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			3917 lines
		
	
	
	
		
			139 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			3917 lines
		
	
	
	
		
			139 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \documentclass{manual}
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| 
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| % Things to do:
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| % Add a section on file I/O
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| % Write a chapter entitled ``Some Useful Modules''
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| %  --re, math+cmath
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| % Should really move the Python startup file info to an appendix
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| 
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| \title{Python Tutorial}
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| 
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| \input{boilerplate}
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| 
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| \begin{document}
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| 
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| \maketitle
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| 
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| \ifhtml
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| \chapter*{Front Matter\label{front}}
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| \fi
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| 
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| \input{copyright}
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| 
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| \begin{abstract}
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| 
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| \noindent
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| Python is an easy to learn, powerful programming language.  It has
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| efficient high-level data structures and a simple but effective
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| approach to object-oriented programming.  Python's elegant syntax and
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| dynamic typing, together with its interpreted nature, make it an ideal 
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| language for scripting and rapid application development in many areas 
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| on most platforms.
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| 
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| The Python interpreter and the extensive standard library are freely
 | |
| available in source or binary form for all major platforms from the
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| Python web site, \url{http://www.python.org}, and can be freely
 | |
| distributed.  The same site also contains distributions of and
 | |
| pointers to many free third party Python modules, programs and tools,
 | |
| and additional documentation.
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| 
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| The Python interpreter is easily extended with new functions and data
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| types implemented in C or \Cpp{} (or other languages callable from C).
 | |
| Python is also suitable as an extension language for customizable
 | |
| applications.
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| 
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| This tutorial introduces the reader informally to the basic concepts
 | |
| and features of the Python language and system.  It helps to have a
 | |
| Python interpreter handy for hands-on experience, but all examples are
 | |
| self-contained, so the tutorial can be read off-line as well.
 | |
| 
 | |
| For a description of standard objects and modules, see the
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| \citetitle[../lib/lib.html]{Python Library Reference} document.  The
 | |
| \citetitle[../ref/ref.html]{Python Reference Manual} gives a more
 | |
| formal definition of the language.  To write extensions in C or
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| \Cpp{}, read \citetitle[../ext/ext.html]{Extending and Embedding the
 | |
| Python Interpreter} and \citetitle[../api/api.html]{Python/C API
 | |
| Reference}.  There are also several books covering Python in depth.
 | |
| 
 | |
| This tutorial does not attempt to be comprehensive and cover every
 | |
| single feature, or even every commonly used feature.  Instead, it
 | |
| introduces many of Python's most noteworthy features, and will give
 | |
| you a good idea of the language's flavor and style.  After reading it,
 | |
| you will be able to read and write Python modules and programs, and
 | |
| you will be ready to learn more about the various Python library
 | |
| modules described in the \citetitle[../lib/lib.html]{Python Library
 | |
| Reference}.
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| 
 | |
| \end{abstract}
 | |
| 
 | |
| \tableofcontents
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| 
 | |
| 
 | |
| \chapter{Whetting Your Appetite \label{intro}}
 | |
| 
 | |
| If you ever wrote a large shell script, you probably know this
 | |
| feeling: you'd love to add yet another feature, but it's already so
 | |
| slow, and so big, and so complicated; or the feature involves a system
 | |
| call or other function that is only accessible from C \ldots Usually
 | |
| the problem at hand isn't serious enough to warrant rewriting the
 | |
| script in C; perhaps the problem requires variable-length strings or
 | |
| other data types (like sorted lists of file names) that are easy in
 | |
| the shell but lots of work to implement in C, or perhaps you're not
 | |
| sufficiently familiar with C.
 | |
| 
 | |
| Another situation: perhaps you have to work with several C libraries,
 | |
| and the usual C write/compile/test/re-compile cycle is too slow.  You
 | |
| need to develop software more quickly.  Possibly perhaps you've
 | |
| written a program that could use an extension language, and you don't
 | |
| want to design a language, write and debug an interpreter for it, then
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| tie it into your application.
 | |
| 
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| In such cases, Python may be just the language for you.  Python is
 | |
| simple to use, but it is a real programming language, offering much
 | |
| more structure and support for large programs than the shell has.  On
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| the other hand, it also offers much more error checking than C, and,
 | |
| being a \emph{very-high-level language}, it has high-level data types
 | |
| built in, such as flexible arrays and dictionaries that would cost you
 | |
| days to implement efficiently in C.  Because of its more general data
 | |
| types Python is applicable to a much larger problem domain than
 | |
| \emph{Awk} or even \emph{Perl}, yet many things are at least as easy
 | |
| in Python as in those languages.
 | |
| 
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| Python allows you to split up your program in modules that can be
 | |
| reused in other Python programs.  It comes with a large collection of
 | |
| standard modules that you can use as the basis of your programs --- or
 | |
| as examples to start learning to program in Python.  There are also
 | |
| built-in modules that provide things like file I/O, system calls,
 | |
| sockets, and even interfaces to GUI toolkits like Tk.  
 | |
| 
 | |
| Python is an interpreted language, which can save you considerable time
 | |
| during program development because no compilation and linking is
 | |
| necessary.  The interpreter can be used interactively, which makes it
 | |
| easy to experiment with features of the language, to write throw-away
 | |
| programs, or to test functions during bottom-up program development.
 | |
| It is also a handy desk calculator.
 | |
| 
 | |
| Python allows writing very compact and readable programs.  Programs
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| written in Python are typically much shorter than equivalent C or
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| \Cpp{} programs, for several reasons:
 | |
| \begin{itemize}
 | |
| \item
 | |
| the high-level data types allow you to express complex operations in a
 | |
| single statement;
 | |
| \item
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| statement grouping is done by indentation instead of begin/end
 | |
| brackets;
 | |
| \item
 | |
| no variable or argument declarations are necessary.
 | |
| \end{itemize}
 | |
| 
 | |
| Python is \emph{extensible}: if you know how to program in C it is easy
 | |
| to add a new built-in function or module to the interpreter, either to
 | |
| perform critical operations at maximum speed, or to link Python
 | |
| programs to libraries that may only be available in binary form (such
 | |
| as a vendor-specific graphics library).  Once you are really hooked,
 | |
| you can link the Python interpreter into an application written in C
 | |
| and use it as an extension or command language for that application.
 | |
| 
 | |
| By the way, the language is named after the BBC show ``Monty Python's
 | |
| Flying Circus'' and has nothing to do with nasty reptiles.  Making
 | |
| references to Monty Python skits in documentation is not only allowed,
 | |
| it is encouraged!
 | |
| 
 | |
| \section{Where From Here \label{where}}
 | |
| 
 | |
| Now that you are all excited about Python, you'll want to examine it
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| in some more detail.  Since the best way to learn a language is
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| using it, you are invited here to do so.
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| 
 | |
| In the next chapter, the mechanics of using the interpreter are
 | |
| explained.  This is rather mundane information, but essential for
 | |
| trying out the examples shown later.
 | |
| 
 | |
| The rest of the tutorial introduces various features of the Python
 | |
| language and system through examples, beginning with simple
 | |
| expressions, statements and data types, through functions and modules,
 | |
| and finally touching upon advanced concepts like exceptions
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| and user-defined classes.
 | |
| 
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| \chapter{Using the Python Interpreter \label{using}}
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| 
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| \section{Invoking the Interpreter \label{invoking}}
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| 
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| The Python interpreter is usually installed as
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| \file{/usr/local/bin/python} on those machines where it is available;
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| putting \file{/usr/local/bin} in your \UNIX{} shell's search path
 | |
| makes it possible to start it by typing the command
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| 
 | |
| \begin{verbatim}
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| python
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| \end{verbatim}
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| 
 | |
| to the shell.  Since the choice of the directory where the interpreter
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| lives is an installation option, other places are possible; check with
 | |
| your local Python guru or system administrator.  (E.g.,
 | |
| \file{/usr/local/python} is a popular alternative location.)
 | |
| 
 | |
| Typing an EOF character (Control-D on \UNIX{}, Control-Z on DOS
 | |
| or Windows) at the primary prompt causes the interpreter to exit with
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| a zero exit status.  If that doesn't work, you can exit the
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| interpreter by typing the following commands: \samp{import sys;
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| sys.exit()}.
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| 
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| The interpreter's line-editing features usually aren't very
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| sophisticated.  On \UNIX{}, whoever installed the interpreter may have
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| enabled support for the GNU readline library, which adds more
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| elaborate interactive editing and history features. Perhaps the
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| quickest check to see whether command line editing is supported is
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| typing Control-P to the first Python prompt you get.  If it beeps, you
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| have command line editing; see Appendix A for an introduction to the
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| keys.  If nothing appears to happen, or if \code{\^P} is echoed,
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| command line editing isn't available; you'll only be able to use
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| backspace to remove characters from the current line.
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| 
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| The interpreter operates somewhat like the \UNIX{} shell: when called
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| with standard input connected to a tty device, it reads and executes
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| commands interactively; when called with a file name argument or with
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| a file as standard input, it reads and executes a \emph{script} from
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| that file. 
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| 
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| A third way of starting the interpreter is
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| \samp{\program{python} \programopt{-c} \var{command} [arg] ...}, which
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| executes the statement(s) in \var{command}, analogous to the shell's
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| \programopt{-c} option.  Since Python statements often contain spaces
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| or other characters that are special to the shell, it is best to quote 
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| \var{command} in its entirety with double quotes.
 | |
| 
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| Note that there is a difference between \samp{python file} and
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| \samp{python <file}.  In the latter case, input requests from the
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| program, such as calls to \code{input()} and \code{raw_input()}, are
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| satisfied from \emph{file}.  Since this file has already been read
 | |
| until the end by the parser before the program starts executing, the
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| program will encounter EOF immediately.  In the former case (which is
 | |
| usually what you want) they are satisfied from whatever file or device
 | |
| is connected to standard input of the Python interpreter.
 | |
| 
 | |
| When a script file is used, it is sometimes useful to be able to run
 | |
| the script and enter interactive mode afterwards.  This can be done by
 | |
| passing \programopt{-i} before the script.  (This does not work if the
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| script is read from standard input, for the same reason as explained
 | |
| in the previous paragraph.)
 | |
| 
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| \subsection{Argument Passing \label{argPassing}}
 | |
| 
 | |
| When known to the interpreter, the script name and additional
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| arguments thereafter are passed to the script in the variable
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| \code{sys.argv}, which is a list of strings.  Its length is at least
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| one; when no script and no arguments are given, \code{sys.argv[0]} is
 | |
| an empty string.  When the script name is given as \code{'-'} (meaning 
 | |
| standard input), \code{sys.argv[0]} is set to \code{'-'}.  When
 | |
| \programopt{-c} \var{command} is used, \code{sys.argv[0]} is set to
 | |
| \code{'-c'}.  Options found after \programopt{-c} \var{command} are
 | |
| not consumed by the Python interpreter's option processing but left in
 | |
| \code{sys.argv} for the command to handle.
 | |
| 
 | |
| \subsection{Interactive Mode \label{interactive}}
 | |
| 
 | |
| When commands are read from a tty, the interpreter is said to be in
 | |
| \emph{interactive mode}.  In this mode it prompts for the next command
 | |
| with the \emph{primary prompt}, usually three greater-than signs
 | |
| (\samp{>>>~}); for continuation lines it prompts with the
 | |
| \emph{secondary prompt}, by default three dots (\samp{...~}).
 | |
| The interpreter prints a welcome message stating its version number
 | |
| and a copyright notice before printing the first prompt, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| python
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| Python 1.5.2b2 (#1, Feb 28 1999, 00:02:06)  [GCC 2.8.1] on sunos5
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| Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam
 | |
| >>>
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| \end{verbatim}
 | |
| 
 | |
| Continuation lines are needed when entering a multi-line construct.
 | |
| As an example, take a look at this \keyword{if} statement:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> the_world_is_flat = 1
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| >>> if the_world_is_flat:
 | |
| ...     print "Be careful not to fall off!"
 | |
| ... 
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| Be careful not to fall off!
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| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \section{The Interpreter and Its Environment \label{interp}}
 | |
| 
 | |
| \subsection{Error Handling \label{error}}
 | |
| 
 | |
| When an error occurs, the interpreter prints an error
 | |
| message and a stack trace.  In interactive mode, it then returns to
 | |
| the primary prompt; when input came from a file, it exits with a
 | |
| nonzero exit status after printing
 | |
| the stack trace.  (Exceptions handled by an \code{except} clause in a
 | |
| \code{try} statement are not errors in this context.)  Some errors are
 | |
| unconditionally fatal and cause an exit with a nonzero exit; this
 | |
| applies to internal inconsistencies and some cases of running out of
 | |
| memory.  All error messages are written to the standard error stream;
 | |
| normal output from the executed commands is written to standard
 | |
| output.
 | |
| 
 | |
| Typing the interrupt character (usually Control-C or DEL) to the
 | |
| primary or secondary prompt cancels the input and returns to the
 | |
| primary prompt.\footnote{
 | |
|         A problem with the GNU Readline package may prevent this.
 | |
| }
 | |
| Typing an interrupt while a command is executing raises the
 | |
| \code{KeyboardInterrupt} exception, which may be handled by a
 | |
| \code{try} statement.
 | |
| 
 | |
| \subsection{Executable Python Scripts \label{scripts}}
 | |
| 
 | |
| On BSD'ish \UNIX{} systems, Python scripts can be made directly
 | |
| executable, like shell scripts, by putting the line
 | |
| 
 | |
| \begin{verbatim}
 | |
| #! /usr/bin/env python
 | |
| \end{verbatim}
 | |
| 
 | |
| (assuming that the interpreter is on the user's \envvar{PATH}) at the
 | |
| beginning of the script and giving the file an executable mode.  The
 | |
| \samp{\#!} must be the first two characters of the file.  Note that
 | |
| the hash, or pound, character, \character{\#}, is used to start a
 | |
| comment in Python.
 | |
| 
 | |
| \subsection{The Interactive Startup File \label{startup}}
 | |
| 
 | |
| % XXX This should probably be dumped in an appendix, since most people
 | |
| % don't use Python interactively in non-trivial ways.
 | |
| 
 | |
| When you use Python interactively, it is frequently handy to have some
 | |
| standard commands executed every time the interpreter is started.  You
 | |
| can do this by setting an environment variable named
 | |
| \envvar{PYTHONSTARTUP} to the name of a file containing your start-up
 | |
| commands.  This is similar to the \file{.profile} feature of the
 | |
| \UNIX{} shells.
 | |
| 
 | |
| This file is only read in interactive sessions, not when Python reads
 | |
| commands from a script, and not when \file{/dev/tty} is given as the
 | |
| explicit source of commands (which otherwise behaves like an
 | |
| interactive session).  It is executed in the same name space where
 | |
| interactive commands are executed, so that objects that it defines or
 | |
| imports can be used without qualification in the interactive session.
 | |
| You can also change the prompts \code{sys.ps1} and \code{sys.ps2} in
 | |
| this file.
 | |
| 
 | |
| If you want to read an additional start-up file from the current
 | |
| directory, you can program this in the global start-up file,
 | |
| e.g.\ \samp{execfile('.pythonrc.py')}\indexii{.pythonrc.py}{file}.  If
 | |
| you want to use the startup file in a script, you must do this
 | |
| explicitly in the script:
 | |
| 
 | |
| \begin{verbatim}
 | |
| import os
 | |
| if os.environ.get('PYTHONSTARTUP') \
 | |
|    and os.path.isfile(os.environ['PYTHONSTARTUP']):
 | |
|     execfile(os.environ['PYTHONSTARTUP'])
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \chapter{An Informal Introduction to Python \label{informal}}
 | |
| 
 | |
| In the following examples, input and output are distinguished by the
 | |
| presence or absence of prompts (\samp{>>>~} and \samp{...~}): to repeat
 | |
| the example, you must type everything after the prompt, when the
 | |
| prompt appears; lines that do not begin with a prompt are output from
 | |
| the interpreter. %
 | |
| %\footnote{
 | |
| %        I'd prefer to use different fonts to distinguish input
 | |
| %        from output, but the amount of LaTeX hacking that would require
 | |
| %        is currently beyond my ability.
 | |
| %}
 | |
| Note that a secondary prompt on a line by itself in an example means
 | |
| you must type a blank line; this is used to end a multi-line command.
 | |
| 
 | |
| Many of the examples in this manual, even those entered at the
 | |
| interactive prompt, include comments.  Comments in Python start with
 | |
| the hash character, \character{\#}, and extend to the end of the
 | |
| physical line.  A comment may appear at the start of a line or
 | |
| following whitespace or code, but not within a string literal.  A hash 
 | |
| character within a string literal is just a hash character.
 | |
| 
 | |
| Some examples:
 | |
| 
 | |
| \begin{verbatim}
 | |
| # this is the first comment
 | |
| SPAM = 1                 # and this is the second comment
 | |
|                          # ... and now a third!
 | |
| STRING = "# This is not a comment."
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \section{Using Python as a Calculator \label{calculator}}
 | |
| 
 | |
| Let's try some simple Python commands.  Start the interpreter and wait
 | |
| for the primary prompt, \samp{>>> }.  (It shouldn't take long.)
 | |
| 
 | |
| \subsection{Numbers \label{numbers}}
 | |
| 
 | |
| The interpreter acts as a simple calculator: you can type an
 | |
| expression at it and it will write the value.  Expression syntax is
 | |
| straightforward: the operators \code{+}, \code{-}, \code{*} and
 | |
| \code{/} work just like in most other languages (for example, Pascal
 | |
| or C); parentheses can be used for grouping.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> 2+2
 | |
| 4
 | |
| >>> # This is a comment
 | |
| ... 2+2
 | |
| 4
 | |
| >>> 2+2  # and a comment on the same line as code
 | |
| 4
 | |
| >>> (50-5*6)/4
 | |
| 5
 | |
| >>> # Integer division returns the floor:
 | |
| ... 7/3
 | |
| 2
 | |
| >>> 7/-3
 | |
| -3
 | |
| \end{verbatim}
 | |
| 
 | |
| Like in C, the equal sign (\character{=}) is used to assign a value to a
 | |
| variable.  The value of an assignment is not written:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> width = 20
 | |
| >>> height = 5*9
 | |
| >>> width * height
 | |
| 900
 | |
| \end{verbatim}
 | |
| 
 | |
| A value can be assigned to several variables simultaneously:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> x = y = z = 0  # Zero x, y and z
 | |
| >>> x
 | |
| 0
 | |
| >>> y
 | |
| 0
 | |
| >>> z
 | |
| 0
 | |
| \end{verbatim}
 | |
| %
 | |
| There is full support for floating point; operators with mixed type
 | |
| operands convert the integer operand to floating point:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> 4 * 2.5 / 3.3
 | |
| 3.0303030303
 | |
| >>> 7.0 / 2
 | |
| 3.5
 | |
| \end{verbatim}
 | |
| %
 | |
| Complex numbers are also supported; imaginary numbers are written with
 | |
| a suffix of \samp{j} or \samp{J}.  Complex numbers with a nonzero
 | |
| real component are written as \samp{(\var{real}+\var{imag}j)}, or can
 | |
| be created with the \samp{complex(\var{real}, \var{imag})} function.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> 1j * 1J
 | |
| (-1+0j)
 | |
| >>> 1j * complex(0,1)
 | |
| (-1+0j)
 | |
| >>> 3+1j*3
 | |
| (3+3j)
 | |
| >>> (3+1j)*3
 | |
| (9+3j)
 | |
| >>> (1+2j)/(1+1j)
 | |
| (1.5+0.5j)
 | |
| \end{verbatim}
 | |
| %
 | |
| Complex numbers are always represented as two floating point numbers,
 | |
| the real and imaginary part.  To extract these parts from a complex
 | |
| number \var{z}, use \code{\var{z}.real} and \code{\var{z}.imag}.  
