)
 | |
|     >>> str(Mood.FUNKY)
 | |
|     'my custom str! 1'
 | |
| 
 | |
| The rules for what is allowed are as follows: names that start and end with
 | |
| a single underscore are reserved by enum and cannot be used; all other
 | |
| attributes defined within an enumeration will become members of this
 | |
| enumeration, with the exception of special methods (:meth:`__str__`,
 | |
| :meth:`__add__`, etc.), descriptors (methods are also descriptors), and
 | |
| variable names listed in :attr:`_ignore_`.
 | |
| 
 | |
| Note:  if your enumeration defines :meth:`__new__` and/or :meth:`__init__`,
 | |
| any value(s) given to the enum member will be passed into those methods.
 | |
| See `Planet`_ for an example.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     The :meth:`__new__` method, if defined, is used during creation of the Enum
 | |
|     members; it is then replaced by Enum's :meth:`__new__` which is used after
 | |
|     class creation for lookup of existing members.  See :ref:`new-vs-init` for
 | |
|     more details.
 | |
| 
 | |
| 
 | |
| Restricted Enum subclassing
 | |
| ---------------------------
 | |
| 
 | |
| A new :class:`Enum` class must have one base enum class, up to one concrete
 | |
| data type, and as many :class:`object`-based mixin classes as needed.  The
 | |
| order of these base classes is::
 | |
| 
 | |
|     class EnumName([mix-in, ...,] [data-type,] base-enum):
 | |
|         pass
 | |
| 
 | |
| Also, subclassing an enumeration is allowed only if the enumeration does not define
 | |
| any members.  So this is forbidden::
 | |
| 
 | |
|     >>> class MoreColor(Color):
 | |
|     ...     PINK = 17
 | |
|     ...
 | |
|     Traceback (most recent call last):
 | |
|     ...
 | |
|     TypeError: <enum 'MoreColor'> cannot extend <enum 'Color'>
 | |
| 
 | |
| But this is allowed::
 | |
| 
 | |
|     >>> class Foo(Enum):
 | |
|     ...     def some_behavior(self):
 | |
|     ...         pass
 | |
|     ...
 | |
|     >>> class Bar(Foo):
 | |
|     ...     HAPPY = 1
 | |
|     ...     SAD = 2
 | |
|     ...
 | |
| 
 | |
| Allowing subclassing of enums that define members would lead to a violation of
 | |
| some important invariants of types and instances.  On the other hand, it makes
 | |
| sense to allow sharing some common behavior between a group of enumerations.
 | |
| (See `OrderedEnum`_ for an example.)
 | |
| 
 | |
| 
 | |
| .. _enum-dataclass-support:
 | |
| 
 | |
| Dataclass support
 | |
| -----------------
 | |
| 
 | |
| When inheriting from a :class:`~dataclasses.dataclass`,
 | |
| the :meth:`~Enum.__repr__` omits the inherited class' name.  For example::
 | |
| 
 | |
|     >>> from dataclasses import dataclass, field
 | |
|     >>> @dataclass
 | |
|     ... class CreatureDataMixin:
 | |
|     ...     size: str
 | |
|     ...     legs: int
 | |
|     ...     tail: bool = field(repr=False, default=True)
 | |
|     ...
 | |
|     >>> class Creature(CreatureDataMixin, Enum):
 | |
|     ...     BEETLE = 'small', 6
 | |
|     ...     DOG = 'medium', 4
 | |
|     ...
 | |
|     >>> Creature.DOG
 | |
|     <Creature.DOG: size='medium', legs=4>
 | |
| 
 | |
| Use the :func:`~dataclasses.dataclass` argument ``repr=False``
 | |
| to use the standard :func:`repr`.
 | |
| 
 | |
| .. versionchanged:: 3.12
 | |
|    Only the dataclass fields are shown in the value area, not the dataclass'
 | |
|    name.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|    Adding :func:`~dataclasses.dataclass` decorator to :class:`Enum`
 | |
|    and its subclasses is not supported. It will not raise any errors,
 | |
|    but it will produce very strange results at runtime, such as members
 | |
|    being equal to each other::
 | |
| 
 | |
|       >>> @dataclass               # don't do this: it does not make any sense
 | |
|       ... class Color(Enum):
 | |
|       ...    RED = 1
 | |
|       ...    BLUE = 2
 | |
|       ...
 | |
|       >>> Color.RED is Color.BLUE
 | |
|       False
 | |
|       >>> Color.RED == Color.BLUE  # problem is here: they should not be equal
 | |
|       True
 | |
| 
 | |
| 
 | |
| Pickling
 | |
| --------
 | |
| 
 | |
| Enumerations can be pickled and unpickled::
 | |
| 
 | |
|     >>> from test.test_enum import Fruit
 | |
|     >>> from pickle import dumps, loads
 | |
|     >>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO))
 | |
|     True
 | |
| 
 | |
| The usual restrictions for pickling apply: picklable enums must be defined in
 | |
| the top level of a module, since unpickling requires them to be importable
 | |
| from that module.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     With pickle protocol version 4 it is possible to easily pickle enums
 | |
|     nested in other classes.
 | |
| 
 | |
| It is possible to modify how enum members are pickled/unpickled by defining
 | |
| :meth:`__reduce_ex__` in the enumeration class.  The default method is by-value,
 | |
| but enums with complicated values may want to use by-name::
 | |
| 
 | |
|     >>> import enum
 | |
|     >>> class MyEnum(enum.Enum):
 | |
|     ...     __reduce_ex__ = enum.pickle_by_enum_name
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     Using by-name for flags is not recommended, as unnamed aliases will
 | |
|     not unpickle.
 | |
| 
 | |
| 
 | |
| Functional API
 | |
| --------------
 | |
| 
 | |
| The :class:`Enum` class is callable, providing the following functional API::
 | |
| 
 | |
|     >>> Animal = Enum('Animal', 'ANT BEE CAT DOG')
 | |
|     >>> Animal
 | |
|     <enum 'Animal'>
 | |
|     >>> Animal.ANT
 | |
|     <Animal.ANT: 1>
 | |
|     >>> list(Animal)
 | |
|     [<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
 | |
| 
 | |
| The semantics of this API resemble :class:`~collections.namedtuple`. The first
 | |
| argument of the call to :class:`Enum` is the name of the enumeration.
