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			452 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \chapter{Using Python on a Mac OS 9 Macintosh \label{using}}
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| \sectionauthor{Bob Savage}{bobsavage@mac.com}
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| 
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| Using Python on a Macintosh, especially on Mac OS 9 (MacPython-OSX
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| includes a complete \UNIX{} Python) can seem like something completely
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| different than using it on a \UNIX-like or Windows system. Most of the
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| Python documentation, both the ``official'' documentation and published
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| books, describe only how Python is used on these systems, causing
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| confusion for the new user of MacPython-OS9. This chapter gives a brief
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| introduction to the specifics of using Python on a Macintosh.
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| 
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| 
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| The section on the IDE (see Section \ref{IDE}) is relevant to MacPython-OSX
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| too.
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| 
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| \section{Getting and Installing MacPython-OSX \label{getting-OSX}}
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| 
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| As of Python 2.3a2 the only sure way of getting MacPython-OSX on your machine
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| is getting a source distribution and building what is called a "framework Python".
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| The details are in the file \file{Mac/OSX/README}.
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| 
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| As binary installers become available the details will be posted to
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| \url{http://www.cwi.nl/\textasciitilde jack/macpython.html}.
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| 
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| 
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| What you get after installing is a number of things:
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| 
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| \begin{itemize}
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|     \item A \file{MacPython-2.3} folder in your \file{Applications}
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|     folder. In here you find the PythonIDE Integrated Development Environment;
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|     PythonLauncher, which handles double-clicking Python scripts from
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|     the Finder; and the Package Manager.
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|     
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|     \item A fairly standard \UNIX{} commandline Python interpreter in
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|     \file{/usr/local/bin/python}, but without the usual
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|     \file{/usr/local/lib/python}.
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|     
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|     \item A framework \file{/Library/Frameworks/Python.framework}, where
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|     all the action really is, but which you usually do not have to be aware of.
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| \end{itemize}
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| 
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| To uninstall MacPython you can simply remove these three things.
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| 
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| PythonIDE contains an Apple Help Viewer book called "MacPython Help"
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| which you can access through its help menu. If you are completely new to
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| Python you should start reading the IDE introduction in that document.
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| 
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| If you are familiar with Python on other \UNIX{} platforms you should
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| read the section on running Python scripts from the \UNIX{} shell.
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| 
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| \subsection{How to run a Python script}
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| 
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| Your best way to get started with Python on Mac OS X is through the PythonIDE
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| integrated development environment, see section \ref{IDE} and use the Help
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| menu when the IDE is running.
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| 
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| If you want to run Python scripts from the Terminal window command line
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| or from the Finder you first need an editor to create your script.
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| Mac OS X comes with a number of standard \UNIX{} command line editors,
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| \program{vi} and \program{emacs} among them. If you want a more Mac-like
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| editor \program{BBEdit} or \program{TextWrangler} from Bare Bones Software
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| (see \url{http://www.barebones.com/products/bbedit/index.shtml}) are
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| good choices.  Their freeware \program{BBEdit Lite} is officially
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| discontinued but still available.  \program{AppleWorks} or any other
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| word processor that can save files in ASCII is also a possibility, but
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| \program{TextEdit} is not: it saves in \file{.rtf} format only.
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| 
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| To run your script from the Terminal window you must make sure that
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| \file{/usr/local/bin} is in your shell search path before \file{/usr/bin},
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| where the Apple-supplied Python lives (which is version 2.2, as of Mac OS X
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| 10.2.4). 
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| 
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| To run your script from the Finder you have two options:
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| \begin{itemize}
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|     \item Drag it to \program{PythonLauncher}
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|     \item Select \program{PythonLauncher} as the default application
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|     to open your script (or any .py script) through the finder Info window
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|     and double-click it.
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| \end{itemize}
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| 
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| PythonLauncher has various preferences to control how your script is launched.
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| Option-dragging allows you to change these for one invocation, or use its
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| Preferences menu to change things globally.
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| 
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| \subsection{Running scripts with a GUI \label{osx-gui-scripts}}
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| 
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| There is one Mac OS X quirk that you need to be aware of: programs
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| that talk to the Aqua window manager (in other words, anything that has a GUI)
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| need to be run in a special way. Use \program{pythonw} instead of \program{python}
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| to start such scripts.
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| 
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| \subsection{configuration}
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| 
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| MacPython honours all standard \UNIX{} environment variables such as
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| \envvar{PYTHONPATH}, but setting these variables for programs started
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| from the Finder is non-standard
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| as the Finder does not read your \file{.profile} or \file{.cshrc} at startup.
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| You need to create a file \file{\textasciitilde /.MacOSX/environment.plist}.
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| See Apple's Technical Document QA1067 for details.