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a=1.5+0.5j
 | |
| >>> a.real
 | |
| 1.5
 | |
| >>> a.imag
 | |
| 0.5
 | |
| \end{verbatim}
 | |
| %
 | |
| The conversion functions to floating point and integer
 | |
| (\function{float()}, \function{int()} and \function{long()}) don't
 | |
| work for complex numbers --- there is no one correct way to convert a
 | |
| complex number to a real number.  Use \code{abs(\var{z})} to get its
 | |
| magnitude (as a float) or \code{z.real} to get its real part.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a=1.5+0.5j
 | |
| >>> float(a)
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1, in ?
 | |
| TypeError: can't convert complex to float; use e.g. abs(z)
 | |
| >>> a.real
 | |
| 1.5
 | |
| >>> abs(a)
 | |
| 1.58113883008
 | |
| \end{verbatim}
 | |
| %
 | |
| In interactive mode, the last printed expression is assigned to the
 | |
| variable \code{_}.  This means that when you are using Python as a
 | |
| desk calculator, it is somewhat easier to continue calculations, for
 | |
| example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> tax = 17.5 / 100
 | |
| >>> price = 3.50
 | |
| >>> price * tax
 | |
| 0.6125
 | |
| >>> price + _
 | |
| 4.1125
 | |
| >>> round(_, 2)
 | |
| 4.11
 | |
| \end{verbatim}
 | |
| 
 | |
| This variable should be treated as read-only by the user.  Don't
 | |
| explicitly assign a value to it --- you would create an independent
 | |
| local variable with the same name masking the built-in variable with
 | |
| its magic behavior.
 | |
| 
 | |
| \subsection{Strings \label{strings}}
 | |
| 
 | |
| Besides numbers, Python can also manipulate strings, which can be
 | |
| expressed in several ways.  They can be enclosed in single quotes or
 | |
| double quotes:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> 'spam eggs'
 | |
| 'spam eggs'
 | |
| >>> 'doesn\'t'
 | |
| "doesn't"
 | |
| >>> "doesn't"
 | |
| "doesn't"
 | |
| >>> '"Yes," he said.'
 | |
| '"Yes," he said.'
 | |
| >>> "\"Yes,\" he said."
 | |
| '"Yes," he said.'
 | |
| >>> '"Isn\'t," she said.'
 | |
| '"Isn\'t," she said.'
 | |
| \end{verbatim}
 | |
| 
 | |
| String literals can span multiple lines in several ways.  Newlines can
 | |
| be escaped with backslashes, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| hello = "This is a rather long string containing\n\
 | |
| several lines of text just as you would do in C.\n\
 | |
|     Note that whitespace at the beginning of the line is\
 | |
|  significant.\n"
 | |
| print hello
 | |
| \end{verbatim}
 | |
| 
 | |
| which would print the following:
 | |
| 
 | |
| \begin{verbatim}
 | |
| This is a rather long string containing
 | |
| several lines of text just as you would do in C.
 | |
|     Note that whitespace at the beginning of the line is significant.
 | |
| \end{verbatim}
 | |
| 
 | |
| Or, strings can be surrounded in a pair of matching triple-quotes:
 | |
| \code{"""} or \code {'''}.  End of lines do not need to be escaped
 | |
| when using triple-quotes, but they will be included in the string.
 | |
| 
 | |
| \begin{verbatim}
 | |
| print """
 | |
| Usage: thingy [OPTIONS] 
 | |
|      -h                        Display this usage message
 | |
|      -H hostname               Hostname to connect to
 | |
| """
 | |
| \end{verbatim}
 | |
| 
 | |
| produces the following output:
 | |
| 
 | |
| \begin{verbatim}
 | |
| Usage: thingy [OPTIONS] 
 | |
|      -h                        Display this usage message
 | |
|      -H hostname               Hostname to connect to
 | |
| \end{verbatim}
 | |
| 
 | |
| The interpreter prints the result of string operations in the same way
 | |
| as they are typed for input: inside quotes, and with quotes and other
 | |
| funny characters escaped by backslashes, to show the precise
 | |
| value.  The string is enclosed in double quotes if the string contains
 | |
| a single quote and no double quotes, else it's enclosed in single
 | |
| quotes.  (The \keyword{print} statement, described later, can be used
 | |
| to write strings without quotes or escapes.)
 | |
| 
 | |
| Strings can be concatenated (glued together) with the
 | |
| \code{+} operator, and repeated with \code{*}:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word = 'Help' + 'A'
 | |
| >>> word
 | |
| 'HelpA'
 | |
| >>> '<' + word*5 + '>'
 | |
| '<HelpAHelpAHelpAHelpAHelpA>'
 | |
| \end{verbatim}
 | |
| 
 | |
| Two string literals next to each other are automatically concatenated;
 | |
| the first line above could also have been written \samp{word = 'Help'
 | |
| 'A'}; this only works with two literals, not with arbitrary string
 | |
| expressions:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import string
 | |
| >>> 'str' 'ing'                   #  <-  This is ok
 | |
| 'string'
 | |
| >>> string.strip('str') + 'ing'   #  <-  This is ok
 | |
| 'string'
 | |
| >>> string.strip('str') 'ing'     #  <-  This is invalid
 | |
|   File "<stdin>", line 1
 | |
|     string.strip('str') 'ing'
 | |
|                             ^
 | |
| SyntaxError: invalid syntax
 | |
| \end{verbatim}
 | |
| 
 | |
| Strings can be subscripted (indexed); like in C, the first character
 | |
| of a string has subscript (index) 0.  There is no separate character
 | |
| type; a character is simply a string of size one.  Like in Icon,
 | |
| substrings can be specified with the \emph{slice notation}: two indices
 | |
| separated by a colon.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[4]
 | |
| 'A'
 | |
| >>> word[0:2]
 | |
| 'He'
 | |
| >>> word[2:4]
 | |
| 'lp'
 | |
| \end{verbatim}
 | |
| 
 | |
| Unlike a C string, Python strings cannot be changed.  Assigning to an 
 | |
| indexed position in the string results in an error:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[0] = 'x'
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1, in ?
 | |
| TypeError: object doesn't support item assignment
 | |
| >>> word[:-1] = 'Splat'
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1, in ?
 | |
| TypeError: object doesn't support slice assignment
 | |
| \end{verbatim}
 | |
| 
 | |
| However, creating a new string with the combined content is easy and
 | |
| efficient:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> 'x' + word[1:]
 | |
| 'xelpA'
 | |
| >>> 'Splat' + word[-1:]
 | |
| 'SplatA'
 | |
| \end{verbatim}
 | |
| 
 | |
| Slice indices have useful defaults; an omitted first index defaults to
 | |
| zero, an omitted second index defaults to the size of the string being
 | |
| sliced.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[:2]    # The first two characters
 | |
| 'He'
 | |
| >>> word[2:]    # All but the first two characters
 | |
| 'lpA'
 | |
| \end{verbatim}
 | |
| 
 | |
| Here's a useful invariant of slice operations:
 | |
| \code{s[:i] + s[i:]} equals \code{s}.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[:2] + word[2:]
 | |
| 'HelpA'
 | |
| >>> word[:3] + word[3:]
 | |
| 'HelpA'
 | |
| \end{verbatim}
 | |
| 
 | |
| Degenerate slice indices are handled gracefully: an index that is too
 | |
| large is replaced by the string size, an upper bound smaller than the
 | |
| lower bound returns an empty string.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[1:100]
 | |
| 'elpA'
 | |
| >>> word[10:]
 | |
| ''
 | |
| >>> word[2:1]
 | |
| ''
 | |
| \end{verbatim}
 | |
| 
 | |
| Indices may be negative numbers, to start counting from the right.
 | |
| For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[-1]     # The last character
 | |
| 'A'
 | |
| >>> word[-2]     # The last-but-one character
 | |
| 'p'
 | |
| >>> word[-2:]    # The last two characters
 | |
| 'pA'
 | |
| >>> word[:-2]    # All but the last two characters
 | |
| 'Hel'
 | |
| \end{verbatim}
 | |
| 
 | |
| But note that -0 is really the same as 0, so it does not count from
 | |
| the right!
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[-0]     # (since -0 equals 0)
 | |
| 'H'
 | |
| \end{verbatim}
 | |
| 
 | |
| Out-of-range negative slice indices are truncated, but don't try this
 | |
| for single-element (non-slice) indices:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> word[-100:]
 | |
| 'HelpA'
 | |
| >>> word[-10]    # error
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1
 | |
| IndexError: string index out of range
 | |
| \end{verbatim}
 | |
| 
 | |
| The best way to remember how slices work is to think of the indices as
 | |
| pointing \emph{between} characters, with the left edge of the first
 | |
| character numbered 0.  Then the right edge of the last character of a
 | |
| string of \var{n} characters has index \var{n}, for example:
 | |
| 
 | |
| \begin{verbatim}
 | |
|  +---+---+---+---+---+ 
 | |
|  | H | e | l | p | A |
 | |
|  +---+---+---+---+---+ 
 | |
|  0   1   2   3   4   5 
 | |
| -5  -4  -3  -2  -1
 | |
| \end{verbatim}
 | |
| 
 | |
| The first row of numbers gives the position of the indices 0...5 in
 | |
| the string; the second row gives the corresponding negative indices.
 | |
| The slice from \var{i} to \var{j} consists of all characters between
 | |
| the edges labeled \var{i} and \var{j}, respectively.
 | |
| 
 | |
| For non-negative indices, the length of a slice is the difference of
 | |
| the indices, if both are within bounds, e.g., the length of
 | |
| \code{word[1:3]} is 2.
 | |
| 
 | |
| The built-in function \function{len()} returns the length of a string:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> s = 'supercalifragilisticexpialidocious'
 | |
| >>> len(s)
 | |
| 34
 | |
| \end{verbatim}
 | |
| 
 | |
| \subsection{Lists \label{lists}}
 | |
| 
 | |
| Python knows a number of \emph{compound} data types, used to group
 | |
| together other values.  The most versatile is the \emph{list}, which
 | |
| can be written as a list of comma-separated values (items) between
 | |
| square brackets.  List items need not all have the same type.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a = ['spam', 'eggs', 100, 1234]
 | |
| >>> a
 | |
| ['spam', 'eggs', 100, 1234]
 | |
| \end{verbatim}
 | |
| 
 | |
| Like string indices, list indices start at 0, and lists can be sliced,
 | |
| concatenated and so on:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a[0]
 | |
| 'spam'
 | |
| >>> a[3]
 | |
| 1234
 | |
| >>> a[-2]
 | |
| 100
 | |
| >>> a[1:-1]
 | |
| ['eggs', 100]
 | |
| >>> a[:2] + ['bacon', 2*2]
 | |
| ['spam', 'eggs', 'bacon', 4]
 | |
| >>> 3*a[:3] + ['Boe!']
 | |
| ['spam', 'eggs', 100, 'spam', 'eggs', 100, 'spam', 'eggs', 100, 'Boe!']
 | |
| \end{verbatim}
 | |
| 
 | |
| Unlike strings, which are \emph{immutable}, it is possible to change
 | |
| individual elements of a list:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a
 | |
| ['spam', 'eggs', 100, 1234]
 | |
| >>> a[2] = a[2] + 23
 | |
| >>> a
 | |
| ['spam', 'eggs', 123, 1234]
 | |
| \end{verbatim}
 | |
| 
 | |
| Assignment to slices is also possible, and this can even change the size
 | |
| of the list:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> # Replace some items:
 | |
| ... a[0:2] = [1, 12]
 | |
| >>> a
 | |
| [1, 12, 123, 1234]
 | |
| >>> # Remove some:
 | |
| ... a[0:2] = []
 | |
| >>> a
 | |
| [123, 1234]
 | |
| >>> # Insert some:
 | |
| ... a[1:1] = ['bletch', 'xyzzy']
 | |
| >>> a
 | |
| [123, 'bletch', 'xyzzy', 1234]
 | |
| >>> a[:0] = a     # Insert (a copy of) itself at the beginning
 | |
| >>> a
 | |
| [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234]
 | |
| \end{verbatim}
 | |
| 
 | |
| The built-in function \function{len()} also applies to lists:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> len(a)
 | |
| 8
 | |
| \end{verbatim}
 | |
| 
 | |
| It is possible to nest lists (create lists containing other lists),
 | |
| for example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> q = [2, 3]
 | |
| >>> p = [1, q, 4]
 | |
| >>> len(p)
 | |
| 3
 | |
| >>> p[1]
 | |
| [2, 3]
 | |
| >>> p[1][0]
 | |
| 2
 | |
| >>> p[1].append('xtra')     # See section 5.1
 | |
| >>> p
 | |
| [1, [2, 3, 'xtra'], 4]
 | |
| >>> q
 | |
| [2, 3, 'xtra']
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that in the last example, \code{p[1]} and \code{q} really refer to
 | |
| the same object!  We'll come back to \emph{object semantics} later.
 | |
| 
 | |
| \section{First Steps Towards Programming \label{firstSteps}}
 | |
| 
 | |
| Of course, we can use Python for more complicated tasks than adding
 | |
| two and two together.  For instance, we can write an initial
 | |
| subsequence of the \emph{Fibonacci} series as follows:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> # Fibonacci series:
 | |
| ... # the sum of two elements defines the next
 | |
| ... a, b = 0, 1
 | |
| >>> while b < 10:
 | |
| ...       print b
 | |
| ...       a, b = b, a+b
 | |
| ... 
 | |
| 1
 | |
| 1
 | |
| 2
 | |
| 3
 | |
| 5
 | |
| 8
 | |
| \end{verbatim}
 | |
| 
 | |
| This example introduces several new features.
 | |
| 
 | |
| \begin{itemize}
 | |
| 
 | |
| \item
 | |
| The first line contains a \emph{multiple assignment}: the variables
 | |
| \code{a} and \code{b} simultaneously get the new values 0 and 1.  On the
 | |
| last line this is used again, demonstrating that the expressions on
 | |
| the right-hand side are all evaluated first before any of the
 | |
| assignments take place.  The right-hand side expressions are evaluated 
 | |
| from the left to the right.
 | |
| 
 | |
| \item
 | |
| The \keyword{while} loop executes as long as the condition (here:
 | |
| \code{b < 10}) remains true.  In Python, like in C, any non-zero
 | |
| integer value is true; zero is false.  The condition may also be a
 | |
| string or list value, in fact any sequence; anything with a non-zero
 | |
| length is true, empty sequences are false.  The test used in the
 | |
| example is a simple comparison.  The standard comparison operators are
 | |
| written the same as in C: \code{<} (less than), \code{>} (greater than),
 | |
| \code{==} (equal to), \code{<=} (less than or equal to),
 | |
| \code{>=} (greater than or equal to) and \code{!=} (not equal to).
 | |
| 
 | |
| \item
 | |
| The \emph{body} of the loop is \emph{indented}: indentation is Python's
 | |
| way of grouping statements.  Python does not (yet!) provide an
 | |
| intelligent input line editing facility, so you have to type a tab or
 | |
| space(s) for each indented line.  In practice you will prepare more
 | |
| complicated input for Python with a text editor; most text editors have
 | |
| an auto-indent facility.  When a compound statement is entered
 | |
| interactively, it must be followed by a blank line to indicate
 | |
| completion (since the parser cannot guess when you have typed the last
 | |
| line).  Note that each line within a basic block must be indented by
 | |
| the same amount.
 | |
| 
 | |
| \item
 | |
| The \keyword{print} statement writes the value of the expression(s) it is
 | |
| given.  It differs from just writing the expression you want to write
 | |
| (as we did earlier in the calculator examples) in the way it handles
 | |
| multiple expressions and strings.  Strings are printed without quotes,
 | |
| and a space is inserted between items, so you can format things nicely,
 | |
| like this:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> i = 256*256
 | |
| >>> print 'The value of i is', i
 | |
| The value of i is 65536
 | |
| \end{verbatim}
 | |
| 
 | |
| A trailing comma avoids the newline after the output:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a, b = 0, 1
 | |
| >>> while b < 1000:
 | |
| ...     print b,
 | |
| ...     a, b = b, a+b
 | |
| ... 
 | |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that the interpreter inserts a newline before it prints the next
 | |
| prompt if the last line was not completed.
 | |
| 
 | |
| \end{itemize}
 | |
| 
 | |
| 
 | |
| \chapter{More Control Flow Tools \label{moreControl}}
 | |
| 
 | |
| Besides the \keyword{while} statement just introduced, Python knows
 | |
| the usual control flow statements known from other languages, with
 | |
| some twists.
 | |
| 
 | |
| \section{\keyword{if} Statements \label{if}}
 | |
| 
 | |
| Perhaps the most well-known statement type is the
 | |
| \keyword{if} statement.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> x = int(raw_input("Please enter a number: "))
 | |
| >>> if x < 0:
 | |
| ...      x = 0
 | |
| ...      print 'Negative changed to zero'
 | |
| ... elif x == 0:
 | |
| ...      print 'Zero'
 | |
| ... elif x == 1:
 | |
| ...      print 'Single'
 | |
| ... else:
 | |
| ...      print 'More'
 | |
| ... 
 | |
| \end{verbatim}
 | |
| 
 | |
| There can be zero or more \keyword{elif} parts, and the
 | |
| \keyword{else} part is optional.  The keyword `\keyword{elif}' is
 | |
| short for `else if', and is useful to avoid excessive indentation.  An 
 | |
| \keyword{if} \ldots\ \keyword{elif} \ldots\ \keyword{elif} \ldots\ sequence
 | |
| %    Weird spacings happen here if the wrapping of the source text
 | |
| %    gets changed in the wrong way.
 | |
| is a substitute for the  \emph{switch} or
 | |
| \emph{case} statements found in other languages.
 | |
| 
 | |
| 
 | |
| \section{\keyword{for} Statements \label{for}}
 | |
| 
 | |
| The \keyword{for}\stindex{for} statement in Python differs a bit from
 | |
| what you may be used to in C or Pascal.  Rather than always
 | |
| iterating over an arithmetic progression of numbers (like in Pascal),
 | |
| or giving the user the ability to define both the iteration step and
 | |
| halting condition (as C), Python's
 | |
| \keyword{for}\stindex{for} statement iterates over the items of any
 | |
| sequence (e.g., a list or a string), in the order that they appear in
 | |
| the sequence.  For example (no pun intended):
 | |
| % One suggestion was to give a real C example here, but that may only
 | |
| % serve to confuse non-C programmers.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> # Measure some strings:
 | |
| ... a = ['cat', 'window', 'defenestrate']
 | |
| >>> for x in a:
 | |
| ...     print x, len(x)
 | |
| ... 
 | |
| cat 3
 | |
| window 6
 | |
| defenestrate 12
 | |
| \end{verbatim}
 | |
| 
 | |
| It is not safe to modify the sequence being iterated over in the loop
 | |
| (this can only happen for mutable sequence types, i.e., lists).  If
 | |
| you need to modify the list you are iterating over, e.g., duplicate
 | |
| selected items, you must iterate over a copy.  The slice notation
 | |
| makes this particularly convenient:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> for x in a[:]: # make a slice copy of the entire list
 | |
| ...    if len(x) > 6: a.insert(0, x)
 | |
| ... 