 | |
| 
 | |
| The second argument is the *source* of enumeration member names.  It can be a
 | |
| whitespace-separated string of names, a sequence of names, a sequence of
 | |
| 2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
 | |
| values.  The last two options enable assigning arbitrary values to
 | |
| enumerations; the others auto-assign increasing integers starting with 1 (use
 | |
| the ``start`` parameter to specify a different starting value).  A
 | |
| new class derived from :class:`Enum` is returned.  In other words, the above
 | |
| assignment to :class:`Animal` is equivalent to::
 | |
| 
 | |
|     >>> class Animal(Enum):
 | |
|     ...     ANT = 1
 | |
|     ...     BEE = 2
 | |
|     ...     CAT = 3
 | |
|     ...     DOG = 4
 | |
|     ...
 | |
| 
 | |
| The reason for defaulting to ``1`` as the starting number and not ``0`` is
 | |
| that ``0`` is ``False`` in a boolean sense, but by default enum members all
 | |
| evaluate to ``True``.
 | |
| 
 | |
| Pickling enums created with the functional API can be tricky as frame stack
 | |
| implementation details are used to try and figure out which module the
 | |
| enumeration is being created in (e.g. it will fail if you use a utility
 | |
| function in a separate module, and also may not work on IronPython or Jython).
 | |
| The solution is to specify the module name explicitly as follows::
 | |
| 
 | |
|     >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
 | |
| 
 | |
| .. warning::
 | |
| 
 | |
|     If ``module`` is not supplied, and Enum cannot determine what it is,
 | |
|     the new Enum members will not be unpicklable; to keep errors closer to
 | |
|     the source, pickling will be disabled.
 | |
| 
 | |
| The new pickle protocol 4 also, in some circumstances, relies on
 | |
| :attr:`~type.__qualname__` being set to the location where pickle will be able
 | |
| to find the class.  For example, if the class was made available in class
 | |
| SomeData in the global scope::
 | |
| 
 | |
|     >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
 | |
| 
 | |
| The complete signature is::
 | |
| 
 | |
|     Enum(
 | |
|         value='NewEnumName',
 | |
|         names=<...>,
 | |
|         *,
 | |
|         module='...',
 | |
|         qualname='...',
 | |
|         type=<mixed-in class>,
 | |
|         start=1,
 | |
|         )
 | |
| 
 | |
| * *value*: What the new enum class will record as its name.
 | |
| 
 | |
| * *names*: The enum members.  This can be a whitespace- or comma-separated string
 | |
|   (values will start at 1 unless otherwise specified)::
 | |
| 
 | |
|     'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
 | |
| 
 | |
|   or an iterator of names::
 | |
| 
 | |
|     ['RED', 'GREEN', 'BLUE']
 | |
| 
 | |
|   or an iterator of (name, value) pairs::
 | |
| 
 | |
|     [('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
 | |
| 
 | |
|   or a mapping::
 | |
| 
 | |
|     {'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
 | |
| 
 | |
| * *module*: name of module where new enum class can be found.
 | |
| 
 | |
| * *qualname*: where in module new enum class can be found.
 | |
| 
 | |
| * *type*: type to mix in to new enum class.
 | |
| 
 | |
| * *start*: number to start counting at if only names are passed in.
 | |
| 
 | |
| .. versionchanged:: 3.5
 | |
|    The *start* parameter was added.
 | |
| 
 | |
| 
 | |
| Derived Enumerations
 | |
| --------------------
 | |
| 
 | |
| IntEnum
 | |
| ^^^^^^^
 | |
| 
 | |
| The first variation of :class:`Enum` that is provided is also a subclass of
 | |
| :class:`int`.  Members of an :class:`IntEnum` can be compared to integers;
 | |
| by extension, integer enumerations of different types can also be compared
 | |
| to each other::
 | |
| 
 | |
|     >>> from enum import IntEnum
 | |
|     >>> class Shape(IntEnum):
 | |
|     ...     CIRCLE = 1
 | |
|     ...     SQUARE = 2
 | |
|     ...
 | |
|     >>> class Request(IntEnum):
 | |
|     ...     POST = 1
 | |
|     ...     GET = 2
 | |
|     ...
 | |
|     >>> Shape == 1
 | |
|     False
 | |
|     >>> Shape.CIRCLE == 1
 | |
|     True
 | |
|     >>> Shape.CIRCLE == Request.POST
 | |
|     True
 | |
| 
 | |
| However, they still can't be compared to standard :class:`Enum` enumerations::
 | |
| 
 | |
|     >>> class Shape(IntEnum):
 | |
|     ...     CIRCLE = 1
 | |
|     ...     SQUARE = 2
 | |
|     ...
 | |
|     >>> class Color(Enum):
 | |
|     ...     RED = 1
 | |
|     ...     GREEN = 2
 | |
|     ...
 | |
|     >>> Shape.CIRCLE == Color.RED
 | |
|     False
 | |
| 
 | |
| :class:`IntEnum` values behave like integers in other ways you'd expect::
 | |
| 
 | |
|     >>> int(Shape.CIRCLE)
 | |
|     1
 | |
|     >>> ['a', 'b', 'c'][Shape.CIRCLE]
 | |
|     'b'
 | |
|     >>> [i for i in range(Shape.SQUARE)]
 | |
|     [0, 1]
 | |
| 
 | |
| 
 | |
| StrEnum
 | |
| ^^^^^^^
 | |
| 
 | |
| The second variation of :class:`Enum` that is provided is also a subclass of
 | |
| :class:`str`.  Members of a :class:`StrEnum` can be compared to strings;
 | |
| by extension, string enumerations of different types can also be compared
 | |
| to each other.
