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			507 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{\module{fl} ---
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         FORMS library for graphical user interfaces}
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\declaremodule{builtin}{fl}
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  \platform{IRIX}
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\modulesynopsis{FORMS library for applications with graphical user
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                interfaces.}
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This module provides an interface to the FORMS Library\index{FORMS
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Library} by Mark Overmars\index{Overmars, Mark}.  The source for the
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library can be retrieved by anonymous ftp from host
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\samp{ftp.cs.ruu.nl}, directory \file{SGI/FORMS}.  It was last tested
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with version 2.0b.
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Most functions are literal translations of their C equivalents,
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dropping the initial \samp{fl_} from their name.  Constants used by
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the library are defined in module \refmodule[fl-constants]{FL}
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described below.
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The creation of objects is a little different in Python than in C:
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instead of the `current form' maintained by the library to which new
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FORMS objects are added, all functions that add a FORMS object to a
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form are methods of the Python object representing the form.
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Consequently, there are no Python equivalents for the C functions
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\cfunction{fl_addto_form()} and \cfunction{fl_end_form()}, and the
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equivalent of \cfunction{fl_bgn_form()} is called
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\function{fl.make_form()}.
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Watch out for the somewhat confusing terminology: FORMS uses the word
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\dfn{object} for the buttons, sliders etc. that you can place in a form.
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In Python, `object' means any value.  The Python interface to FORMS
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introduces two new Python object types: form objects (representing an
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entire form) and FORMS objects (representing one button, slider etc.).
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Hopefully this isn't too confusing.
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There are no `free objects' in the Python interface to FORMS, nor is
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there an easy way to add object classes written in Python.  The FORMS
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interface to GL event handling is available, though, so you can mix
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FORMS with pure GL windows.
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\strong{Please note:} importing \module{fl} implies a call to the GL
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function \cfunction{foreground()} and to the FORMS routine
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\cfunction{fl_init()}.
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\subsection{Functions Defined in Module \module{fl}}
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\nodename{FL Functions}
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Module \module{fl} defines the following functions.  For more
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information about what they do, see the description of the equivalent
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C function in the FORMS documentation:
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\begin{funcdesc}{make_form}{type, width, height}
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Create a form with given type, width and height.  This returns a
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\dfn{form} object, whose methods are described below.
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\end{funcdesc}
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\begin{funcdesc}{do_forms}{}
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The standard FORMS main loop.  Returns a Python object representing
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the FORMS object needing interaction, or the special value
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\constant{FL.EVENT}.
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\end{funcdesc}
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\begin{funcdesc}{check_forms}{}
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Check for FORMS events.  Returns what \function{do_forms()} above
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returns, or \code{None} if there is no event that immediately needs
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interaction.
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\end{funcdesc}
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\begin{funcdesc}{set_event_call_back}{function}
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Set the event callback function.
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\end{funcdesc}
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\begin{funcdesc}{set_graphics_mode}{rgbmode, doublebuffering}
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Set the graphics modes.
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\end{funcdesc}
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\begin{funcdesc}{get_rgbmode}{}
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Return the current rgb mode.  This is the value of the C global
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variable \cdata{fl_rgbmode}.
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\end{funcdesc}
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\begin{funcdesc}{show_message}{str1, str2, str3}
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Show a dialog box with a three-line message and an OK button.
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\end{funcdesc}
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\begin{funcdesc}{show_question}{str1, str2, str3}
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Show a dialog box with a three-line message and YES and NO buttons.
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It returns \code{1} if the user pressed YES, \code{0} if NO.
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\end{funcdesc}
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\begin{funcdesc}{show_choice}{str1, str2, str3, but1\optional{,
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                              but2\optional{, but3}}}
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Show a dialog box with a three-line message and up to three buttons.
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It returns the number of the button clicked by the user
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(\code{1}, \code{2} or \code{3}).
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\end{funcdesc}
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\begin{funcdesc}{show_input}{prompt, default}
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Show a dialog box with a one-line prompt message and text field in
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which the user can enter a string.  The second argument is the default
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input string.  It returns the string value as edited by the user.
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\end{funcdesc}
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\begin{funcdesc}{show_file_selector}{message, directory, pattern, default}
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Show a dialog box in which the user can select a file.  It returns
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the absolute filename selected by the user, or \code{None} if the user
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presses Cancel.
