mirror of
				https://github.com/python/cpython.git
				synced 2025-10-30 21:21:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			358 lines
		
	
	
		
			No EOL
		
	
	
		
			14 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			358 lines
		
	
	
		
			No EOL
		
	
	
		
			14 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!doctype HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
 | |
| <html><head><title>Using the Open Scripting Architecture from Python</title></head>
 | |
| <body>
 | |
| <h1>Using the Open Scripting Architecture from Python</h1>
 | |
| <hr>
 | |
| 
 | |
| <p>OSA support in Python is still not 100% complete, but
 | |
| there is already enough in place to allow you to do some nifty things
 | |
| with other programs from your python program. </p> 
 | |
| 
 | |
| 
 | |
| <p>
 | |
| In this example, we will look at a scriptable application, extract its
 | |
| “AppleScript Dictionary,”  generate a Python interface package from
 | |
| the dictionary, and use that package to control the application. 
 | |
| The application we are going to script is Disk Copy, Apple's standard
 | |
| utility for making copies of floppies, creating files that are mountable
 | |
| as disk images, etc. 
 | |
| Because we want
 | |
| to concentrate on the OSA details, we won’t bother with a real
 | |
| user-interface for our application. </p>
 | |
| 
 | |
| 
 | |
| <p>
 | |
| <em>When we say “AppleScript” in this document we actually mean
 | |
| “the Open Scripting Architecture.” There is nothing
 | |
| AppleScript-specific in the Python implementation. Most of this document 
 | |
| focuses on the classic Mac OS; <a href="#osx">Mac OS X</a> users have some 
 | |
| additional tools.</em>
 | |
| </p>
 | |
| 
 | |
| <h2>Python OSA architecture</h2>
 | |
| 
 | |
| <p>Open Scripting suites and inheritance can be modelled rather nicely 
 | |
| with Python packages, so we generate
 | |
| a package for each application we want to script. Each suite defined in 
 | |
| the application becomes a module in the
 | |
| package, and the package main module imports everything from all the
 | |
| submodules and glues together all the classes (in Python terminology— 
 | |
| events in OSA terminology or verbs in AppleScript terminology). </p>
 | |
| 
 | |
| <p>
 | |
| A suite in an OSA application can extend the functionality of a standard
 | |
| suite. This is implemented in Python by importing everything from the
 | |
| module that implements the standard suites and overriding anything that has
 | |
| been extended. The standard suites live in the StdSuite package. </p>
 | |
| 
 | |
| <p>
 | |
| This all sounds complicated, but the good news is that basic
 | |
| scripting is actually pretty simple. You can do strange and wondrous things
 | |
| with OSA scripting once you fully understand it. </p>
 | |
| 
 | |
| <h2>Creating the Python interface package</h2>
 | |
| 
 | |
| 
 | |
| <p>There is a tool in the standard distribution that can automatically 
 | |
| generate the interface packages.  This tool is called
 | |
| <code>gensuitemodule.py</code>, and lives in <code>Mac:scripts</code>. 
 | |
| It looks through a file
 | |
| for an ‘AETE’ or ‘AEUT’ resource, 
 | |
| the internal representation of the
 | |
| AppleScript dictionary, and parses the resource to generate the suite 
 | |
| modules.
 | |
| When we start <code>gensuitemodule</code>, it asks us for an input file; 
 | |
| for our example,
 | |
| we point it to the Disk Copy executable. </p>
 | |
| 
 | |
| <p>
 | |
| Next, <code>gensuitemodule</code> wants a folder where it will store the 
 | |
| package it is going to generate.
 | |
| Note that this is the package folder, not the parent folder, so we
 | |
| navigate to <code>Python:Mac:Demo:applescript</code>, create a folder
 | |
| <code>Disk_Copy</code>, and select that. </p>
 | |
| 
 | |
| <p>
 | |
| We  next specify the folder from which <code>gensuitemodule</code>  
 | |
| should import the standard suites. Here,
 | |
| we always select <code>Python:Mac:Lib:lib-scriptpackages:StdSuites</code>. (There is
 | |
| one exception to this rule: when you are generating <code>StdSuites</code> itself
 | |
