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			673 lines
		
	
	
	
		
			25 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{\module{threading} ---
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|          Higher-level threading interface}
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| 
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| \declaremodule{standard}{threading}
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| \modulesynopsis{Higher-level threading interface.}
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| 
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| 
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| This module constructs higher-level threading interfaces on top of the 
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| lower level \refmodule{thread} module.
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| 
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| The \refmodule[dummythreading]{dummy_threading} module is provided for
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| situations where \module{threading} cannot be used because
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| \refmodule{thread} is missing.
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| 
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| This module defines the following functions and objects:
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| 
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| \begin{funcdesc}{activeCount}{}
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| Return the number of currently active \class{Thread} objects.
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| The returned count is equal to the length of the list returned by
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| \function{enumerate()}.
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| A function that returns the number of currently active threads.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{Condition}{}
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| A factory function that returns a new condition variable object.
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| A condition variable allows one or more threads to wait until they
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| are notified by another thread.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{currentThread}{}
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| Return the current \class{Thread} object, corresponding to the
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| caller's thread of control.  If the caller's thread of control was not
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| created through the
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| \module{threading} module, a dummy thread object with limited functionality
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| is returned.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{enumerate}{}
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| Return a list of all currently active \class{Thread} objects.
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| The list includes daemonic threads, dummy thread objects created
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| by \function{currentThread()}, and the main thread.  It excludes terminated
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| threads and threads that have not yet been started.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{Event}{}
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| A factory function that returns a new event object.  An event manages
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| a flag that can be set to true with the \method{set()} method and
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| reset to false with the \method{clear()} method.  The \method{wait()}
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| method blocks until the flag is true.
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| \end{funcdesc}
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| 
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| \begin{classdesc*}{local}{}
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| A class that represents thread-local data.  Thread-local data are data
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| whose values are thread specific.  To manage thread-local data, just
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| create an instance of \class{local} (or a subclass) and store
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| attributes on it:
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| 
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| \begin{verbatim}
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| mydata = threading.local()
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| mydata.x = 1
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| \end{verbatim}
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| 
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| The instance's values will be different for separate threads.
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| 
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| For more details and extensive examples, see the documentation string
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| of the \module{_threading_local} module.
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| 
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| \versionadded{2.4}
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| \end{classdesc*}
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| 
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| \begin{funcdesc}{Lock}{}
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| A factory function that returns a new primitive lock object.  Once
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| a thread has acquired it, subsequent attempts to acquire it block,
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| until it is released; any thread may release it.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{RLock}{}
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| A factory function that returns a new reentrant lock object.
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| A reentrant lock must be released by the thread that acquired it.
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| Once a thread has acquired a reentrant lock, the same thread may
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| acquire it again without blocking; the thread must release it once
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| for each time it has acquired it.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{Semaphore}{\optional{value}}
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| A factory function that returns a new semaphore object.  A
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| semaphore manages a counter representing the number of \method{release()}
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| calls minus the number of \method{acquire()} calls, plus an initial value.
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| The \method{acquire()} method blocks if necessary until it can return
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| without making the counter negative.  If not given, \var{value} defaults to
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| 1. 
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{BoundedSemaphore}{\optional{value}}
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| A factory function that returns a new bounded semaphore object.  A bounded
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| semaphore checks to make sure its current value doesn't exceed its initial
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| value.  If it does, \exception{ValueError} is raised. In most situations
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| semaphores are used to guard resources with limited capacity.  If the
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| semaphore is released too many times it's a sign of a bug.  If not given,
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| \var{value} defaults to 1. 
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| \end{funcdesc}
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| 
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| \begin{classdesc*}{Thread}{}
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| A class that represents a thread of control.  This class can be safely
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| subclassed in a limited fashion.
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| \end{classdesc*}
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| 
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| \begin{classdesc*}{Timer}{}
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| A thread that executes a function after a specified interval has passed.
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| \end{classdesc*}
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| 
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| \begin{funcdesc}{settrace}{func}
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| Set a trace function\index{trace function} for all threads started
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| from the \module{threading} module.  The \var{func} will be passed to 
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| \function{sys.settrace()} for each thread, before its \method{run()}
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| method is called.
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| \versionadded{2.3}
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{setprofile}{func}
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| Set a profile function\index{profile function} for all threads started
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| from the \module{threading} module.  The \var{func} will be passed to 
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| \function{sys.setprofile()} for each thread, before its \method{run()}
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| method is called.
