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			400 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			400 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# GL STDWIN
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#
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# See stdwingl for a convenient hack to use this instead of built-in stdwin
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# without modifying your application, except for one line in the main file.
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#
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# Intrinsic differences with built-in stdwin (hard or impossible to fix):
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# - Need to call w.close() to close a window !!!
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# - Need to call m.close() to remove a menu !!!
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# - Doesn't enforce the existence of at most one drawing object
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# - No textedit package
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# - No X11 selections
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#
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# Not yet implemented:
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# - shade drawing
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# - elliptical arc drawing (need to play with transformation)
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# - more than one mouse button
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# - scroll bars (need to redo viewport handling to get this)
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# - partial redraws
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# - dialog boxes
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# - timer events
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# - cursors
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#
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# Extra features:
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# - color (for now, you need to know the colormap index)
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import gl
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import fm
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from GL import *
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from DEVICE import *
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from stdwinevents import *
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# Customizable constants
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#
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DEF_FONT = 'Times-Roman'		# Default font
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DEF_SIZE = 12				# Default font size (points)
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MASK = 20				# Viewport minus scrmask
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# A structure to hold global variables
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#
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class Struct: pass
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G = Struct()
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#
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G.queue = []				# Pending STDWIN events
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G.drawqueue = []			# Windows that need WE_REDRAW
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G.windowmap = {}			# Map window id to window object
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G.windowmap['0'] = None			# For convenience
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G.focus = None				# Input focus
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G.fg = BLACK				# Foreground color
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G.bg = WHITE				# Background color
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G.def_size = 0, 0			# Default window size
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G.def_pos = 0, 0			# Default window position
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#
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G.size = DEF_SIZE
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G.font = fm.findfont(DEF_FONT).scalefont(G.size)
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# Initialize GL
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#
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gl.foreground()
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gl.noport()
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dummygid = gl.winopen('')
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# Ask for all sorts of events
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#
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# Both REDRAW (= resize and/or redraw!) and INPUTCHANGE are implicitly queued
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#qdevice(REDRAW)
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#qdevice(INPUTCHANGE)
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#
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# Keyboard
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gl.qdevice(KEYBD)
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gl.qdevice(LEFTARROWKEY)
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gl.qdevice(RIGHTARROWKEY)
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gl.qdevice(UPARROWKEY)
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gl.qdevice(DOWNARROWKEY)
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gl.qdevice(LEFTALTKEY)
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gl.qdevice(RIGHTALTKEY)
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#
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# Mouse
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gl.qdevice(LEFTMOUSE)
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#gl.qdevice(MIDDLEMOUSE)
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gl.qdevice(RIGHTMOUSE)			# Menu button
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# NB MOUSEX, MOUSEY events are queued on button down
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#
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# Window close requests
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gl.qdevice(WINQUIT)
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gl.qdevice(WINSHUT)
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#
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# These aren't needed
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#gl.qdevice(TIMER0)
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#gl.qdevice(WINFREEZE)
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#gl.qdevice(WINTHAW)
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#gl.qdevice(REDRAWICONIC)
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# STDWIN: create a new window
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#
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def open(title):
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	h, v = G.def_pos
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	width, height = G.def_size
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	if h > 0 or v > 0:
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		# Choose arbitrary defaults
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		if h < 0: h = 10
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		if v < 0: v = 30
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		if width <= 0: width = 400
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		if height <= 0: height = 300
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		gl.prefposition(h, h+width, 1024-v, 1024-v-height)
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	elif width > 0 or height > 0:
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		if width <= 0: width = 400
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		if height <= 0: height = 300
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		gl.prefsize(width, height)
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	from glstdwwin import WindowObject
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	win = WindowObject()._init(title)