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\end{funcdesc}
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\begin{funcdesc}{get_directory}{}
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\funcline{get_pattern}{}
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\funcline{get_filename}{}
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These functions return the directory, pattern and filename (the tail
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part only) selected by the user in the last
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\function{show_file_selector()} call.
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\end{funcdesc}
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\begin{funcdesc}{qdevice}{dev}
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\funcline{unqdevice}{dev}
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\funcline{isqueued}{dev}
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\funcline{qtest}{}
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\funcline{qread}{}
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%\funcline{blkqread}{?}
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\funcline{qreset}{}
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\funcline{qenter}{dev, val}
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\funcline{get_mouse}{}
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\funcline{tie}{button, valuator1, valuator2}
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These functions are the FORMS interfaces to the corresponding GL
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functions.  Use these if you want to handle some GL events yourself
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when using \function{fl.do_events()}.  When a GL event is detected that
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FORMS cannot handle, \function{fl.do_forms()} returns the special value
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\constant{FL.EVENT} and you should call \function{fl.qread()} to read
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the event from the queue.  Don't use the equivalent GL functions!
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\end{funcdesc}
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\begin{funcdesc}{color}{}
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\funcline{mapcolor}{}
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\funcline{getmcolor}{}
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See the description in the FORMS documentation of
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\cfunction{fl_color()}, \cfunction{fl_mapcolor()} and
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\cfunction{fl_getmcolor()}.
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\end{funcdesc}
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\subsection{Form Objects}
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\label{form-objects}
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Form objects (returned by \function{make_form()} above) have the
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following methods.  Each method corresponds to a C function whose
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name is prefixed with \samp{fl_}; and whose first argument is a form
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pointer; please refer to the official FORMS documentation for
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descriptions.
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All the \method{add_*()} methods return a Python object representing
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the FORMS object.  Methods of FORMS objects are described below.  Most
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kinds of FORMS object also have some methods specific to that kind;
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these methods are listed here.
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\begin{flushleft}
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\begin{methoddesc}[form]{show_form}{placement, bordertype, name}
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  Show the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{hide_form}{}
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  Hide the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{redraw_form}{}
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  Redraw the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{set_form_position}{x, y}
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Set the form's position.
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\end{methoddesc}
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\begin{methoddesc}[form]{freeze_form}{}
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Freeze the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{unfreeze_form}{}
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  Unfreeze the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{activate_form}{}
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  Activate the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{deactivate_form}{}
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  Deactivate the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{bgn_group}{}
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  Begin a new group of objects; return a group object.
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\end{methoddesc}
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\begin{methoddesc}[form]{end_group}{}
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  End the current group of objects.
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\end{methoddesc}
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\begin{methoddesc}[form]{find_first}{}
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  Find the first object in the form.
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\end{methoddesc}
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\begin{methoddesc}[form]{find_last}{}
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  Find the last object in the form.
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\end{methoddesc}
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%---
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\begin{methoddesc}[form]{add_box}{type, x, y, w, h, name}
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Add a box object to the form.
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No extra methods.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_text}{type, x, y, w, h, name}
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Add a text object to the form.
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No extra methods.
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\end{methoddesc}
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%\begin{methoddesc}[form]{add_bitmap}{type, x, y, w, h, name}
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%Add a bitmap object to the form.
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%\end{methoddesc}
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\begin{methoddesc}[form]{add_clock}{type, x, y, w, h, name}
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Add a clock object to the form. \\
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Method:
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\method{get_clock()}.
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\end{methoddesc}
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%---
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\begin{methoddesc}[form]{add_button}{type, x, y, w, h,  name}
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Add a button object to the form. \\
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Methods:
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\method{get_button()},
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\method{set_button()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_lightbutton}{type, x, y, w, h, name}
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Add a lightbutton object to the form. \\
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Methods:
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\method{get_button()},
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\method{set_button()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_roundbutton}{type, x, y, w, h, name}
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Add a roundbutton object to the form. \\
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Methods:
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\method{get_button()},
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\method{set_button()}.
