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	There is an extra `s` in the singular word `method`.
Reported in docs mailing list by Steven Nguyen.
Automerge-Triggered-By: GH:Mariatta
(cherry picked from commit f193874056)
Co-authored-by: Mariatta Wijaya <Mariatta@users.noreply.github.com>
		
	
			
		
			
				
	
	
		
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			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			1202 lines
		
	
	
	
		
			36 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
:mod:`enum` --- Support for enumerations
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========================================
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.. module:: enum
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   :synopsis: Implementation of an enumeration class.
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.. moduleauthor:: Ethan Furman <ethan@stoneleaf.us>
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.. sectionauthor:: Barry Warsaw <barry@python.org>
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.. sectionauthor:: Eli Bendersky <eliben@gmail.com>
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.. sectionauthor:: Ethan Furman <ethan@stoneleaf.us>
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.. versionadded:: 3.4
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**Source code:** :source:`Lib/enum.py`
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----------------
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An enumeration is a set of symbolic names (members) bound to unique,
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constant values.  Within an enumeration, the members can be compared
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by identity, and the enumeration itself can be iterated over.
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.. note:: Case of Enum Members
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    Because Enums are used to represent constants we recommend using
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    UPPER_CASE names for enum members, and will be using that style
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    in our examples.
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Module Contents
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---------------
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This module defines four enumeration classes that can be used to define unique
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sets of names and values: :class:`Enum`, :class:`IntEnum`, :class:`Flag`, and
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:class:`IntFlag`.  It also defines one decorator, :func:`unique`, and one
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helper, :class:`auto`.
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.. class:: Enum
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    Base class for creating enumerated constants.  See section
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    `Functional API`_ for an alternate construction syntax.
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.. class:: IntEnum
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    Base class for creating enumerated constants that are also
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    subclasses of :class:`int`.
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.. class:: IntFlag
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    Base class for creating enumerated constants that can be combined using
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    the bitwise operators without losing their :class:`IntFlag` membership.
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    :class:`IntFlag` members are also subclasses of :class:`int`.
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.. class:: Flag
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    Base class for creating enumerated constants that can be combined using
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    the bitwise operations without losing their :class:`Flag` membership.
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.. function:: unique
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    :noindex:
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    Enum class decorator that ensures only one name is bound to any one value.
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.. class:: auto
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    Instances are replaced with an appropriate value for Enum members.  By default, the initial value starts at 1.
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.. versionadded:: 3.6  ``Flag``, ``IntFlag``, ``auto``
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Creating an Enum
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----------------
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Enumerations are created using the :keyword:`class` syntax, which makes them
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easy to read and write.  An alternative creation method is described in
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`Functional API`_.  To define an enumeration, subclass :class:`Enum` as
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follows::
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    >>> from enum import Enum
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    >>> class Color(Enum):
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    ...     RED = 1
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    ...     GREEN = 2
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    ...     BLUE = 3
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    ...
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.. note:: Enum member values
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    Member values can be anything: :class:`int`, :class:`str`, etc..  If
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    the exact value is unimportant you may use :class:`auto` instances and an
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    appropriate value will be chosen for you.  Care must be taken if you mix
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    :class:`auto` with other values.
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.. note:: Nomenclature
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  - The class :class:`Color` is an *enumeration* (or *enum*)
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  - The attributes :attr:`Color.RED`, :attr:`Color.GREEN`, etc., are
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    *enumeration members* (or *enum members*) and are functionally constants.
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  - The enum members have *names* and *values* (the name of
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    :attr:`Color.RED` is ``RED``, the value of :attr:`Color.BLUE` is
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    ``3``, etc.)
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.. note::
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    Even though we use the :keyword:`class` syntax to create Enums, Enums
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    are not normal Python classes.  See `How are Enums different?`_ for
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    more details.
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Enumeration members have human readable string representations::
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    >>> print(Color.RED)
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    Color.RED
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...while their ``repr`` has more information::
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    >>> print(repr(Color.RED))
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    <Color.RED: 1>
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The *type* of an enumeration member is the enumeration it belongs to::
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    >>> type(Color.RED)
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    <enum 'Color'>
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    >>> isinstance(Color.GREEN, Color)
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    True
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    >>>
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Enum members also have a property that contains just their item name::
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    >>> print(Color.RED.name)
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    RED
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Enumerations support iteration, in definition order::
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    >>> class Shake(Enum):
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    ...     VANILLA = 7
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    ...     CHOCOLATE = 4
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    ...     COOKIES = 9
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    ...     MINT = 3
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    ...
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    >>> for shake in Shake:
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    ...     print(shake)
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    ...
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    Shake.VANILLA
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    Shake.CHOCOLATE
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    Shake.COOKIES
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    Shake.MINT
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Enumeration members are hashable, so they can be used in dictionaries and sets::
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    >>> apples = {}
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    >>> apples[Color.RED] = 'red delicious'
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    >>> apples[Color.GREEN] = 'granny smith'
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    >>> apples == {Color.RED: 'red delicious', Color.GREEN: 'granny smith'}
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    True
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Programmatic access to enumeration members and their attributes
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---------------------------------------------------------------
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Sometimes it's useful to access members in enumerations programmatically (i.e.
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situations where ``Color.RED`` won't do because the exact color is not known
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at program-writing time).  ``Enum`` allows such access::
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    >>> Color(1)
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    <Color.RED: 1>
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    >>> Color(3)
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    <Color.BLUE: 3>
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If you want to access enum members by *name*, use item access::
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    >>> Color['RED']
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    <Color.RED: 1>
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    >>> Color['GREEN']
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    <Color.GREEN: 2>
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If you have an enum member and need its :attr:`name` or :attr:`value`::
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    >>> member = Color.RED
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    >>> member.name
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    'RED'
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    >>> member.value
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    1
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Duplicating enum members and values
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-----------------------------------
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Having two enum members with the same name is invalid::
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    >>> class Shape(Enum):
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    ...     SQUARE = 2
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    ...     SQUARE = 3
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    ...
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    Traceback (most recent call last):
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    ...
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    TypeError: Attempted to reuse key: 'SQUARE'
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However, two enum members are allowed to have the same value.  Given two members
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A and B with the same value (and A defined first), B is an alias to A.  By-value
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lookup of the value of A and B will return A.  By-name lookup of B will also
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return A::
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    >>> class Shape(Enum):
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    ...     SQUARE = 2
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    ...     DIAMOND = 1
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    ...     CIRCLE = 3
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    ...     ALIAS_FOR_SQUARE = 2
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    ...