| you select <code>_builtinSuites</code>.)
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| It starts parsing the AETE resource, and for
 | |
| each AppleEvent suite it finds, <code>gensuitemodule.py</code>
 | |
| prompts us for the filename of the
 | |
| resulting python module. Remember to change folders for the first
 | |
| module—you don't want to clutter up, say, the 
 | |
| Disk Copy folder
 | |
| with your python
 | |
| interfaces. If you want to skip a suite, press <code>cancel</code> and the process
 | |
| continues with the next suite. </p>
 | |
| 
 | |
| <h3>Summary</h3>
 | |
| 
 | |
| <ol>
 | |
| 	
 | |
| 	<li>Run <code>gensuitemodule</code>.</li>
 | |
| 	
 | |
| 	<li>Select the application (or OSAX) for which you would like a Python interface.</li>
 | |
| 	
 | |
| 	<li>Select the package folder where the interface modules should be 
 | |
| 	stored.</li>
 | |
| 	
 | |
| 	<li>Specify the folder <code>Python:Mac:Lib:lib-scriptpackages:StdSuites</code>
 | |
| 	to import the standard suites (or <code>_builtinSuites</code> if you are 
 | |
| 	generating <code>StdSuites</code> itself). </li>
 | |
| 	
 | |
| 	<li>Save the generated suites (use <code>cancel</code> to skip a suite).</li>
 | |
| 	
 | |
| 	
 | |
| </ol>
 | |
| 
 | |
| 
 | |
| <h3>Notes</h3>
 | |
| 
 | |
| 
 | |
| <ul>
 | |
| 	
 | |
| 	<li>The interface package may occasionally need some editing by hand.  For example, 
 | |
| 	<code>gensuitemodule</code> does not handle all Python reserved words, so
 | |
| 	if
 | |
| 	 one of the AppleScript verbs is a Python reserved word, a <code>SyntaxError</code> 
 | |
| 	 may be raised when the package is imported.  
 | |
| 	Simply rename the class into something acceptable, if this happens;
 | |
| 	take a look at how the
 | |
| 	<code>print</code> verb is handled (automatically by <code>gensuitemodule</code>) 
 | |
| 	in the standard suites. But: f you need to edit your package this should be considered a
 | |
| 	bug in gensuitemodule, so please report it so it can be fixed in future releases.
 | |
| 	</li>
 | |
| 	
 | |
| 	
 | |
| 	<li>If you want to re-create the StdSuite modules,
 | |
| you should look in one of two places. With versions of AppleScript older than 1.4.0 
 | |
| (which first shipped with OS 9.0),  you will find the
 | |
| AEUT resources in <code>System Folder:Extensions:Scripting
 | |
| Additions:Dialects:English Dialect</code>. For newer versions, you will
 | |
| find them in <code>System Folder:Extensions:Applescript</code>.
 | |
| </li>
 | |
| 
 | |
| 	<li>Since MacPython 2.0, this new structure, with packages
 | |
| per application and submodules per suite, is used. Older MacPythons had a
 | |
| single level of modules, with uncertain semantics. With the new structure,
 | |
| it is possible for programs to override standard suites, as programs often do.
 | |
| 
 | |
| </li>
 | |
| 
 | |
| <li><code>Gensuitemodule.py</code> may ask you questions 
 | |
| like “Where is enum 'xyz ' declared?”.
 | |
| This is either due to a misunderstanding on my part or (rather too commonly)
 | |
| bugs in the AETE resources. Pressing <code>cancel</code> is usually the
 | |
| right choice: it will cause the specific enum not to be treated as an enum
 | |
| but as a “normal” type. As things like fsspecs and TEXT strings clearly are
 | |
| not enumerators, this is correct. If someone understands what is really going on
 | |
| here, please let me know.</li>
 | |
| 
 | |
| </ul>
 | |
| 
 | |
| 
 | |
| 
 | |
| <h2>The Python interface package contents</h2>
 | |
| 
 | |
| <p>
 | |
| Let’s glance at the 
 | |
| <a href="applescript/Disk_Copy">Disk_Copy</a> package just created. You
 | |
| may want to open Script Editor alongside to see how it
 | |
| interprets the dictionary. 
 | |
| </p>
 | |
| 
 | |
| 
 | |
| <p>
 | |
| The main package module is in <code>__init__.py</code>.
 | |
| The only interesting bit is the <code>Disk_Copy</code> class, which
 | |
| includes the event handling classes from the individual suites. It also
 | |
| inherits <code>aetools.TalkTo</code>, which is a base class that handles all
 | |
| details on how to start the program and talk to it, and a class variable
 | |