 | |
| 
 | |
| .. versionadded:: 3.11
 | |
| 
 | |
| 
 | |
| IntFlag
 | |
| ^^^^^^^
 | |
| 
 | |
| The next variation of :class:`Enum` provided, :class:`IntFlag`, is also based
 | |
| on :class:`int`.  The difference being :class:`IntFlag` members can be combined
 | |
| using the bitwise operators (&, \|, ^, ~) and the result is still an
 | |
| :class:`IntFlag` member, if possible.  Like :class:`IntEnum`, :class:`IntFlag`
 | |
| members are also integers and can be used wherever an :class:`int` is used.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     Any operation on an :class:`IntFlag` member besides the bit-wise operations will
 | |
|     lose the :class:`IntFlag` membership.
 | |
| 
 | |
|     Bit-wise operations that result in invalid :class:`IntFlag` values will lose the
 | |
|     :class:`IntFlag` membership.  See :class:`FlagBoundary` for
 | |
|     details.
 | |
| 
 | |
| .. versionadded:: 3.6
 | |
| .. versionchanged:: 3.11
 | |
| 
 | |
| Sample :class:`IntFlag` class::
 | |
| 
 | |
|     >>> from enum import IntFlag
 | |
|     >>> class Perm(IntFlag):
 | |
|     ...     R = 4
 | |
|     ...     W = 2
 | |
|     ...     X = 1
 | |
|     ...
 | |
|     >>> Perm.R | Perm.W
 | |
|     <Perm.R|W: 6>
 | |
|     >>> Perm.R + Perm.W
 | |
|     6
 | |
|     >>> RW = Perm.R | Perm.W
 | |
|     >>> Perm.R in RW
 | |
|     True
 | |
| 
 | |
| It is also possible to name the combinations::
 | |
| 
 | |
|     >>> class Perm(IntFlag):
 | |
|     ...     R = 4
 | |
|     ...     W = 2
 | |
|     ...     X = 1
 | |
|     ...     RWX = 7
 | |
|     ...
 | |
|     >>> Perm.RWX
 | |
|     <Perm.RWX: 7>
 | |
|     >>> ~Perm.RWX
 | |
|     <Perm: 0>
 | |
|     >>> Perm(7)
 | |
|     <Perm.RWX: 7>
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     Named combinations are considered aliases.  Aliases do not show up during
 | |
|     iteration, but can be returned from by-value lookups.
 | |
| 
 | |
| .. versionchanged:: 3.11
 | |
| 
 | |
| Another important difference between :class:`IntFlag` and :class:`Enum` is that
 | |
| if no flags are set (the value is 0), its boolean evaluation is :data:`False`::
 | |
| 
 | |
|     >>> Perm.R & Perm.X
 | |
|     <Perm: 0>
 | |
|     >>> bool(Perm.R & Perm.X)
 | |
|     False
 | |
| 
 | |
| Because :class:`IntFlag` members are also subclasses of :class:`int` they can
 | |
| be combined with them (but may lose :class:`IntFlag` membership::
 | |
| 
 | |
|     >>> Perm.X | 4
 | |
|     <Perm.R|X: 5>
 | |
| 
 | |
|     >>> Perm.X + 8
 | |
|     9
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     The negation operator, ``~``, always returns an :class:`IntFlag` member with a
 | |
|     positive value::
 | |
| 
 | |
|         >>> (~Perm.X).value == (Perm.R|Perm.W).value == 6
 | |
|         True
 | |
| 
 | |
| :class:`IntFlag` members can also be iterated over::
 | |
| 
 | |
|     >>> list(RW)
 | |
|     [<Perm.R: 4>, <Perm.W: 2>]
 | |
| 
 | |
| .. versionadded:: 3.11
 | |
| 
 | |
| 
 | |
| Flag
 | |
| ^^^^
 | |
| 
 | |
| The last variation is :class:`Flag`.  Like :class:`IntFlag`, :class:`Flag`
 | |
| members can be combined using the bitwise operators (&, \|, ^, ~).  Unlike
 | |
| :class:`IntFlag`, they cannot be combined with, nor compared against, any
 | |
| other :class:`Flag` enumeration, nor :class:`int`.  While it is possible to
 | |
| specify the values directly it is recommended to use :class:`auto` as the
 | |
| value and let :class:`Flag` select an appropriate value.
 | |
| 
 | |
| .. versionadded:: 3.6
 | |
| 
 | |
| Like :class:`IntFlag`, if a combination of :class:`Flag` members results in no
 | |
| flags being set, the boolean evaluation is :data:`False`::
 | |
| 
 | |
|     >>> from enum import Flag, auto
 | |
|     >>> class Color(Flag):
 | |
|     ...     RED = auto()
 | |
|     ...     BLUE = auto()
 | |
|     ...     GREEN = auto()
 | |
|     ...
 | |
|     >>> Color.RED & Color.GREEN
 | |
|     <Color: 0>
 | |
|     >>> bool(Color.RED & Color.GREEN)
 | |
|     False
 | |
| 
 | |
| Individual flags should have values that are powers of two (1, 2, 4, 8, ...),
 | |
| while combinations of flags will not::
 | |
| 
 | |
|     >>> class Color(Flag):
 | |
|     ...     RED = auto()
 | |
|     ...     BLUE = auto()
 | |
|     ...     GREEN = auto()
 | |
|     ...     WHITE = RED | BLUE | GREEN
 | |
|     ...
 | |
|     >>> Color.WHITE
 | |
|     <Color.WHITE: 7>
 | |
| 
 | |
| Giving a name to the "no flags set" condition does not change its boolean
 | |
| value::
 | |
| 
 | |
|     >>> class Color(Flag):
 | |
|     ...     BLACK = 0
 | |
|     ...     RED = auto()
 | |
|     ...     BLUE = auto()
 | |
|     ...     GREEN = auto()
 | |
|     ...
 | |
|     >>> Color.BLACK
 | |
|     <Color.BLACK: 0>
 | |
|     >>> bool(Color.BLACK)
 | |
|     False
 | |
| 
 | |
| :class:`Flag` members can also be iterated over::
 | |
| 
 | |
|     >>> purple = Color.RED | Color.BLUE
 | |
|     >>> list(purple)
 | |
|     [<Color.RED: 1>, <Color.BLUE: 2>]
 | |
| 
 | |
| .. versionadded:: 3.11
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     For the majority of new code, :class:`Enum` and :class:`Flag` are strongly
 | |
|     recommended, since :class:`IntEnum` and :class:`IntFlag` break some
 | |
|     semantic promises of an enumeration (by being comparable to integers, and
 | |
|     thus by transitivity to other unrelated enumerations).  :class:`IntEnum`
 | |
|     and :class:`IntFlag` should be used only in cases where :class:`Enum` and
 | |
|     :class:`Flag` will not do; for example, when integer constants are replaced
 | |
|     with enumerations, or for interoperability with other systems.