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	G.windowmap[`win._gid`] = win
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	return win
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# STDWIN: set default initial window position (0 means use default)
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#
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def setdefwinpos(h, v):
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	G.def_pos = h, v
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# STDWIN: set default window size (0 means use default)
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#
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def setdefwinsize(width, height):
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	G.def_size = width, height
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# STDWIN: beep or ring the bell
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#
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def fleep():
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	gl.ringbell()
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# STDWIN: set default foreground color
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#
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def setfgcolor(color):
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	G.fg = color
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# STDWIN: set default background color
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#
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def setbgcolor(color):
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	G.bg = color
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# STDWIN: get default foreground color
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#
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def getfgcolor():
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	return G.fgcolor
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# STDWIN: get default background color
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#
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def getbgcolor():
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	return G.bgcolor
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# Table mapping characters to key codes
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#
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key2code = key = {}
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key['A'] = AKEY
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key['B'] = BKEY
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key['C'] = CKEY
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key['D'] = DKEY
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key['E'] = EKEY
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key['F'] = FKEY
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key['G'] = GKEY
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key['H'] = HKEY
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key['I'] = IKEY
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key['J'] = JKEY
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key['K'] = KKEY
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key['L'] = LKEY
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key['M'] = MKEY
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key['N'] = NKEY
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key['O'] = OKEY
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key['P'] = PKEY
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key['Q'] = QKEY
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key['R'] = RKEY
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key['S'] = SKEY
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key['T'] = TKEY
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key['U'] = UKEY
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key['V'] = VKEY
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key['W'] = WKEY
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key['X'] = XKEY
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key['Y'] = YKEY
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key['Z'] = ZKEY
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key['0'] = ZEROKEY
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key['1'] = ONEKEY
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key['2'] = TWOKEY
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key['3'] = THREEKEY
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key['4'] = FOURKEY
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key['5'] = FIVEKEY
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key['6'] = SIXKEY
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key['7'] = SEVENKEY
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key['8'] = EIGHTKEY
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key['9'] = NINEKEY
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del key
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#
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code2key = {}
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codelist = []
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for key in key2code.keys():
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	code = key2code[key]
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	code2key[`code`] = key
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	codelist.append(code)
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del key
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# STDWIN: wait for the next event
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#
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commands = {}
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commands['\r'] = WC_RETURN
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commands['\b'] = WC_BACKSPACE
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commands['\t'] = WC_TAB
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#
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def getevent():
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  while 1:
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	#
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	# Get next event from the processed queue, if any
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	#
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	if G.queue:
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		event = G.queue[0]
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		del G.queue[0]
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		#print 'getevent from queue -->', event
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		return event
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	#
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	# Get next event from the draw queue, if any,
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	# but only if there is nothing in the system queue.
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	#
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	if G.drawqueue and not gl.qtest():
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		win = G.drawqueue[0]
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		del G.drawqueue[0]
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		gl.winset(win._gid)
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		gl.color(win._bg)
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		gl.clear()
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		event = WE_DRAW, win, win._area
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		#print 'getevent from drawqueue -->', event
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		return event
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	#
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	# Get next event from system queue, blocking if necessary
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	# until one is available.
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	# Some cases immediately return the event, others do nothing
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	# or append one or more events to the processed queue.