 | |
| >>> a
 | |
| ['defenestrate', 'cat', 'window', 'defenestrate']
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \section{The \function{range()} Function \label{range}}
 | |
| 
 | |
| If you do need to iterate over a sequence of numbers, the built-in
 | |
| function \function{range()} comes in handy.  It generates lists
 | |
| containing arithmetic progressions, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> range(10)
 | |
| [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
 | |
| \end{verbatim}
 | |
| 
 | |
| The given end point is never part of the generated list;
 | |
| \code{range(10)} generates a list of 10 values, exactly the legal
 | |
| indices for items of a sequence of length 10.  It is possible to let
 | |
| the range start at another number, or to specify a different increment
 | |
| (even negative; sometimes this is called the `step'):
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> range(5, 10)
 | |
| [5, 6, 7, 8, 9]
 | |
| >>> range(0, 10, 3)
 | |
| [0, 3, 6, 9]
 | |
| >>> range(-10, -100, -30)
 | |
| [-10, -40, -70]
 | |
| \end{verbatim}
 | |
| 
 | |
| To iterate over the indices of a sequence, combine
 | |
| \function{range()} and \function{len()} as follows:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a = ['Mary', 'had', 'a', 'little', 'lamb']
 | |
| >>> for i in range(len(a)):
 | |
| ...     print i, a[i]
 | |
| ... 
 | |
| 0 Mary
 | |
| 1 had
 | |
| 2 a
 | |
| 3 little
 | |
| 4 lamb
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \section{\keyword{break} and \keyword{continue} Statements, and
 | |
|          \keyword{else} Clauses on Loops
 | |
|          \label{break}}
 | |
| 
 | |
| The \keyword{break} statement, like in C, breaks out of the smallest
 | |
| enclosing \keyword{for} or \keyword{while} loop.
 | |
| 
 | |
| The \keyword{continue} statement, also borrowed from C, continues
 | |
| with the next iteration of the loop.
 | |
| 
 | |
| Loop statements may have an \code{else} clause; it is executed when
 | |
| the loop terminates through exhaustion of the list (with
 | |
| \keyword{for}) or when the condition becomes false (with
 | |
| \keyword{while}), but not when the loop is terminated by a
 | |
| \keyword{break} statement.  This is exemplified by the following loop,
 | |
| which searches for prime numbers:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> for n in range(2, 10):
 | |
| ...     for x in range(2, n):
 | |
| ...         if n % x == 0:
 | |
| ...            print n, 'equals', x, '*', n/x
 | |
| ...            break
 | |
| ...     else:
 | |
| ...          print n, 'is a prime number'
 | |
| ... 
 | |
| 2 is a prime number
 | |
| 3 is a prime number
 | |
| 4 equals 2 * 2
 | |
| 5 is a prime number
 | |
| 6 equals 2 * 3
 | |
| 7 is a prime number
 | |
| 8 equals 2 * 4
 | |
| 9 equals 3 * 3
 | |
| \end{verbatim}
 | |
| 
 | |
| \section{\keyword{pass} Statements \label{pass}}
 | |
| 
 | |
| The \keyword{pass} statement does nothing.
 | |
| It can be used when a statement is required syntactically but the
 | |
| program requires no action.
 | |
| For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> while 1:
 | |
| ...       pass # Busy-wait for keyboard interrupt
 | |
| ... 
 | |
| \end{verbatim}
 | |
| 
 | |
| \section{Defining Functions \label{functions}}
 | |
| 
 | |
| We can create a function that writes the Fibonacci series to an
 | |
| arbitrary boundary:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def fib(n):    # write Fibonacci series up to n
 | |
| ...     "Print a Fibonacci series up to n"
 | |
| ...     a, b = 0, 1
 | |
| ...     while b < n:
 | |
| ...         print b,
 | |
| ...         a, b = b, a+b
 | |
| ... 
 | |
| >>> # Now call the function we just defined:
 | |
| ... fib(2000)
 | |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597
 | |
| \end{verbatim}
 | |
| 
 | |
| The keyword \keyword{def} introduces a function \emph{definition}.  It
 | |
| must be followed by the function name and the parenthesized list of
 | |
| formal parameters.  The statements that form the body of the function
 | |
| start at the next line, and must be indented.  The first statement of
 | |
| the function body can optionally be a string literal; this string
 | |
| literal is the function's \index{documentation strings}documentation
 | |
| string, or \dfn{docstring}.\index{docstrings}\index{strings, documentation}
 | |
| 
 | |
| There are tools which use docstrings to automatically produce online
 | |
| or printed documentation, or to let the user interactively browse
 | |
| through code; it's good practice to include docstrings in code that
 | |
| you write, so try to make a habit of it.
 | |
| 
 | |
| The \emph{execution} of a function introduces a new symbol table used
 | |
| for the local variables of the function.  More precisely, all variable
 | |
| assignments in a function store the value in the local symbol table;
 | |
| whereas variable references first look in the local symbol table, then
 | |
| in the global symbol table, and then in the table of built-in names.
 | |
| Thus,  global variables cannot be directly assigned a value within a
 | |
| function (unless named in a \keyword{global} statement), although
 | |
| they may be referenced.
 | |
| 
 | |
| The actual parameters (arguments) to a function call are introduced in
 | |
| the local symbol table of the called function when it is called; thus,
 | |
| arguments are passed using \emph{call by value} (where the
 | |
| \emph{value} is always an object \emph{reference}, not the value of
 | |
| the object).\footnote{
 | |
|          Actually, \emph{call by object reference} would be a better
 | |
|          description, since if a mutable object is passed, the caller
 | |
|          will see any changes the callee makes to it (e.g., items
 | |
|          inserted into a list).
 | |
| } When a function calls another function, a new local symbol table is
 | |
| created for that call.
 | |
| 
 | |
| A function definition introduces the function name in the current
 | |
| symbol table.  The value of the function name
 | |
| has a type that is recognized by the interpreter as a user-defined
 | |
| function.  This value can be assigned to another name which can then
 | |
| also be used as a function.  This serves as a general renaming
 | |
| mechanism:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> fib
 | |
| <function object at 10042ed0>
 | |
| >>> f = fib
 | |
| >>> f(100)
 | |
| 1 1 2 3 5 8 13 21 34 55 89
 | |
| \end{verbatim}
 | |
| 
 | |
| You might object that \code{fib} is not a function but a procedure.  In
 | |
| Python, like in C, procedures are just functions that don't return a
 | |
| value.  In fact, technically speaking, procedures do return a value,
 | |
| albeit a rather boring one.  This value is called \code{None} (it's a
 | |
| built-in name).  Writing the value \code{None} is normally suppressed by
 | |
| the interpreter if it would be the only value written.  You can see it
 | |
| if you really want to:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> print fib(0)
 | |
| None
 | |
| \end{verbatim}
 | |
| 
 | |
| It is simple to write a function that returns a list of the numbers of
 | |
| the Fibonacci series, instead of printing it:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def fib2(n): # return Fibonacci series up to n
 | |
| ...     "Return a list containing the Fibonacci series up to n"
 | |
| ...     result = []
 | |
| ...     a, b = 0, 1
 | |
| ...     while b < n:
 | |
| ...         result.append(b)    # see below
 | |
| ...         a, b = b, a+b
 | |
| ...     return result
 | |
| ... 
 | |
| >>> f100 = fib2(100)    # call it
 | |
| >>> f100                # write the result
 | |
| [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
 | |
| \end{verbatim}
 | |
| %
 | |
| This example, as usual, demonstrates some new Python features:
 | |
| 
 | |
| \begin{itemize}
 | |
| 
 | |
| \item
 | |
| The \keyword{return} statement returns with a value from a function.
 | |
| \keyword{return} without an expression argument is used to return from 
 | |
| the middle of a procedure (falling off the end also returns from a
 | |
| procedure), in which case the \code{None} value is returned.
 | |
| 
 | |
| \item
 | |
| The statement \code{result.append(b)} calls a \emph{method} of the list
 | |
| object \code{result}.  A method is a function that `belongs' to an
 | |
| object and is named \code{obj.methodname}, where \code{obj} is some
 | |
| object (this may be an expression), and \code{methodname} is the name
 | |
| of a method that is defined by the object's type.  Different types
 | |
| define different methods.  Methods of different types may have the
 | |
| same name without causing ambiguity.  (It is possible to define your
 | |
| own object types and methods, using \emph{classes}, as discussed later
 | |
| in this tutorial.)
 | |
| The method \method{append()} shown in the example, is defined for
 | |
| list objects; it adds a new element at the end of the list.  In this
 | |
| example it is equivalent to \samp{result = result + [b]}, but more
 | |
| efficient.
 | |
| 
 | |
| \end{itemize}
 | |
| 
 | |
| \section{More on Defining Functions \label{defining}}
 | |
| 
 | |
| It is also possible to define functions with a variable number of
 | |
| arguments.  There are three forms, which can be combined.
 | |
| 
 | |
| \subsection{Default Argument Values \label{defaultArgs}}
 | |
| 
 | |
| The most useful form is to specify a default value for one or more
 | |
| arguments.  This creates a function that can be called with fewer
 | |
| arguments than it is defined, e.g.
 | |
| 
 | |
| \begin{verbatim}
 | |
| def ask_ok(prompt, retries=4, complaint='Yes or no, please!'):
 | |
|     while 1:
 | |
|         ok = raw_input(prompt)
 | |
|         if ok in ('y', 'ye', 'yes'): return 1
 | |
|         if ok in ('n', 'no', 'nop', 'nope'): return 0
 | |
|         retries = retries - 1
 | |
|         if retries < 0: raise IOError, 'refusenik user'
 | |
|         print complaint
 | |
| \end{verbatim}
 | |
| 
 | |
| This function can be called either like this:
 | |
| \code{ask_ok('Do you really want to quit?')} or like this:
 | |
| \code{ask_ok('OK to overwrite the file?', 2)}.
 | |
| 
 | |
| The default values are evaluated at the point of function definition
 | |
| in the \emph{defining} scope, so that e.g.
 | |
| 
 | |
| \begin{verbatim}
 | |
| i = 5
 | |
| def f(arg = i): print arg
 | |
| i = 6
 | |
| f()
 | |
| \end{verbatim}
 | |
| 
 | |
| will print \code{5}.
 | |
| 
 | |
| \strong{Important warning:}  The default value is evaluated only once.
 | |
| This makes a difference when the default is a mutable object such as a
 | |
| list or dictionary.  For example, the following function accumulates
 | |
| the arguments passed to it on subsequent calls:
 | |
| 
 | |
| \begin{verbatim}
 | |
| def f(a, l = []):
 | |
|     l.append(a)
 | |
|     return l
 | |
| print f(1)
 | |
| print f(2)
 | |
| print f(3)
 | |
| \end{verbatim}
 | |
| 
 | |
| This will print
 | |
| 
 | |
| \begin{verbatim}
 | |
| [1]
 | |
| [1, 2]
 | |
| [1, 2, 3]
 | |
| \end{verbatim}
 | |
| 
 | |
| If you don't want the default to be shared between subsequent calls,
 | |
| you can write the function like this instead:
 | |
| 
 | |
| \begin{verbatim}
 | |
| def f(a, l = None):
 | |
|     if l is None:
 | |
|         l = []
 | |
|     l.append(a)
 | |
|     return l
 | |
| \end{verbatim}
 | |
| 
 | |
| \subsection{Keyword Arguments \label{keywordArgs}}
 | |
| 
 | |
| Functions can also be called using
 | |
| keyword arguments of the form \samp{\var{keyword} = \var{value}}.  For
 | |
| instance, the following function:
 | |
| 
 | |
| \begin{verbatim}
 | |
| def parrot(voltage, state='a stiff', action='voom', type='Norwegian Blue'):
 | |
|     print "-- This parrot wouldn't", action,
 | |
|     print "if you put", voltage, "Volts through it."
 | |
|     print "-- Lovely plumage, the", type
 | |
|     print "-- It's", state, "!"
 | |
| \end{verbatim}
 | |
| 
 | |
| could be called in any of the following ways:
 | |
| 
 | |
| \begin{verbatim}
 | |
| parrot(1000)
 | |
| parrot(action = 'VOOOOOM', voltage = 1000000)
 | |
| parrot('a thousand', state = 'pushing up the daisies')
 | |
| parrot('a million', 'bereft of life', 'jump')
 | |
| \end{verbatim}
 | |
| 
 | |
| but the following calls would all be invalid:
 | |
| 
 | |
| \begin{verbatim}
 | |
| parrot()                     # required argument missing
 | |
| parrot(voltage=5.0, 'dead')  # non-keyword argument following keyword
 | |
| parrot(110, voltage=220)     # duplicate value for argument
 | |
| parrot(actor='John Cleese')  # unknown keyword
 | |
| \end{verbatim}
 | |
| 
 | |
| In general, an argument list must have any positional arguments
 | |
| followed by any keyword arguments, where the keywords must be chosen
 | |
| from the formal parameter names.  It's not important whether a formal
 | |
| parameter has a default value or not.  No argument may receive a
 | |
| value more than once --- formal parameter names corresponding to
 | |
| positional arguments cannot be used as keywords in the same calls.
 | |
| Here's an example that fails due to this restriction:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def function(a):
 | |
| ...     pass
 | |
| ... 
 | |
| >>> function(0, a=0)
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1, in ?
 | |
| TypeError: keyword parameter redefined
 | |
| \end{verbatim}
 | |
| 
 | |
| When a final formal parameter of the form \code{**\var{name}} is
 | |
| present, it receives a dictionary containing all keyword arguments
 | |
| whose keyword doesn't correspond to a formal parameter.  This may be
 | |
| combined with a formal parameter of the form
 | |
| \code{*\var{name}} (described in the next subsection) which receives a
 | |
| tuple containing the positional arguments beyond the formal parameter
 | |
| list.  (\code{*\var{name}} must occur before \code{**\var{name}}.)
 | |
| For example, if we define a function like this:
 | |
| 
 | |
| \begin{verbatim}
 | |
| def cheeseshop(kind, *arguments, **keywords):
 | |
|     print "-- Do you have any", kind, '?'
 | |
|     print "-- I'm sorry, we're all out of", kind
 | |
|     for arg in arguments: print arg
 | |
|     print '-'*40
 | |
|     for kw in keywords.keys(): print kw, ':', keywords[kw]
 | |
| \end{verbatim}
 | |
| 
 | |
| It could be called like this:
 | |
| 
 | |
| \begin{verbatim}
 | |
| cheeseshop('Limburger', "It's very runny, sir.",
 | |
|            "It's really very, VERY runny, sir.",
 | |
|            client='John Cleese',
 | |
|            shopkeeper='Michael Palin',
 | |
|            sketch='Cheese Shop Sketch')
 | |
| \end{verbatim}
 | |
| 
 | |
| and of course it would print:
 | |
| 
 | |
| \begin{verbatim}
 | |
| -- Do you have any Limburger ?
 | |
| -- I'm sorry, we're all out of Limburger
 | |
| It's very runny, sir.
 | |
| It's really very, VERY runny, sir.
 | |
| ----------------------------------------
 | |
| client : John Cleese
 | |
| shopkeeper : Michael Palin
 | |
| sketch : Cheese Shop Sketch
 | |
| \end{verbatim}
 | |
| 
 | |
| \subsection{Arbitrary Argument Lists \label{arbitraryArgs}}
 | |
| 
 | |
| Finally, the least frequently used option is to specify that a
 | |
| function can be called with an arbitrary number of arguments.  These
 | |
| arguments will be wrapped up in a tuple.  Before the variable number
 | |
| of arguments, zero or more normal arguments may occur.
 | |
| 
 | |
| \begin{verbatim}
 | |
| def fprintf(file, format, *args):
 | |
|     file.write(format % args)
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \subsection{Lambda Forms \label{lambda}}
 | |
| 
 | |
| By popular demand, a few features commonly found in functional
 | |
| programming languages and Lisp have been added to Python.  With the
 | |
| \keyword{lambda} keyword, small anonymous functions can be created.
 | |
| Here's a function that returns the sum of its two arguments:
 | |
| \samp{lambda a, b: a+b}.  Lambda forms can be used wherever function
 | |
| objects are required.  They are syntactically restricted to a single
 | |
| expression.  Semantically, they are just syntactic sugar for a normal
 | |
| function definition.  Like nested function definitions, lambda forms
 | |
| cannot reference variables from the containing scope, but this can be
 | |
| overcome through the judicious use of default argument values, e.g.
 | |
| 
 | |
| \begin{verbatim}
 | |
| def make_incrementor(n):
 | |
|     return lambda x, incr=n: x+incr
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \subsection{Documentation Strings \label{docstrings}}
 | |
| 
 | |
| There are emerging conventions about the content and formatting of
 | |
| documentation strings.
 | |
| \index{docstrings}\index{documentation strings}
 | |
| \index{strings, documentation}
 | |
| 
 | |
| The first line should always be a short, concise summary of the
 | |
| object's purpose.  For brevity, it should not explicitly state the
 | |
| object's name or type, since these are available by other means
 | |
| (except if the name happens to be a verb describing a function's
 | |
| operation).  This line should begin with a capital letter and end with
 | |
| a period.
 | |
| 
 | |
| If there are more lines in the documentation string, the second line
 | |
| should be blank, visually separating the summary from the rest of the
 | |
| description.  The following lines should be one or more paragraphs
 | |
| describing the object's calling conventions, its side effects, etc.
 | |
| 
 | |
| The Python parser does not strip indentation from multi-line string
 | |
| literals in Python, so tools that process documentation have to strip
 | |
| indentation if desired.  This is done using the following convention.
 | |
| The first non-blank line \emph{after} the first line of the string
 | |
| determines the amount of indentation for the entire documentation
 | |
| string.  (We can't use the first line since it is generally adjacent
 | |
| to the string's opening quotes so its indentation is not apparent in
 | |
| the string literal.)  Whitespace ``equivalent'' to this indentation is
 | |
| then stripped from the start of all lines of the string.  Lines that
 | |
| are indented less should not occur, but if they occur all their
 | |
| leading whitespace should be stripped.  Equivalence of whitespace
 | |
| should be tested after expansion of tabs (to 8 spaces, normally).
 | |
| 
 | |
| Here is an example of a multi-line docstring:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def my_function():
 | |
| ...     """Do nothing, but document it.
 | |
| ... 
 | |
| ...     No, really, it doesn't do anything.
 | |
| ...     """
 | |
| ...     pass
 | |
| ... 
 | |
| >>> print my_function.__doc__
 | |
| Do nothing, but document it.
 | |
| 
 | |
|     No, really, it doesn't do anything.
 | |
|     
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| 
 | |
| \chapter{Data Structures \label{structures}}
 | |
| 
 | |
| This chapter describes some things you've learned about already in
 | |
| more detail, and adds some new things as well.
 | |
| 
 | |
| 
 | |
| \section{More on Lists \label{moreLists}}
 | |
| 
 | |
| The list data type has some more methods.  Here are all of the methods
 | |
| of list objects:
 | |
| 
 | |
| \begin{description}
 | |
| 
 | |
| \item[\code{append(x)}]
 | |
| Add an item to the end of the list;
 | |
| equivalent to \code{a[len(a):] = [x]}.
 | |
| 
 | |
| \item[\code{extend(L)}]
 | |
| Extend the list by appending all the items in the given list;
 | |
| equivalent to \code{a[len(a):] = L}.
 | |
| 
 | |
| \item[\code{insert(i, x)}]
 | |
| Insert an item at a given position.  The first argument is the index of
 | |
| the element before which to insert, so \code{a.insert(0, x)} inserts at
 | |
| the front of the list, and \code{a.insert(len(a), x)} is equivalent to
 | |
| \code{a.append(x)}.
 | |
| 
 | |
| \item[\code{remove(x)}]
 | |
| Remove the first item from the list whose value is \code{x}.