 | |
| 
 | |
| 
 | |
| Others
 | |
| ^^^^^^
 | |
| 
 | |
| While :class:`IntEnum` is part of the :mod:`enum` module, it would be very
 | |
| simple to implement independently::
 | |
| 
 | |
|     class IntEnum(int, ReprEnum):   # or Enum instead of ReprEnum
 | |
|         pass
 | |
| 
 | |
| This demonstrates how similar derived enumerations can be defined; for example
 | |
| a :class:`FloatEnum` that mixes in :class:`float` instead of :class:`int`.
 | |
| 
 | |
| Some rules:
 | |
| 
 | |
| 1. When subclassing :class:`Enum`, mix-in types must appear before the
 | |
|    :class:`Enum` class itself in the sequence of bases, as in the :class:`IntEnum`
 | |
|    example above.
 | |
| 2. Mix-in types must be subclassable. For example, :class:`bool` and
 | |
|    :class:`range` are not subclassable and will throw an error during Enum
 | |
|    creation if used as the mix-in type.
 | |
| 3. While :class:`Enum` can have members of any type, once you mix in an
 | |
|    additional type, all the members must have values of that type, e.g.
 | |
|    :class:`int` above.  This restriction does not apply to mix-ins which only
 | |
|    add methods and don't specify another type.
 | |
| 4. When another data type is mixed in, the :attr:`value` attribute is *not the
 | |
|    same* as the enum member itself, although it is equivalent and will compare
 | |
|    equal.
 | |
| 5. A ``data type`` is a mixin that defines :meth:`__new__`, or a
 | |
|    :class:`~dataclasses.dataclass`
 | |
| 6. %-style formatting:  ``%s`` and ``%r`` call the :class:`Enum` class's
 | |
|    :meth:`__str__` and :meth:`__repr__` respectively; other codes (such as
 | |
|    ``%i`` or ``%h`` for IntEnum) treat the enum member as its mixed-in type.
 | |
| 7. :ref:`Formatted string literals <f-strings>`, :meth:`str.format`,
 | |
|    and :func:`format` will use the enum's :meth:`__str__` method.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|    Because :class:`IntEnum`, :class:`IntFlag`, and :class:`StrEnum` are
 | |
|    designed to be drop-in replacements for existing constants, their
 | |
|    :meth:`__str__` method has been reset to their data types'
 | |
|    :meth:`__str__` method.
 | |
| 
 | |
| .. _new-vs-init:
 | |
| 
 | |
| When to use :meth:`__new__` vs. :meth:`__init__`
 | |
| ------------------------------------------------
 | |
| 
 | |
| :meth:`__new__` must be used whenever you want to customize the actual value of
 | |
| the :class:`Enum` member.  Any other modifications may go in either
 | |
| :meth:`__new__` or :meth:`__init__`, with :meth:`__init__` being preferred.
 | |
| 
 | |
| For example, if you want to pass several items to the constructor, but only
 | |
| want one of them to be the value::
 | |
| 
 | |
|     >>> class Coordinate(bytes, Enum):
 | |
|     ...     """
 | |
|     ...     Coordinate with binary codes that can be indexed by the int code.
 | |
|     ...     """
 | |
|     ...     def __new__(cls, value, label, unit):
 | |
|     ...         obj = bytes.__new__(cls, [value])
 | |
|     ...         obj._value_ = value
 | |
|     ...         obj.label = label
 | |
|     ...         obj.unit = unit
 | |
|     ...         return obj
 | |
|     ...     PX = (0, 'P.X', 'km')
 | |
|     ...     PY = (1, 'P.Y', 'km')
 | |
|     ...     VX = (2, 'V.X', 'km/s')
 | |
|     ...     VY = (3, 'V.Y', 'km/s')
 | |
|     ...
 | |
| 
 | |
|     >>> print(Coordinate['PY'])
 | |
|     Coordinate.PY
 | |
| 
 | |
|     >>> print(Coordinate(3))
 | |
|     Coordinate.VY
 | |
| 
 | |
| .. warning::
 | |
| 
 | |
|     *Do not* call ``super().__new__()``, as the lookup-only ``__new__`` is the one
 | |
|     that is found; instead, use the data type directly.
 | |
| 
 | |
| 
 | |
| Finer Points
 | |
| ^^^^^^^^^^^^
 | |
| 
 | |
| Supported ``__dunder__`` names
 | |
| """"""""""""""""""""""""""""""
 | |
| 
 | |
| :attr:`__members__` is a read-only ordered mapping of ``member_name``:``member``
 | |
| items.  It is only available on the class.
 | |
| 
 | |
| :meth:`__new__`, if specified, must create and return the enum members; it is
 | |
| also a very good idea to set the member's :attr:`_value_` appropriately.  Once
 | |
| all the members are created it is no longer used.
 | |
| 
 | |
| 
 | |
| Supported ``_sunder_`` names
 | |
| """"""""""""""""""""""""""""
 | |
| 
 | |
| - :attr:`~Enum._name_` -- name of the member
 | |
| - :attr:`~Enum._value_` -- value of the member; can be set in ``__new__``
 | |
| - :meth:`~Enum._missing_` -- a lookup function used when a value is not found;
 | |
|   may be overridden
 | |
| - :attr:`~Enum._ignore_` -- a list of names, either as a :class:`list` or a
 | |
|   :class:`str`, that will not be transformed into members, and will be removed
 | |
|   from the final class
 | |
| - :meth:`~Enum._generate_next_value_` -- used to get an appropriate value for
 | |
|   an enum member; may be overridden
 | |
| - :meth:`~Enum._add_alias_` -- adds a new name as an alias to an existing
 | |
|   member.