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| \versionadded{2.3}
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| \end{funcdesc}
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| 
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| Detailed interfaces for the objects are documented below.  
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| 
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| The design of this module is loosely based on Java's threading model.
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| However, where Java makes locks and condition variables basic behavior
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| of every object, they are separate objects in Python.  Python's \class{Thread}
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| class supports a subset of the behavior of Java's Thread class;
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| currently, there are no priorities, no thread groups, and threads
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| cannot be destroyed, stopped, suspended, resumed, or interrupted.  The
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| static methods of Java's Thread class, when implemented, are mapped to
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| module-level functions.
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| 
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| All of the methods described below are executed atomically.
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| 
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| 
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| \subsection{Lock Objects \label{lock-objects}}
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| 
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| A primitive lock is a synchronization primitive that is not owned
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| by a particular thread when locked.  In Python, it is currently
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| the lowest level synchronization primitive available, implemented
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| directly by the \refmodule{thread} extension module.
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| 
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| A primitive lock is in one of two states, ``locked'' or ``unlocked''.
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| It is created in the unlocked state.  It has two basic methods,
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| \method{acquire()} and \method{release()}.  When the state is
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| unlocked, \method{acquire()} changes the state to locked and returns
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| immediately.  When the state is locked, \method{acquire()} blocks
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| until a call to \method{release()} in another thread changes it to
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| unlocked, then the \method{acquire()} call resets it to locked and
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| returns.  The \method{release()} method should only be called in the
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| locked state; it changes the state to unlocked and returns
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| immediately.  When more than one thread is blocked in
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| \method{acquire()} waiting for the state to turn to unlocked, only one
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| thread proceeds when a \method{release()} call resets the state to
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| unlocked; which one of the waiting threads proceeds is not defined,
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| and may vary across implementations.
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| 
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| All methods are executed atomically.
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| 
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| \begin{methoddesc}{acquire}{\optional{blocking\code{ = 1}}}
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| Acquire a lock, blocking or non-blocking.
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| 
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| When invoked without arguments, block until the lock is
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| unlocked, then set it to locked, and return.  There is no
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| return value in this case.
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| 
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| When invoked with the \var{blocking} argument set to true, do the
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| same thing as when called without arguments, and return true.
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| 
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| When invoked with the \var{blocking} argument set to false, do not
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| block.  If a call without an argument would block, return false
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| immediately; otherwise, do the same thing as when called
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| without arguments, and return true.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{release}{}
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| Release a lock.
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| 
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| When the lock is locked, reset it to unlocked, and return.  If
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| any other threads are blocked waiting for the lock to become
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| unlocked, allow exactly one of them to proceed.
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| 
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| Do not call this method when the lock is unlocked.
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| 
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| There is no return value.
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| \end{methoddesc}
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| 
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| 
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| \subsection{RLock Objects \label{rlock-objects}}
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| 
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| A reentrant lock is a synchronization primitive that may be
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| acquired multiple times by the same thread.  Internally, it uses
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| the concepts of ``owning thread'' and ``recursion level'' in
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| addition to the locked/unlocked state used by primitive locks.  In
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| the locked state, some thread owns the lock; in the unlocked
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| state, no thread owns it.
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| 
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| To lock the lock, a thread calls its \method{acquire()} method; this
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| returns once the thread owns the lock.  To unlock the lock, a
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| thread calls its \method{release()} method.
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| \method{acquire()}/\method{release()} call pairs may be nested; only
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| the final \method{release()} (the \method{release()} of the outermost
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| pair) resets the lock to unlocked and allows another thread blocked in
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| \method{acquire()} to proceed.
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| 
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| \begin{methoddesc}{acquire}{\optional{blocking\code{ = 1}}}
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| Acquire a lock, blocking or non-blocking.
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| 
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| When invoked without arguments: if this thread already owns
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| the lock, increment the recursion level by one, and return
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| immediately.  Otherwise, if another thread owns the lock,
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| block until the lock is unlocked.  Once the lock is unlocked
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| (not owned by any thread), then grab ownership, set the
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| recursion level to one, and return.  If more than one thread
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| is blocked waiting until the lock is unlocked, only one at a
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| time will be able to grab ownership of the lock.  There is no
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| return value in this case.
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| 
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| When invoked with the \var{blocking} argument set to true, do the
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| same thing as when called without arguments, and return true.