 | |
| It is an error if there is no such item.
 | |
| 
 | |
| \item[\code{pop(\optional{i})}]
 | |
| Remove the item at the given position in the list, and return it.  If
 | |
| no index is specified, \code{a.pop()} returns the last item in the
 | |
| list.  The item is also removed from the list.
 | |
| 
 | |
| \item[\code{index(x)}]
 | |
| Return the index in the list of the first item whose value is \code{x}.
 | |
| It is an error if there is no such item.
 | |
| 
 | |
| \item[\code{count(x)}]
 | |
| Return the number of times \code{x} appears in the list.
 | |
| 
 | |
| \item[\code{sort()}]
 | |
| Sort the items of the list, in place.
 | |
| 
 | |
| \item[\code{reverse()}]
 | |
| Reverse the elements of the list, in place.
 | |
| 
 | |
| \end{description}
 | |
| 
 | |
| An example that uses most of the list methods:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a = [66.6, 333, 333, 1, 1234.5]
 | |
| >>> print a.count(333), a.count(66.6), a.count('x')
 | |
| 2 1 0
 | |
| >>> a.insert(2, -1)
 | |
| >>> a.append(333)
 | |
| >>> a
 | |
| [66.6, 333, -1, 333, 1, 1234.5, 333]
 | |
| >>> a.index(333)
 | |
| 1
 | |
| >>> a.remove(333)
 | |
| >>> a
 | |
| [66.6, -1, 333, 1, 1234.5, 333]
 | |
| >>> a.reverse()
 | |
| >>> a
 | |
| [333, 1234.5, 1, 333, -1, 66.6]
 | |
| >>> a.sort()
 | |
| >>> a
 | |
| [-1, 1, 66.6, 333, 333, 1234.5]
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \subsection{Using Lists as Stacks \label{lists-as-stacks}}
 | |
| \sectionauthor{Ka-Ping Yee}{ping@lfs.org}
 | |
| 
 | |
| The list methods make it very easy to use a list as a stack, where the
 | |
| last element added is the first element retrieved (``last-in,
 | |
| first-out'').  To add an item to the top of the stack, use
 | |
| \method{append()}.  To retrieve an item from the top of the stack, use
 | |
| \method{pop()} without an explicit index.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> stack = [3, 4, 5]
 | |
| >>> stack.append(6)
 | |
| >>> stack.append(7)
 | |
| >>> stack
 | |
| [3, 4, 5, 6, 7]
 | |
| >>> stack.pop()
 | |
| 7
 | |
| >>> stack
 | |
| [3, 4, 5, 6]
 | |
| >>> stack.pop()
 | |
| 6
 | |
| >>> stack.pop()
 | |
| 5
 | |
| >>> stack
 | |
| [3, 4]
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \subsection{Using Lists as Queues \label{lists-as-queues}}
 | |
| \sectionauthor{Ka-Ping Yee}{ping@lfs.org}
 | |
| 
 | |
| You can also use a list conveniently as a queue, where the first
 | |
| element added is the first element retrieved (``first-in,
 | |
| first-out'').  To add an item to the back of the queue, use
 | |
| \method{append()}.  To retrieve an item from the front of the queue,
 | |
| use \method{pop()} with \code{0} as the index.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> queue = ["Eric", "John", "Michael"]
 | |
| >>> queue.append("Terry")           # Terry arrives
 | |
| >>> queue.append("Graham")          # Graham arrives
 | |
| >>> queue.pop(0)
 | |
| 'Eric'
 | |
| >>> queue.pop(0)
 | |
| 'John'
 | |
| >>> queue
 | |
| ['Michael', 'Terry', 'Graham']
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \subsection{Functional Programming Tools \label{functional}}
 | |
| 
 | |
| There are three built-in functions that are very useful when used with
 | |
| lists: \function{filter()}, \function{map()}, and \function{reduce()}.
 | |
| 
 | |
| \samp{filter(\var{function}, \var{sequence})} returns a sequence (of
 | |
| the same type, if possible) consisting of those items from the
 | |
| sequence for which \code{\var{function}(\var{item})} is true.  For
 | |
| example, to compute some primes:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def f(x): return x % 2 != 0 and x % 3 != 0
 | |
| ...
 | |
| >>> filter(f, range(2, 25))
 | |
| [5, 7, 11, 13, 17, 19, 23]
 | |
| \end{verbatim}
 | |
| 
 | |
| \samp{map(\var{function}, \var{sequence})} calls
 | |
| \code{\var{function}(\var{item})} for each of the sequence's items and
 | |
| returns a list of the return values.  For example, to compute some
 | |
| cubes:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def cube(x): return x*x*x
 | |
| ...
 | |
| >>> map(cube, range(1, 11))
 | |
| [1, 8, 27, 64, 125, 216, 343, 512, 729, 1000]
 | |
| \end{verbatim}
 | |
| 
 | |
| More than one sequence may be passed; the function must then have as
 | |
| many arguments as there are sequences and is called with the
 | |
| corresponding item from each sequence (or \code{None} if some sequence
 | |
| is shorter than another).  If \code{None} is passed for the function,
 | |
| a function returning its argument(s) is substituted.
 | |
| 
 | |
| Combining these two special cases, we see that
 | |
| \samp{map(None, \var{list1}, \var{list2})} is a convenient way of
 | |
| turning a pair of lists into a list of pairs.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> seq = range(8)
 | |
| >>> def square(x): return x*x
 | |
| ...
 | |
| >>> map(None, seq, map(square, seq))
 | |
| [(0, 0), (1, 1), (2, 4), (3, 9), (4, 16), (5, 25), (6, 36), (7, 49)]
 | |
| \end{verbatim}
 | |
| 
 | |
| \samp{reduce(\var{func}, \var{sequence})} returns a single value
 | |
| constructed by calling the binary function \var{func} on the first two
 | |
| items of the sequence, then on the result and the next item, and so
 | |
| on.  For example, to compute the sum of the numbers 1 through 10:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def add(x,y): return x+y
 | |
| ...
 | |
| >>> reduce(add, range(1, 11))
 | |
| 55
 | |
| \end{verbatim}
 | |
| 
 | |
| If there's only one item in the sequence, its value is returned; if
 | |
| the sequence is empty, an exception is raised.
 | |
| 
 | |
| A third argument can be passed to indicate the starting value.  In this
 | |
| case the starting value is returned for an empty sequence, and the
 | |
| function is first applied to the starting value and the first sequence
 | |
| item, then to the result and the next item, and so on.  For example,
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def sum(seq):
 | |
| ...     def add(x,y): return x+y
 | |
| ...     return reduce(add, seq, 0)
 | |
| ... 
 | |
| >>> sum(range(1, 11))
 | |
| 55
 | |
| >>> sum([])
 | |
| 0
 | |
| \end{verbatim}
 | |
| 
 | |
| \section{The \keyword{del} statement \label{del}}
 | |
| 
 | |
| There is a way to remove an item from a list given its index instead
 | |
| of its value: the \code{del} statement.  This can also be used to
 | |
| remove slices from a list (which we did earlier by assignment of an
 | |
| empty list to the slice).  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a
 | |
| [-1, 1, 66.6, 333, 333, 1234.5]
 | |
| >>> del a[0]
 | |
| >>> a
 | |
| [1, 66.6, 333, 333, 1234.5]
 | |
| >>> del a[2:4]
 | |
| >>> a
 | |
| [1, 66.6, 1234.5]
 | |
| \end{verbatim}
 | |
| 
 | |
| \keyword{del} can also be used to delete entire variables:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> del a
 | |
| \end{verbatim}
 | |
| 
 | |
| Referencing the name \code{a} hereafter is an error (at least until
 | |
| another value is assigned to it).  We'll find other uses for
 | |
| \keyword{del} later.
 | |
| 
 | |
| \section{Tuples and Sequences \label{tuples}}
 | |
| 
 | |
| We saw that lists and strings have many common properties, e.g.,
 | |
| indexing and slicing operations.  They are two examples of
 | |
| \emph{sequence} data types.  Since Python is an evolving language,
 | |
| other sequence data types may be added.  There is also another
 | |
| standard sequence data type: the \emph{tuple}.
 | |
| 
 | |
| A tuple consists of a number of values separated by commas, for
 | |
| instance:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> t = 12345, 54321, 'hello!'
 | |
| >>> t[0]
 | |
| 12345
 | |
| >>> t
 | |
| (12345, 54321, 'hello!')
 | |
| >>> # Tuples may be nested:
 | |
| ... u = t, (1, 2, 3, 4, 5)
 | |
| >>> u
 | |
| ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5))
 | |
| \end{verbatim}
 | |
| 
 | |
| As you see, on output tuples are alway enclosed in parentheses, so
 | |
| that nested tuples are interpreted correctly; they may be input with
 | |
| or without surrounding parentheses, although often parentheses are
 | |
| necessary anyway (if the tuple is part of a larger expression).
 | |
| 
 | |
| Tuples have many uses, e.g., (x, y) coordinate pairs, employee records
 | |
| from a database, etc.  Tuples, like strings, are immutable: it is not
 | |
| possible to assign to the individual items of a tuple (you can
 | |
| simulate much of the same effect with slicing and concatenation,
 | |
| though).
 | |
| 
 | |
| A special problem is the construction of tuples containing 0 or 1
 | |
| items: the syntax has some extra quirks to accommodate these.  Empty
 | |
| tuples are constructed by an empty pair of parentheses; a tuple with
 | |
| one item is constructed by following a value with a comma
 | |
| (it is not sufficient to enclose a single value in parentheses).
 | |
| Ugly, but effective.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> empty = ()
 | |
| >>> singleton = 'hello',    # <-- note trailing comma
 | |
| >>> len(empty)
 | |
| 0
 | |
| >>> len(singleton)
 | |
| 1
 | |
| >>> singleton
 | |
| ('hello',)
 | |
| \end{verbatim}
 | |
| 
 | |
| The statement \code{t = 12345, 54321, 'hello!'} is an example of
 | |
| \emph{tuple packing}: the values \code{12345}, \code{54321} and
 | |
| \code{'hello!'} are packed together in a tuple.  The reverse operation
 | |
| is also possible, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> x, y, z = t
 | |
| \end{verbatim}
 | |
| 
 | |
| This is called, appropriately enough, \emph{tuple unpacking}.  Tuple
 | |
| unpacking requires that the list of variables on the left have the same
 | |
| number of elements as the length of the tuple.  Note that multiple
 | |
| assignment is really just a combination of tuple packing and tuple
 | |
| unpacking!
 | |
| 
 | |
| % XXX This is no longer necessary!
 | |
| Occasionally, the corresponding operation on lists is useful: \emph{list
 | |
| unpacking}.  This is supported by enclosing the list of variables in
 | |
| square brackets:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a = ['spam', 'eggs', 100, 1234]
 | |
| >>> [a1, a2, a3, a4] = a
 | |
| \end{verbatim}
 | |
| 
 | |
| % XXX Add a bit on the difference between tuples and lists.
 | |
| % XXX Also explain that a tuple can *contain* a mutable object!
 | |
| 
 | |
| \section{Dictionaries \label{dictionaries}}
 | |
| 
 | |
| Another useful data type built into Python is the \emph{dictionary}.
 | |
| Dictionaries are sometimes found in other languages as ``associative
 | |
| memories'' or ``associative arrays''.  Unlike sequences, which are
 | |
| indexed by a range of numbers, dictionaries are indexed by \emph{keys},
 | |
| which can be any immutable type; strings and numbers can always be
 | |
| keys.  Tuples can be used as keys if they contain only strings,
 | |
| numbers, or tuples.  You can't use lists as keys, since lists can be
 | |
| modified in place using their \code{append()} method.
 | |
| 
 | |
| It is best to think of a dictionary as an unordered set of
 | |
| \emph{key:value} pairs, with the requirement that the keys are unique
 | |
| (within one dictionary).
 | |
| A pair of braces creates an empty dictionary: \code{\{\}}.
 | |
| Placing a comma-separated list of key:value pairs within the
 | |
| braces adds initial key:value pairs to the dictionary; this is also the
 | |
| way dictionaries are written on output.
 | |
| 
 | |
| The main operations on a dictionary are storing a value with some key
 | |
| and extracting the value given the key.  It is also possible to delete
 | |
| a key:value pair
 | |
| with \code{del}.
 | |
| If you store using a key that is already in use, the old value
 | |
| associated with that key is forgotten.  It is an error to extract a
 | |
| value using a non-existent key.
 | |
| 
 | |
| The \code{keys()} method of a dictionary object returns a list of all
 | |
| the keys used in the dictionary, in random order (if you want it
 | |
| sorted, just apply the \code{sort()} method to the list of keys).  To
 | |
| check whether a single key is in the dictionary, use the
 | |
| \code{has_key()} method of the dictionary.
 | |
| 
 | |
| Here is a small example using a dictionary:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> tel = {'jack': 4098, 'sape': 4139}
 | |
| >>> tel['guido'] = 4127
 | |
| >>> tel
 | |
| {'sape': 4139, 'guido': 4127, 'jack': 4098}
 | |
| >>> tel['jack']
 | |
| 4098
 | |
| >>> del tel['sape']
 | |
| >>> tel['irv'] = 4127
 | |
| >>> tel
 | |
| {'guido': 4127, 'irv': 4127, 'jack': 4098}
 | |
| >>> tel.keys()
 | |
| ['guido', 'irv', 'jack']
 | |
| >>> tel.has_key('guido')
 | |
| 1
 | |
| \end{verbatim}
 | |
| 
 | |
| \section{More on Conditions \label{conditions}}
 | |
| 
 | |
| The conditions used in \code{while} and \code{if} statements above can
 | |
| contain other operators besides comparisons.
 | |
| 
 | |
| The comparison operators \code{in} and \code{not in} check whether a value
 | |
| occurs (does not occur) in a sequence.  The operators \code{is} and
 | |
| \code{is not} compare whether two objects are really the same object; this
 | |
| only matters for mutable objects like lists.  All comparison operators
 | |
| have the same priority, which is lower than that of all numerical
 | |
| operators.
 | |
| 
 | |
| Comparisons can be chained: e.g., \code{a < b == c} tests whether
 | |
| \code{a} is less than \code{b} and moreover \code{b} equals \code{c}.
 | |
| 
 | |
| Comparisons may be combined by the Boolean operators \code{and} and
 | |
| \code{or}, and the outcome of a comparison (or of any other Boolean
 | |
| expression) may be negated with \code{not}.  These all have lower
 | |
| priorities than comparison operators again; between them, \code{not} has
 | |
| the highest priority, and \code{or} the lowest, so that
 | |
| \code{A and not B or C} is equivalent to \code{(A and (not B)) or C}.  Of
 | |
| course, parentheses can be used to express the desired composition.
 | |
| 
 | |
| The Boolean operators \code{and} and \code{or} are so-called
 | |
| \emph{shortcut} operators: their arguments are evaluated from left to
 | |
| right, and evaluation stops as soon as the outcome is determined.
 | |
| E.g., if \code{A} and \code{C} are true but \code{B} is false, \code{A
 | |
| and B and C} does not evaluate the expression C.  In general, the
 | |
| return value of a shortcut operator, when used as a general value and
 | |
| not as a Boolean, is the last evaluated argument.
 | |
| 
 | |
| It is possible to assign the result of a comparison or other Boolean
 | |
| expression to a variable.  For example,
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> string1, string2, string3 = '', 'Trondheim', 'Hammer Dance'
 | |
| >>> non_null = string1 or string2 or string3
 | |
| >>> non_null
 | |
| 'Trondheim'
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that in Python, unlike C, assignment cannot occur inside expressions.
 | |
| C programmers may grumble about this, but it avoids a common class of
 | |
| problems encountered in C programs: typing \code{=} in an expression when
 | |
| \code{==} was intended.
 | |
| 
 | |
| \section{Comparing Sequences and Other Types \label{comparing}}
 | |
| 
 | |
| Sequence objects may be compared to other objects with the same
 | |
| sequence type.  The comparison uses \emph{lexicographical} ordering:
 | |
| first the first two items are compared, and if they differ this
 | |
| determines the outcome of the comparison; if they are equal, the next
 | |
| two items are compared, and so on, until either sequence is exhausted.
 | |
| If two items to be compared are themselves sequences of the same type,
 | |
| the lexicographical comparison is carried out recursively.  If all
 | |
| items of two sequences compare equal, the sequences are considered
 | |
| equal.  If one sequence is an initial subsequence of the other, the
 | |
| shorted sequence is the smaller one.  Lexicographical ordering for
 | |
| strings uses the \ASCII{} ordering for individual characters.  Some
 | |
| examples of comparisons between sequences with the same types:
 | |
| 
 | |
| \begin{verbatim}
 | |
| (1, 2, 3)              < (1, 2, 4)
 | |
| [1, 2, 3]              < [1, 2, 4]
 | |
| 'ABC' < 'C' < 'Pascal' < 'Python'
 | |
| (1, 2, 3, 4)           < (1, 2, 4)
 | |
| (1, 2)                 < (1, 2, -1)
 | |
| (1, 2, 3)             == (1.0, 2.0, 3.0)
 | |
| (1, 2, ('aa', 'ab'))   < (1, 2, ('abc', 'a'), 4)
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that comparing objects of different types is legal.  The outcome
 | |
| is deterministic but arbitrary: the types are ordered by their name.
 | |
| Thus, a list is always smaller than a string, a string is always
 | |
| smaller than a tuple, etc.  Mixed numeric types are compared according
 | |
| to their numeric value, so 0 equals 0.0, etc.\footnote{
 | |
|         The rules for comparing objects of different types should
 | |
|         not be relied upon; they may change in a future version of
 | |
|         the language.
 | |
| }
 | |
| 
 | |
| 
 | |
| \chapter{Modules \label{modules}}
 | |
| 
 | |
| If you quit from the Python interpreter and enter it again, the
 | |
| definitions you have made (functions and variables) are lost.
 | |
| Therefore, if you want to write a somewhat longer program, you are
 | |
| better off using a text editor to prepare the input for the interpreter
 | |
| and running it with that file as input instead.  This is known as creating a
 | |
| \emph{script}.  As your program gets longer, you may want to split it
 | |
| into several files for easier maintenance.  You may also want to use a
 | |
| handy function that you've written in several programs without copying
 | |
| its definition into each program.
 | |
| 
 | |
| To support this, Python has a way to put definitions in a file and use
 | |
| them in a script or in an interactive instance of the interpreter.
 | |
| Such a file is called a \emph{module}; definitions from a module can be
 | |
| \emph{imported} into other modules or into the \emph{main} module (the
 | |
| collection of variables that you have access to in a script
 | |
| executed at the top level
 | |
| and in calculator mode).
 | |
| 
 | |
| A module is a file containing Python definitions and statements.  The
 | |
| file name is the module name with the suffix \file{.py} appended.  Within
 | |
| a module, the module's name (as a string) is available as the value of
 | |
| the global variable \code{__name__}.  For instance, use your favorite text
 | |
| editor to create a file called \file{fibo.py} in the current directory
 | |
| with the following contents:
 | |
| 
 | |
| \begin{verbatim}
 | |
| # Fibonacci numbers module
 | |
| 
 | |
| def fib(n):    # write Fibonacci series up to n
 | |
|     a, b = 0, 1
 | |
|     while b < n:
 | |
|         print b,
 | |
|         a, b = b, a+b
 | |
| 
 | |
| def fib2(n): # return Fibonacci series up to n
 | |
|     result = []
 | |
|     a, b = 0, 1
 | |
|     while b < n:
 | |
|         result.append(b)
 | |
|         a, b = b, a+b
 | |
|     return result
 | |
| \end{verbatim}
 | |
| 
 | |
| Now enter the Python interpreter and import this module with the
 | |
| following command:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import fibo
 | |
| \end{verbatim}
 | |
| 
 | |
| This does not enter the names of the functions defined in \code{fibo} 
 | |
| directly in the current symbol table; it only enters the module name
 | |
| \code{fibo} there.