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    >>> Shape.SQUARE
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    <Shape.SQUARE: 2>
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    >>> Shape.ALIAS_FOR_SQUARE
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    <Shape.SQUARE: 2>
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    >>> Shape(2)
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    <Shape.SQUARE: 2>
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.. note::
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    Attempting to create a member with the same name as an already
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    defined attribute (another member, a method, etc.) or attempting to create
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    an attribute with the same name as a member is not allowed.
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Ensuring unique enumeration values
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----------------------------------
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By default, enumerations allow multiple names as aliases for the same value.
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When this behavior isn't desired, the following decorator can be used to
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ensure each value is used only once in the enumeration:
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.. decorator:: unique
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A :keyword:`class` decorator specifically for enumerations.  It searches an
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enumeration's :attr:`__members__` gathering any aliases it finds; if any are
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found :exc:`ValueError` is raised with the details::
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    >>> from enum import Enum, unique
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    >>> @unique
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    ... class Mistake(Enum):
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    ...     ONE = 1
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    ...     TWO = 2
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    ...     THREE = 3
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    ...     FOUR = 3
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    ...
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    Traceback (most recent call last):
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    ...
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    ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
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Using automatic values
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----------------------
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If the exact value is unimportant you can use :class:`auto`::
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    >>> from enum import Enum, auto
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    >>> class Color(Enum):
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    ...     RED = auto()
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    ...     BLUE = auto()
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    ...     GREEN = auto()
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    ...
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    >>> list(Color)
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    [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
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The values are chosen by :func:`_generate_next_value_`, which can be
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overridden::
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    >>> class AutoName(Enum):
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    ...     def _generate_next_value_(name, start, count, last_values):
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    ...         return name
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    ...
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    >>> class Ordinal(AutoName):
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    ...     NORTH = auto()
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    ...     SOUTH = auto()
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    ...     EAST = auto()
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    ...     WEST = auto()
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    ...
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    >>> list(Ordinal)
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    [<Ordinal.NORTH: 'NORTH'>, <Ordinal.SOUTH: 'SOUTH'>, <Ordinal.EAST: 'EAST'>, <Ordinal.WEST: 'WEST'>]
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.. note::
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    The goal of the default :meth:`_generate_next_value_` method is to provide
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    the next :class:`int` in sequence with the last :class:`int` provided, but
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    the way it does this is an implementation detail and may change.
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.. note::
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    The :meth:`_generate_next_value_` method must be defined before any members.
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Iteration
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---------
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Iterating over the members of an enum does not provide the aliases::
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    >>> list(Shape)
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    [<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
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The special attribute ``__members__`` is a read-only ordered mapping of names
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to members.  It includes all names defined in the enumeration, including the
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aliases::
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    >>> for name, member in Shape.__members__.items():
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    ...     name, member
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    ...
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    ('SQUARE', <Shape.SQUARE: 2>)
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    ('DIAMOND', <Shape.DIAMOND: 1>)
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    ('CIRCLE', <Shape.CIRCLE: 3>)
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    ('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
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The ``__members__`` attribute can be used for detailed programmatic access to
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the enumeration members.  For example, finding all the aliases::
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    >>> [name for name, member in Shape.__members__.items() if member.name != name]
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    ['ALIAS_FOR_SQUARE']
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Comparisons
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-----------
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Enumeration members are compared by identity::
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    >>> Color.RED is Color.RED
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    True
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    >>> Color.RED is Color.BLUE
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    False
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    >>> Color.RED is not Color.BLUE
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    True
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Ordered comparisons between enumeration values are *not* supported.  Enum
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members are not integers (but see `IntEnum`_ below)::
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    >>> Color.RED < Color.BLUE
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    Traceback (most recent call last):
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      File "<stdin>", line 1, in <module>
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    TypeError: '<' not supported between instances of 'Color' and 'Color'
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Equality comparisons are defined though::
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    >>> Color.BLUE == Color.RED
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    False
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    >>> Color.BLUE != Color.RED
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    True
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    >>> Color.BLUE == Color.BLUE
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    True
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Comparisons against non-enumeration values will always compare not equal
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(again, :class:`IntEnum` was explicitly designed to behave differently, see
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below)::
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    >>> Color.BLUE == 2
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    False
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Allowed members and attributes of enumerations
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----------------------------------------------
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The examples above use integers for enumeration values.  Using integers is
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short and handy (and provided by default by the `Functional API`_), but not
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strictly enforced.  In the vast majority of use-cases, one doesn't care what
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the actual value of an enumeration is.  But if the value *is* important,
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enumerations can have arbitrary values.
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Enumerations are Python classes, and can have methods and special methods as
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usual.  If we have this enumeration::
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    >>> class Mood(Enum):
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    ...     FUNKY = 1
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    ...     HAPPY = 3
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    ...
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    ...     def describe(self):
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    ...         # self is the member here
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    ...         return self.name, self.value
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    ...
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    ...     def __str__(self):
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    ...         return 'my custom str! {0}'.format(self.value)
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    ...
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    ...     @classmethod
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    ...     def favorite_mood(cls):
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    ...         # cls here is the enumeration
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    ...         return cls.HAPPY
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    ...
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Then::
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    >>> Mood.favorite_mood()
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    <Mood.HAPPY: 3>
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    >>> Mood.HAPPY.describe()
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    ('HAPPY', 3)
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    >>> str(Mood.FUNKY)
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    'my custom str! 1'
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The rules for what is allowed are as follows: names that start and end with
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a single underscore are reserved by enum and cannot be used; all other
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attributes defined within an enumeration will become members of this
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enumeration, with the exception of special methods (:meth:`__str__`,
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:meth:`__add__`, etc.), descriptors (methods are also descriptors), and
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variable names listed in :attr:`_ignore_`.
 | 
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Note:  if your enumeration defines :meth:`__new__` and/or :meth:`__init__` then
 | 
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any value(s) given to the enum member will be passed into those methods.
 | 
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See `Planet`_ for an example.