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| 
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| When invoked with the \var{blocking} argument set to false, do not
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| block.  If a call without an argument would block, return false
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| immediately; otherwise, do the same thing as when called
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| without arguments, and return true.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{release}{}
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| Release a lock, decrementing the recursion level.  If after the
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| decrement it is zero, reset the lock to unlocked (not owned by any
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| thread), and if any other threads are blocked waiting for the lock to
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| become unlocked, allow exactly one of them to proceed.  If after the
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| decrement the recursion level is still nonzero, the lock remains
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| locked and owned by the calling thread.
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| 
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| Only call this method when the calling thread owns the lock.
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| Do not call this method when the lock is unlocked.
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| 
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| There is no return value.
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| \end{methoddesc}
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| 
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| 
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| \subsection{Condition Objects \label{condition-objects}}
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| 
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| A condition variable is always associated with some kind of lock;
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| this can be passed in or one will be created by default.  (Passing
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| one in is useful when several condition variables must share the
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| same lock.)
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| 
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| A condition variable has \method{acquire()} and \method{release()}
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| methods that call the corresponding methods of the associated lock.
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| It also has a \method{wait()} method, and \method{notify()} and
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| \method{notifyAll()} methods.  These three must only be called when
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| the calling thread has acquired the lock.
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| 
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| The \method{wait()} method releases the lock, and then blocks until it
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| is awakened by a \method{notify()} or \method{notifyAll()} call for
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| the same condition variable in another thread.  Once awakened, it
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| re-acquires the lock and returns.  It is also possible to specify a
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| timeout.
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| 
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| The \method{notify()} method wakes up one of the threads waiting for
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| the condition variable, if any are waiting.  The \method{notifyAll()}
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| method wakes up all threads waiting for the condition variable.
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| 
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| Note: the \method{notify()} and \method{notifyAll()} methods don't
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| release the lock; this means that the thread or threads awakened will
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| not return from their \method{wait()} call immediately, but only when
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| the thread that called \method{notify()} or \method{notifyAll()}
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| finally relinquishes ownership of the lock.
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| 
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| Tip: the typical programming style using condition variables uses the
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| lock to synchronize access to some shared state; threads that are
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| interested in a particular change of state call \method{wait()}
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| repeatedly until they see the desired state, while threads that modify
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| the state call \method{notify()} or \method{notifyAll()} when they
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| change the state in such a way that it could possibly be a desired
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| state for one of the waiters.  For example, the following code is a
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| generic producer-consumer situation with unlimited buffer capacity:
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| 
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| \begin{verbatim}
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| # Consume one item
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| cv.acquire()
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| while not an_item_is_available():
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|     cv.wait()
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| get_an_available_item()
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| cv.release()
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| 
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| # Produce one item
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| cv.acquire()
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| make_an_item_available()
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| cv.notify()
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| cv.release()
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| \end{verbatim}
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| 
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| To choose between \method{notify()} and \method{notifyAll()}, consider
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| whether one state change can be interesting for only one or several
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| waiting threads.  E.g. in a typical producer-consumer situation,
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| adding one item to the buffer only needs to wake up one consumer
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| thread.
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| 
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| \begin{classdesc}{Condition}{\optional{lock}}
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| If the \var{lock} argument is given and not \code{None}, it must be a
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| \class{Lock} or \class{RLock} object, and it is used as the underlying
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| lock.  Otherwise, a new \class{RLock} object is created and used as
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| the underlying lock.
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| \end{classdesc}
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| 
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| \begin{methoddesc}{acquire}{*args}
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| Acquire the underlying lock.
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| This method calls the corresponding method on the underlying
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| lock; the return value is whatever that method returns.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{release}{}
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| Release the underlying lock.
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| This method calls the corresponding method on the underlying
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| lock; there is no return value.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{wait}{\optional{timeout}}
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| Wait until notified or until a timeout occurs.
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| This must only be called when the calling thread has acquired the
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| lock.
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| 
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| This method releases the underlying lock, and then blocks until it is
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| awakened by a \method{notify()} or \method{notifyAll()} call for the
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| same condition variable in another thread, or until the optional
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| timeout occurs.  Once awakened or timed out, it re-acquires the lock
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| and returns.
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| 
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| When the \var{timeout} argument is present and not \code{None}, it
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| should be a floating point number specifying a timeout for the
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| operation in seconds (or fractions thereof).
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| 
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| When the underlying lock is an \class{RLock}, it is not released using
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| its \method{release()} method, since this may not actually unlock the
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| lock when it was acquired multiple times recursively.  Instead, an
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| internal interface of the \class{RLock} class is used, which really
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| unlocks it even when it has been recursively acquired several times.