 | |
| - :meth:`~Enum._add_value_alias_` -- adds a new value as an alias to an
 | |
|   existing member.  See `MultiValueEnum`_ for an example.
 | |
| 
 | |
|   .. note::
 | |
| 
 | |
|      For standard :class:`Enum` classes the next value chosen is the highest
 | |
|      value seen incremented by one.
 | |
| 
 | |
|      For :class:`Flag` classes the next value chosen will be the next highest
 | |
|      power-of-two.
 | |
| 
 | |
|   .. versionchanged:: 3.13
 | |
|      Prior versions would use the last seen value instead of the highest value.
 | |
| 
 | |
| .. versionadded:: 3.6 ``_missing_``, ``_order_``, ``_generate_next_value_``
 | |
| .. versionadded:: 3.7 ``_ignore_``
 | |
| .. versionadded:: 3.13 ``_add_alias_``, ``_add_value_alias_``
 | |
| 
 | |
| To help keep Python 2 / Python 3 code in sync an :attr:`_order_` attribute can
 | |
| be provided.  It will be checked against the actual order of the enumeration
 | |
| and raise an error if the two do not match::
 | |
| 
 | |
|     >>> class Color(Enum):
 | |
|     ...     _order_ = 'RED GREEN BLUE'
 | |
|     ...     RED = 1
 | |
|     ...     BLUE = 3
 | |
|     ...     GREEN = 2
 | |
|     ...
 | |
|     Traceback (most recent call last):
 | |
|     ...
 | |
|     TypeError: member order does not match _order_:
 | |
|       ['RED', 'BLUE', 'GREEN']
 | |
|       ['RED', 'GREEN', 'BLUE']
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     In Python 2 code the :attr:`_order_` attribute is necessary as definition
 | |
|     order is lost before it can be recorded.
 | |
| 
 | |
| 
 | |
| _Private__names
 | |
| """""""""""""""
 | |
| 
 | |
| :ref:`Private names <private-name-mangling>` are not converted to enum members,
 | |
| but remain normal attributes.
 | |
| 
 | |
| .. versionchanged:: 3.11
 | |
| 
 | |
| 
 | |
| ``Enum`` member type
 | |
| """"""""""""""""""""
 | |
| 
 | |
| Enum members are instances of their enum class, and are normally accessed as
 | |
| ``EnumClass.member``.  In certain situations, such as writing custom enum
 | |
| behavior, being able to access one member directly from another is useful,
 | |
| and is supported; however, in order to avoid name clashes between member names
 | |
| and attributes/methods from mixed-in classes, upper-case names are strongly
 | |
| recommended.
 | |
| 
 | |
| .. versionchanged:: 3.5
 | |
| 
 | |
| 
 | |
| Creating members that are mixed with other data types
 | |
| """""""""""""""""""""""""""""""""""""""""""""""""""""
 | |
| 
 | |
| When subclassing other data types, such as :class:`int` or :class:`str`, with
 | |
| an :class:`Enum`, all values after the ``=`` are passed to that data type's
 | |
| constructor.  For example::
 | |
| 
 | |
|     >>> class MyEnum(IntEnum):      # help(int) -> int(x, base=10) -> integer
 | |
|     ...     example = '11', 16      # so x='11' and base=16
 | |
|     ...
 | |
|     >>> MyEnum.example.value        # and hex(11) is...
 | |
|     17
 | |
| 
 | |
| 
 | |
| Boolean value of ``Enum`` classes and members
 | |
| """""""""""""""""""""""""""""""""""""""""""""
 | |
| 
 | |
| Enum classes that are mixed with non-:class:`Enum` types (such as
 | |
| :class:`int`, :class:`str`, etc.) are evaluated according to the mixed-in
 | |
| type's rules; otherwise, all members evaluate as :data:`True`.  To make your
 | |
| own enum's boolean evaluation depend on the member's value add the following to
 | |
| your class::
 | |
| 
 | |
|     def __bool__(self):
 | |
|         return bool(self.value)
 | |
| 
 | |
| Plain :class:`Enum` classes always evaluate as :data:`True`.
 | |
| 
 | |
| 
 | |
| ``Enum`` classes with methods
 | |
| """""""""""""""""""""""""""""
 | |
| 
 | |
| If you give your enum subclass extra methods, like the `Planet`_
 | |
| class below, those methods will show up in a :func:`dir` of the member,
 | |
| but not of the class::
 | |
| 
 | |
|     >>> dir(Planet)                         # doctest: +SKIP
 | |
|     ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__']
 | |
|     >>> dir(Planet.EARTH)                   # doctest: +SKIP
 | |
|     ['__class__', '__doc__', '__module__', 'mass', 'name', 'radius', 'surface_gravity', 'value']
 | |
| 
 | |
| 
 | |
| Combining members of ``Flag``
 | |
| """""""""""""""""""""""""""""
 | |
| 
 | |
| Iterating over a combination of :class:`Flag` members will only return the members that
 | |
| are comprised of a single bit::
 | |
| 
 | |
|     >>> class Color(Flag):
 | |
|     ...     RED = auto()
 | |
|     ...     GREEN = auto()
 | |
|     ...     BLUE = auto()
 | |
|     ...     MAGENTA = RED | BLUE
 | |
|     ...     YELLOW = RED | GREEN
 | |
|     ...     CYAN = GREEN | BLUE
 | |
|     ...
 | |
|     >>> Color(3)  # named combination
 | |
|     <Color.YELLOW: 3>
 | |
|     >>> Color(7)      # not named combination
 | |
|     <Color.RED|GREEN|BLUE: 7>
 | |
| 
 | |
| 
 | |
| ``Flag`` and ``IntFlag`` minutia
 | |
| """"""""""""""""""""""""""""""""
 | |
| 
 | |
| Using the following snippet for our examples::
 | |
| 
 | |
|     >>> class Color(IntFlag):
 | |
|     ...     BLACK = 0
 | |
|     ...     RED = 1
 | |
|     ...     GREEN = 2
 | |
|     ...     BLUE = 4
 | |
|     ...     PURPLE = RED | BLUE
 | |
|     ...     WHITE = RED | GREEN | BLUE
 | |
|     ...