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| 
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| Installing additional Python packages is most easily done through the
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| Package Manager, see the MacPython Help Book for details.
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| 
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| \section{Getting and Installing MacPython-OS9 \label{getting}}
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| 
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| The most recent release version as well as possible newer experimental
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| versions are best found at the MacPython page maintained by Jack
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| Jansen: \url{http://homepages.cwi.nl/\textasciitilde jack/macpython.html}.
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| 
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| Please refer to the \file{README} included with your distribution for
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| the most up-to-date instructions.
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| 
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| Note that MacPython-OS9 runs fine on Mac OS X, and it runs in native
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| mode, not in the Classic environment. Unless you have specific
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| requirements for a CFM-based Python there is no reason not to
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| use MacPython-OSX, though.
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| 
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| 
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| \subsection{Entering the interactive Interpreter
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|          \label{interpreter}}
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| 
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| The interactive interpreter that you will see used in Python
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| documentation is started by double-clicking the
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| \program{PythonInterpreter} icon, which looks like a 16-ton weight
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| falling. You should see the version information and the
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| \samp{>\code{>}>~} prompt.  Use it exactly as described in the
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| standard documentation.
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| 
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| 
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| \subsection{How to run a Python script}
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| 
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| There are several ways to run an existing Python script; two common
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| ways to run a Python script are ``drag and drop'' and ``double
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| clicking''.  Other ways include running it from within the IDE (see
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| Section \ref{IDE}), or launching via AppleScript.
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| 
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| 
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| \subsubsection{Drag and drop}
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| 
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| One of the easiest ways to launch a Python script is via ``Drag and
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| Drop''. This is just like launching a text file in the Finder by
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| ``dragging'' it over your word processor's icon and ``dropping'' it
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| there. Make sure that you use an icon referring to the
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| \program{PythonInterpreter}, not the \program{IDE} or \program{Idle}
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| icons which have different behaviour which is described below.
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| 
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| Some things that might have gone wrong:
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| 
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| \begin{itemize}
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| \item
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| A window flashes after dropping the script onto the
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| \program{PythonInterpreter}, but then disappears. Most likely this is a
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| configuration issue; your \program{PythonInterpreter} is setup to exit
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| immediately upon completion, but your script assumes that if it prints
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| something that text will stick around for a while. To fix this, see
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| section \ref{defaults}.
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| 
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| \item
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| When you waved the script icon over the \program{PythonInterpreter},
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| the \program{PythonInterpreter} icon did not hilight.  Most likely the
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| Creator code and document type is unset (or set incorrectly) -- this
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| often happens when a file originates on a non-Mac computer.  See
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| section \ref{creator-code} for more details.
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| \end{itemize}
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| 
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| 
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| \subsubsection{Set Creator and Double Click \label{creator-code}}
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| 
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| If the script that you want to launch has the appropriate Creator Code
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| and File Type you can simply double-click on the script to launch it.
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| To be ``double-clickable'' a file needs to be of type \samp{TEXT},
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| with a creator code of \samp{Pyth}.
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| 
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| Setting the creator code and filetype can be done with the IDE (see
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| sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a
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| Python mode (\program{BBEdit}) -- see section
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| \ref{scripting-with-BBedit}, or with assorted other Mac utilities, but
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| a script (\file{fixfiletypes.py}) has been included in the MacPython
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| distribution, making it possible to set the proper Type and Creator
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| Codes with Python.
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| 
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| The \file{fixfiletypes.py} script will change the file type and
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| creator codes for the indicated directory.  To use
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| \file{fixfiletypes.py}:
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| 
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| \begin{enumerate}
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| \item
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| Locate it in the \file{scripts} folder of the \file{Mac} folder of the
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| MacPython distribution.
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| 
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| \item
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| Put all of the scripts that you want to fix in a folder with nothing
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| else in it.
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| 
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| \item
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| Double-click on the \file{fixfiletypes.py} icon.
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| 
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| \item
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| Navigate into the folder of files you want to fix, and press the
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| ``Select current folder'' button.
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| \end{enumerate}
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| 
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| 
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| \subsection{Simulating command line arguments
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|          \label{argv}}
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| 
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| There are two ways to simulate command-line arguments with MacPython-OS9.
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|  
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| \begin{enumerate}
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| \item via Interpreter options
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| \begin{itemize} % nestable? I hope so!
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|   \item Hold the option-key down when launching your script. This will
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|         bring up a dialog box of Python Interpreter options.
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|   \item Click ``Set \UNIX-style command line..'' button. 
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|   \item Type the arguments into the ``Argument'' field.
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|   \item Click ``OK''
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|   \item Click ``Run''.