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	#
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	dev, val = gl.qread()
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	#
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	if dev == REDRAW:
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		win = G.windowmap[`val`]
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		old_area = win._area
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		win._fixviewport()
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		win._needredraw()
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		if old_area <> win._area:
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			#print 'getevent --> WE_SIZE'
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			return WE_SIZE, win, None
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	elif dev == KEYBD:
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		if val == 3:
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			raise KeyboardInterrupt # Control-C in window
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		character = chr(val)
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		if commands.has_key(character):
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			return WE_COMMAND, G.focus, commands[character]
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		return WE_CHAR, G.focus, character
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	elif dev == LEFTARROWKEY:
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		if val:
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			return WE_COMMAND, G.focus, WC_LEFT
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	elif dev == RIGHTARROWKEY:
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		if val:
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			return WE_COMMAND, G.focus, WC_RIGHT
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	elif dev == UPARROWKEY:
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		if val:
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			return WE_COMMAND, G.focus, WC_UP
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	elif dev == DOWNARROWKEY:
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		if val:
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			return WE_COMMAND, G.focus, WC_DOWN
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	elif dev in (LEFTALTKEY, RIGHTALTKEY):
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		if val:
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			for code in codelist:
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				gl.qdevice(code)
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		else:
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			for code in codelist:
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				gl.unqdevice(code)
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	elif dev in codelist:
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		if val:
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			event = G.focus._doshortcut(code2key[`dev`])
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			if event:
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				return event
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	elif dev == LEFTMOUSE:
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		G.mousex = gl.getvaluator(MOUSEX)
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		G.mousey = gl.getvaluator(MOUSEY)
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		if val:
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			type = WE_MOUSE_DOWN
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			gl.qdevice(MOUSEX)
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			gl.qdevice(MOUSEY)
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		else:
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			type = WE_MOUSE_UP
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			gl.unqdevice(MOUSEX)
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			gl.unqdevice(MOUSEY)
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		return _mouseevent(type)
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	elif dev == MOUSEX:
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		G.mousex = val
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		return _mouseevent(WE_MOUSE_MOVE)
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	elif dev == MOUSEY:
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		G.mousey = val
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		return _mouseevent(WE_MOUSE_MOVE)
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	elif dev == RIGHTMOUSE:		# Menu button press/release
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		if val:			# Press
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			event = G.focus._domenu()
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			if event:
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				return event
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	elif dev == INPUTCHANGE:
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		if G.focus:
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			G.queue.append(WE_DEACTIVATE, G.focus, None)
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		G.focus = G.windowmap[`val`]
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		if G.focus:
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			G.queue.append(WE_ACTIVATE, G.focus, None)
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	elif dev in (WINSHUT, WINQUIT):
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		return WE_CLOSE, G.windowmap[`val`], None
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	else:
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		print '*** qread() --> dev:', dev, 'val:', val
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# Helper routine to construct a mouse (up, move or down) event
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#
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def _mouseevent(type):
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	gl.winset(G.focus._gid)
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	orgx, orgy = gl.getorigin()
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	sizex, sizey = gl.getsize()
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	x = G.mousex - orgx
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	y = G.mousey - orgy
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	return type, G.focus, ((x, sizey-y), 1, 0, 0)
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# STDWIN: text measuring functions
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def baseline():
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	(printermatched, fixed_width, xorig, yorig, xsize, ysize, \
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		height, nglyphs) = G.font.getfontinfo()
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	return height - yorig
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def lineheight():
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	(printermatched, fixed_width, xorig, yorig, xsize, ysize, \
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			height, nglyphs) = G.font.getfontinfo()
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	return height
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def textbreak(string, width):
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	# XXX Slooooow!
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	n = len(string)
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	nwidth = textwidth(string[:n])
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	while nwidth > width:
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		n = n-1
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		nwidth = textwidth(string[:n])
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	return n
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def textwidth(string):
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	return G.font.getstrwidth(string)
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# STDWIN: set default font and size
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def setfont(fontname):
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	G.font = fm.findfont(fontname).scalefont(G.size)
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def setsize(size):
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	ratio = float(size) / float(G.size)
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	G.size = size
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	G.font = G.font.scalefont(ratio)
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# Utility functions
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# Exclusive-or of two BYTES
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#
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def xor(x, y):
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	a = bits(x)
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	b = bits(y)
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	c = [0, 0, 0, 0, 0, 0, 0, 0]
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	for i in range(8):
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		c[i] = (a[i] + b[i]) % 2
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	return stib(c)
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# Return the bits of a byte as a list of 8 integers
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#
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def bits(x):
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	b = [0, 0, 0, 0, 0, 0, 0, 0]
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	for i in range(8):
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		x, b[i] = divmod(x, 2)
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	return b
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# Convert a list of 8 integers (0|1) to a byte
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#
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def stib(b):
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	x = 0
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	shift = 1
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	for i in range(8):
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		x = x + b[i]*shift
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		shift = shift*2
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	return x
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