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\end{methoddesc}
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%---
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\begin{methoddesc}[form]{add_slider}{type, x, y, w, h, name}
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Add a slider object to the form. \\
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Methods:
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\method{set_slider_value()},
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\method{get_slider_value()},
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\method{set_slider_bounds()},
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\method{get_slider_bounds()},
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\method{set_slider_return()},
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\method{set_slider_size()},
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\method{set_slider_precision()},
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\method{set_slider_step()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_valslider}{type, x, y, w, h, name}
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Add a valslider object to the form. \\
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Methods:
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\method{set_slider_value()},
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\method{get_slider_value()},
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\method{set_slider_bounds()},
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\method{get_slider_bounds()},
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\method{set_slider_return()},
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\method{set_slider_size()},
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\method{set_slider_precision()},
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\method{set_slider_step()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_dial}{type, x, y, w, h, name}
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Add a dial object to the form. \\
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Methods:
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\method{set_dial_value()},
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\method{get_dial_value()},
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\method{set_dial_bounds()},
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\method{get_dial_bounds()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_positioner}{type, x, y, w, h, name}
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Add a positioner object to the form. \\
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Methods:
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\method{set_positioner_xvalue()},
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\method{set_positioner_yvalue()},
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\method{set_positioner_xbounds()},
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\method{set_positioner_ybounds()},
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\method{get_positioner_xvalue()},
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\method{get_positioner_yvalue()},
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\method{get_positioner_xbounds()},
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\method{get_positioner_ybounds()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_counter}{type, x, y, w, h, name}
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Add a counter object to the form. \\
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Methods:
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\method{set_counter_value()},
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\method{get_counter_value()},
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\method{set_counter_bounds()},
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\method{set_counter_step()},
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\method{set_counter_precision()},
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\method{set_counter_return()}.
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\end{methoddesc}
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%---
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\begin{methoddesc}[form]{add_input}{type, x, y, w, h, name}
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Add a input object to the form. \\
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Methods:
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\method{set_input()},
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\method{get_input()},
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\method{set_input_color()},
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\method{set_input_return()}.
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\end{methoddesc}
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%---
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\begin{methoddesc}[form]{add_menu}{type, x, y, w, h, name}
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Add a menu object to the form. \\
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Methods:
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\method{set_menu()},
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\method{get_menu()},
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\method{addto_menu()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_choice}{type, x, y, w, h, name}
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Add a choice object to the form. \\
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Methods:
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\method{set_choice()},
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\method{get_choice()},
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\method{clear_choice()},
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\method{addto_choice()},
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\method{replace_choice()},
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\method{delete_choice()},
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\method{get_choice_text()},
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\method{set_choice_fontsize()},
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\method{set_choice_fontstyle()}.
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\end{methoddesc}
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\begin{methoddesc}[form]{add_browser}{type, x, y, w, h, name}
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Add a browser object to the form. \\
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Methods:
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\method{set_browser_topline()},
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\method{clear_browser()},
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\method{add_browser_line()},
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\method{addto_browser()},
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\method{insert_browser_line()},
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\method{delete_browser_line()},
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\method{replace_browser_line()},
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\method{get_browser_line()},
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\method{load_browser()},
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\method{get_browser_maxline()},
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\method{select_browser_line()},
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\method{deselect_browser_line()},
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\method{deselect_browser()},
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\method{isselected_browser_line()},
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\method{get_browser()},
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\method{set_browser_fontsize()},
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\method{set_browser_fontstyle()},
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\method{set_browser_specialkey()}.
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\end{methoddesc}
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%---
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\begin{methoddesc}[form]{add_timer}{type, x, y, w, h, name}
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Add a timer object to the form. \\
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Methods:
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\method{set_timer()},
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\method{get_timer()}.
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\end{methoddesc}
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\end{flushleft}
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Form objects have the following data attributes; see the FORMS
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documentation:
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\begin{tableiii}{l|l|l}{member}{Name}{C Type}{Meaning}
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  \lineiii{window}{int (read-only)}{GL window id}
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  \lineiii{w}{float}{form width}
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  \lineiii{h}{float}{form height}
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  \lineiii{x}{float}{form x origin}
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  \lineiii{y}{float}{form y origin}
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  \lineiii{deactivated}{int}{nonzero if form is deactivated}
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  \lineiii{visible}{int}{nonzero if form is visible}
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  \lineiii{frozen}{int}{nonzero if form is frozen}
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  \lineiii{doublebuf}{int}{nonzero if double buffering on}
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\end{tableiii}
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\subsection{FORMS Objects}
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\label{forms-objects}
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Besides methods specific to particular kinds of FORMS objects, all
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FORMS objects also have the following methods:
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\begin{methoddesc}[FORMS object]{set_call_back}{function, argument}
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Set the object's callback function and argument.  When the object
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needs interaction, the callback function will be called with two
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arguments: the object, and the callback argument.  (FORMS objects
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without a callback function are returned by \function{fl.do_forms()}
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or \function{fl.check_forms()} when they need interaction.)  Call this
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method without arguments to remove the callback function.