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| Another internal interface is then used to restore the recursion level
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| when the lock is reacquired.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{notify}{}
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| Wake up a thread waiting on this condition, if any.
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| This must only be called when the calling thread has acquired the
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| lock.
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| 
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| This method wakes up one of the threads waiting for the condition
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| variable, if any are waiting; it is a no-op if no threads are waiting.
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| 
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| The current implementation wakes up exactly one thread, if any are
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| waiting.  However, it's not safe to rely on this behavior.  A future,
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| optimized implementation may occasionally wake up more than one
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| thread.
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| 
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| Note: the awakened thread does not actually return from its
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| \method{wait()} call until it can reacquire the lock.  Since
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| \method{notify()} does not release the lock, its caller should.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{notifyAll}{}
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| Wake up all threads waiting on this condition.  This method acts like
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| \method{notify()}, but wakes up all waiting threads instead of one.
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| \end{methoddesc}
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| 
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| 
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| \subsection{Semaphore Objects \label{semaphore-objects}}
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| 
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| This is one of the oldest synchronization primitives in the history of
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| computer science, invented by the early Dutch computer scientist
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| Edsger W. Dijkstra (he used \method{P()} and \method{V()} instead of
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| \method{acquire()} and \method{release()}).
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| 
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| A semaphore manages an internal counter which is decremented by each
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| \method{acquire()} call and incremented by each \method{release()}
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| call.  The counter can never go below zero; when \method{acquire()}
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| finds that it is zero, it blocks, waiting until some other thread
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| calls \method{release()}.
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| 
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| \begin{classdesc}{Semaphore}{\optional{value}}
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| The optional argument gives the initial value for the internal
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| counter; it defaults to \code{1}.
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| \end{classdesc}
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| 
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| \begin{methoddesc}{acquire}{\optional{blocking}}
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| Acquire a semaphore.
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| 
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| When invoked without arguments: if the internal counter is larger than
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| zero on entry, decrement it by one and return immediately.  If it is
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| zero on entry, block, waiting until some other thread has called
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| \method{release()} to make it larger than zero.  This is done with
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| proper interlocking so that if multiple \method{acquire()} calls are
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| blocked, \method{release()} will wake exactly one of them up.  The
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| implementation may pick one at random, so the order in which blocked
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| threads are awakened should not be relied on.  There is no return
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| value in this case.
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| 
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| When invoked with \var{blocking} set to true, do the same thing as
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| when called without arguments, and return true.
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| 
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| When invoked with \var{blocking} set to false, do not block.  If a
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| call without an argument would block, return false immediately;
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| otherwise, do the same thing as when called without arguments, and
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| return true.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{release}{}
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| Release a semaphore,
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| incrementing the internal counter by one.  When it was zero on
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| entry and another thread is waiting for it to become larger
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| than zero again, wake up that thread.
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| \end{methoddesc}
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| 
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| 
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| \subsubsection{\class{Semaphore} Example \label{semaphore-examples}}
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| 
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| Semaphores are often used to guard resources with limited capacity, for
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| example, a database server.  In any situation where the size of the resource
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| size is fixed, you should use a bounded semaphore.  Before spawning any
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| worker threads, your main thread would initialize the semaphore:
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| 
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| \begin{verbatim}
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| maxconnections = 5
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| ...
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| pool_sema = BoundedSemaphore(value=maxconnections)
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| \end{verbatim}
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| 
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| Once spawned, worker threads call the semaphore's acquire and release
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| methods when they need to connect to the server:
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| 
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| \begin{verbatim}
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| pool_sema.acquire()
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| conn = connectdb()
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| ... use connection ...
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| conn.close()
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| pool_sema.release()
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| \end{verbatim}
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| 
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| The use of a bounded semaphore reduces the chance that a programming error
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| which causes the semaphore to be released more than it's acquired will go
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| undetected.
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| 
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| 
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| \subsection{Event Objects \label{event-objects}}
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| 
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| This is one of the simplest mechanisms for communication between
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| threads: one thread signals an event and other threads wait for it.
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| 
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| An event object manages an internal flag that can be set to true with
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| the \method{set()} method and reset to false with the \method{clear()}
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| method.  The \method{wait()} method blocks until the flag is true.
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| 
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| 
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| \begin{classdesc}{Event}{}
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| The internal flag is initially false.
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| \end{classdesc}
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| 
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| \begin{methoddesc}{isSet}{}
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| Return true if and only if the internal flag is true.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{set}{}
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| Set the internal flag to true.
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| All threads waiting for it to become true are awakened.
