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			223 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
| #!/usr/bin/env python
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| # life.py -- A curses-based version of Conway's Game of Life.
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| # Contributed by A.M. Kuchling <amk1@bigfoot.com>
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| #
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| # An empty board will be displayed, and the following commands are available:
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| #  E : Erase the board
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| #  R : Fill the board randomly
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| #  S : Step for a single generation
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| #  C : Update continuously until a key is struck
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| #  Q : Quit
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| #  Cursor keys :  Move the cursor around the board
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| #  Space or Enter : Toggle the contents of the cursor's position
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| #
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| # TODO : 
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| #   Support the mouse
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| #   Use colour if available
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| #   Make board updates faster
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| #
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| 
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| class LifeBoard:
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|     """Encapsulates a Life board
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| 
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|     Attributes:
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|     X,Y : horizontal and vertical size of the board
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|     state : dictionary mapping (x,y) to 0 or 1
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|     
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|     Methods:
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|     display(update_board) -- If update_board is true, compute the 
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|                              next generation.  Then display the state
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| 			     of the board and refresh the screen.
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|     erase() -- clear the entire board
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|     makeRandom() -- fill the board randomly
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|     set(y,x) -- set the given cell to Live; doesn't refresh the screen
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|     toggle(y,x) -- change the given cell from live to dead, or vice
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|                    versa, and refresh the screen display
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| 
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|     """
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|     def __init__(self, scr, char=ord('*')):
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| 	"""Create a new LifeBoard instance.
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| 
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| 	scr -- curses screen object to use for display
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| 	char -- character used to render live cells (default: '*')
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| 	"""
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| 	self.state={} ; self.scr=scr
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| 	Y, X = self.scr.getmaxyx()
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| 	self.X, self.Y = X-2, Y-2-1
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| 	self.char = char
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| 	self.scr.clear()	
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| 
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| 	# Draw a border around the board
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| 	border_line='+'+(self.X*'-')+'+'
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| 	self.scr.addstr(0, 0, border_line)
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| 	self.scr.addstr(self.Y+1,0, border_line)
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| 	for y in range(0, self.Y): 
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| 	    self.scr.addstr(1+y, 0, '|') 
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| 	    self.scr.addstr(1+y, self.X+1, '|')
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| 	self.scr.refresh()
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| 
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|     def set(self, y, x): 
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| 	"""Set a cell to the live state"""
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| 	if x<0 or self.X<=x or y<0 or self.Y<=y:
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| 	    raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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| 	self.state[x,y] = 1
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| 
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|     def toggle(self, y, x): 
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| 	"""Toggle a cell's state between live and dead"""
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| 	if x<0 or self.X<=x or y<0 or self.Y<=y:
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| 	    raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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| 	if self.state.has_key( (x,y) ): 
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| 	    del self.state[x,y]
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| 	    self.scr.addch(y+1, x+1, ' ')
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| 	else:
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| 	    self.state[x,y]=1
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| 	    self.scr.addch(y+1, x+1, self.char)
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| 	self.scr.refresh()
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| 
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|     def erase(self):
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| 	"""Clear the entire board and update the board display"""
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| 	self.state={}
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| 	self.display(update_board=0)
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| 
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|     def display(self, update_board=1):
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| 	"""Display the whole board, optionally computing one generation"""
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| 	M,N = self.X, self.Y 
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| 	if not update_board:
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| 	    for i in range(0, M):
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| 		for j in range(0, N):
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| 			if self.state.has_key( (i,j) ): 
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| 			    self.scr.addch(j+1, i+1, self.char)
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| 			else:
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| 			    self.scr.addch(j+1, i+1, ' ')
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| 	    self.scr.refresh()
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| 	    return
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| 
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| 	d={} ; self.boring=1
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| 	for i in range(0, M):
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| 	    L=range( max(0, i-1), min(M, i+2) )
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| 	    for j in range(0, N):
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| 		s=0
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| 		live=self.state.has_key( (i,j) )
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| 		for k in range( max(0, j-1), min(N, j+2) ):
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| 		    for l in L:
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| 			if self.state.has_key( (l,k) ):
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| 			    s=s+1
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| 		s=s-live
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| 		if s==3: 
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| 		    # Birth
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| 		    d[i,j]=1 
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| 		    self.scr.addch(j+1, i+1, self.char)
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| 		    if not live: self.boring=0  
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| 		elif s==2 and live: d[i,j]=1       # Survival
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| 		elif live: 
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| 		    # Death
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| 		    self.scr.addch(j+1, i+1, ' ')
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| 		    self.boring=0
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| 	self.state=d
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| 	self.scr.refresh()
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| 
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|     def makeRandom(self):
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| 	"Fill the board with a random pattern"
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| 	import whrandom
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| 	self.state={}
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| 	for i in range(0, self.X): 
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|             for j in range(0, self.Y):
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| 		if whrandom.random()*10>5.0: self.set(j,i)
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| 
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| 
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| def erase_menu(stdscr, menu_y):
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|     "Clear the space where the menu resides"
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|     stdscr.move(menu_y, 0) ; stdscr.clrtoeol()
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|     stdscr.move(menu_y+1, 0) ; stdscr.clrtoeol()
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| 
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| def display_menu(stdscr, menu_y):
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|     "Display the menu of possible keystroke commands"
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|     erase_menu(stdscr, menu_y)
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|     stdscr.addstr(menu_y, 4,
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|                   'Use the cursor keys to move, and space or Enter to toggle a cell.')