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| \end{itemize} % end
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| 
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| \item via drag and drop
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| If you save the script as an applet (see Section \ref{IDEapplet}), you
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| can also simulate some command-line arguments via
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| ``Drag-and-Drop''. In this case, the names of the files that were
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| dropped onto the applet will be appended to \code{sys.argv}, so that
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| it will appear to the script as though they had been typed on a
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| command line.  As on \UNIX\ systems, the first item in \code{sys.srgv} is
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| the path to the applet, and the rest are the files dropped on the
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| applet.
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| \end{enumerate}
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| 
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| 
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| \subsection{Creating a Python script}
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| 
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| Since Python scripts are simply text files, they can be created in any
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| way that text files can be created, but some special tools also exist
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| with extra features.
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| 
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| 
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| \subsubsection{In an editor}
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| 
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| You can create a text file with any word processing program such as
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| \program{MSWord} or \program{AppleWorks} but you need to make sure
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| that the file is saved as ``\ASCII'' or ``plain text''. This also
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| works for \program{TextEdit}, but you need to use the command ``Make Plain Text``
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| in the ``Format`` menu before trying to save.
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| 
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| 
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| \subsubsection{Editors with Python modes}
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| 
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| Several text editors have additional features that add functionality
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| when you are creating a Python script.  These can include coloring
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| Python keywords to make your code easier to read, module browsing, or
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| a built-in debugger. These include \program{Alpha}, \program{Pepper},
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| and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}).
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| 
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| %\subsubsection{Alpha}
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| % **NEED INFO HERE**
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|  
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| \subsubsection{BBedit \label{scripting-with-BBedit}}
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| 
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| If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that
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| you can simply double click on the saved file to launch it.
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| \begin{itemize}
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|   \item Launch \program{BBEdit}.
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|   \item Select ``Preferences'' from the ``Edit'' menu.
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|   \item Select ``File Types'' from the scrolling list.
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|   \item click on the ``Add...'' button and navigate to
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|         \program{PythonInterpreter} in the main directory of the
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|         MacPython distribution; click ``open''.
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|   \item Click on the ``Save'' button in the Preferences panel.
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| \end{itemize}
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| % Are there additional BBedit Python-specific features? I'm not aware of any.
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|  
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| %\subsubsection{IDE}
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| %You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts 
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| %-- see Section \ref{IDEwrite} for details.
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|  
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| %\subsubsection{IDLE}
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| %Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following
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| %the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython.
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| 
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| %\subsubsection{Pepper}
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| % **NEED INFO HERE**
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| 
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| \subsection{Configuration \label{configuration}}
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| 
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| The MacPython distribution comes with \program{EditPythonPrefs}, an
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| applet which will help you to customize the MacPython environment for
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| your working habits.
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|  
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| \subsubsection{EditPythonPrefs\label{EditPythonPrefs}}
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| 
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| \program{EditPythonPrefs} gives you the capability to configure Python
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| to behave the way you want it to.  There are two ways to use
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| \program{EditPythonPrefs}, you can use it to set the preferences in
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| general, or you can drop a particular Python engine onto it to
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| customize only that version. The latter can be handy if, for example,
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| you want to have a second copy of the \program{PythonInterpreter} that
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| keeps the output window open on a normal exit even though you prefer
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| to normally not work that way.
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| 
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| To change the default preferences, simply double-click on
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| \program{EditPythonPrefs}. To change the preferences only for one copy
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| of the Interpreter, drop the icon for that copy onto
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| \program{EditPythonPrefs}.  You can also use \program{EditPythonPrefs}
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| in this fashion to set the preferences of the \program{Python IDE} and
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| any applets you create -- see section %s \ref{BuildApplet} and
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| \ref{IDEapplet}.
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| 
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| \subsubsection{Adding modules to the Module Search Path
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|             \label{search-path}}
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| 
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| When executing an \keyword{import} statement, Python looks for modules
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| in places defined by the \member{sys.path} To edit the
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| \member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and
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| enter them into the largish field at the top (one per line).
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| 
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| Since MacPython defines a main Python directory, the easiest thing is
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| to add folders to search within the main Python directory. To add a
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| folder of scripts that you created called ``My Folder'' located in the
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| main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line.
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| 
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| To add the Desktop under OS 9 or below, add
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| \samp{StartupDriveName:Desktop Folder} on a new line.
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| 
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| \subsubsection{Default startup options \label{defaults}}
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| 
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| % I'm assuming that there exists some other documentation on the
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| % rest of the options so I only go over a couple here.
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| 
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| The ``Default startup options...'' button in the
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| \program{EditPythonPrefs} dialog box gives you many options including
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| the ability to keep the ``Output'' window open after the script
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| terminates, and the ability to enter interactive mode after the
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| termination of the run script. The latter can be very helpful if you
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| want to examine the objects that were created during your script.