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| Threads that call \method{wait()} once the flag is true will not block
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| at all.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{clear}{}
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| Reset the internal flag to false.
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| Subsequently, threads calling \method{wait()} will block until
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| \method{set()} is called to set the internal flag to true again.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{wait}{\optional{timeout}}
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| Block until the internal flag is true.
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| If the internal flag is true on entry, return immediately.  Otherwise,
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| block until another thread calls \method{set()} to set the flag to
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| true, or until the optional timeout occurs.
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| 
 | |
| When the timeout argument is present and not \code{None}, it should be a
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| floating point number specifying a timeout for the operation in
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| seconds (or fractions thereof).
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| \end{methoddesc}
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| 
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| 
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| \subsection{Thread Objects \label{thread-objects}}
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| 
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| This class represents an activity that is run in a separate thread
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| of control.  There are two ways to specify the activity: by
 | |
| passing a callable object to the constructor, or by overriding the
 | |
| \method{run()} method in a subclass.  No other methods (except for the
 | |
| constructor) should be overridden in a subclass.  In other words, 
 | |
| \emph{only}  override the \method{__init__()} and \method{run()}
 | |
| methods of this class.
 | |
| 
 | |
| Once a thread object is created, its activity must be started by
 | |
| calling the thread's \method{start()} method.  This invokes the
 | |
| \method{run()} method in a separate thread of control.
 | |
| 
 | |
| Once the thread's activity is started, the thread is considered
 | |
| 'alive' and 'active' (these concepts are almost, but not quite
 | |
| exactly, the same; their definition is intentionally somewhat
 | |
| vague).  It stops being alive and active when its \method{run()}
 | |
| method terminates -- either normally, or by raising an unhandled
 | |
| exception.  The \method{isAlive()} method tests whether the thread is
 | |
| alive.
 | |
| 
 | |
| Other threads can call a thread's \method{join()} method.  This blocks
 | |
| the calling thread until the thread whose \method{join()} method is
 | |
| called is terminated.
 | |
| 
 | |
| A thread has a name.  The name can be passed to the constructor,
 | |
| set with the \method{setName()} method, and retrieved with the
 | |
| \method{getName()} method.
 | |
| 
 | |
| A thread can be flagged as a ``daemon thread''.  The significance
 | |
| of this flag is that the entire Python program exits when only
 | |
| daemon threads are left.  The initial value is inherited from the
 | |
| creating thread.  The flag can be set with the \method{setDaemon()}
 | |
| method and retrieved with the \method{isDaemon()} method.
 | |
| 
 | |
| There is a ``main thread'' object; this corresponds to the
 | |
| initial thread of control in the Python program.  It is not a
 | |
| daemon thread.
 | |
| 
 | |
| There is the possibility that ``dummy thread objects'' are
 | |
| created.  These are thread objects corresponding to ``alien
 | |
| threads''.  These are threads of control started outside the
 | |
| threading module, such as directly from C code.  Dummy thread objects
 | |
| have limited functionality; they are always considered alive,
 | |
| active, and daemonic, and cannot be \method{join()}ed.  They are never 
 | |
| deleted, since it is impossible to detect the termination of alien
 | |
| threads.
 | |
| 
 | |
| 
 | |
| \begin{classdesc}{Thread}{group=None, target=None, name=None,
 | |
|                           args=(), kwargs=\{\}}
 | |
| This constructor should always be called with keyword
 | |
| arguments.  Arguments are:
 | |
| 
 | |
| \var{group} should be \code{None}; reserved for future extension when
 | |
| a \class{ThreadGroup} class is implemented.
 | |
| 
 | |
| \var{target} is the callable object to be invoked by the
 | |
| \method{run()} method.  Defaults to \code{None}, meaning nothing is
 | |
| called.
 | |
| 
 | |
| \var{name} is the thread name.  By default, a unique name is
 | |
| constructed of the form ``Thread-\var{N}'' where \var{N} is a small
 | |
| decimal number.
 | |
| 
 | |
| \var{args} is the argument tuple for the target invocation.  Defaults
 | |
| to \code{()}.
 | |
| 
 | |
| \var{kwargs} is a dictionary of keyword arguments for the target
 | |
| invocation.  Defaults to \code{\{\}}.
 | |
| 
 | |
| If the subclass overrides the constructor, it must make sure
 | |
| to invoke the base class constructor (\code{Thread.__init__()})
 | |
| before doing anything else to the thread.
