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			27 lines
		
	
	
	
		
			924 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			924 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /* "Rotating trees" (Armin Rigo)
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|  *
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|  * Google "splay trees" for the general idea.
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|  *
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|  * It's a dict-like data structure that works best when accesses are not
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|  * random, but follow a strong pattern.  The one implemented here is for
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|  * access patterns where the same small set of keys is looked up over
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|  * and over again, and this set of keys evolves slowly over time.
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|  */
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| 
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| #include <stdlib.h>
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| 
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| #define EMPTY_ROTATING_TREE       ((rotating_node_t *)NULL)
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| 
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| typedef struct rotating_node_s rotating_node_t;
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| typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
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| 
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| struct rotating_node_s {
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|     void *key;
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|     rotating_node_t *left;
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|     rotating_node_t *right;
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| };
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| 
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| void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
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| rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
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| int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
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|                       void *arg);
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