 | |
| 
 | |
| the following are true:
 | |
| 
 | |
| - single-bit flags are canonical
 | |
| - multi-bit and zero-bit flags are aliases
 | |
| - only canonical flags are returned during iteration::
 | |
| 
 | |
|     >>> list(Color.WHITE)
 | |
|     [<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>]
 | |
| 
 | |
| - negating a flag or flag set returns a new flag/flag set with the
 | |
|   corresponding positive integer value::
 | |
| 
 | |
|     >>> Color.BLUE
 | |
|     <Color.BLUE: 4>
 | |
| 
 | |
|     >>> ~Color.BLUE
 | |
|     <Color.RED|GREEN: 3>
 | |
| 
 | |
| - names of pseudo-flags are constructed from their members' names::
 | |
| 
 | |
|     >>> (Color.RED | Color.GREEN).name
 | |
|     'RED|GREEN'
 | |
| 
 | |
|     >>> class Perm(IntFlag):
 | |
|     ...     R = 4
 | |
|     ...     W = 2
 | |
|     ...     X = 1
 | |
|     ...
 | |
|     >>> (Perm.R & Perm.W).name is None  # effectively Perm(0)
 | |
|     True
 | |
| 
 | |
| - multi-bit flags, aka aliases, can be returned from operations::
 | |
| 
 | |
|     >>> Color.RED | Color.BLUE
 | |
|     <Color.PURPLE: 5>
 | |
| 
 | |
|     >>> Color(7)  # or Color(-1)
 | |
|     <Color.WHITE: 7>
 | |
| 
 | |
|     >>> Color(0)
 | |
|     <Color.BLACK: 0>
 | |
| 
 | |
| - membership / containment checking: zero-valued flags are always considered
 | |
|   to be contained::
 | |
| 
 | |
|     >>> Color.BLACK in Color.WHITE
 | |
|     True
 | |
| 
 | |
|   otherwise, only if all bits of one flag are in the other flag will True
 | |
|   be returned::
 | |
| 
 | |
|     >>> Color.PURPLE in Color.WHITE
 | |
|     True
 | |
| 
 | |
|     >>> Color.GREEN in Color.PURPLE
 | |
|     False
 | |
| 
 | |
| There is a new boundary mechanism that controls how out-of-range / invalid
 | |
| bits are handled: ``STRICT``, ``CONFORM``, ``EJECT``, and ``KEEP``:
 | |
| 
 | |
| * STRICT --> raises an exception when presented with invalid values
 | |
| * CONFORM --> discards any invalid bits
 | |
| * EJECT --> lose Flag status and become a normal int with the given value
 | |
| * KEEP --> keep the extra bits
 | |
| 
 | |
|   - keeps Flag status and extra bits
 | |
|   - extra bits do not show up in iteration
 | |
|   - extra bits do show up in repr() and str()
 | |
| 
 | |
| The default for Flag is ``STRICT``, the default for ``IntFlag`` is ``EJECT``,
 | |
| and the default for ``_convert_`` is ``KEEP`` (see ``ssl.Options`` for an
 | |
| example of when ``KEEP`` is needed).
 | |
| 
 | |
| 
 | |
| .. _enum-class-differences:
 | |
| 
 | |
| How are Enums and Flags different?
 | |
| ----------------------------------
 | |
| 
 | |
| Enums have a custom metaclass that affects many aspects of both derived :class:`Enum`
 | |
| classes and their instances (members).
 | |
| 
 | |
| 
 | |
| Enum Classes
 | |
| ^^^^^^^^^^^^
 | |
| 
 | |
| The :class:`EnumType` metaclass is responsible for providing the
 | |
| :meth:`__contains__`, :meth:`__dir__`, :meth:`__iter__` and other methods that
 | |
| allow one to do things with an :class:`Enum` class that fail on a typical
 | |
| class, such as ``list(Color)`` or ``some_enum_var in Color``.  :class:`EnumType` is
 | |
| responsible for ensuring that various other methods on the final :class:`Enum`
 | |
| class are correct (such as :meth:`__new__`, :meth:`__getnewargs__`,
 | |
| :meth:`__str__` and :meth:`__repr__`).
 | |
| 
 | |
| Flag Classes
 | |
| ^^^^^^^^^^^^
 | |
| 
 | |
| Flags have an expanded view of aliasing: to be canonical, the value of a flag
 | |
| needs to be a power-of-two value, and not a duplicate name.  So, in addition to the
 | |
| :class:`Enum` definition of alias, a flag with no value (a.k.a. ``0``) or with more than one
 | |
| power-of-two value (e.g. ``3``) is considered an alias.
 | |
| 
 | |
| Enum Members (aka instances)
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The most interesting thing about enum members is that they are singletons.
 | |
| :class:`EnumType` creates them all while it is creating the enum class itself,
 | |
| and then puts a custom :meth:`__new__` in place to ensure that no new ones are
 | |
| ever instantiated by returning only the existing member instances.
 | |
| 
 | |
| Flag Members
 | |
| ^^^^^^^^^^^^
 | |
| 
 | |
| Flag members can be iterated over just like the :class:`Flag` class, and only the
 | |
| canonical members will be returned.  For example::
 | |
| 
 | |
|     >>> list(Color)
 | |
|     [<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>]
 | |
| 
 | |
| (Note that ``BLACK``, ``PURPLE``, and ``WHITE`` do not show up.)
 | |
| 
 | |
| Inverting a flag member returns the corresponding positive value,
 | |
| rather than a negative value --- for example::
 | |
| 
 | |
|     >>> ~Color.RED
 | |
|     <Color.GREEN|BLUE: 6>
 | |
| 
 | |
| Flag members have a length corresponding to the number of power-of-two values
 | |
| they contain.  For example::
 | |
| 
 | |
|     >>> len(Color.PURPLE)
 | |
|     2
 | |
| 
 | |
| 
 | |
| .. _enum-cookbook:
 | |
| 
 | |
| Enum Cookbook
 | |
| -------------
 | |
| 
 | |
| 
 | |
| While :class:`Enum`, :class:`IntEnum`, :class:`StrEnum`, :class:`Flag`, and
 | |
| :class:`IntFlag` are expected to cover the majority of use-cases, they cannot
 | |
| cover them all.  Here are recipes for some different types of enumerations
 | |
| that can be used directly, or as examples for creating one's own.