| <code>_signature</code> which is the default application this class will talk
 | |
| to (you can override this in various ways when you instantiate your class, see
 | |
| <code>aetools.py</code> for details).
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| The <a href="applescript/Disk_Copy/Special_Events.py">Special_Events</a>
 | |
| module is a nice example of a suite module.
 | |
| The <code>Special_Events_Events</code> class is the bulk of the code
 | |
| generated. For each verb, it contains a method. Each method knows what
 | |
| arguments the verb expects, and it makes  use of keyword
 | |
| arguments to present a palatable
 | |
| interface to the python programmer. 
 | |
| 
 | |
| Notice that each method
 | |
| calls some routines from <code>aetools</code>, an auxiliary module
 | |
| living in <code>Mac:Lib</code>.
 | |
| The other thing to notice is that each method calls
 | |
| <code>self.send</code>.  This comes from the <code>aetools.TalkTo</code> 
 | |
| baseclass. </p>
 | |
| 
 | |
| 
 | |
| <p>
 | |
| After the big class, there are a number of little class declarations. These
 | |
| declarations are for the (AppleEvent) classes and properties in the suite.
 | |
| They allow you to create object IDs, which can then be passed to the verbs.
 | |
| For instance,
 | |
| when scripting the popular email program Eudora,
 | |
| you would use <code>mailbox("inbox").message(1).sender</code>
 | |
| to get the name of the sender of the first message in mailbox
 | |
| inbox. It is
 | |
| also possible to specify this as <code>sender(message(1, mailbox("inbox")))</code>,
 | |
| which is sometimes needed because these classes don’t always inherit correctly
 | |
| from baseclasses, so you may have to use a class or property from another 
 | |
| suite. </p>
 | |
| 
 | |
| <p>
 | |
| Next we get the enumeration dictionaries, which allow you to pass
 | |
| english names as arguments to verbs, so you don't have to bother with the 4-letter
 | |
| type code. So, you can say
 | |
| <code>
 | |
| 	diskcopy.create(..., filesystem="Mac OS Standard")
 | |
| </code>
 | |
| as it is called in Script Editor, instead of the cryptic lowlevel
 | |
| <code>
 | |
| 	diskcopy.create(..., filesystem="Fhfs")
 | |
| </code></p>
 | |
| 
 | |
| <p>
 | |
| Finally, we get the “table of contents” of the module, listing all 
 | |
| classes and such
 | |
| by code, which is used by <code>gensuitemodule</code> itself: if you use this
 | |
| suite as a base package in a later run this is how it knows what is defined in this
 | |
| suite, and what the Python names are.
 | |
| </p>
 | |
| 
 | |
| <h3>Notes</h3>
 | |
| 
 | |
| <ul>
 | |
| 	
 | |
| 	<li>The <code>aetools</code> module contains some other nifty
 | |
| AppleEvent tools as well. Have a look at it sometime, there is (of
 | |
| course) no documentation yet. 
 | |
| </li>
 | |
| 	
 | |
| 	<li>There are also some older object specifiers for standard objects in aetools.
 | |
| You use these in the form <code>aetools.Word(10,
 | |
| aetools.Document(1))</code>, where the corresponding AppleScript
 | |
| terminology would be <code>word 10 of the first
 | |
| document</code>. Examine 
 | |
| <code>aetools</code> and <code>aetools.TalkTo</code>
 | |
| along with
 | |
| the comments at the end of your suite module if you need to create
 | |
| more than the standard object specifiers.
 | |
| </li>
 | |
| 	
 | |
| </ul>
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| <h2>Using a Python suite module</h2>
 | |
| 
 | |
| <p>
 | |
| Now that we have created the suite module, we can use it in a Python script.
 | |
| In older MacPython distributions this used to be a rather
 | |
| complicated affair, but with the package scheme and with the application signature
 | |
| known by the package it is very simple: you import the package and instantiate
 | |
| the class, e.g. 
 | |
| <code>
 | |
| 	talker = Disk_Copy.Disk_Copy(start=1)
 | |
| </code>
 | |
| You will usually specify the <code>start=1</code>: it will run the application if it is
 | |
| not already running. 
 | |
| You may want to omit it if you want to talk to the application
 | |
| only if it is already running, or if the application is something like the Finder. 