 | |
| Using the module name you can access the functions:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> fibo.fib(1000)
 | |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
 | |
| >>> fibo.fib2(100)
 | |
| [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
 | |
| >>> fibo.__name__
 | |
| 'fibo'
 | |
| \end{verbatim}
 | |
| %
 | |
| If you intend to use a function often you can assign it to a local name:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> fib = fibo.fib
 | |
| >>> fib(500)
 | |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \section{More on Modules \label{moreModules}}
 | |
| 
 | |
| A module can contain executable statements as well as function
 | |
| definitions.
 | |
| These statements are intended to initialize the module.
 | |
| They are executed only the
 | |
| \emph{first} time the module is imported somewhere.\footnote{
 | |
|         In fact function definitions are also `statements' that are
 | |
|         `executed'; the execution enters the function name in the
 | |
|         module's global symbol table.
 | |
| }
 | |
| 
 | |
| Each module has its own private symbol table, which is used as the
 | |
| global symbol table by all functions defined in the module.
 | |
| Thus, the author of a module can use global variables in the module
 | |
| without worrying about accidental clashes with a user's global
 | |
| variables.
 | |
| On the other hand, if you know what you are doing you can touch a
 | |
| module's global variables with the same notation used to refer to its
 | |
| functions,
 | |
| \code{modname.itemname}.
 | |
| 
 | |
| Modules can import other modules.  It is customary but not required to
 | |
| place all \keyword{import} statements at the beginning of a module (or
 | |
| script, for that matter).  The imported module names are placed in the
 | |
| importing module's global symbol table.
 | |
| 
 | |
| There is a variant of the \keyword{import} statement that imports
 | |
| names from a module directly into the importing module's symbol
 | |
| table.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> from fibo import fib, fib2
 | |
| >>> fib(500)
 | |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377
 | |
| \end{verbatim}
 | |
| 
 | |
| This does not introduce the module name from which the imports are taken
 | |
| in the local symbol table (so in the example, \code{fibo} is not
 | |
| defined).
 | |
| 
 | |
| There is even a variant to import all names that a module defines:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> from fibo import *
 | |
| >>> fib(500)
 | |
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377
 | |
| \end{verbatim}
 | |
| 
 | |
| This imports all names except those beginning with an underscore
 | |
| (\code{_}).
 | |
| 
 | |
| \subsection{The Module Search Path \label{searchPath}}
 | |
| 
 | |
| % XXX Need to document that a lone .pyc/.pyo is acceptable too!
 | |
| 
 | |
| \indexiii{module}{search}{path}
 | |
| When a module named \module{spam} is imported, the interpreter searches
 | |
| for a file named \file{spam.py} in the current directory,
 | |
| and then in the list of directories specified by
 | |
| the environment variable \envvar{PYTHONPATH}.  This has the same syntax as
 | |
| the shell variable \envvar{PATH}, i.e., a list of
 | |
| directory names.  When \envvar{PYTHONPATH} is not set, or when the file
 | |
| is not found there, the search continues in an installation-dependent
 | |
| default path; on \UNIX{}, this is usually \file{.:/usr/local/lib/python}.
 | |
| 
 | |
| Actually, modules are searched in the list of directories given by the 
 | |
| variable \code{sys.path} which is initialized from the directory 
 | |
| containing the input script (or the current directory),
 | |
| \envvar{PYTHONPATH} and the installation-dependent default.  This allows
 | |
| Python programs that know what they're doing to modify or replace the 
 | |
| module search path.  See the section on Standard Modules later.
 | |
| 
 | |
| \subsection{``Compiled'' Python files}
 | |
| 
 | |
| As an important speed-up of the start-up time for short programs that
 | |
| use a lot of standard modules, if a file called \file{spam.pyc} exists
 | |
| in the directory where \file{spam.py} is found, this is assumed to
 | |
| contain an already-``byte-compiled'' version of the module \module{spam}.
 | |
| The modification time of the version of \file{spam.py} used to create
 | |
| \file{spam.pyc} is recorded in \file{spam.pyc}, and the
 | |
| \file{.pyc} file is ignored if these don't match.
 | |
| 
 | |
| Normally, you don't need to do anything to create the
 | |
| \file{spam.pyc} file.  Whenever \file{spam.py} is successfully
 | |
| compiled, an attempt is made to write the compiled version to
 | |
| \file{spam.pyc}.  It is not an error if this attempt fails; if for any
 | |
| reason the file is not written completely, the resulting
 | |
| \file{spam.pyc} file will be recognized as invalid and thus ignored
 | |
| later.  The contents of the \file{spam.pyc} file are platform
 | |
| independent, so a Python module directory can be shared by machines of
 | |
| different architectures.
 | |
| 
 | |
| Some tips for experts:
 | |
| 
 | |
| \begin{itemize}
 | |
| 
 | |
| \item
 | |
| When the Python interpreter is invoked with the \programopt{-O} flag,
 | |
| optimized code is generated and stored in \file{.pyo} files.
 | |
| The optimizer currently doesn't help much; it only removes
 | |
| \keyword{assert} statements and \code{SET_LINENO} instructions.
 | |
| When \programopt{-O} is used, \emph{all} bytecode is optimized;
 | |
| \code{.pyc} files are ignored and \code{.py} files are compiled to
 | |
| optimized bytecode.
 | |
| 
 | |
| \item
 | |
| Passing two \programopt{-O} flags to the Python interpreter
 | |
| (\programopt{-OO}) will cause the bytecode compiler to perform
 | |
| optimizations that could in some rare cases result in malfunctioning
 | |
| programs.  Currently only \code{__doc__} strings are removed from the
 | |
| bytecode, resulting in more compact \file{.pyo} files.  Since some
 | |
| programs may rely on having these available, you should only use this
 | |
| option if you know what you're doing.
 | |
| 
 | |
| \item
 | |
| A program doesn't run any faster when it is read from a \file{.pyc} or
 | |
| \file{.pyo} file than when it is read from a \file{.py} file; the only
 | |
| thing that's faster about \file{.pyc} or \file{.pyo} files is the
 | |
| speed with which they are loaded.
 | |
| 
 | |
| \item
 | |
| When a script is run by giving its name on the command line, the
 | |
| bytecode for the script is never written to a \file{.pyc} or
 | |
| \file{.pyo} file.  Thus, the startup time of a script may be reduced
 | |
| by moving most of its code to a module and having a small bootstrap
 | |
| script that imports that module.
 | |
| 
 | |
| \item
 | |
| It is possible to have a file called \file{spam.pyc} (or
 | |
| \file{spam.pyo} when \programopt{-O} is used) without a module
 | |
| \file{spam.py} in the same module.  This can be used to distribute
 | |
| a library of Python code in a form that is moderately hard to reverse
 | |
| engineer.
 | |
| 
 | |
| \item
 | |
| The module \module{compileall}\refstmodindex{compileall} can create
 | |
| \file{.pyc} files (or \file{.pyo} files when \programopt{-O} is used) for
 | |
| all modules in a directory.
 | |
| 
 | |
| \end{itemize}
 | |
| 
 | |
| 
 | |
| \section{Standard Modules \label{standardModules}}
 | |
| 
 | |
| Python comes with a library of standard modules, described in a separate
 | |
| document, the \citetitle[../lib/lib.html]{Python Library Reference}
 | |
| (``Library Reference'' hereafter).  Some modules are built into the
 | |
| interpreter; these provide access to operations that are not part of
 | |
| the core of the language but are nevertheless built in, either for
 | |
| efficiency or to provide access to operating system primitives such as
 | |
| system calls. The set of such modules is a configuration option; e.g.,
 | |
| the \module{amoeba} module is only provided on systems that somehow
 | |
| support Amoeba primitives.  One particular module deserves some
 | |
| attention: \module{sys}\refstmodindex{sys}, which is built into every
 | |
| Python interpreter.  The variables \code{sys.ps1} and
 | |
| \code{sys.ps2} define the strings used as primary and secondary
 | |
| prompts:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import sys
 | |
| >>> sys.ps1
 | |
| '>>> '
 | |
| >>> sys.ps2
 | |
| '... '
 | |
| >>> sys.ps1 = 'C> '
 | |
| C> print 'Yuck!'
 | |
| Yuck!
 | |
| C> 
 | |
| \end{verbatim}
 | |
| 
 | |
| These two variables are only defined if the interpreter is in
 | |
| interactive mode.
 | |
| 
 | |
| The variable \code{sys.path} is a list of strings that determine the
 | |
| interpreter's search path for modules. It is initialized to a default
 | |
| path taken from the environment variable \envvar{PYTHONPATH}, or from
 | |
| a built-in default if \envvar{PYTHONPATH} is not set.  You can modify
 | |
| it using standard list operations, e.g.: 
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import sys
 | |
| >>> sys.path.append('/ufs/guido/lib/python')
 | |
| \end{verbatim}
 | |
| 
 | |
| \section{The \function{dir()} Function \label{dir}}
 | |
| 
 | |
| The built-in function \function{dir()} is used to find out which names
 | |
| a module defines.  It returns a sorted list of strings:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import fibo, sys
 | |
| >>> dir(fibo)
 | |
| ['__name__', 'fib', 'fib2']
 | |
| >>> dir(sys)
 | |
| ['__name__', 'argv', 'builtin_module_names', 'copyright', 'exit',
 | |
| 'maxint', 'modules', 'path', 'ps1', 'ps2', 'setprofile', 'settrace',
 | |
| 'stderr', 'stdin', 'stdout', 'version']
 | |
| \end{verbatim}
 | |
| 
 | |
| Without arguments, \function{dir()} lists the names you have defined
 | |
| currently:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> a = [1, 2, 3, 4, 5]
 | |
| >>> import fibo, sys
 | |
| >>> fib = fibo.fib
 | |
| >>> dir()
 | |
| ['__name__', 'a', 'fib', 'fibo', 'sys']
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that it lists all types of names: variables, modules, functions, etc.
 | |
| 
 | |
| \function{dir()} does not list the names of built-in functions and
 | |
| variables.  If you want a list of those, they are defined in the
 | |
| standard module \module{__builtin__}\refbimodindex{__builtin__}:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import __builtin__
 | |
| >>> dir(__builtin__)
 | |
| ['AccessError', 'AttributeError', 'ConflictError', 'EOFError', 'IOError',
 | |
| 'ImportError', 'IndexError', 'KeyError', 'KeyboardInterrupt',
 | |
| 'MemoryError', 'NameError', 'None', 'OverflowError', 'RuntimeError',
 | |
| 'SyntaxError', 'SystemError', 'SystemExit', 'TypeError', 'ValueError',
 | |
| 'ZeroDivisionError', '__name__', 'abs', 'apply', 'chr', 'cmp', 'coerce',
 | |
| 'compile', 'dir', 'divmod', 'eval', 'execfile', 'filter', 'float',
 | |
| 'getattr', 'hasattr', 'hash', 'hex', 'id', 'input', 'int', 'len', 'long',
 | |
| 'map', 'max', 'min', 'oct', 'open', 'ord', 'pow', 'range', 'raw_input',
 | |
| 'reduce', 'reload', 'repr', 'round', 'setattr', 'str', 'type', 'xrange']
 | |
| \end{verbatim}
 | |
| 
 | |
| \section{Packages \label{packages}}
 | |
| 
 | |
| Packages are a way of structuring Python's module namespace
 | |
| by using ``dotted module names''.  For example, the module name
 | |
| \module{A.B} designates a submodule named \samp{B} in a package named
 | |
| \samp{A}.  Just like the use of modules saves the authors of different
 | |
| modules from having to worry about each other's global variable names,
 | |
| the use of dotted module names saves the authors of multi-module
 | |
| packages like NumPy or the Python Imaging Library from having to worry
 | |
| about each other's module names.
 | |
| 
 | |
| Suppose you want to design a collection of modules (a ``package'') for
 | |
| the uniform handling of sound files and sound data.  There are many
 | |
| different sound file formats (usually recognized by their extension,
 | |
| e.g. \file{.wav}, \file{.aiff}, \file{.au}), so you may need to create
 | |
| and maintain a growing collection of modules for the conversion
 | |
| between the various file formats.  There are also many different
 | |
| operations you might want to perform on sound data (e.g. mixing,
 | |
| adding echo, applying an equalizer function, creating an artificial
 | |
| stereo effect), so in addition you will be writing a never-ending
 | |
| stream of modules to perform these operations.  Here's a possible
 | |
| structure for your package (expressed in terms of a hierarchical
 | |
| filesystem):
 | |
| 
 | |
| \begin{verbatim}
 | |
| Sound/                          Top-level package
 | |
|       __init__.py               Initialize the sound package
 | |
|       Formats/                  Subpackage for file format conversions
 | |
|               __init__.py
 | |
|               wavread.py
 | |
|               wavwrite.py
 | |
|               aiffread.py
 | |
|               aiffwrite.py
 | |
|               auread.py
 | |
|               auwrite.py
 | |
|               ...
 | |
|       Effects/                  Subpackage for sound effects
 | |
|               __init__.py
 | |
|               echo.py
 | |
|               surround.py
 | |
|               reverse.py
 | |
|               ...
 | |
|       Filters/                  Subpackage for filters
 | |
|               __init__.py
 | |
|               equalizer.py
 | |
|               vocoder.py
 | |
|               karaoke.py
 | |
|               ...
 | |
| \end{verbatim}
 | |
| The \file{__init__.py} files are required to make Python treat the
 | |
| directories as containing packages; this is done to prevent
 | |
| directories with a common name, such as \samp{string}, from
 | |
| unintentionally hiding valid modules that occur later on the module
 | |
| search path. In the simplest case, \file{__init__.py} can just be an
 | |
| empty file, but it can also execute initialization code for the
 | |
| package or set the \code{__all__} variable, described later.
 | |
| 
 | |
| Users of the package can import individual modules from the
 | |
| package, for example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| import Sound.Effects.echo
 | |
| \end{verbatim}
 | |
| This loads the submodule \module{Sound.Effects.echo}.  It must be referenced
 | |
| with its full name, e.g.
 | |
| 
 | |
| \begin{verbatim}
 | |
| Sound.Effects.echo.echofilter(input, output, delay=0.7, atten=4)
 | |
| \end{verbatim}
 | |
| An alternative way of importing the submodule is:
 | |
| 
 | |
| \begin{verbatim}
 | |
| from Sound.Effects import echo
 | |
| \end{verbatim}
 | |
| This also loads the submodule \module{echo}, and makes it available without
 | |
| its package prefix, so it can be used as follows:
 | |
| 
 | |
| \begin{verbatim}
 | |
| echo.echofilter(input, output, delay=0.7, atten=4)
 | |
| \end{verbatim}
 | |
| 
 | |
| Yet another variation is to import the desired function or variable directly:
 | |
| 
 | |
| \begin{verbatim}
 | |
| from Sound.Effects.echo import echofilter
 | |
| \end{verbatim}
 | |
| 
 | |
| Again, this loads the submodule \module{echo}, but this makes its function
 | |
| \function{echofilter()} directly available:
 | |
| 
 | |
| \begin{verbatim}
 | |
| echofilter(input, output, delay=0.7, atten=4)
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that when using \code{from \var{package} import \var{item}}, the
 | |
| item can be either a submodule (or subpackage) of the package, or some 
 | |
| other name defined in the package, like a function, class or
 | |
| variable.  The \code{import} statement first tests whether the item is
 | |
| defined in the package; if not, it assumes it is a module and attempts
 | |
| to load it.  If it fails to find it, an
 | |
| \exception{ImportError} exception is raised.
 | |
| 
 | |
| Contrarily, when using syntax like \code{import
 | |
| \var{item.subitem.subsubitem}}, each item except for the last must be
 | |
| a package; the last item can be a module or a package but can't be a
 | |
| class or function or variable defined in the previous item.
 | |
| 
 | |
| \subsection{Importing * From a Package \label{pkg-import-star}}
 | |
| %The \code{__all__} Attribute
 | |
| 
 | |
| Now what happens when the user writes \code{from Sound.Effects import
 | |
| *}?  Ideally, one would hope that this somehow goes out to the
 | |
| filesystem, finds which submodules are present in the package, and
 | |
| imports them all.  Unfortunately, this operation does not work very
 | |
| well on Mac and Windows platforms, where the filesystem does not
 | |
| always have accurate information about the case of a filename!  On
 | |
| these platforms, there is no guaranteed way to know whether a file
 | |
| \file{ECHO.PY} should be imported as a module \module{echo},
 | |
| \module{Echo} or \module{ECHO}.  (For example, Windows 95 has the
 | |
| annoying practice of showing all file names with a capitalized first
 | |
| letter.)  The DOS 8+3 filename restriction adds another interesting
 | |
| problem for long module names.
 | |
| 
 | |
| The only solution is for the package author to provide an explicit
 | |
| index of the package.  The import statement uses the following
 | |
| convention: if a package's \file{__init__.py} code defines a list
 | |
| named \code{__all__}, it is taken to be the list of module names that
 | |
| should be imported when \code{from \var{package} import *} is
 | |
| encountered.  It is up to the package author to keep this list
 | |
| up-to-date when a new version of the package is released.  Package
 | |
| authors may also decide not to support it, if they don't see a use for
 | |
| importing * from their package.  For example, the file
 | |
| \file{Sounds/Effects/__init__.py} could contain the following code:
 | |
| 
 | |
| \begin{verbatim}
 | |
| __all__ = ["echo", "surround", "reverse"]
 | |
| \end{verbatim}
 | |
| 
 | |
| This would mean that \code{from Sound.Effects import *} would
 | |
| import the three named submodules of the \module{Sound} package.
 | |
| 
 | |
| If \code{__all__} is not defined, the statement \code{from Sound.Effects
 | |
| import *} does \emph{not} import all submodules from the package
 | |
| \module{Sound.Effects} into the current namespace; it only ensures that the
 | |
| package \module{Sound.Effects} has been imported (possibly running its
 | |
| initialization code, \file{__init__.py}) and then imports whatever names are
 | |
| defined in the package.  This includes any names defined (and
 | |
| submodules explicitly loaded) by \file{__init__.py}.  It also includes any
 | |
| submodules of the package that were explicitly loaded by previous
 | |
| import statements, e.g.
 | |
| 
 | |
| \begin{verbatim}
 | |
| import Sound.Effects.echo
 | |
| import Sound.Effects.surround
 | |
| from Sound.Effects import *
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| In this example, the echo and surround modules are imported in the
 | |
| current namespace because they are defined in the
 | |
| \module{Sound.Effects} package when the \code{from...import} statement
 | |
| is executed.  (This also works when \code{__all__} is defined.)
 | |
| 
 | |
| Note that in general the practicing of importing * from a module or
 | |
| package is frowned upon, since it often causes poorly readable code.
 | |
| However, it is okay to use it to save typing in interactive sessions,
 | |
| and certain modules are designed to export only names that follow
 | |
| certain patterns.
 | |
| 
 | |
| Remember, there is nothing wrong with using \code{from Package
 | |
| import specific_submodule}!  In fact, this is the
 | |
| recommended notation unless the importing module needs to use
 | |
| submodules with the same name from different packages.
 | |
| 
 | |
| 
 | |
| \subsection{Intra-package References}
 | |
| 
 | |
| The submodules often need to refer to each other.  For example, the
 | |
| \module{surround} module might use the \module{echo} module.  In fact, such references
 | |
| are so common that the \code{import} statement first looks in the
 | |
| containing package before looking in the standard module search path.