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 | 
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Restricted Enum subclassing
 | 
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---------------------------
 | 
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A new :class:`Enum` class must have one base Enum class, up to one concrete
 | 
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data type, and as many :class:`object`-based mixin classes as needed.  The
 | 
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order of these base classes is::
 | 
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    class EnumName([mix-in, ...,] [data-type,] base-enum):
 | 
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        pass
 | 
						|
 | 
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Also, subclassing an enumeration is allowed only if the enumeration does not define
 | 
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any members.  So this is forbidden::
 | 
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 | 
						|
    >>> class MoreColor(Color):
 | 
						|
    ...     PINK = 17
 | 
						|
    ...
 | 
						|
    Traceback (most recent call last):
 | 
						|
    ...
 | 
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    TypeError: Cannot extend enumerations
 | 
						|
 | 
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But this is allowed::
 | 
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 | 
						|
    >>> class Foo(Enum):
 | 
						|
    ...     def some_behavior(self):
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						|
    ...         pass
 | 
						|
    ...
 | 
						|
    >>> class Bar(Foo):
 | 
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    ...     HAPPY = 1
 | 
						|
    ...     SAD = 2
 | 
						|
    ...
 | 
						|
 | 
						|
Allowing subclassing of enums that define members would lead to a violation of
 | 
						|
some important invariants of types and instances.  On the other hand, it makes
 | 
						|
sense to allow sharing some common behavior between a group of enumerations.
 | 
						|
(See `OrderedEnum`_ for an example.)
 | 
						|
 | 
						|
 | 
						|
Pickling
 | 
						|
--------
 | 
						|
 | 
						|
Enumerations can be pickled and unpickled::
 | 
						|
 | 
						|
    >>> from test.test_enum import Fruit
 | 
						|
    >>> from pickle import dumps, loads
 | 
						|
    >>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO))
 | 
						|
    True
 | 
						|
 | 
						|
The usual restrictions for pickling apply: picklable enums must be defined in
 | 
						|
the top level of a module, since unpickling requires them to be importable
 | 
						|
from that module.
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    With pickle protocol version 4 it is possible to easily pickle enums
 | 
						|
    nested in other classes.
 | 
						|
 | 
						|
It is possible to modify how Enum members are pickled/unpickled by defining
 | 
						|
:meth:`__reduce_ex__` in the enumeration class.
 | 
						|
 | 
						|
 | 
						|
Functional API
 | 
						|
--------------
 | 
						|
 | 
						|
The :class:`Enum` class is callable, providing the following functional API::
 | 
						|
 | 
						|
    >>> Animal = Enum('Animal', 'ANT BEE CAT DOG')
 | 
						|
    >>> Animal
 | 
						|
    <enum 'Animal'>
 | 
						|
    >>> Animal.ANT
 | 
						|
    <Animal.ANT: 1>
 | 
						|
    >>> Animal.ANT.value
 | 
						|
    1
 | 
						|
    >>> list(Animal)
 | 
						|
    [<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
 | 
						|
 | 
						|
The semantics of this API resemble :class:`~collections.namedtuple`. The first
 | 
						|
argument of the call to :class:`Enum` is the name of the enumeration.
 | 
						|
 | 
						|
The second argument is the *source* of enumeration member names.  It can be a
 | 
						|
whitespace-separated string of names, a sequence of names, a sequence of
 | 
						|
2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
 | 
						|
values.  The last two options enable assigning arbitrary values to
 | 
						|
enumerations; the others auto-assign increasing integers starting with 1 (use
 | 
						|
the ``start`` parameter to specify a different starting value).  A
 | 
						|
new class derived from :class:`Enum` is returned.  In other words, the above
 | 
						|
assignment to :class:`Animal` is equivalent to::
 | 
						|
 | 
						|
    >>> class Animal(Enum):
 | 
						|
    ...     ANT = 1
 | 
						|
    ...     BEE = 2
 | 
						|
    ...     CAT = 3
 | 
						|
    ...     DOG = 4
 | 
						|
    ...
 | 
						|
 | 
						|
The reason for defaulting to ``1`` as the starting number and not ``0`` is
 | 
						|
that ``0`` is ``False`` in a boolean sense, but enum members all evaluate
 | 
						|
to ``True``.
 | 
						|
 | 
						|
Pickling enums created with the functional API can be tricky as frame stack
 | 
						|
implementation details are used to try and figure out which module the
 | 
						|
enumeration is being created in (e.g. it will fail if you use a utility
 | 
						|
function in separate module, and also may not work on IronPython or Jython).
 | 
						|
The solution is to specify the module name explicitly as follows::
 | 
						|
 | 
						|
    >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
 | 
						|
 | 
						|
.. warning::
 | 
						|
 | 
						|
    If ``module`` is not supplied, and Enum cannot determine what it is,
 | 
						|
    the new Enum members will not be unpicklable; to keep errors closer to
 | 
						|
    the source, pickling will be disabled.
 | 
						|
 | 
						|
The new pickle protocol 4 also, in some circumstances, relies on
 | 
						|
:attr:`~definition.__qualname__` being set to the location where pickle will be able
 | 
						|
to find the class.  For example, if the class was made available in class
 | 
						|
SomeData in the global scope::
 | 
						|
 | 
						|
    >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
 | 
						|
 | 
						|
The complete signature is::
 | 
						|
 | 
						|
    Enum(value='NewEnumName', names=<...>, *, module='...', qualname='...', type=<mixed-in class>, start=1)
 | 
						|
 | 
						|
:value: What the new Enum class will record as its name.
 | 
						|
 | 
						|
:names: The Enum members.  This can be a whitespace or comma separated string
 | 
						|
  (values will start at 1 unless otherwise specified)::
 | 
						|
 | 
						|
    'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
 | 
						|
 | 
						|
  or an iterator of names::
 | 
						|
 | 
						|
    ['RED', 'GREEN', 'BLUE']
 | 
						|
 | 
						|
  or an iterator of (name, value) pairs::
 | 
						|
 | 
						|
    [('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
 | 
						|
 | 
						|
  or a mapping::
 | 
						|
 | 
						|
    {'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
 | 
						|
 | 
						|
:module: name of module where new Enum class can be found.
 | 
						|
 | 
						|
:qualname: where in module new Enum class can be found.
 | 
						|
 | 
						|
:type: type to mix in to new Enum class.
 | 
						|
 | 
						|
:start: number to start counting at if only names are passed in.