 | |
| 
 | |
| 
 | |
| Omitting values
 | |
| ^^^^^^^^^^^^^^^
 | |
| 
 | |
| In many use-cases, one doesn't care what the actual value of an enumeration
 | |
| is. There are several ways to define this type of simple enumeration:
 | |
| 
 | |
| - use instances of :class:`auto` for the value
 | |
| - use instances of :class:`object` as the value
 | |
| - use a descriptive string as the value
 | |
| - use a tuple as the value and a custom :meth:`__new__` to replace the
 | |
|   tuple with an :class:`int` value
 | |
| 
 | |
| Using any of these methods signifies to the user that these values are not
 | |
| important, and also enables one to add, remove, or reorder members without
 | |
| having to renumber the remaining members.
 | |
| 
 | |
| 
 | |
| Using :class:`auto`
 | |
| """""""""""""""""""
 | |
| 
 | |
| Using :class:`auto` would look like::
 | |
| 
 | |
|     >>> class Color(Enum):
 | |
|     ...     RED = auto()
 | |
|     ...     BLUE = auto()
 | |
|     ...     GREEN = auto()
 | |
|     ...
 | |
|     >>> Color.GREEN
 | |
|     <Color.GREEN: 3>
 | |
| 
 | |
| 
 | |
| Using :class:`object`
 | |
| """""""""""""""""""""
 | |
| 
 | |
| Using :class:`object` would look like::
 | |
| 
 | |
|     >>> class Color(Enum):
 | |
|     ...     RED = object()
 | |
|     ...     GREEN = object()
 | |
|     ...     BLUE = object()
 | |
|     ...
 | |
|     >>> Color.GREEN                         # doctest: +SKIP
 | |
|     <Color.GREEN: <object object at 0x...>>
 | |
| 
 | |
| This is also a good example of why you might want to write your own
 | |
| :meth:`__repr__`::
 | |
| 
 | |
|     >>> class Color(Enum):
 | |
|     ...     RED = object()
 | |
|     ...     GREEN = object()
 | |
|     ...     BLUE = object()
 | |
|     ...     def __repr__(self):
 | |
|     ...         return "<%s.%s>" % (self.__class__.__name__, self._name_)
 | |
|     ...
 | |
|     >>> Color.GREEN
 | |
|     <Color.GREEN>
 | |
| 
 | |
| 
 | |
| 
 | |
| Using a descriptive string
 | |
| """"""""""""""""""""""""""
 | |
| 
 | |
| Using a string as the value would look like::
 | |
| 
 | |
|     >>> class Color(Enum):
 | |
|     ...     RED = 'stop'
 | |
|     ...     GREEN = 'go'
 | |
|     ...     BLUE = 'too fast!'
 | |
|     ...
 | |
|     >>> Color.GREEN
 | |
|     <Color.GREEN: 'go'>
 | |
| 
 | |
| 
 | |
| Using a custom :meth:`__new__`
 | |
| """"""""""""""""""""""""""""""
 | |
| 
 | |
| Using an auto-numbering :meth:`__new__` would look like::
 | |
| 
 | |
|     >>> class AutoNumber(Enum):
 | |
|     ...     def __new__(cls):
 | |
|     ...         value = len(cls.__members__) + 1
 | |
|     ...         obj = object.__new__(cls)
 | |
|     ...         obj._value_ = value
 | |
|     ...         return obj
 | |
|     ...
 | |
|     >>> class Color(AutoNumber):
 | |
|     ...     RED = ()
 | |
|     ...     GREEN = ()
 | |
|     ...     BLUE = ()
 | |
|     ...
 | |
|     >>> Color.GREEN
 | |
|     <Color.GREEN: 2>
 | |
| 
 | |
| To make a more general purpose ``AutoNumber``, add ``*args`` to the signature::
 | |
| 
 | |
|     >>> class AutoNumber(Enum):
 | |
|     ...     def __new__(cls, *args):      # this is the only change from above
 | |
|     ...         value = len(cls.__members__) + 1
 | |
|     ...         obj = object.__new__(cls)
 | |
|     ...         obj._value_ = value
 | |
|     ...         return obj
 | |
|     ...
 | |
| 
 | |
| Then when you inherit from ``AutoNumber`` you can write your own ``__init__``
 | |
| to handle any extra arguments::
 | |
| 
 | |
|     >>> class Swatch(AutoNumber):
 | |
|     ...     def __init__(self, pantone='unknown'):
 | |
|     ...         self.pantone = pantone
 | |
|     ...     AUBURN = '3497'
 | |
|     ...     SEA_GREEN = '1246'
 | |
|     ...     BLEACHED_CORAL = () # New color, no Pantone code yet!
 | |
|     ...
 | |
|     >>> Swatch.SEA_GREEN
 | |
|     <Swatch.SEA_GREEN: 2>
 | |
|     >>> Swatch.SEA_GREEN.pantone
 | |
|     '1246'
 | |
|     >>> Swatch.BLEACHED_CORAL.pantone
 | |
|     'unknown'
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     The :meth:`__new__` method, if defined, is used during creation of the Enum
 | |
|     members; it is then replaced by Enum's :meth:`__new__` which is used after
 | |
|     class creation for lookup of existing members.