 | |
| Thus, the surround module can simply use \code{import echo} or
 | |
| \code{from echo import echofilter}.  If the imported module is not
 | |
| found in the current package (the package of which the current module
 | |
| is a submodule), the \code{import} statement looks for a top-level module
 | |
| with the given name.
 | |
| 
 | |
| When packages are structured into subpackages (as with the
 | |
| \module{Sound} package in the example), there's no shortcut to refer
 | |
| to submodules of sibling packages - the full name of the subpackage
 | |
| must be used.  For example, if the module
 | |
| \module{Sound.Filters.vocoder} needs to use the \module{echo} module
 | |
| in the \module{Sound.Effects} package, it can use \code{from
 | |
| Sound.Effects import echo}.
 | |
| 
 | |
| %(One could design a notation to refer to parent packages, similar to
 | |
| %the use of ".." to refer to the parent directory in Unix and Windows
 | |
| %filesystems.  In fact, the \module{ni} module, which was the
 | |
| %ancestor of this package system, supported this using \code{__} for
 | |
| %the package containing the current module,
 | |
| %\code{__.__} for the parent package, and so on.  This feature was dropped
 | |
| %because of its awkwardness; since most packages will have a relative
 | |
| %shallow substructure, this is no big loss.)
 | |
| 
 | |
| 
 | |
| 
 | |
| \chapter{Input and Output \label{io}}
 | |
| 
 | |
| There are several ways to present the output of a program; data can be
 | |
| printed in a human-readable form, or written to a file for future use.
 | |
| This chapter will discuss some of the possibilities.
 | |
| 
 | |
| 
 | |
| \section{Fancier Output Formatting \label{formatting}}
 | |
| 
 | |
| So far we've encountered two ways of writing values: \emph{expression
 | |
| statements} and the \keyword{print} statement.  (A third way is using
 | |
| the \method{write()} method of file objects; the standard output file
 | |
| can be referenced as \code{sys.stdout}.  See the Library Reference for
 | |
| more information on this.)
 | |
| 
 | |
| Often you'll want more control over the formatting of your output than
 | |
| simply printing space-separated values.  There are two ways to format
 | |
| your output; the first way is to do all the string handling yourself;
 | |
| using string slicing and concatenation operations you can create any
 | |
| lay-out you can imagine.  The standard module
 | |
| \module{string}\refstmodindex{string} contains some useful operations
 | |
| for padding strings to a given column width; these will be discussed
 | |
| shortly.  The second way is to use the \code{\%} operator with a
 | |
| string as the left argument.  The \code{\%} operator interprets the
 | |
| left argument as a C much like a \cfunction{sprintf()}-style format
 | |
| string to be applied to the right argument, and returns the string
 | |
| resulting from this formatting operation.
 | |
| 
 | |
| One question remains, of course: how do you convert values to strings?
 | |
| Luckily, Python has a way to convert any value to a string: pass it to
 | |
| the \function{repr()} function, or just write the value between
 | |
| reverse quotes (\code{``}).  Some examples:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> x = 10 * 3.14
 | |
| >>> y = 200*200
 | |
| >>> s = 'The value of x is ' + `x` + ', and y is ' + `y` + '...'
 | |
| >>> print s
 | |
| The value of x is 31.4, and y is 40000...
 | |
| >>> # Reverse quotes work on other types besides numbers:
 | |
| ... p = [x, y]
 | |
| >>> ps = repr(p)
 | |
| >>> ps
 | |
| '[31.4, 40000]'
 | |
| >>> # Converting a string adds string quotes and backslashes:
 | |
| ... hello = 'hello, world\n'
 | |
| >>> hellos = `hello`
 | |
| >>> print hellos
 | |
| 'hello, world\012'
 | |
| >>> # The argument of reverse quotes may be a tuple:
 | |
| ... `x, y, ('spam', 'eggs')`
 | |
| "(31.4, 40000, ('spam', 'eggs'))"
 | |
| \end{verbatim}
 | |
| 
 | |
| Here are two ways to write a table of squares and cubes:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import string
 | |
| >>> for x in range(1, 11):
 | |
| ...     print string.rjust(`x`, 2), string.rjust(`x*x`, 3),
 | |
| ...     # Note trailing comma on previous line
 | |
| ...     print string.rjust(`x*x*x`, 4)
 | |
| ...
 | |
|  1   1    1
 | |
|  2   4    8
 | |
|  3   9   27
 | |
|  4  16   64
 | |
|  5  25  125
 | |
|  6  36  216
 | |
|  7  49  343
 | |
|  8  64  512
 | |
|  9  81  729
 | |
| 10 100 1000
 | |
| >>> for x in range(1,11):
 | |
| ...     print '%2d %3d %4d' % (x, x*x, x*x*x)
 | |
| ... 
 | |
|  1   1    1
 | |
|  2   4    8
 | |
|  3   9   27
 | |
|  4  16   64
 | |
|  5  25  125
 | |
|  6  36  216
 | |
|  7  49  343
 | |
|  8  64  512
 | |
|  9  81  729
 | |
| 10 100 1000
 | |
| \end{verbatim}
 | |
| 
 | |
| (Note that one space between each column was added by the way
 | |
| \keyword{print} works: it always adds spaces between its arguments.)
 | |
| 
 | |
| This example demonstrates the function \function{string.rjust()},
 | |
| which right-justifies a string in a field of a given width by padding
 | |
| it with spaces on the left.  There are similar functions
 | |
| \function{string.ljust()} and \function{string.center()}.  These
 | |
| functions do not write anything, they just return a new string.  If
 | |
| the input string is too long, they don't truncate it, but return it
 | |
| unchanged; this will mess up your column lay-out but that's usually
 | |
| better than the alternative, which would be lying about a value.  (If
 | |
| you really want truncation you can always add a slice operation, as in
 | |
| \samp{string.ljust(x,~n)[0:n]}.)
 | |
| 
 | |
| There is another function, \function{string.zfill()}, which pads a
 | |
| numeric string on the left with zeros.  It understands about plus and
 | |
| minus signs:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import string
 | |
| >>> string.zfill('12', 5)
 | |
| '00012'
 | |
| >>> string.zfill('-3.14', 7)
 | |
| '-003.14'
 | |
| >>> string.zfill('3.14159265359', 5)
 | |
| '3.14159265359'
 | |
| \end{verbatim}
 | |
| %
 | |
| Using the \code{\%} operator looks like this:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> import math
 | |
| >>> print 'The value of PI is approximately %5.3f.' % math.pi
 | |
| The value of PI is approximately 3.142.
 | |
| \end{verbatim}
 | |
| 
 | |
| If there is more than one format in the string you pass a tuple as
 | |
| right operand, e.g.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 7678}
 | |
| >>> for name, phone in table.items():
 | |
| ...     print '%-10s ==> %10d' % (name, phone)
 | |
| ... 
 | |
| Jack       ==>       4098
 | |
| Dcab       ==>    8637678
 | |
| Sjoerd     ==>       4127
 | |
| \end{verbatim}
 | |
| 
 | |
| Most formats work exactly as in C and require that you pass the proper
 | |
| type; however, if you don't you get an exception, not a core dump.
 | |
| The \code{\%s} format is more relaxed: if the corresponding argument is
 | |
| not a string object, it is converted to string using the
 | |
| \function{str()} built-in function.  Using \code{*} to pass the width
 | |
| or precision in as a separate (integer) argument is supported.  The
 | |
| C formats \code{\%n} and \code{\%p} are not supported.
 | |
| 
 | |
| If you have a really long format string that you don't want to split
 | |
| up, it would be nice if you could reference the variables to be
 | |
| formatted by name instead of by position.  This can be done by using
 | |
| an extension of C formats using the form \code{\%(name)format}, e.g.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678}
 | |
| >>> print 'Jack: %(Jack)d; Sjoerd: %(Sjoerd)d; Dcab: %(Dcab)d' % table
 | |
| Jack: 4098; Sjoerd: 4127; Dcab: 8637678
 | |
| \end{verbatim}
 | |
| 
 | |
| This is particularly useful in combination with the new built-in
 | |
| \function{vars()} function, which returns a dictionary containing all
 | |
| local variables.
 | |
| 
 | |
| \section{Reading and Writing Files \label{files}}
 | |
| 
 | |
| % Opening files 
 | |
| \function{open()}\bifuncindex{open} returns a file
 | |
| object\obindex{file}, and is most commonly used with two arguments:
 | |
| \samp{open(\var{filename}, \var{mode})}.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> f=open('/tmp/workfile', 'w')
 | |
| >>> print f
 | |
| <open file '/tmp/workfile', mode 'w' at 80a0960>
 | |
| \end{verbatim}
 | |
| 
 | |
| The first argument is a string containing the filename.  The second
 | |
| argument is another string containing a few characters describing the
 | |
| way in which the file will be used.  \var{mode} can be \code{'r'} when
 | |
| the file will only be read, \code{'w'} for only writing (an existing
 | |
| file with the same name will be erased), and \code{'a'} opens the file
 | |
| for appending; any data written to the file is automatically added to
 | |
| the end.  \code{'r+'} opens the file for both reading and writing.
 | |
| The \var{mode} argument is optional; \code{'r'} will be assumed if
 | |
| it's omitted.
 | |
| 
 | |
| On Windows and the Macintosh, \code{'b'} appended to the
 | |
| mode opens the file in binary mode, so there are also modes like
 | |
| \code{'rb'}, \code{'wb'}, and \code{'r+b'}.  Windows makes a
 | |
| distinction between text and binary files; the end-of-line characters
 | |
| in text files are automatically altered slightly when data is read or
 | |
| written.  This behind-the-scenes modification to file data is fine for
 | |
| \ASCII{} text files, but it'll corrupt binary data like that in JPEGs or
 | |
| \file{.EXE} files.  Be very careful to use binary mode when reading and
 | |
| writing such files.  (Note that the precise semantics of text mode on
 | |
| the Macintosh depends on the underlying C library being used.)
 | |
| 
 | |
| \subsection{Methods of File Objects \label{fileMethods}}
 | |
| 
 | |
| The rest of the examples in this section will assume that a file
 | |
| object called \code{f} has already been created.
 | |
| 
 | |
| To read a file's contents, call \code{f.read(\var{size})}, which reads
 | |
| some quantity of data and returns it as a string.  \var{size} is an
 | |
| optional numeric argument.  When \var{size} is omitted or negative,
 | |
| the entire contents of the file will be read and returned; it's your
 | |
| problem if the file is twice as large as your machine's memory.
 | |
| Otherwise, at most \var{size} bytes are read and returned.  If the end
 | |
| of the file has been reached, \code{f.read()} will return an empty
 | |
| string (\code {""}).
 | |
| \begin{verbatim}
 | |
| >>> f.read()
 | |
| 'This is the entire file.\012'
 | |
| >>> f.read()
 | |
| ''
 | |
| \end{verbatim}
 | |
| 
 | |
| \code{f.readline()} reads a single line from the file; a newline
 | |
| character (\code{\e n}) is left at the end of the string, and is only
 | |
| omitted on the last line of the file if the file doesn't end in a
 | |
| newline.  This makes the return value unambiguous; if
 | |
| \code{f.readline()} returns an empty string, the end of the file has
 | |
| been reached, while a blank line is represented by \code{'\e n'}, a
 | |
| string containing only a single newline.  
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> f.readline()
 | |
| 'This is the first line of the file.\012'
 | |
| >>> f.readline()
 | |
| 'Second line of the file\012'
 | |
| >>> f.readline()
 | |
| ''
 | |
| \end{verbatim}
 | |
| 
 | |
| \code{f.readlines()} uses \code{f.readline()} repeatedly, and returns
 | |
| a list containing all the lines of data in the file.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> f.readlines()
 | |
| ['This is the first line of the file.\012', 'Second line of the file\012']
 | |
| \end{verbatim}
 | |
| 
 | |
| \code{f.write(\var{string})} writes the contents of \var{string} to
 | |
| the file, returning \code{None}.  
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> f.write('This is a test\n')
 | |
| \end{verbatim}
 | |
| 
 | |
| \code{f.tell()} returns an integer giving the file object's current
 | |
| position in the file, measured in bytes from the beginning of the
 | |
| file.  To change the file object's position, use
 | |
| \samp{f.seek(\var{offset}, \var{from_what})}.  The position is
 | |
| computed from adding \var{offset} to a reference point; the reference
 | |
| point is selected by the \var{from_what} argument.  A
 | |
| \var{from_what} value of 0 measures from the beginning of the file, 1
 | |
| uses the current file position, and 2 uses the end of the file as the
 | |
| reference point.  \var{from_what} can be omitted and defaults to 0,
 | |
| using the beginning of the file as the reference point.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> f=open('/tmp/workfile', 'r+')
 | |
| >>> f.write('0123456789abcdef')
 | |
| >>> f.seek(5)     # Go to the 5th byte in the file
 | |
| >>> f.read(1)        
 | |
| '5'
 | |
| >>> f.seek(-3, 2) # Go to the 3rd byte before the end
 | |
| >>> f.read(1)
 | |
| 'd'
 | |
| \end{verbatim}
 | |
| 
 | |
| When you're done with a file, call \code{f.close()} to close it and
 | |
| free up any system resources taken up by the open file.  After calling
 | |
| \code{f.close()}, attempts to use the file object will automatically fail.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> f.close()
 | |
| >>> f.read()
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1, in ?
 | |
| ValueError: I/O operation on closed file
 | |
| \end{verbatim}
 | |
| 
 | |
| File objects have some additional methods, such as
 | |
| \method{isatty()} and \method{truncate()} which are less frequently
 | |
| used; consult the Library Reference for a complete guide to file
 | |
| objects.
 | |
| 
 | |
| \subsection{The \module{pickle} Module \label{pickle}}
 | |
| \refstmodindex{pickle}
 | |
| 
 | |
| Strings can easily be written to and read from a file. Numbers take a
 | |
| bit more effort, since the \method{read()} method only returns
 | |
| strings, which will have to be passed to a function like
 | |
| \function{string.atoi()}, which takes a string like \code{'123'} and
 | |
| returns its numeric value 123.  However, when you want to save more
 | |
| complex data types like lists, dictionaries, or class instances,
 | |
| things get a lot more complicated.
 | |
| 
 | |
| Rather than have users be constantly writing and debugging code to
 | |
| save complicated data types, Python provides a standard module called
 | |
| \module{pickle}.  This is an amazing module that can take almost
 | |
| any Python object (even some forms of Python code!), and convert it to
 | |
| a string representation; this process is called \dfn{pickling}.  
 | |
| Reconstructing the object from the string representation is called
 | |
| \dfn{unpickling}.  Between pickling and unpickling, the string
 | |
| representing the object may have been stored in a file or data, or
 | |
| sent over a network connection to some distant machine.
 | |
| 
 | |
| If you have an object \code{x}, and a file object \code{f} that's been
 | |
| opened for writing, the simplest way to pickle the object takes only
 | |
| one line of code:
 | |
| 
 | |
| \begin{verbatim}
 | |
| pickle.dump(x, f)
 | |
| \end{verbatim}
 | |
| 
 | |
| To unpickle the object again, if \code{f} is a file object which has
 | |
| been opened for reading:
 | |
| 
 | |
| \begin{verbatim}
 | |
| x = pickle.load(f)
 | |
| \end{verbatim}
 | |
| 
 | |
| (There are other variants of this, used when pickling many objects or
 | |
| when you don't want to write the pickled data to a file; consult the
 | |
| complete documentation for \module{pickle} in the Library Reference.)
 | |
| 
 | |
| \module{pickle} is the standard way to make Python objects which can
 | |
| be stored and reused by other programs or by a future invocation of
 | |
| the same program; the technical term for this is a
 | |
| \dfn{persistent} object.  Because \module{pickle} is so widely used,
 | |
| many authors who write Python extensions take care to ensure that new
 | |
| data types such as matrices can be properly pickled and unpickled.
 | |
| 
 | |
| 
 | |
| 
 | |
| \chapter{Errors and Exceptions \label{errors}}
 | |
| 
 | |
| Until now error messages haven't been more than mentioned, but if you
 | |
| have tried out the examples you have probably seen some.  There are
 | |
| (at least) two distinguishable kinds of errors:
 | |
| \emph{syntax errors} and \emph{exceptions}.
 | |
| 
 | |
| \section{Syntax Errors \label{syntaxErrors}}
 | |
| 
 | |
| Syntax errors, also known as parsing errors, are perhaps the most common
 | |
| kind of complaint you get while you are still learning Python:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> while 1 print 'Hello world'
 | |
|   File "<stdin>", line 1
 | |
|     while 1 print 'Hello world'
 | |
|                 ^
 | |
| SyntaxError: invalid syntax
 | |
| \end{verbatim}
 | |
| 
 | |
| The parser repeats the offending line and displays a little `arrow'
 | |
| pointing at the earliest point in the line where the error was
 | |
| detected.  The error is caused by (or at least detected at) the token
 | |
| \emph{preceding} the arrow: in the example, the error is detected at
 | |
| the keyword \keyword{print}, since a colon (\character{:}) is missing
 | |
| before it.  File name and line number are printed so you know where to
 | |
| look in case the input came from a script.
 | |
| 
 | |
| \section{Exceptions \label{exceptions}}
 | |
| 
 | |
| Even if a statement or expression is syntactically correct, it may
 | |
| cause an error when an attempt is made to execute it.
 | |
| Errors detected during execution are called \emph{exceptions} and are
 | |
| not unconditionally fatal: you will soon learn how to handle them in
 | |
| Python programs.  Most exceptions are not handled by programs,
 | |
| however, and result in error messages as shown here:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> 10 * (1/0)
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1
 | |
| ZeroDivisionError: integer division or modulo
 | |
| >>> 4 + spam*3
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1
 | |
| NameError: spam
 | |
| >>> '2' + 2
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1
 | |
| TypeError: illegal argument type for built-in operation
 | |
| \end{verbatim}
 | |
| 
 | |
| The last line of the error message indicates what happened.
 | |
| Exceptions come in different types, and the type is printed as part of
 | |
| the message: the types in the example are
 | |
| \exception{ZeroDivisionError}, \exception{NameError} and
 | |
| \exception{TypeError}.
 | |
| The string printed as the exception type is the name of the built-in
 | |
| name for the exception that occurred.  This is true for all built-in
 | |
| exceptions, but need not be true for user-defined exceptions (although
 | |
| it is a useful convention).
 | |
| Standard exception names are built-in identifiers (not reserved
 | |
| keywords).
 | |
| 
 | |
| The rest of the line is a detail whose interpretation depends on the
 | |
| exception type; its meaning is dependent on the exception type.
 | |
| 
 | |
| The preceding part of the error message shows the context where the
 | |
| exception happened, in the form of a stack backtrace.
 | |
| In general it contains a stack backtrace listing source lines; however,
 | |
| it will not display lines read from standard input.
 | |
| 
 | |
| The \emph{Python Library Reference} lists the built-in exceptions and
 | |
| their meanings.
 | |
| 
 | |
| 
 | |
| \section{Handling Exceptions \label{handling}}
 | |
| 
 | |
| It is possible to write programs that handle selected exceptions.
 | |
| Look at the following example, which asks the user for input until a
 | |
| valid integer has been entered, but allows the user to interrupt the
 | |
| program (using \kbd{Control-C} or whatever the operating system
 | |
| supports); note that a user-generated interruption is signalled by
 | |
| raising the \exception{KeyboardInterrupt} exception.