 | 
						|
 | 
						|
.. versionchanged:: 3.5
 | 
						|
   The *start* parameter was added.
 | 
						|
 | 
						|
 | 
						|
Derived Enumerations
 | 
						|
--------------------
 | 
						|
 | 
						|
IntEnum
 | 
						|
^^^^^^^
 | 
						|
 | 
						|
The first variation of :class:`Enum` that is provided is also a subclass of
 | 
						|
:class:`int`.  Members of an :class:`IntEnum` can be compared to integers;
 | 
						|
by extension, integer enumerations of different types can also be compared
 | 
						|
to each other::
 | 
						|
 | 
						|
    >>> from enum import IntEnum
 | 
						|
    >>> class Shape(IntEnum):
 | 
						|
    ...     CIRCLE = 1
 | 
						|
    ...     SQUARE = 2
 | 
						|
    ...
 | 
						|
    >>> class Request(IntEnum):
 | 
						|
    ...     POST = 1
 | 
						|
    ...     GET = 2
 | 
						|
    ...
 | 
						|
    >>> Shape == 1
 | 
						|
    False
 | 
						|
    >>> Shape.CIRCLE == 1
 | 
						|
    True
 | 
						|
    >>> Shape.CIRCLE == Request.POST
 | 
						|
    True
 | 
						|
 | 
						|
However, they still can't be compared to standard :class:`Enum` enumerations::
 | 
						|
 | 
						|
    >>> class Shape(IntEnum):
 | 
						|
    ...     CIRCLE = 1
 | 
						|
    ...     SQUARE = 2
 | 
						|
    ...
 | 
						|
    >>> class Color(Enum):
 | 
						|
    ...     RED = 1
 | 
						|
    ...     GREEN = 2
 | 
						|
    ...
 | 
						|
    >>> Shape.CIRCLE == Color.RED
 | 
						|
    False
 | 
						|
 | 
						|
:class:`IntEnum` values behave like integers in other ways you'd expect::
 | 
						|
 | 
						|
    >>> int(Shape.CIRCLE)
 | 
						|
    1
 | 
						|
    >>> ['a', 'b', 'c'][Shape.CIRCLE]
 | 
						|
    'b'
 | 
						|
    >>> [i for i in range(Shape.SQUARE)]
 | 
						|
    [0, 1]
 | 
						|
 | 
						|
 | 
						|
IntFlag
 | 
						|
^^^^^^^
 | 
						|
 | 
						|
The next variation of :class:`Enum` provided, :class:`IntFlag`, is also based
 | 
						|
on :class:`int`.  The difference being :class:`IntFlag` members can be combined
 | 
						|
using the bitwise operators (&, \|, ^, ~) and the result is still an
 | 
						|
:class:`IntFlag` member.  However, as the name implies, :class:`IntFlag`
 | 
						|
members also subclass :class:`int` and can be used wherever an :class:`int` is
 | 
						|
used.  Any operation on an :class:`IntFlag` member besides the bit-wise
 | 
						|
operations will lose the :class:`IntFlag` membership.
 | 
						|
 | 
						|
.. versionadded:: 3.6
 | 
						|
 | 
						|
Sample :class:`IntFlag` class::
 | 
						|
 | 
						|
    >>> from enum import IntFlag
 | 
						|
    >>> class Perm(IntFlag):
 | 
						|
    ...     R = 4
 | 
						|
    ...     W = 2
 | 
						|
    ...     X = 1
 | 
						|
    ...
 | 
						|
    >>> Perm.R | Perm.W
 | 
						|
    <Perm.R|W: 6>
 | 
						|
    >>> Perm.R + Perm.W
 | 
						|
    6
 | 
						|
    >>> RW = Perm.R | Perm.W
 | 
						|
    >>> Perm.R in RW
 | 
						|
    True
 | 
						|
 | 
						|
It is also possible to name the combinations::
 | 
						|
 | 
						|
    >>> class Perm(IntFlag):
 | 
						|
    ...     R = 4
 | 
						|
    ...     W = 2
 | 
						|
    ...     X = 1
 | 
						|
    ...     RWX = 7
 | 
						|
    >>> Perm.RWX
 | 
						|
    <Perm.RWX: 7>
 | 
						|
    >>> ~Perm.RWX
 | 
						|
    <Perm.-8: -8>
 | 
						|
 | 
						|
Another important difference between :class:`IntFlag` and :class:`Enum` is that
 | 
						|
if no flags are set (the value is 0), its boolean evaluation is :data:`False`::
 | 
						|
 | 
						|
    >>> Perm.R & Perm.X
 | 
						|
    <Perm.0: 0>
 | 
						|
    >>> bool(Perm.R & Perm.X)
 | 
						|
    False
 | 
						|
 | 
						|
Because :class:`IntFlag` members are also subclasses of :class:`int` they can
 | 
						|
be combined with them::
 | 
						|
 | 
						|
    >>> Perm.X | 8
 | 
						|
    <Perm.8|X: 9>
 | 
						|
 | 
						|
 | 
						|
Flag
 | 
						|
^^^^
 | 
						|
 | 
						|
The last variation is :class:`Flag`.  Like :class:`IntFlag`, :class:`Flag`
 | 
						|
members can be combined using the bitwise operators (&, \|, ^, ~).  Unlike
 | 
						|
:class:`IntFlag`, they cannot be combined with, nor compared against, any
 | 
						|
other :class:`Flag` enumeration, nor :class:`int`.  While it is possible to
 | 
						|
specify the values directly it is recommended to use :class:`auto` as the
 | 
						|
value and let :class:`Flag` select an appropriate value.
 | 
						|
 | 
						|
.. versionadded:: 3.6
 | 
						|
 | 
						|
Like :class:`IntFlag`, if a combination of :class:`Flag` members results in no
 | 
						|
flags being set, the boolean evaluation is :data:`False`::
 | 
						|
 | 
						|
    >>> from enum import Flag, auto
 | 
						|
    >>> class Color(Flag):
 | 
						|
    ...     RED = auto()
 | 
						|
    ...     BLUE = auto()
 | 
						|
    ...     GREEN = auto()
 | 
						|
    ...