 | |
| Another way to ensure that  the application is running is to call <code>talker._start()</code>.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| Looking at the sourcefile <a
 | |
| href="applescript/makedisk.py">makedisk.py</a>, we see that it starts
 | |
| with some imports.  Naturally, one of these is the Python interface to Disk 
 | |
| Copy.</p>
 | |
| 
 | |
| <p>
 | |
| The main program itself is a wonder of simplicity: we create the
 | |
| object (<code>talker</code>) that talks to Disk Copy, 
 | |
| create a disk, and mount it. The bulk of 
 | |
| the work is done by <code>talker</code> and the Python interface package we 
 | |
| just created.</p>
 | |
| 
 | |
| <p>
 | |
| The exception handling does warrant a few comments, though. Since
 | |
| AppleScript is basically a connectionless RPC protocol,
 | |
| nothing happens
 | |
| when we create the <code>talker</code> object. Hence, if the destination application
 | |
| is not running, we will not notice until we send our first
 | |
| command (avoid this as described above). There is another thing to note about errors returned by
 | |
| AppleScript calls: <code>MacOS.Error</code> is raised for
 | |
| all of the errors that are known to be <code>OSErr</code>-type errors, 
 | |
| while
 | |
| server generated errors raise <code>aetools.Error</code>. </p>
 | |
| 
 | |
| <h2>Scripting Additions</h2>
 | |
| 
 | |
| <p>
 | |
| If you want to use any of the scripting additions (or OSAXen, in
 | |
| everyday speech) from a Python program, you can use the same method
 | |
| as for applications, i.e. run <code>gensuitemodule</code> on the
 | |
| OSAX (commonly found in <code>System Folder:Scripting Additions</code>
 | |
| or something similar). There is one minor gotcha: the application
 | |
| signature to use is <code>MACS</code>. You will need to edit the main class
 | |
| in the <code>__init__.py</code> file of the created package and change the value 
 | |
| of <code>_signature</code> to <code>MACS</code>, or use a subclass to the
 | |
| same effect.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| There are two minor points to watch out for when using <code>gensuitemodule</code>
 | |
| on OSAXen: they appear all to define the class <code>System_Object_Suite</code>,
 | |
| and a lot of them have the command set in multiple dialects. You have to
 | |
| watch out for name conflicts and make sure you select a reasonable dialect
 | |
| (some of the non-English dialects cause <code>gensuitemodule</code> to generate incorrect
 | |
| Python code). </p>
 | |
| 
 | |
| Despite these difficulties, OSAXen offer a lot of possibilities.  Take a 
 | |
| look at some of the OSAXen in the Scripting Additions folder, or 
 | |
| <A HREF="http://www.osaxen.com/index.php">download</A> some from the net.
 | |
| 
 | |
| <h2>Further Reading</h2>
 | |
| 
 | |
| <p>
 | |
| If you want to look at more involved examples of applescripting, look at the standard
 | |
| modules <code>findertools</code> and <code>nsremote</code>, or (possibly better, as it
 | |
| is more involved) <code>fullbuild</code> from the <code>Mac:scripts</code> folder.
 | |
| </p>
 | |
| 
 | |
| <h2><a name="alternatives">Alternatives</a></h2>
 | |
| 
 | |
| <h3><a name="osx">Mac OS X</a></h3>
 | |
| 
 | |
| <p>
 | |
| Under Mac OS X, the above still works, but with some new difficulties.
 | |
| The application package structure can hide the ‘AETE’ or
 | |
| ‘AEUT’ resource from <code>gensuitemodule</code>, so that,
 | |
| for example, it cannot generate an OSA interface to iTunes. Script
 | |
| Editor gets at the dictionary of such programs using a ‘Get
 | |
| AETE’ AppleEvent, if someone wants to donate code to use the same
 | |
| method for gensuitemodule: by all means!
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| One alternative is available through the Unix command line version of python. 
 | |
| Apple has provided the <code>osacompile</code> and <code>osascript</code> tools, 
 | |
| which can be used to compile and execute scripts written in OSA languages. See the 
 | |
| man pages for more details.
 | |
| </p>
 | |
| 
 | |
| 
 | |
| </body>
 | |
| </html> | 