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| 
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| %\section{Nifty Tools}
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| %There are many other tools included with the MacPython
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| %distribution. In addition to those discussed here, make 
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| %sure to check the \file{Mac} directory.
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| 
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| %\subsection{BuildApplet \label{BuildApplet}}
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| % **NEED INFO HERE**
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| 
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| %\subsection{BuildApplication}
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| % **NEED INFO HERE**
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|  
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| %\section{TKInter on the Mac \label{TKInter}}
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| 
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| %TKinter is installed by default with the MacPython distribution, but
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| %you may need to add the \file{lib-tk} folder to the Python Path (see
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| %section \ref{search-path}).  Also, it is important that you do not
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| %try to launch Tk from within the \program{Python IDE} because the two
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| %event loops will collide -- always run a script which uses Tkinter
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| %with the \program{PythonInterpreter} instead -- see section
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| %\ref{interpreter}.
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|  
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| %\section{CGI on the Mac with Python \label{CGI}}
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| %**NEED INFO HERE**
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| 
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| \section{The IDE\label{IDE}}
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| 
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| The \program{Python IDE} (Integrated Development Environment) is a
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| separate application that acts as a text editor for your Python code,
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| a class browser, a graphical debugger, and more.
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| 
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| 
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| \subsection{Using the ``Python Interactive'' window}
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| 
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| Use this window like you would the \program{PythonInterpreter}, except
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| that you cannot use the ``Drag and drop'' method above. Instead,
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| dropping a script onto the \program{Python IDE} icon will open the
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| file in a separate script window (which you can then execute manually
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| -- see section \ref{IDEexecution}).
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| 
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| 
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| \subsection{Writing a Python Script \label{IDEwrite}}
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| 
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| In addition to using the \program{Python IDE} interactively, you can
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| also type out a complete Python program, saving it incrementally, and
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| execute it or smaller selections of it.
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| 
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| You can create a new script, open a previously saved script, and save
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| your currently open script by selecting the appropriate item in the
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| ``File'' menu. Dropping a Python script onto the
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| \program{Python IDE} will open it for editting.
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| 
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| If you try to open a script with the \program{Python IDE} but either
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| can't locate it from the ``Open'' dialog box, or you get an error
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| message like ``Can't open file of type ...'' see section
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| \ref{creator-code}.
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| 
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| When the \program{Python IDE} saves a script, it uses the creator code
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| settings which are available by clicking on the small black triangle
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| on the top right of the document window, and selecting ``save
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| options''. The default is to save the file with the \program{Python
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| IDE} as the creator, this means that you can open the file for editing
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| by simply double-clicking on its icon. You might want to change this
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| behaviour so that it will be opened by the
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| \program{PythonInterpreter}, and run. To do this simply choose
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| ``Python Interpreter'' from the ``save options''. Note that these
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| options are associated with the \emph{file} not the application.
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| 
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| 
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| \subsection{Executing a script from within the IDE
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|             \label{IDEexecution}}
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| 
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| You can run the script in the frontmost window of the \program{Python
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| IDE} by hitting the run all button.  You should be aware, however that
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| if you use the Python convention \samp{if __name__ == "__main__":} the
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| script will \emph{not} be ``__main__'' by default. To get that
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| behaviour you must select the ``Run as __main__'' option from the
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| small black triangle on the top right of the document window.  Note
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| that this option is associated with the \emph{file} not the
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| application. It \emph{will} stay active after a save, however; to shut
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| this feature off simply select it again.
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|  
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| 
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| \subsection{``Save as'' versus ``Save as Applet''
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|             \label{IDEapplet}}
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| 
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| When you are done writing your Python script you have the option of
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| saving it as an ``applet'' (by selecting ``Save as applet'' from the
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| ``File'' menu). This has a significant advantage in that you can drop
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| files or folders onto it, to pass them to the applet the way
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| command-line users would type them onto the command-line to pass them
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| as arguments to the script. However, you should make sure to save the
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| applet as a separate file, do not overwrite the script you are
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| writing, because you will not be able to edit it again.
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| 
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| Accessing the items passed to the applet via ``drag-and-drop'' is done
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| using the standard \member{sys.argv} mechanism. See the general
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| documentation for more
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| % need to link to the appropriate place in non-Mac docs
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| 
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| Note that saving a script as an applet will not make it runnable on a
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| system without a Python installation.
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| 
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| %\subsection{Debugger}
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| % **NEED INFO HERE**
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|  
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| %\subsection{Module Browser}
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| % **NEED INFO HERE**
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|  
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| %\subsection{Profiler}
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| % **NEED INFO HERE**
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| % end IDE
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| 
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| %\subsection{The ``Scripts'' menu}
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| % **NEED INFO HERE**
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|  
 | 