 | 
						|
    >>> Color.RED & Color.GREEN
 | 
						|
    <Color.0: 0>
 | 
						|
    >>> bool(Color.RED & Color.GREEN)
 | 
						|
    False
 | 
						|
 | 
						|
Individual flags should have values that are powers of two (1, 2, 4, 8, ...),
 | 
						|
while combinations of flags won't::
 | 
						|
 | 
						|
    >>> class Color(Flag):
 | 
						|
    ...     RED = auto()
 | 
						|
    ...     BLUE = auto()
 | 
						|
    ...     GREEN = auto()
 | 
						|
    ...     WHITE = RED | BLUE | GREEN
 | 
						|
    ...
 | 
						|
    >>> Color.WHITE
 | 
						|
    <Color.WHITE: 7>
 | 
						|
 | 
						|
Giving a name to the "no flags set" condition does not change its boolean
 | 
						|
value::
 | 
						|
 | 
						|
    >>> class Color(Flag):
 | 
						|
    ...     BLACK = 0
 | 
						|
    ...     RED = auto()
 | 
						|
    ...     BLUE = auto()
 | 
						|
    ...     GREEN = auto()
 | 
						|
    ...
 | 
						|
    >>> Color.BLACK
 | 
						|
    <Color.BLACK: 0>
 | 
						|
    >>> bool(Color.BLACK)
 | 
						|
    False
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    For the majority of new code, :class:`Enum` and :class:`Flag` are strongly
 | 
						|
    recommended, since :class:`IntEnum` and :class:`IntFlag` break some
 | 
						|
    semantic promises of an enumeration (by being comparable to integers, and
 | 
						|
    thus by transitivity to other unrelated enumerations).  :class:`IntEnum`
 | 
						|
    and :class:`IntFlag` should be used only in cases where :class:`Enum` and
 | 
						|
    :class:`Flag` will not do; for example, when integer constants are replaced
 | 
						|
    with enumerations, or for interoperability with other systems.
 | 
						|
 | 
						|
 | 
						|
Others
 | 
						|
^^^^^^
 | 
						|
 | 
						|
While :class:`IntEnum` is part of the :mod:`enum` module, it would be very
 | 
						|
simple to implement independently::
 | 
						|
 | 
						|
    class IntEnum(int, Enum):
 | 
						|
        pass
 | 
						|
 | 
						|
This demonstrates how similar derived enumerations can be defined; for example
 | 
						|
a :class:`StrEnum` that mixes in :class:`str` instead of :class:`int`.
 | 
						|
 | 
						|
Some rules:
 | 
						|
 | 
						|
1. When subclassing :class:`Enum`, mix-in types must appear before
 | 
						|
   :class:`Enum` itself in the sequence of bases, as in the :class:`IntEnum`
 | 
						|
   example above.
 | 
						|
2. While :class:`Enum` can have members of any type, once you mix in an
 | 
						|
   additional type, all the members must have values of that type, e.g.
 | 
						|
   :class:`int` above.  This restriction does not apply to mix-ins which only
 | 
						|
   add methods and don't specify another type.
 | 
						|
3. When another data type is mixed in, the :attr:`value` attribute is *not the
 | 
						|
   same* as the enum member itself, although it is equivalent and will compare
 | 
						|
   equal.
 | 
						|
4. %-style formatting:  `%s` and `%r` call the :class:`Enum` class's
 | 
						|
   :meth:`__str__` and :meth:`__repr__` respectively; other codes (such as
 | 
						|
   `%i` or `%h` for IntEnum) treat the enum member as its mixed-in type.
 | 
						|
5. :ref:`Formatted string literals <f-strings>`, :meth:`str.format`,
 | 
						|
   and :func:`format` will use the mixed-in type's :meth:`__format__`
 | 
						|
   unless :meth:`__str__` or :meth:`__format__` is overridden in the subclass,
 | 
						|
   in which case the overridden methods or :class:`Enum` methods will be used.
 | 
						|
   Use the !s and !r format codes to force usage of the :class:`Enum` class's
 | 
						|
   :meth:`__str__` and :meth:`__repr__` methods.
 | 
						|
 | 
						|
When to use :meth:`__new__` vs. :meth:`__init__`
 | 
						|
------------------------------------------------
 | 
						|
 | 
						|
:meth:`__new__` must be used whenever you want to customize the actual value of
 | 
						|
the :class:`Enum` member.  Any other modifications may go in either
 | 
						|
:meth:`__new__` or :meth:`__init__`, with :meth:`__init__` being preferred.
 | 
						|
 | 
						|
For example, if you want to pass several items to the constructor, but only
 | 
						|
want one of them to be the value::
 | 
						|
 | 
						|
    >>> class Coordinate(bytes, Enum):
 | 
						|
    ...     """
 | 
						|
    ...     Coordinate with binary codes that can be indexed by the int code.
 | 
						|
    ...     """
 | 
						|
    ...     def __new__(cls, value, label, unit):
 | 
						|
    ...         obj = bytes.__new__(cls, [value])
 | 
						|
    ...         obj._value_ = value
 | 
						|
    ...         obj.label = label
 | 
						|
    ...         obj.unit = unit
 | 
						|
    ...         return obj
 | 
						|
    ...     PX = (0, 'P.X', 'km')
 | 
						|
    ...     PY = (1, 'P.Y', 'km')
 | 
						|
    ...     VX = (2, 'V.X', 'km/s')
 | 
						|
    ...     VY = (3, 'V.Y', 'km/s')
 | 
						|
    ...
 | 
						|
 | 
						|
    >>> print(Coordinate['PY'])
 | 
						|
    Coordinate.PY
 | 
						|
 | 
						|
    >>> print(Coordinate(3))
 | 
						|
    Coordinate.VY
 | 
						|
 | 
						|
Interesting examples
 | 
						|
--------------------
 | 
						|
 | 
						|
While :class:`Enum`, :class:`IntEnum`, :class:`IntFlag`, and :class:`Flag` are
 | 
						|
expected to cover the majority of use-cases, they cannot cover them all.  Here
 | 
						|
are recipes for some different types of enumerations that can be used directly,
 | 
						|
or as examples for creating one's own.