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> while 1:
 | |
| ...     try:
 | |
| ...         x = int(raw_input("Please enter a number: "))
 | |
| ...         break
 | |
| ...     except ValueError:
 | |
| ...         print "Oops! That was no valid number.  Try again..."
 | |
| ...     
 | |
| \end{verbatim}
 | |
| 
 | |
| The \keyword{try} statement works as follows.
 | |
| 
 | |
| \begin{itemize}
 | |
| \item
 | |
| First, the \emph{try clause} (the statement(s) between the
 | |
| \keyword{try} and \keyword{except} keywords) is executed.
 | |
| 
 | |
| \item
 | |
| If no exception occurs, the \emph{except\ clause} is skipped and
 | |
| execution of the \keyword{try} statement is finished.
 | |
| 
 | |
| \item
 | |
| If an exception occurs during execution of the try clause, the rest of
 | |
| the clause is skipped.  Then if its type matches the exception named
 | |
| after the \keyword{except} keyword, the rest of the try clause is
 | |
| skipped, the except clause is executed, and then execution continues
 | |
| after the \keyword{try} statement.
 | |
| 
 | |
| \item
 | |
| If an exception occurs which does not match the exception named in the
 | |
| except clause, it is passed on to outer \keyword{try} statements; if
 | |
| no handler is found, it is an \emph{unhandled exception} and execution
 | |
| stops with a message as shown above.
 | |
| 
 | |
| \end{itemize}
 | |
| 
 | |
| A \keyword{try} statement may have more than one except clause, to
 | |
| specify handlers for different exceptions.  At most one handler will
 | |
| be executed.  Handlers only handle exceptions that occur in the
 | |
| corresponding try clause, not in other handlers of the same
 | |
| \keyword{try} statement. An except clause may name multiple exceptions
 | |
| as a parenthesized list, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| ... except (RuntimeError, TypeError, NameError):
 | |
| ...     pass
 | |
| \end{verbatim}
 | |
| 
 | |
| The last except clause may omit the exception name(s), to serve as a
 | |
| wildcard.  Use this with extreme caution, since it is easy to mask a
 | |
| real programming error in this way!  It can also be used to print an
 | |
| error message and then re-raise the exception (allowing a caller to
 | |
| handle the exception as well):
 | |
| 
 | |
| \begin{verbatim}
 | |
| import string, sys
 | |
| 
 | |
| try:
 | |
|     f = open('myfile.txt')
 | |
|     s = f.readline()
 | |
|     i = int(string.strip(s))
 | |
| except IOError, (errno, strerror):
 | |
|     print "I/O error(%s): %s" % (errno, strerror)
 | |
| except ValueError:
 | |
|     print "Could not convert data to an integer."
 | |
| except:
 | |
|     print "Unexpected error:", sys.exc_info()[0]
 | |
|     raise
 | |
| \end{verbatim}
 | |
| 
 | |
| The \keyword{try} \ldots\ \keyword{except} statement has an optional
 | |
| \emph{else clause}, which must follow all except clauses.  It is
 | |
| useful to place code that must be executed if the try clause does not
 | |
| raise an exception.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| for arg in sys.argv[1:]:
 | |
|     try:
 | |
|         f = open(arg, 'r')
 | |
|     except IOError:
 | |
|         print 'cannot open', arg
 | |
|     else:
 | |
|         print arg, 'has', len(f.readlines()), 'lines'
 | |
|         f.close()
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| When an exception occurs, it may have an associated value, also known as
 | |
| the exceptions's \emph{argument}.
 | |
| The presence and type of the argument depend on the exception type.
 | |
| For exception types which have an argument, the except clause may
 | |
| specify a variable after the exception name (or list) to receive the
 | |
| argument's value, as follows:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> try:
 | |
| ...     spam()
 | |
| ... except NameError, x:
 | |
| ...     print 'name', x, 'undefined'
 | |
| ... 
 | |
| name spam undefined
 | |
| \end{verbatim}
 | |
| 
 | |
| If an exception has an argument, it is printed as the last part
 | |
| (`detail') of the message for unhandled exceptions.
 | |
| 
 | |
| Exception handlers don't just handle exceptions if they occur
 | |
| immediately in the try clause, but also if they occur inside functions
 | |
| that are called (even indirectly) in the try clause.
 | |
| For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> def this_fails():
 | |
| ...     x = 1/0
 | |
| ... 
 | |
| >>> try:
 | |
| ...     this_fails()
 | |
| ... except ZeroDivisionError, detail:
 | |
| ...     print 'Handling run-time error:', detail
 | |
| ... 
 | |
| Handling run-time error: integer division or modulo
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \section{Raising Exceptions \label{raising}}
 | |
| 
 | |
| The \keyword{raise} statement allows the programmer to force a
 | |
| specified exception to occur.
 | |
| For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> raise NameError, 'HiThere'
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1
 | |
| NameError: HiThere
 | |
| \end{verbatim}
 | |
| 
 | |
| The first argument to \keyword{raise} names the exception to be
 | |
| raised.  The optional second argument specifies the exception's
 | |
| argument.
 | |
| 
 | |
| 
 | |
| \section{User-defined Exceptions \label{userExceptions}}
 | |
| 
 | |
| Programs may name their own exceptions by assigning a string to a
 | |
| variable or creating a new exception class.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> class MyError:
 | |
| ...     def __init__(self, value):
 | |
| ...         self.value = value
 | |
| ...     def __str__(self):
 | |
| ...         return `self.value`
 | |
| ... 
 | |
| >>> try:
 | |
| ...     raise MyError(2*2)
 | |
| ... except MyError, e:
 | |
| ...     print 'My exception occurred, value:', e.value
 | |
| ... 
 | |
| My exception occurred, value: 4
 | |
| >>> raise MyError, 1
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 1
 | |
| __main__.MyError: 1
 | |
| \end{verbatim}
 | |
| 
 | |
| Many standard modules use this to report errors that may occur in
 | |
| functions they define.
 | |
| 
 | |
| More information on classes is presented in chapter \ref{classes},
 | |
| ``Classes.''
 | |
| 
 | |
| 
 | |
| \section{Defining Clean-up Actions \label{cleanup}}
 | |
| 
 | |
| The \keyword{try} statement has another optional clause which is
 | |
| intended to define clean-up actions that must be executed under all
 | |
| circumstances.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> try:
 | |
| ...     raise KeyboardInterrupt
 | |
| ... finally:
 | |
| ...     print 'Goodbye, world!'
 | |
| ... 
 | |
| Goodbye, world!
 | |
| Traceback (innermost last):
 | |
|   File "<stdin>", line 2
 | |
| KeyboardInterrupt
 | |
| \end{verbatim}
 | |
| 
 | |
| A \emph{finally clause} is executed whether or not an exception has
 | |
| occurred in the try clause.  When an exception has occurred, it is
 | |
| re-raised after the finally clause is executed.  The finally clause is
 | |
| also executed ``on the way out'' when the \keyword{try} statement is
 | |
| left via a \keyword{break} or \keyword{return} statement.
 | |
| 
 | |
| A \keyword{try} statement must either have one or more except clauses
 | |
| or one finally clause, but not both.
 | |
| 
 | |
| \chapter{Classes \label{classes}}
 | |
| 
 | |
| Python's class mechanism adds classes to the language with a minimum
 | |
| of new syntax and semantics.  It is a mixture of the class mechanisms
 | |
| found in \Cpp{} and Modula-3.  As is true for modules, classes in Python
 | |
| do not put an absolute barrier between definition and user, but rather
 | |
| rely on the politeness of the user not to ``break into the
 | |
| definition.''  The most important features of classes are retained
 | |
| with full power, however: the class inheritance mechanism allows
 | |
| multiple base classes, a derived class can override any methods of its
 | |
| base class or classes, a method can call the method of a base class with the
 | |
| same name.  Objects can contain an arbitrary amount of private data.
 | |
| 
 | |
| In \Cpp{} terminology, all class members (including the data members) are
 | |
| \emph{public}, and all member functions are \emph{virtual}.  There are
 | |
| no special constructors or destructors.  As in Modula-3, there are no
 | |
| shorthands for referencing the object's members from its methods: the
 | |
| method function is declared with an explicit first argument
 | |
| representing the object, which is provided implicitly by the call.  As
 | |
| in Smalltalk, classes themselves are objects, albeit in the wider
 | |
| sense of the word: in Python, all data types are objects.  This
 | |
| provides semantics for importing and renaming.  But, just like in
 | |
| \Cpp{} or Modula-3, built-in types cannot be used as base classes for
 | |
| extension by the user.  Also, like in \Cpp{} but unlike in Modula-3, most
 | |
| built-in operators with special syntax (arithmetic operators,
 | |
| subscripting etc.) can be redefined for class instances.
 | |
| 
 | |
| \section{A Word About Terminology \label{terminology}}
 | |
| 
 | |
| Lacking universally accepted terminology to talk about classes, I will
 | |
| make occasional use of Smalltalk and \Cpp{} terms.  (I would use Modula-3
 | |
| terms, since its object-oriented semantics are closer to those of
 | |
| Python than \Cpp{}, but I expect that few readers have heard of it.)
 | |
| 
 | |
| I also have to warn you that there's a terminological pitfall for
 | |
| object-oriented readers: the word ``object'' in Python does not
 | |
| necessarily mean a class instance.  Like \Cpp{} and Modula-3, and
 | |
| unlike Smalltalk, not all types in Python are classes: the basic
 | |
| built-in types like integers and lists are not, and even somewhat more
 | |
| exotic types like files aren't.  However, \emph{all} Python types
 | |
| share a little bit of common semantics that is best described by using
 | |
| the word object.
 | |
| 
 | |
| Objects have individuality, and multiple names (in multiple scopes)
 | |
| can be bound to the same object.  This is known as aliasing in other
 | |
| languages.  This is usually not appreciated on a first glance at
 | |
| Python, and can be safely ignored when dealing with immutable basic
 | |
| types (numbers, strings, tuples).  However, aliasing has an
 | |
| (intended!) effect on the semantics of Python code involving mutable
 | |
| objects such as lists, dictionaries, and most types representing
 | |
| entities outside the program (files, windows, etc.).  This is usually
 | |
| used to the benefit of the program, since aliases behave like pointers
 | |
| in some respects.  For example, passing an object is cheap since only
 | |
| a pointer is passed by the implementation; and if a function modifies
 | |
| an object passed as an argument, the caller will see the change --- this
 | |
| obviates the need for two different argument passing mechanisms as in
 | |
| Pascal.
 | |
| 
 | |
| 
 | |
| \section{Python Scopes and Name Spaces \label{scopes}}
 | |
| 
 | |
| Before introducing classes, I first have to tell you something about
 | |
| Python's scope rules.  Class definitions play some neat tricks with
 | |
| name spaces, and you need to know how scopes and name spaces work to
 | |
| fully understand what's going on.  Incidentally, knowledge about this
 | |
| subject is useful for any advanced Python programmer.
 | |
| 
 | |
| Let's begin with some definitions.
 | |
| 
 | |
| A \emph{name space} is a mapping from names to objects.  Most name
 | |
| spaces are currently implemented as Python dictionaries, but that's
 | |
| normally not noticeable in any way (except for performance), and it
 | |
| may change in the future.  Examples of name spaces are: the set of
 | |
| built-in names (functions such as \function{abs()}, and built-in exception
 | |
| names); the global names in a module; and the local names in a
 | |
| function invocation.  In a sense the set of attributes of an object
 | |
| also form a name space.  The important thing to know about name
 | |
| spaces is that there is absolutely no relation between names in
 | |
| different name spaces; for instance, two different modules may both
 | |
| define a function ``maximize'' without confusion --- users of the
 | |
| modules must prefix it with the module name.
 | |
| 
 | |
| By the way, I use the word \emph{attribute} for any name following a
 | |
| dot --- for example, in the expression \code{z.real}, \code{real} is
 | |
| an attribute of the object \code{z}.  Strictly speaking, references to
 | |
| names in modules are attribute references: in the expression
 | |
| \code{modname.funcname}, \code{modname} is a module object and
 | |
| \code{funcname} is an attribute of it.  In this case there happens to
 | |
| be a straightforward mapping between the module's attributes and the
 | |
| global names defined in the module: they share the same name
 | |
| space!\footnote{
 | |
|         Except for one thing.  Module objects have a secret read-only
 | |
|         attribute called \code{__dict__} which returns the dictionary
 | |
|         used to implement the module's name space; the name
 | |
|         \code{__dict__} is an attribute but not a global name.
 | |
|         Obviously, using this violates the abstraction of name space
 | |
|         implementation, and should be restricted to things like
 | |
|         post-mortem debuggers.
 | |
| }
 | |
| 
 | |
| Attributes may be read-only or writable.  In the latter case,
 | |
| assignment to attributes is possible.  Module attributes are writable:
 | |
| you can write \samp{modname.the_answer = 42}.  Writable attributes may
 | |
| also be deleted with the \keyword{del} statement, e.g.
 | |
| \samp{del modname.the_answer}.
 | |
| 
 | |
| Name spaces are created at different moments and have different
 | |
| lifetimes.  The name space containing the built-in names is created
 | |
| when the Python interpreter starts up, and is never deleted.  The
 | |
| global name space for a module is created when the module definition
 | |
| is read in; normally, module name spaces also last until the
 | |
| interpreter quits.  The statements executed by the top-level
 | |
| invocation of the interpreter, either read from a script file or
 | |
| interactively, are considered part of a module called
 | |
| \module{__main__}, so they have their own global name space.  (The
 | |
| built-in names actually also live in a module; this is called
 | |
| \module{__builtin__}.)
 | |
| 
 | |
| The local name space for a function is created when the function is
 | |
| called, and deleted when the function returns or raises an exception
 | |
| that is not handled within the function.  (Actually, forgetting would
 | |
| be a better way to describe what actually happens.)  Of course,
 | |
| recursive invocations each have their own local name space.
 | |
| 
 | |
| A \emph{scope} is a textual region of a Python program where a name space
 | |
| is directly accessible.  ``Directly accessible'' here means that an
 | |
| unqualified reference to a name attempts to find the name in the name
 | |
| space.
 | |
| 
 | |
| Although scopes are determined statically, they are used dynamically.
 | |
| At any time during execution, exactly three nested scopes are in use
 | |
| (i.e., exactly three name spaces are directly accessible): the
 | |
| innermost scope, which is searched first, contains the local names,
 | |
| the middle scope, searched next, contains the current module's global
 | |
| names, and the outermost scope (searched last) is the name space
 | |
| containing built-in names.
 | |
| 
 | |
| Usually, the local scope references the local names of the (textually)
 | |
| current function.  Outside of functions, the local scope references
 | |
| the same name space as the global scope: the module's name space.
 | |
| Class definitions place yet another name space in the local scope.
 | |
| 
 | |
| It is important to realize that scopes are determined textually: the
 | |
| global scope of a function defined in a module is that module's name
 | |
| space, no matter from where or by what alias the function is called.
 | |
| On the other hand, the actual search for names is done dynamically, at
 | |
| run time --- however, the language definition is evolving towards
 | |
| static name resolution, at ``compile'' time, so don't rely on dynamic
 | |
| name resolution!  (In fact, local variables are already determined
 | |
| statically.)
 | |
| 
 | |
| A special quirk of Python is that assignments always go into the
 | |
| innermost scope.  Assignments do not copy data --- they just
 | |
| bind names to objects.  The same is true for deletions: the statement
 | |
| \samp{del x} removes the binding of \code{x} from the name space
 | |
| referenced by the local scope.  In fact, all operations that introduce
 | |
| new names use the local scope: in particular, import statements and
 | |
| function definitions bind the module or function name in the local
 | |
| scope.  (The \keyword{global} statement can be used to indicate that
 | |
| particular variables live in the global scope.)
 | |
| 
 | |
| 
 | |
| \section{A First Look at Classes \label{firstClasses}}
 | |
| 
 | |
| Classes introduce a little bit of new syntax, three new object types,
 | |
| and some new semantics.
 | |
| 
 | |
| 
 | |
| \subsection{Class Definition Syntax \label{classDefinition}}
 | |
| 
 | |
| The simplest form of class definition looks like this:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class ClassName:
 | |
|     <statement-1>
 | |
|     .
 | |
|     .
 | |
|     .
 | |
|     <statement-N>
 | |
| \end{verbatim}
 | |
| 
 | |
| Class definitions, like function definitions
 | |
| (\keyword{def} statements) must be executed before they have any
 | |
| effect.  (You could conceivably place a class definition in a branch
 | |
| of an \keyword{if} statement, or inside a function.)
 | |
| 
 | |
| In practice, the statements inside a class definition will usually be
 | |
| function definitions, but other statements are allowed, and sometimes
 | |
| useful --- we'll come back to this later.  The function definitions
 | |
| inside a class normally have a peculiar form of argument list,
 | |
| dictated by the calling conventions for methods --- again, this is
 | |
| explained later.
 | |
| 
 | |
| When a class definition is entered, a new name space is created, and
 | |
| used as the local scope --- thus, all assignments to local variables
 | |
| go into this new name space.  In particular, function definitions bind
 | |
| the name of the new function here.
 | |
| 
 | |
| When a class definition is left normally (via the end), a \emph{class
 | |
| object} is created.  This is basically a wrapper around the contents
 | |
| of the name space created by the class definition; we'll learn more
 | |
| about class objects in the next section.  The original local scope
 | |
| (the one in effect just before the class definitions was entered) is
 | |
| reinstated, and the class object is bound here to the class name given
 | |
| in the class definition header (\class{ClassName} in the example).
 | |
| 
 | |
| 
 | |
| \subsection{Class Objects \label{classObjects}}
 | |
| 
 | |
| Class objects support two kinds of operations: attribute references
 | |
| and instantiation.
 | |
| 
 | |
| \emph{Attribute references} use the standard syntax used for all
 | |
| attribute references in Python: \code{obj.name}.  Valid attribute
 | |
| names are all the names that were in the class's name space when the
 | |
| class object was created.  So, if the class definition looked like
 | |
| this:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class MyClass:
 | |
|     "A simple example class"
 | |
|     i = 12345
 | |
|     def f(x):
 | |
|         return 'hello world'
 | |
| \end{verbatim}
 | |
| 
 | |
| then \code{MyClass.i} and \code{MyClass.f} are valid attribute
 | |
| references, returning an integer and a method object, respectively.
 | |
| Class attributes can also be assigned to, so you can change the value
 | |
| of \code{MyClass.i} by assignment.  \member{__doc__} is also a valid
 | |
| attribute, returning the docstring belonging to the class: \code{"A
 | |
| simple example class"}). 
 | |
| 
 | |
| Class \emph{instantiation} uses function notation.  Just pretend that
 | |
| the class object is a parameterless function that returns a new
 | |
| instance of the class.  For example (assuming the above class):
 | |
| 
 | |
| \begin{verbatim}
 | |
| x = MyClass()
 | |
| \end{verbatim}
 | |
| 
 | |
| creates a new \emph{instance} of the class and assigns this object to
 | |
| the local variable \code{x}.