 | |
| \end{classdesc}
 | |
| 
 | |
| \begin{methoddesc}{start}{}
 | |
| Start the thread's activity.
 | |
| 
 | |
| This must be called at most once per thread object.  It
 | |
| arranges for the object's \method{run()} method to be invoked in a
 | |
| separate thread of control.
 | |
| \end{methoddesc}
 | |
| 
 | |
| \begin{methoddesc}{run}{}
 | |
| Method representing the thread's activity.
 | |
| 
 | |
| You may override this method in a subclass.  The standard
 | |
| \method{run()} method invokes the callable object passed to the
 | |
| object's constructor as the \var{target} argument, if any, with
 | |
| sequential and keyword arguments taken from the \var{args} and
 | |
| \var{kwargs} arguments, respectively.
 | |
| \end{methoddesc}
 | |
| 
 | |
| \begin{methoddesc}{join}{\optional{timeout}}
 | |
| Wait until the thread terminates.
 | |
| This blocks the calling thread until the thread whose \method{join()}
 | |
| method is called terminates -- either normally or through an
 | |
| unhandled exception -- or until the optional timeout occurs.
 | |
| 
 | |
| When the \var{timeout} argument is present and not \code{None}, it
 | |
| should be a floating point number specifying a timeout for the
 | |
| operation in seconds (or fractions thereof).
 | |
| 
 | |
| A thread can be \method{join()}ed many times.
 | |
| 
 | |
| A thread cannot join itself because this would cause a
 | |
| deadlock.
 | |
| 
 | |
| It is an error to attempt to \method{join()} a thread before it has
 | |
| been started.
 | |
| \end{methoddesc}
 | |
| 
 | |
| \begin{methoddesc}{getName}{}
 | |
| Return the thread's name.
 | |
| \end{methoddesc}
 | |
| 
 | |
| \begin{methoddesc}{setName}{name}
 | |
| Set the thread's name.
 | |
| 
 | |
| The name is a string used for identification purposes only.
 | |
| It has no semantics.  Multiple threads may be given the same
 | |
| name.  The initial name is set by the constructor.
 | |
| \end{methoddesc}
 | |
| 
 | |
| \begin{methoddesc}{isAlive}{}
 | |
| Return whether the thread is alive.
 | |
| 
 | |
| Roughly, a thread is alive from the moment the \method{start()} method
 | |
| returns until its \method{run()} method terminates.
 | |
| \end{methoddesc}
 | |
| 
 | |
| \begin{methoddesc}{isDaemon}{}
 | |
| Return the thread's daemon flag.
 | |
| \end{methoddesc}
 | |
| 
 | |
| \begin{methoddesc}{setDaemon}{daemonic}
 | |
| Set the thread's daemon flag to the Boolean value \var{daemonic}.
 | |
| This must be called before \method{start()} is called.
 | |
| 
 | |
| The initial value is inherited from the creating thread.
 | |
| 
 | |
| The entire Python program exits when no active non-daemon
 | |
| threads are left.
 | |
| \end{methoddesc}
 | |
| 
 | |
| 
 | |
| \subsection{Timer Objects \label{timer-objects}}
 | |
| 
 | |
| This class represents an action that should be run only after a
 | |
| certain amount of time has passed --- a timer.  \class{Timer} is a
 | |
| subclass of \class{Thread} and as such also functions as an example of
 | |
| creating custom threads.
 | |
| 
 | |
| Timers are started, as with threads, by calling their \method{start()}
 | |
| method.  The timer can be stopped (before its action has begun) by
 | |
| calling the \method{cancel()} method.  The interval the timer will
 | |
| wait before executing its action may not be exactly the same as the
 | |
| interval specified by the user.
 | |
| 
 | |
| For example:
 | |
| \begin{verbatim}
 | |
| def hello():
 | |
|     print "hello, world"
 | |
| 
 | |
| t = Timer(30.0, hello)
 | |
| t.start() # after 30 seconds, "hello, world" will be printed
 | |
| \end{verbatim}
 | |
| 
 | |
| \begin{classdesc}{Timer}{interval, function, args=[], kwargs=\{\}}
 | |
| Create a timer that will run \var{function} with arguments \var{args} and 
 | |
| keyword arguments \var{kwargs}, after \var{interval} seconds have passed.
 | |
| \end{classdesc}
 | |
| 
 | |
| \begin{methoddesc}{cancel}{}
 | |
| Stop the timer, and cancel the execution of the timer's action.  This
 | |
| will only work if the timer is still in its waiting stage.
 | |
| \end{methoddesc}
 | 