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|     stdscr.addstr(menu_y+1, 4,
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|                   'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
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| 
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| def main(stdscr):
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|     import string, curses
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| 
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|     # Clear the screen and display the menu of keys
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|     stdscr.clear()
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|     stdscr_y, stdscr_x = stdscr.getmaxyx()
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|     menu_y=(stdscr_y-3)-1
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|     display_menu(stdscr, menu_y)
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| 
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|     # Allocate a subwindow for the Life board and create the board object
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|     subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0) 
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|     board=LifeBoard(subwin, char=ord('*'))
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|     board.display(update_board=0)
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| 
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|     # xpos, ypos are the cursor's position
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|     xpos, ypos = board.X/2, board.Y/2
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| 
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|     # Main loop:
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|     while (1):
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| 	stdscr.move(1+ypos, 1+xpos)     # Move the cursor
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| 	c=stdscr.getch()		# Get a keystroke
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| 	if 0<c<256:
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| 	    c=chr(c)
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| 	    if c in ' \n':
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| 		board.toggle(ypos, xpos)
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| 	    elif c in 'Cc':
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| 		erase_menu(stdscr, menu_y)
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| 		stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
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| 			      'updating the screen.')
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| 		stdscr.refresh()
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| 		# Activate nodelay mode; getch() will return -1
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| 		# if no keystroke is available, instead of waiting.
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| 		stdscr.nodelay(1)   
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| 		while (1):
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| 		    c=stdscr.getch()
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| 		    if c!=-1: break
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| 		    stdscr.addstr(0,0, '/'); stdscr.refresh()
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| 		    board.display()
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| 		    stdscr.addstr(0,0, '+'); stdscr.refresh()
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| 
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| 		stdscr.nodelay(0)	# Disable nodelay mode
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| 		display_menu(stdscr, menu_y)
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| 
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| 	    elif c in 'Ee': board.erase()
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| 	    elif c in 'Qq': break
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| 	    elif c in 'Rr': 
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| 		board.makeRandom()
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| 		board.display(update_board=0)
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| 	    elif c in 'Ss':
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| 		board.display()
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| 	    else: pass                  # Ignore incorrect keys
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| 	elif c==curses.KEY_UP and ypos>0: 	     ypos=ypos-1
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| 	elif c==curses.KEY_DOWN and ypos<board.Y-1:  ypos=ypos+1
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| 	elif c==curses.KEY_LEFT and xpos>0:          xpos=xpos-1
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| 	elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1
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|         else: pass			# Ignore incorrect keys
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| 
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| if __name__=='__main__':
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|     import curses, traceback
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|     try:
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| 	# Initialize curses
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| 	stdscr=curses.initscr()
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| 	# Turn off echoing of keys, and enter cbreak mode,
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| 	# where no buffering is performed on keyboard input
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| 	curses.noecho() ; curses.cbreak()
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| 
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| 	# In keypad mode, escape sequences for special keys
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| 	# (like the cursor keys) will be interpreted and
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| 	# a special value like curses.KEY_LEFT will be returned
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| 	stdscr.keypad(1)
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| 	main(stdscr)			# Enter the main loop
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| 	# Set everything back to normal
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| 	stdscr.keypad(0)
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| 	curses.echo() ; curses.nocbreak()
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| 	curses.endwin()			# Terminate curses
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|     except:
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|         # In the event of an error, restore the terminal
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| 	# to a sane state.
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| 	stdscr.keypad(0)
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| 	curses.echo() ; curses.nocbreak()
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| 	curses.endwin()
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| 	traceback.print_exc()		# Print the exception
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| 
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