 | 
						|
 | 
						|
 | 
						|
Omitting values
 | 
						|
^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In many use-cases one doesn't care what the actual value of an enumeration
 | 
						|
is. There are several ways to define this type of simple enumeration:
 | 
						|
 | 
						|
- use instances of :class:`auto` for the value
 | 
						|
- use instances of :class:`object` as the value
 | 
						|
- use a descriptive string as the value
 | 
						|
- use a tuple as the value and a custom :meth:`__new__` to replace the
 | 
						|
  tuple with an :class:`int` value
 | 
						|
 | 
						|
Using any of these methods signifies to the user that these values are not
 | 
						|
important, and also enables one to add, remove, or reorder members without
 | 
						|
having to renumber the remaining members.
 | 
						|
 | 
						|
Whichever method you choose, you should provide a :meth:`repr` that also hides
 | 
						|
the (unimportant) value::
 | 
						|
 | 
						|
    >>> class NoValue(Enum):
 | 
						|
    ...     def __repr__(self):
 | 
						|
    ...         return '<%s.%s>' % (self.__class__.__name__, self.name)
 | 
						|
    ...
 | 
						|
 | 
						|
 | 
						|
Using :class:`auto`
 | 
						|
"""""""""""""""""""
 | 
						|
 | 
						|
Using :class:`auto` would look like::
 | 
						|
 | 
						|
    >>> class Color(NoValue):
 | 
						|
    ...     RED = auto()
 | 
						|
    ...     BLUE = auto()
 | 
						|
    ...     GREEN = auto()
 | 
						|
    ...
 | 
						|
    >>> Color.GREEN
 | 
						|
    <Color.GREEN>
 | 
						|
 | 
						|
 | 
						|
Using :class:`object`
 | 
						|
"""""""""""""""""""""
 | 
						|
 | 
						|
Using :class:`object` would look like::
 | 
						|
 | 
						|
    >>> class Color(NoValue):
 | 
						|
    ...     RED = object()
 | 
						|
    ...     GREEN = object()
 | 
						|
    ...     BLUE = object()
 | 
						|
    ...
 | 
						|
    >>> Color.GREEN
 | 
						|
    <Color.GREEN>
 | 
						|
 | 
						|
 | 
						|
Using a descriptive string
 | 
						|
""""""""""""""""""""""""""
 | 
						|
 | 
						|
Using a string as the value would look like::
 | 
						|
 | 
						|
    >>> class Color(NoValue):
 | 
						|
    ...     RED = 'stop'
 | 
						|
    ...     GREEN = 'go'
 | 
						|
    ...     BLUE = 'too fast!'
 | 
						|
    ...
 | 
						|
    >>> Color.GREEN
 | 
						|
    <Color.GREEN>
 | 
						|
    >>> Color.GREEN.value
 | 
						|
    'go'
 | 
						|
 | 
						|
 | 
						|
Using a custom :meth:`__new__`
 | 
						|
""""""""""""""""""""""""""""""
 | 
						|
 | 
						|
Using an auto-numbering :meth:`__new__` would look like::
 | 
						|
 | 
						|
    >>> class AutoNumber(NoValue):
 | 
						|
    ...     def __new__(cls):
 | 
						|
    ...         value = len(cls.__members__) + 1
 | 
						|
    ...         obj = object.__new__(cls)
 | 
						|
    ...         obj._value_ = value
 | 
						|
    ...         return obj
 | 
						|
    ...
 | 
						|
    >>> class Color(AutoNumber):
 | 
						|
    ...     RED = ()
 | 
						|
    ...     GREEN = ()
 | 
						|
    ...     BLUE = ()
 | 
						|
    ...
 | 
						|
    >>> Color.GREEN
 | 
						|
    <Color.GREEN>
 | 
						|
    >>> Color.GREEN.value
 | 
						|
    2
 | 
						|
 | 
						|
To make a more general purpose ``AutoNumber``, add ``*args`` to the signature::
 | 
						|
 | 
						|
    >>> class AutoNumber(NoValue):
 | 
						|
    ...     def __new__(cls, *args):      # this is the only change from above
 | 
						|
    ...         value = len(cls.__members__) + 1
 | 
						|
    ...         obj = object.__new__(cls)
 | 
						|
    ...         obj._value_ = value
 | 
						|
    ...         return obj
 | 
						|
    ...
 | 
						|
 | 
						|
Then when you inherit from ``AutoNumber`` you can write your own ``__init__``
 | 
						|
to handle any extra arguments::
 | 
						|
 | 
						|
    >>> class Swatch(AutoNumber):
 | 
						|
    ...     def __init__(self, pantone='unknown'):
 | 
						|
    ...         self.pantone = pantone
 | 
						|
    ...     AUBURN = '3497'
 | 
						|
    ...     SEA_GREEN = '1246'
 | 
						|
    ...     BLEACHED_CORAL = () # New color, no Pantone code yet!
 | 
						|
    ...
 | 
						|
    >>> Swatch.SEA_GREEN
 | 
						|
    <Swatch.SEA_GREEN: 2>
 | 
						|
    >>> Swatch.SEA_GREEN.pantone
 | 
						|
    '1246'
 | 
						|
    >>> Swatch.BLEACHED_CORAL.pantone
 | 
						|
    'unknown'
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    The :meth:`__new__` method, if defined, is used during creation of the Enum
 | 
						|
    members; it is then replaced by Enum's :meth:`__new__` which is used after
 | 
						|
    class creation for lookup of existing members.
 | 
						|
 | 
						|
 | 
						|
OrderedEnum
 | 
						|
^^^^^^^^^^^
 | 
						|
 | 
						|
An ordered enumeration that is not based on :class:`IntEnum` and so maintains
 | 
						|
the normal :class:`Enum` invariants (such as not being comparable to other
 | 
						|
enumerations)::
 | 
						|
 | 
						|
    >>> class OrderedEnum(Enum):
 | 
						|
    ...     def __ge__(self, other):
 | 
						|
    ...         if self.__class__ is other.__class__:
 | 
						|
    ...             return self.value >= other.value
 | 
						|
    ...         return NotImplemented
 | 
						|
    ...     def __gt__(self, other):
 | 
						|
    ...         if self.__class__ is other.__class__:
 | 
						|
    ...             return self.value > other.value
 | 
						|
    ...         return NotImplemented
 | 
						|
    ...     def __le__(self, other):
 | 
						|
    ...         if self.__class__ is other.__class__:
 | 
						|
    ...             return self.value <= other.value
 | 
						|
    ...         return NotImplemented
 | 
						|
    ...     def __lt__(self, other):
 | 
						|
    ...         if self.__class__ is other.__class__:
 | 
						|
    ...             return self.value < other.value
 | 
						|
    ...         return NotImplemented
 | 
						|
    ...