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\end{methoddesc}
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\begin{methoddesc}[FORMS object]{delete_object}{}
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  Delete the object.
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\end{methoddesc}
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\begin{methoddesc}[FORMS object]{show_object}{}
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  Show the object.
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\end{methoddesc}
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\begin{methoddesc}[FORMS object]{hide_object}{}
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  Hide the object.
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\end{methoddesc}
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\begin{methoddesc}[FORMS object]{redraw_object}{}
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  Redraw the object.
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\end{methoddesc}
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\begin{methoddesc}[FORMS object]{freeze_object}{}
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  Freeze the object.
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\end{methoddesc}
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 | 
						|
\begin{methoddesc}[FORMS object]{unfreeze_object}{}
 | 
						|
  Unfreeze the object.
 | 
						|
\end{methoddesc}
 | 
						|
 | 
						|
%\begin{methoddesc}[FORMS object]{handle_object}{} XXX
 | 
						|
%\end{methoddesc}
 | 
						|
 | 
						|
%\begin{methoddesc}[FORMS object]{handle_object_direct}{} XXX
 | 
						|
%\end{methoddesc}
 | 
						|
 | 
						|
FORMS objects have these data attributes; see the FORMS documentation:
 | 
						|
 | 
						|
\begin{tableiii}{l|l|l}{member}{Name}{C Type}{Meaning}
 | 
						|
  \lineiii{objclass}{int (read-only)}{object class}
 | 
						|
  \lineiii{type}{int (read-only)}{object type}
 | 
						|
  \lineiii{boxtype}{int}{box type}
 | 
						|
  \lineiii{x}{float}{x origin}
 | 
						|
  \lineiii{y}{float}{y origin}
 | 
						|
  \lineiii{w}{float}{width}
 | 
						|
  \lineiii{h}{float}{height}
 | 
						|
  \lineiii{col1}{int}{primary color}
 | 
						|
  \lineiii{col2}{int}{secondary color}
 | 
						|
  \lineiii{align}{int}{alignment}
 | 
						|
  \lineiii{lcol}{int}{label color}
 | 
						|
  \lineiii{lsize}{float}{label font size}
 | 
						|
  \lineiii{label}{string}{label string}
 | 
						|
  \lineiii{lstyle}{int}{label style}
 | 
						|
  \lineiii{pushed}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{focus}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{belowmouse}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{frozen}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{active}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{input}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{visible}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{radio}{int (read-only)}{(see FORMS docs)}
 | 
						|
  \lineiii{automatic}{int (read-only)}{(see FORMS docs)}
 | 
						|
\end{tableiii}
 | 
						|
 | 
						|
 | 
						|
\section{\module{FL} ---
 | 
						|
         Constants used with the \module{fl} module}
 | 
						|
 | 
						|
\declaremodule[fl-constants]{standard}{FL}
 | 
						|
  \platform{IRIX}
 | 
						|
\modulesynopsis{Constants used with the \module{fl} module.}
 | 
						|
 | 
						|
 | 
						|
This module defines symbolic constants needed to use the built-in
 | 
						|
module \refmodule{fl} (see above); they are equivalent to those defined in
 | 
						|
the C header file \code{<forms.h>} except that the name prefix
 | 
						|
\samp{FL_} is omitted.  Read the module source for a complete list of
 | 
						|
the defined names.  Suggested use:
 | 
						|
 | 
						|
\begin{verbatim}
 | 
						|
import fl
 | 
						|
from FL import *
 | 
						|
\end{verbatim}
 | 
						|
 | 
						|
 | 
						|
\section{\module{flp} ---
 | 
						|
         Functions for loading stored FORMS designs}
 | 
						|
 | 
						|
\declaremodule{standard}{flp}
 | 
						|
  \platform{IRIX}
 | 
						|
\modulesynopsis{Functions for loading stored FORMS designs.}
 | 
						|
 | 
						|
 | 
						|
This module defines functions that can read form definitions created
 | 
						|
by the `form designer' (\program{fdesign}) program that comes with the
 | 
						|
FORMS library (see module \refmodule{fl} above).
 | 
						|
 | 
						|
For now, see the file \file{flp.doc} in the Python library source
 | 
						|
directory for a description.
 | 
						|
 | 
						|
XXX A complete description should be inserted here!
 |