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			128 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Author: Toby Dickenson <htrd90@zepler.org>
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|  *
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|  * Copyright (c) 1999 Toby Dickenson
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|  *
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|  * Permission to use this software in any way is granted without
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|  * fee, provided that the copyright notice above appears in all
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|  * copies. This software is provided "as is" without any warranty.
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|  */
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| 
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| /* Modified by Guido van Rossum */
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| 
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| /* Example:
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| 
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|    import winsound
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|    import time
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| 
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|    # Play wav file 
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|    winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
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| 
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|    # Play sound from control panel settings
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|    winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
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| 
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|    # Play wav file from memory
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|    data=open('c:/windows/media/Chimes.wav',"rb").read()
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|    winsound.PlaySound(data, winsound.SND_MEMORY)
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| 
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|    # Start playing the first bit of wav file asynchronously
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|    winsound.PlaySound('c:/windows/media/Chord.wav',
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|                    winsound.SND_FILENAME|winsound.SND_ASYNC)
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|    # But dont let it go for too long...
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|    time.sleep(0.1)
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|    # ...Before stopping it
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|    winsound.PlaySound(None, 0)
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| */
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| 
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| #include <windows.h>
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| #include <mmsystem.h>
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| #include <Python.h>
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| 
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| static char sound_playsound_doc[] =
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| "PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
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| "\n"
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| "The sound argument can be a filename, data, or None.\n"
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| "For flag values, ored together, see module documentation.\n";
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| 
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| static char sound_module_doc[] =
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| "PlaySound(sound, flags) - play a sound\n"
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| "SND_FILENAME - sound is a wav file name\n"
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| "SND_ALIAS - sound is a control panel sound association name\n"
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| "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
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| "SND_MEMORY - sound is a memory image of a wav file\n"
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| "SND_PURGE - stop all instances of the specified sound\n"
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| "SND_ASYNC - PlaySound returns immediately\n"
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| "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
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| "SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
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| "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
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| ;
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| 
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| PyObject *sound_playsound(PyObject *s, PyObject *args)
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| {
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|     const char *sound;
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|     int flags;
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|     int length;
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|     int ok;
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| 
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|     if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags))
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|     {
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|         return NULL;
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|     }
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| 
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|     if(flags&SND_ASYNC && flags &SND_MEMORY)
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|     {
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| 	/* Sidestep reference counting headache; unfortunately this also
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| 	   prevent SND_LOOP from memory. */
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|         PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
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|         return NULL;
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|     }
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| 
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|     Py_BEGIN_ALLOW_THREADS
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|     ok = PlaySound(sound,NULL,flags);
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|     Py_END_ALLOW_THREADS
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|     if(!ok)
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|     {
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|         PyErr_SetString(PyExc_RuntimeError,"Failed to play sound");
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|         return NULL;
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|     }
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| 
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|     Py_INCREF(Py_None);
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|     return Py_None;
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| }
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| 
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| static struct PyMethodDef sound_methods[] =
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| {
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|     {"PlaySound", sound_playsound, 1, sound_playsound_doc},
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|     {NULL,  NULL}
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| };
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| 
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| static void add_define(PyObject *dict, const char *key, long value)
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| {
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|     PyObject *k=PyString_FromString(key);
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|     PyObject *v=PyLong_FromLong(value);
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|     if(v&&k)
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|     {
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|         PyDict_SetItem(dict,k,v);
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|     }
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|     Py_XDECREF(k);
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|     Py_XDECREF(v);
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| }
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| 
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| #define ADD_DEFINE(tok) add_define(dict,#tok,tok)
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| 
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| DL_EXPORT(void)
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| initwinsound()
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| {
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|     PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc);
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|     PyObject *dict=PyModule_GetDict(module);
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| 
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|     ADD_DEFINE(SND_ASYNC);
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|     ADD_DEFINE(SND_NODEFAULT);
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|     ADD_DEFINE(SND_NOSTOP);
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|     ADD_DEFINE(SND_NOWAIT);
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|     ADD_DEFINE(SND_ALIAS);
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|     ADD_DEFINE(SND_FILENAME);
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|     ADD_DEFINE(SND_MEMORY);
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|     ADD_DEFINE(SND_PURGE);
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|     ADD_DEFINE(SND_LOOP);
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|     ADD_DEFINE(SND_APPLICATION);
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| }
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