 | 
						|
    >>> class Grade(OrderedEnum):
 | 
						|
    ...     A = 5
 | 
						|
    ...     B = 4
 | 
						|
    ...     C = 3
 | 
						|
    ...     D = 2
 | 
						|
    ...     F = 1
 | 
						|
    ...
 | 
						|
    >>> Grade.C < Grade.A
 | 
						|
    True
 | 
						|
 | 
						|
 | 
						|
DuplicateFreeEnum
 | 
						|
^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Raises an error if a duplicate member name is found instead of creating an
 | 
						|
alias::
 | 
						|
 | 
						|
    >>> class DuplicateFreeEnum(Enum):
 | 
						|
    ...     def __init__(self, *args):
 | 
						|
    ...         cls = self.__class__
 | 
						|
    ...         if any(self.value == e.value for e in cls):
 | 
						|
    ...             a = self.name
 | 
						|
    ...             e = cls(self.value).name
 | 
						|
    ...             raise ValueError(
 | 
						|
    ...                 "aliases not allowed in DuplicateFreeEnum:  %r --> %r"
 | 
						|
    ...                 % (a, e))
 | 
						|
    ...
 | 
						|
    >>> class Color(DuplicateFreeEnum):
 | 
						|
    ...     RED = 1
 | 
						|
    ...     GREEN = 2
 | 
						|
    ...     BLUE = 3
 | 
						|
    ...     GRENE = 2
 | 
						|
    ...
 | 
						|
    Traceback (most recent call last):
 | 
						|
    ...
 | 
						|
    ValueError: aliases not allowed in DuplicateFreeEnum:  'GRENE' --> 'GREEN'
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    This is a useful example for subclassing Enum to add or change other
 | 
						|
    behaviors as well as disallowing aliases.  If the only desired change is
 | 
						|
    disallowing aliases, the :func:`unique` decorator can be used instead.
 | 
						|
 | 
						|
 | 
						|
Planet
 | 
						|
^^^^^^
 | 
						|
 | 
						|
If :meth:`__new__` or :meth:`__init__` is defined the value of the enum member
 | 
						|
will be passed to those methods::
 | 
						|
 | 
						|
    >>> class Planet(Enum):
 | 
						|
    ...     MERCURY = (3.303e+23, 2.4397e6)
 | 
						|
    ...     VENUS   = (4.869e+24, 6.0518e6)
 | 
						|
    ...     EARTH   = (5.976e+24, 6.37814e6)
 | 
						|
    ...     MARS    = (6.421e+23, 3.3972e6)
 | 
						|
    ...     JUPITER = (1.9e+27,   7.1492e7)
 | 
						|
    ...     SATURN  = (5.688e+26, 6.0268e7)
 | 
						|
    ...     URANUS  = (8.686e+25, 2.5559e7)
 | 
						|
    ...     NEPTUNE = (1.024e+26, 2.4746e7)
 | 
						|
    ...     def __init__(self, mass, radius):
 | 
						|
    ...         self.mass = mass       # in kilograms
 | 
						|
    ...         self.radius = radius   # in meters
 | 
						|
    ...     @property
 | 
						|
    ...     def surface_gravity(self):
 | 
						|
    ...         # universal gravitational constant  (m3 kg-1 s-2)
 | 
						|
    ...         G = 6.67300E-11
 | 
						|
    ...         return G * self.mass / (self.radius * self.radius)
 | 
						|
    ...
 | 
						|
    >>> Planet.EARTH.value
 | 
						|
    (5.976e+24, 6378140.0)
 | 
						|
    >>> Planet.EARTH.surface_gravity
 | 
						|
    9.802652743337129
 | 
						|
 | 
						|
 | 
						|
TimePeriod
 | 
						|
^^^^^^^^^^
 | 
						|
 | 
						|
An example to show the :attr:`_ignore_` attribute in use::
 | 
						|
 | 
						|
    >>> from datetime import timedelta
 | 
						|
    >>> class Period(timedelta, Enum):
 | 
						|
    ...     "different lengths of time"
 | 
						|
    ...     _ignore_ = 'Period i'
 | 
						|
    ...     Period = vars()
 | 
						|
    ...     for i in range(367):
 | 
						|
    ...         Period['day_%d' % i] = i
 | 
						|
    ...
 | 
						|
    >>> list(Period)[:2]
 | 
						|
    [<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>]
 | 
						|
    >>> list(Period)[-2:]
 | 
						|
    [<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]
 | 
						|
 | 
						|
 | 
						|
How are Enums different?
 | 
						|
------------------------
 | 
						|
 | 
						|
Enums have a custom metaclass that affects many aspects of both derived Enum
 | 
						|
classes and their instances (members).
 | 
						|
 | 
						|
 | 
						|
Enum Classes
 | 
						|
^^^^^^^^^^^^
 | 
						|
 | 
						|
The :class:`EnumMeta` metaclass is responsible for providing the
 | 
						|
:meth:`__contains__`, :meth:`__dir__`, :meth:`__iter__` and other methods that
 | 
						|
allow one to do things with an :class:`Enum` class that fail on a typical
 | 
						|
class, such as `list(Color)` or `some_enum_var in Color`.  :class:`EnumMeta` is
 | 
						|
responsible for ensuring that various other methods on the final :class:`Enum`
 | 
						|
class are correct (such as :meth:`__new__`, :meth:`__getnewargs__`,
 | 
						|
:meth:`__str__` and :meth:`__repr__`).
 | 
						|
 | 
						|
 | 
						|
Enum Members (aka instances)
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The most interesting thing about Enum members is that they are singletons.
 | 
						|
:class:`EnumMeta` creates them all while it is creating the :class:`Enum`
 | 
						|
class itself, and then puts a custom :meth:`__new__` in place to ensure
 | 
						|
that no new ones are ever instantiated by returning only the existing
 | 
						|
member instances.
 | 
						|
 | 
						|
 | 
						|
Finer Points
 | 
						|
^^^^^^^^^^^^
 | 
						|
 | 
						|
Supported ``__dunder__`` names
 | 
						|
""""""""""""""""""""""""""""""
 | 
						|
 | 
						|
:attr:`__members__` is a read-only ordered mapping of ``member_name``:``member``
 | 
						|
items.  It is only available on the class.