 | |
| 
 | |
| .. warning::
 | |
| 
 | |
|     *Do not* call ``super().__new__()``, as the lookup-only ``__new__`` is the one
 | |
|     that is found; instead, use the data type directly -- e.g.::
 | |
| 
 | |
|        obj = int.__new__(cls, value)
 | |
| 
 | |
| 
 | |
| OrderedEnum
 | |
| ^^^^^^^^^^^
 | |
| 
 | |
| An ordered enumeration that is not based on :class:`IntEnum` and so maintains
 | |
| the normal :class:`Enum` invariants (such as not being comparable to other
 | |
| enumerations)::
 | |
| 
 | |
|     >>> class OrderedEnum(Enum):
 | |
|     ...     def __ge__(self, other):
 | |
|     ...         if self.__class__ is other.__class__:
 | |
|     ...             return self.value >= other.value
 | |
|     ...         return NotImplemented
 | |
|     ...     def __gt__(self, other):
 | |
|     ...         if self.__class__ is other.__class__:
 | |
|     ...             return self.value > other.value
 | |
|     ...         return NotImplemented
 | |
|     ...     def __le__(self, other):
 | |
|     ...         if self.__class__ is other.__class__:
 | |
|     ...             return self.value <= other.value
 | |
|     ...         return NotImplemented
 | |
|     ...     def __lt__(self, other):
 | |
|     ...         if self.__class__ is other.__class__:
 | |
|     ...             return self.value < other.value
 | |
|     ...         return NotImplemented
 | |
|     ...
 | |
|     >>> class Grade(OrderedEnum):
 | |
|     ...     A = 5
 | |
|     ...     B = 4
 | |
|     ...     C = 3
 | |
|     ...     D = 2
 | |
|     ...     F = 1
 | |
|     ...
 | |
|     >>> Grade.C < Grade.A
 | |
|     True
 | |
| 
 | |
| 
 | |
| DuplicateFreeEnum
 | |
| ^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Raises an error if a duplicate member value is found instead of creating an
 | |
| alias::
 | |
| 
 | |
|     >>> class DuplicateFreeEnum(Enum):
 | |
|     ...     def __init__(self, *args):
 | |
|     ...         cls = self.__class__
 | |
|     ...         if any(self.value == e.value for e in cls):
 | |
|     ...             a = self.name
 | |
|     ...             e = cls(self.value).name
 | |
|     ...             raise ValueError(
 | |
|     ...                 "aliases not allowed in DuplicateFreeEnum:  %r --> %r"
 | |
|     ...                 % (a, e))
 | |
|     ...
 | |
|     >>> class Color(DuplicateFreeEnum):
 | |
|     ...     RED = 1
 | |
|     ...     GREEN = 2
 | |
|     ...     BLUE = 3
 | |
|     ...     GRENE = 2
 | |
|     ...
 | |
|     Traceback (most recent call last):
 | |
|       ...
 | |
|     ValueError: aliases not allowed in DuplicateFreeEnum:  'GRENE' --> 'GREEN'
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     This is a useful example for subclassing Enum to add or change other
 | |
|     behaviors as well as disallowing aliases.  If the only desired change is
 | |
|     disallowing aliases, the :func:`unique` decorator can be used instead.
 | |
| 
 | |
| 
 | |
| MultiValueEnum
 | |
| ^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Supports having more than one value per member::
 | |
| 
 | |
|     >>> class MultiValueEnum(Enum):
 | |
|     ...     def __new__(cls, value, *values):
 | |
|     ...         self = object.__new__(cls)
 | |
|     ...         self._value_ = value
 | |
|     ...         for v in values:
 | |
|     ...             self._add_value_alias_(v)
 | |
|     ...         return self
 | |
|     ...
 | |
|     >>> class DType(MultiValueEnum):
 | |
|     ...     float32 = 'f', 8
 | |
|     ...     double64 = 'd', 9
 | |
|     ...
 | |
|     >>> DType('f')
 | |
|     <DType.float32: 'f'>
 | |
|     >>> DType(9)
 | |
|     <DType.double64: 'd'>
 | |
| 
 | |
| 
 | |
| Planet
 | |
| ^^^^^^
 | |
| 
 | |
| If :meth:`__new__` or :meth:`__init__` is defined, the value of the enum member
 | |
| will be passed to those methods::
 | |
| 
 | |
|     >>> class Planet(Enum):
 | |
|     ...     MERCURY = (3.303e+23, 2.4397e6)
 | |
|     ...     VENUS   = (4.869e+24, 6.0518e6)
 | |
|     ...     EARTH   = (5.976e+24, 6.37814e6)
 | |
|     ...     MARS    = (6.421e+23, 3.3972e6)
 | |
|     ...     JUPITER = (1.9e+27,   7.1492e7)
 | |
|     ...     SATURN  = (5.688e+26, 6.0268e7)
 | |
|     ...     URANUS  = (8.686e+25, 2.5559e7)
 | |
|     ...     NEPTUNE = (1.024e+26, 2.4746e7)
 | |
|     ...     def __init__(self, mass, radius):
 | |
|     ...         self.mass = mass       # in kilograms
 | |
|     ...         self.radius = radius   # in meters
 | |
|     ...     @property
 | |
|     ...     def surface_gravity(self):
 | |
|     ...         # universal gravitational constant  (m3 kg-1 s-2)
 | |
|     ...         G = 6.67300E-11
 | |
|     ...         return G * self.mass / (self.radius * self.radius)
 | |
|     ...
 | |
|     >>> Planet.EARTH.value
 | |
|     (5.976e+24, 6378140.0)
 | |
|     >>> Planet.EARTH.surface_gravity
 | |
|     9.802652743337129
 | |
| 
 | |
| .. _enum-time-period:
 | |
| 
 | |
| TimePeriod
 | |
| ^^^^^^^^^^
 | |
| 
 | |
| An example to show the :attr:`_ignore_` attribute in use::
 | |
| 
 | |
|     >>> from datetime import timedelta
 | |
|     >>> class Period(timedelta, Enum):
 | |
|     ...     "different lengths of time"
 | |
|     ...     _ignore_ = 'Period i'
 | |
|     ...     Period = vars()
 | |
|     ...     for i in range(367):
 | |
|     ...         Period['day_%d' % i] = i
 | |
|     ...
 | |
|     >>> list(Period)[:2]
 | |
|     [<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>]
 | |
|     >>> list(Period)[-2:]
 | |
|     [<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]
 | |
| 
 | |
| 
 | |
| .. _enumtype-examples:
 | |
| 
 | |
| Subclassing EnumType
 | |
| --------------------
 | |
| 
 | |
| While most enum needs can be met by customizing :class:`Enum` subclasses,
 | |
| either with class decorators or custom functions, :class:`EnumType` can be
 | |
| subclassed to provide a different Enum experience.
 | 