 | 
						|
 | 
						|
:meth:`__new__`, if specified, must create and return the enum members; it is
 | 
						|
also a very good idea to set the member's :attr:`_value_` appropriately.  Once
 | 
						|
all the members are created it is no longer used.
 | 
						|
 | 
						|
 | 
						|
Supported ``_sunder_`` names
 | 
						|
""""""""""""""""""""""""""""
 | 
						|
 | 
						|
- ``_name_`` -- name of the member
 | 
						|
- ``_value_`` -- value of the member; can be set / modified in ``__new__``
 | 
						|
 | 
						|
- ``_missing_`` -- a lookup function used when a value is not found; may be
 | 
						|
  overridden
 | 
						|
- ``_ignore_`` -- a list of names, either as a :class:`list` or a :class:`str`,
 | 
						|
  that will not be transformed into members, and will be removed from the final
 | 
						|
  class
 | 
						|
- ``_order_`` -- used in Python 2/3 code to ensure member order is consistent
 | 
						|
  (class attribute, removed during class creation)
 | 
						|
- ``_generate_next_value_`` -- used by the `Functional API`_ and by
 | 
						|
  :class:`auto` to get an appropriate value for an enum member; may be
 | 
						|
  overridden
 | 
						|
 | 
						|
.. versionadded:: 3.6 ``_missing_``, ``_order_``, ``_generate_next_value_``
 | 
						|
.. versionadded:: 3.7 ``_ignore_``
 | 
						|
 | 
						|
To help keep Python 2 / Python 3 code in sync an :attr:`_order_` attribute can
 | 
						|
be provided.  It will be checked against the actual order of the enumeration
 | 
						|
and raise an error if the two do not match::
 | 
						|
 | 
						|
    >>> class Color(Enum):
 | 
						|
    ...     _order_ = 'RED GREEN BLUE'
 | 
						|
    ...     RED = 1
 | 
						|
    ...     BLUE = 3
 | 
						|
    ...     GREEN = 2
 | 
						|
    ...
 | 
						|
    Traceback (most recent call last):
 | 
						|
    ...
 | 
						|
    TypeError: member order does not match _order_
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    In Python 2 code the :attr:`_order_` attribute is necessary as definition
 | 
						|
    order is lost before it can be recorded.
 | 
						|
 | 
						|
 | 
						|
_Private__names
 | 
						|
"""""""""""""""
 | 
						|
 | 
						|
Private names will be normal attributes in Python 3.10 instead of either an error
 | 
						|
or a member (depending on if the name ends with an underscore). Using these names
 | 
						|
in 3.9 will issue a :exc:`DeprecationWarning`.
 | 
						|
 | 
						|
 | 
						|
``Enum`` member type
 | 
						|
""""""""""""""""""""
 | 
						|
 | 
						|
:class:`Enum` members are instances of their :class:`Enum` class, and are
 | 
						|
normally accessed as ``EnumClass.member``.  Under certain circumstances they
 | 
						|
can also be accessed as ``EnumClass.member.member``, but you should never do
 | 
						|
this as that lookup may fail or, worse, return something besides the
 | 
						|
:class:`Enum` member you are looking for (this is another good reason to use
 | 
						|
all-uppercase names for members)::
 | 
						|
 | 
						|
    >>> class FieldTypes(Enum):
 | 
						|
    ...     name = 0
 | 
						|
    ...     value = 1
 | 
						|
    ...     size = 2
 | 
						|
    ...
 | 
						|
    >>> FieldTypes.value.size
 | 
						|
    <FieldTypes.size: 2>
 | 
						|
    >>> FieldTypes.size.value
 | 
						|
    2
 | 
						|
 | 
						|
.. versionchanged:: 3.5
 | 
						|
 | 
						|
 | 
						|
Boolean value of ``Enum`` classes and members
 | 
						|
"""""""""""""""""""""""""""""""""""""""""""""
 | 
						|
 | 
						|
:class:`Enum` members that are mixed with non-:class:`Enum` types (such as
 | 
						|
:class:`int`, :class:`str`, etc.) are evaluated according to the mixed-in
 | 
						|
type's rules; otherwise, all members evaluate as :data:`True`.  To make your
 | 
						|
own Enum's boolean evaluation depend on the member's value add the following to
 | 
						|
your class::
 | 
						|
 | 
						|
    def __bool__(self):
 | 
						|
        return bool(self.value)
 | 
						|
 | 
						|
:class:`Enum` classes always evaluate as :data:`True`.
 | 
						|
 | 
						|
 | 
						|
``Enum`` classes with methods
 | 
						|
"""""""""""""""""""""""""""""
 | 
						|
 | 
						|
If you give your :class:`Enum` subclass extra methods, like the `Planet`_
 | 
						|
class above, those methods will show up in a :func:`dir` of the member,
 | 
						|
but not of the class::
 | 
						|
 | 
						|
    >>> dir(Planet)
 | 
						|
    ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__']
 | 
						|
    >>> dir(Planet.EARTH)
 | 
						|
    ['__class__', '__doc__', '__module__', 'name', 'surface_gravity', 'value']
 | 
						|
 | 
						|
 | 
						|
Combining members of ``Flag``
 | 
						|
"""""""""""""""""""""""""""""
 | 
						|
 | 
						|
If a combination of Flag members is not named, the :func:`repr` will include
 | 
						|
all named flags and all named combinations of flags that are in the value::
 | 
						|
 | 
						|
    >>> class Color(Flag):
 | 
						|
    ...     RED = auto()
 | 
						|
    ...     GREEN = auto()
 | 
						|
    ...     BLUE = auto()
 | 
						|
    ...     MAGENTA = RED | BLUE
 | 
						|
    ...     YELLOW = RED | GREEN
 | 
						|
    ...     CYAN = GREEN | BLUE
 | 
						|
    ...
 | 
						|
    >>> Color(3)  # named combination
 | 
						|
    <Color.YELLOW: 3>
 | 
						|
    >>> Color(7)      # not named combination
 | 
						|
    <Color.CYAN|MAGENTA|BLUE|YELLOW|GREEN|RED: 7>
 | 
						|
 |