 | |
| 
 | |
| The instantiation operation (``calling'' a class object) creates an
 | |
| empty object.  Many classes like to create objects in a known initial
 | |
| state.  Therefore a class may define a special method named
 | |
| \method{__init__()}, like this:
 | |
| 
 | |
| \begin{verbatim}
 | |
|     def __init__(self):
 | |
|         self.data = []
 | |
| \end{verbatim}
 | |
| 
 | |
| When a class defines an \method{__init__()} method, class
 | |
| instantiation automatically invokes \method{__init__()} for the
 | |
| newly-created class instance.  So in this example, a new, initialized
 | |
| instance can be obtained by:
 | |
| 
 | |
| \begin{verbatim}
 | |
| x = MyClass()
 | |
| \end{verbatim}
 | |
| 
 | |
| Of course, the \method{__init__()} method may have arguments for
 | |
| greater flexibility.  In that case, arguments given to the class
 | |
| instantiation operator are passed on to \method{__init__()}.  For
 | |
| example,
 | |
| 
 | |
| \begin{verbatim}
 | |
| >>> class Complex:
 | |
| ...     def __init__(self, realpart, imagpart):
 | |
| ...         self.r = realpart
 | |
| ...         self.i = imagpart
 | |
| ... 
 | |
| >>> x = Complex(3.0,-4.5)
 | |
| >>> x.r, x.i
 | |
| (3.0, -4.5)
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| \subsection{Instance Objects \label{instanceObjects}}
 | |
| 
 | |
| Now what can we do with instance objects?  The only operations
 | |
| understood by instance objects are attribute references.  There are
 | |
| two kinds of valid attribute names.
 | |
| 
 | |
| The first I'll call \emph{data attributes}.  These correspond to
 | |
| ``instance variables'' in Smalltalk, and to ``data members'' in
 | |
| \Cpp{}.  Data attributes need not be declared; like local variables,
 | |
| they spring into existence when they are first assigned to.  For
 | |
| example, if \code{x} is the instance of \class{MyClass} created above,
 | |
| the following piece of code will print the value \code{16}, without
 | |
| leaving a trace:
 | |
| 
 | |
| \begin{verbatim}
 | |
| x.counter = 1
 | |
| while x.counter < 10:
 | |
|     x.counter = x.counter * 2
 | |
| print x.counter
 | |
| del x.counter
 | |
| \end{verbatim}
 | |
| 
 | |
| The second kind of attribute references understood by instance objects
 | |
| are \emph{methods}.  A method is a function that ``belongs to'' an
 | |
| object.  (In Python, the term method is not unique to class instances:
 | |
| other object types can have methods as well, e.g., list objects have
 | |
| methods called append, insert, remove, sort, and so on.  However,
 | |
| below, we'll use the term method exclusively to mean methods of class
 | |
| instance objects, unless explicitly stated otherwise.)
 | |
| 
 | |
| Valid method names of an instance object depend on its class.  By
 | |
| definition, all attributes of a class that are (user-defined) function 
 | |
| objects define corresponding methods of its instances.  So in our
 | |
| example, \code{x.f} is a valid method reference, since
 | |
| \code{MyClass.f} is a function, but \code{x.i} is not, since
 | |
| \code{MyClass.i} is not.  But \code{x.f} is not the same thing as
 | |
| \code{MyClass.f} --- it is a \obindex{method}\emph{method object}, not
 | |
| a function object.
 | |
| 
 | |
| 
 | |
| \subsection{Method Objects \label{methodObjects}}
 | |
| 
 | |
| Usually, a method is called immediately, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| x.f()
 | |
| \end{verbatim}
 | |
| 
 | |
| In our example, this will return the string \code{'hello world'}.
 | |
| However, it is not necessary to call a method right away:
 | |
| \code{x.f} is a method object, and can be stored away and called at a
 | |
| later time.  For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| xf = x.f
 | |
| while 1:
 | |
|     print xf()
 | |
| \end{verbatim}
 | |
| 
 | |
| will continue to print \samp{hello world} until the end of time.
 | |
| 
 | |
| What exactly happens when a method is called?  You may have noticed
 | |
| that \code{x.f()} was called without an argument above, even though
 | |
| the function definition for \method{f} specified an argument.  What
 | |
| happened to the argument?  Surely Python raises an exception when a
 | |
| function that requires an argument is called without any --- even if
 | |
| the argument isn't actually used...
 | |
| 
 | |
| Actually, you may have guessed the answer: the special thing about
 | |
| methods is that the object is passed as the first argument of the
 | |
| function.  In our example, the call \code{x.f()} is exactly equivalent
 | |
| to \code{MyClass.f(x)}.  In general, calling a method with a list of
 | |
| \var{n} arguments is equivalent to calling the corresponding function
 | |
| with an argument list that is created by inserting the method's object
 | |
| before the first argument.
 | |
| 
 | |
| If you still don't understand how methods work, a look at the
 | |
| implementation can perhaps clarify matters.  When an instance
 | |
| attribute is referenced that isn't a data attribute, its class is
 | |
| searched.  If the name denotes a valid class attribute that is a
 | |
| function object, a method object is created by packing (pointers to)
 | |
| the instance object and the function object just found together in an
 | |
| abstract object: this is the method object.  When the method object is
 | |
| called with an argument list, it is unpacked again, a new argument
 | |
| list is constructed from the instance object and the original argument
 | |
| list, and the function object is called with this new argument list.
 | |
| 
 | |
| 
 | |
| \section{Random Remarks \label{remarks}}
 | |
| 
 | |
| [These should perhaps be placed more carefully...]
 | |
| 
 | |
| 
 | |
| Data attributes override method attributes with the same name; to
 | |
| avoid accidental name conflicts, which may cause hard-to-find bugs in
 | |
| large programs, it is wise to use some kind of convention that
 | |
| minimizes the chance of conflicts, e.g., capitalize method names,
 | |
| prefix data attribute names with a small unique string (perhaps just
 | |
| an underscore), or use verbs for methods and nouns for data attributes.
 | |
| 
 | |
| 
 | |
| Data attributes may be referenced by methods as well as by ordinary
 | |
| users (``clients'') of an object.  In other words, classes are not
 | |
| usable to implement pure abstract data types.  In fact, nothing in
 | |
| Python makes it possible to enforce data hiding --- it is all based
 | |
| upon convention.  (On the other hand, the Python implementation,
 | |
| written in C, can completely hide implementation details and control
 | |
| access to an object if necessary; this can be used by extensions to
 | |
| Python written in C.)
 | |
| 
 | |
| 
 | |
| Clients should use data attributes with care --- clients may mess up
 | |
| invariants maintained by the methods by stamping on their data
 | |
| attributes.  Note that clients may add data attributes of their own to
 | |
| an instance object without affecting the validity of the methods, as
 | |
| long as name conflicts are avoided --- again, a naming convention can
 | |
| save a lot of headaches here.
 | |
| 
 | |
| 
 | |
| There is no shorthand for referencing data attributes (or other
 | |
| methods!) from within methods.  I find that this actually increases
 | |
| the readability of methods: there is no chance of confusing local
 | |
| variables and instance variables when glancing through a method.
 | |
| 
 | |
| 
 | |
| Conventionally, the first argument of methods is often called
 | |
| \code{self}.  This is nothing more than a convention: the name
 | |
| \code{self} has absolutely no special meaning to Python.  (Note,
 | |
| however, that by not following the convention your code may be less
 | |
| readable by other Python programmers, and it is also conceivable that
 | |
| a \emph{class browser} program be written which relies upon such a
 | |
| convention.)
 | |
| 
 | |
| 
 | |
| Any function object that is a class attribute defines a method for
 | |
| instances of that class.  It is not necessary that the function
 | |
| definition is textually enclosed in the class definition: assigning a
 | |
| function object to a local variable in the class is also ok.  For
 | |
| example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| # Function defined outside the class
 | |
| def f1(self, x, y):
 | |
|     return min(x, x+y)
 | |
| 
 | |
| class C:
 | |
|     f = f1
 | |
|     def g(self):
 | |
|         return 'hello world'
 | |
|     h = g
 | |
| \end{verbatim}
 | |
| 
 | |
| Now \code{f}, \code{g} and \code{h} are all attributes of class
 | |
| \class{C} that refer to function objects, and consequently they are all
 | |
| methods of instances of \class{C} --- \code{h} being exactly equivalent
 | |
| to \code{g}.  Note that this practice usually only serves to confuse
 | |
| the reader of a program.
 | |
| 
 | |
| 
 | |
| Methods may call other methods by using method attributes of the
 | |
| \code{self} argument, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class Bag:
 | |
|     def __init__(self):
 | |
|         self.data = []
 | |
|     def add(self, x):
 | |
|         self.data.append(x)
 | |
|     def addtwice(self, x):
 | |
|         self.add(x)
 | |
|         self.add(x)
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| Methods may reference global names in the same way as ordinary
 | |
| functions.  The global scope associated with a method is the module
 | |
| containing the class definition.  (The class itself is never used as a
 | |
| global scope!)  While one rarely encounters a good reason for using
 | |
| global data in a method, there are many legitimate uses of the global
 | |
| scope: for one thing, functions and modules imported into the global
 | |
| scope can be used by methods, as well as functions and classes defined
 | |
| in it.  Usually, the class containing the method is itself defined in
 | |
| this global scope, and in the next section we'll find some good
 | |
| reasons why a method would want to reference its own class!
 | |
| 
 | |
| 
 | |
| \section{Inheritance \label{inheritance}}
 | |
| 
 | |
| Of course, a language feature would not be worthy of the name ``class''
 | |
| without supporting inheritance.  The syntax for a derived class
 | |
| definition looks as follows:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class DerivedClassName(BaseClassName):
 | |
|     <statement-1>
 | |
|     .
 | |
|     .
 | |
|     .
 | |
|     <statement-N>
 | |
| \end{verbatim}
 | |
| 
 | |
| The name \class{BaseClassName} must be defined in a scope containing
 | |
| the derived class definition.  Instead of a base class name, an
 | |
| expression is also allowed.  This is useful when the base class is
 | |
| defined in another module, e.g.,
 | |
| 
 | |
| \begin{verbatim}
 | |
| class DerivedClassName(modname.BaseClassName):
 | |
| \end{verbatim}
 | |
| 
 | |
| Execution of a derived class definition proceeds the same as for a
 | |
| base class.  When the class object is constructed, the base class is
 | |
| remembered.  This is used for resolving attribute references: if a
 | |
| requested attribute is not found in the class, it is searched in the
 | |
| base class.  This rule is applied recursively if the base class itself
 | |
| is derived from some other class.
 | |
| 
 | |
| There's nothing special about instantiation of derived classes:
 | |
| \code{DerivedClassName()} creates a new instance of the class.  Method
 | |
| references are resolved as follows: the corresponding class attribute
 | |
| is searched, descending down the chain of base classes if necessary,
 | |
| and the method reference is valid if this yields a function object.
 | |
| 
 | |
| Derived classes may override methods of their base classes.  Because
 | |
| methods have no special privileges when calling other methods of the
 | |
| same object, a method of a base class that calls another method
 | |
| defined in the same base class, may in fact end up calling a method of
 | |
| a derived class that overrides it.  (For \Cpp{} programmers: all methods
 | |
| in Python are effectively \keyword{virtual}.)
 | |
| 
 | |
| An overriding method in a derived class may in fact want to extend
 | |
| rather than simply replace the base class method of the same name.
 | |
| There is a simple way to call the base class method directly: just
 | |
| call \samp{BaseClassName.methodname(self, arguments)}.  This is
 | |
| occasionally useful to clients as well.  (Note that this only works if
 | |
| the base class is defined or imported directly in the global scope.)
 | |
| 
 | |
| 
 | |
| \subsection{Multiple Inheritance \label{multiple}}
 | |
| 
 | |
| Python supports a limited form of multiple inheritance as well.  A
 | |
| class definition with multiple base classes looks as follows:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class DerivedClassName(Base1, Base2, Base3):
 | |
|     <statement-1>
 | |
|     .
 | |
|     .
 | |
|     .
 | |
|     <statement-N>
 | |
| \end{verbatim}
 | |
| 
 | |
| The only rule necessary to explain the semantics is the resolution
 | |
| rule used for class attribute references.  This is depth-first,
 | |
| left-to-right.  Thus, if an attribute is not found in
 | |
| \class{DerivedClassName}, it is searched in \class{Base1}, then
 | |
| (recursively) in the base classes of \class{Base1}, and only if it is
 | |
| not found there, it is searched in \class{Base2}, and so on.
 | |
| 
 | |
| (To some people breadth first --- searching \class{Base2} and
 | |
| \class{Base3} before the base classes of \class{Base1} --- looks more
 | |
| natural.  However, this would require you to know whether a particular
 | |
| attribute of \class{Base1} is actually defined in \class{Base1} or in
 | |
| one of its base classes before you can figure out the consequences of
 | |
| a name conflict with an attribute of \class{Base2}.  The depth-first
 | |
| rule makes no differences between direct and inherited attributes of
 | |
| \class{Base1}.)
 | |
| 
 | |
| It is clear that indiscriminate use of multiple inheritance is a
 | |
| maintenance nightmare, given the reliance in Python on conventions to
 | |
| avoid accidental name conflicts.  A well-known problem with multiple
 | |
| inheritance is a class derived from two classes that happen to have a
 | |
| common base class.  While it is easy enough to figure out what happens
 | |
| in this case (the instance will have a single copy of ``instance
 | |
| variables'' or data attributes used by the common base class), it is
 | |
| not clear that these semantics are in any way useful.
 | |
| 
 | |
| 
 | |
| \section{Private Variables \label{private}}
 | |
| 
 | |
| There is limited support for class-private
 | |
| identifiers.  Any identifier of the form \code{__spam} (at least two
 | |
| leading underscores, at most one trailing underscore) is now textually
 | |
| replaced with \code{_classname__spam}, where \code{classname} is the
 | |
| current class name with leading underscore(s) stripped.  This mangling
 | |
| is done without regard of the syntactic position of the identifier, so
 | |
| it can be used to define class-private instance and class variables,
 | |
| methods, as well as globals, and even to store instance variables
 | |
| private to this class on instances of \emph{other} classes.  Truncation
 | |
| may occur when the mangled name would be longer than 255 characters.
 | |
| Outside classes, or when the class name consists of only underscores,
 | |
| no mangling occurs.
 | |
| 
 | |
| Name mangling is intended to give classes an easy way to define
 | |
| ``private'' instance variables and methods, without having to worry
 | |
| about instance variables defined by derived classes, or mucking with
 | |
| instance variables by code outside the class.  Note that the mangling
 | |
| rules are designed mostly to avoid accidents; it still is possible for
 | |
| a determined soul to access or modify a variable that is considered
 | |
| private.  This can even be useful, e.g. for the debugger, and that's
 | |
| one reason why this loophole is not closed.  (Buglet: derivation of a
 | |
| class with the same name as the base class makes use of private
 | |
| variables of the base class possible.)
 | |
| 
 | |
| Notice that code passed to \code{exec}, \code{eval()} or
 | |
| \code{evalfile()} does not consider the classname of the invoking 
 | |
| class to be the current class; this is similar to the effect of the 
 | |
| \code{global} statement, the effect of which is likewise restricted to 
 | |
| code that is byte-compiled together.  The same restriction applies to
 | |
| \code{getattr()}, \code{setattr()} and \code{delattr()}, as well as
 | |
| when referencing \code{__dict__} directly.
 | |
| 
 | |
| Here's an example of a class that implements its own
 | |
| \code{__getattr__} and \code{__setattr__} methods and stores all
 | |
| attributes in a private variable, in a way that works in Python 1.4 as
 | |
| well as in previous versions:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class VirtualAttributes:
 | |
|     __vdict = None
 | |
|     __vdict_name = locals().keys()[0]
 | |
|      
 | |
|     def __init__(self):
 | |
|         self.__dict__[self.__vdict_name] = {}
 | |
|     
 | |
|     def __getattr__(self, name):
 | |
|         return self.__vdict[name]
 | |
|     
 | |
|     def __setattr__(self, name, value):
 | |
|         self.__vdict[name] = value
 | |
| \end{verbatim}
 | |
| 
 | |
| %\emph{Warning: this is an experimental feature.}  To avoid all
 | |
| %potential problems, refrain from using identifiers starting with
 | |
| %double underscore except for predefined uses like \samp{__init__}.  To
 | |
| %use private names while maintaining future compatibility: refrain from
 | |
| %using the same private name in classes related via subclassing; avoid
 | |
| %explicit (manual) mangling/unmangling; and assume that at some point
 | |
| %in the future, leading double underscore will revert to being just a
 | |
| %naming convention.  Discussion on extensive compile-time declarations
 | |
| %are currently underway, and it is impossible to predict what solution
 | |
| %will eventually be chosen for private names.  Double leading
 | |
| %underscore is still a candidate, of course --- just not the only one.
 | |
| %It is placed in the distribution in the belief that it is useful, and
 | |
| %so that widespread experience with its use can be gained.  It will not
 | |
| %be removed without providing a better solution and a migration path.
 | |
| 
 | |
| \section{Odds and Ends \label{odds}}
 | |
| 
 | |
| Sometimes it is useful to have a data type similar to the Pascal
 | |
| ``record'' or C ``struct'', bundling together a couple of named data
 | |
| items.  An empty class definition will do nicely, e.g.:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class Employee:
 | |
|     pass
 | |
| 
 | |
| john = Employee() # Create an empty employee record
 | |
| 
 | |
| # Fill the fields of the record
 | |
| john.name = 'John Doe'
 | |
| john.dept = 'computer lab'
 | |
| john.salary = 1000
 | |
| \end{verbatim}
 | |
| 
 | |
| 
 | |
| A piece of Python code that expects a particular abstract data type
 | |
| can often be passed a class that emulates the methods of that data
 | |
| type instead.  For instance, if you have a function that formats some
 | |
| data from a file object, you can define a class with methods
 | |
| \method{read()} and \method{readline()} that gets the data from a string
 | |
| buffer instead, and pass it as an argument.%  (Unfortunately, this
 | |
| %technique has its limitations: a class can't define operations that
 | |
| %are accessed by special syntax such as sequence subscripting or
 | |
| %arithmetic operators, and assigning such a ``pseudo-file'' to
 | |
| %\code{sys.stdin} will not cause the interpreter to read further input
 | |
| %from it.)
 | |
| 
 | |
| 
 | |
| Instance method objects have attributes, too: \code{m.im_self} is the
 | |
| object of which the method is an instance, and \code{m.im_func} is the
 | |
| function object corresponding to the method.
 | |
| 
 | |
| \subsection{Exceptions Can Be Classes \label{exceptionClasses}}
 | |
| 
 | |
| User-defined exceptions are no longer limited to being string objects
 | |
| --- they can be identified by classes as well.  Using this mechanism it
 | |
| is possible to create extensible hierarchies of exceptions.
 | |
| 
 | |
| There are two new valid (semantic) forms for the raise statement:
 | |
| 
 | |
| \begin{verbatim}
 | |
| raise Class, instance
 | |
| 
 | |
| raise instance
 | |
| \end{verbatim}
 | |
| 
 | |
| In the first form, \code{instance} must be an instance of
 | |
| \class{Class} or of a class derived from it.  The second form is a
 | |
| shorthand for:
 | |
| 
 | |
| \begin{verbatim}
 | |
| raise instance.__class__, instance
 | |
| \end{verbatim}
 | |
| 
 | |
| An except clause may list classes as well as string objects.  A class
 | |
| in an except clause is compatible with an exception if it is the same
 | |
| class or a base class thereof (but not the other way around --- an
 | |
| except clause listing a derived class is not compatible with a base
 | |
| class).  For example, the following code will print B, C, D in that
 | |
| order:
 | |
| 
 | |
| \begin{verbatim}
 | |
| class B:
 | |
|     pass
 | |
| class C(B):
 | |
|     pass
 | |
| class D(C):
 | |
|     pass
 | |
| 
 | |
| for c in [B, C, D]:
 | |
|     try:
 | |
|         raise c()
 | |
|     except D:
 | |
|         print "D"
 | |
|     except C:
 | |
|         print "C"
 | |
|     except B:
 | |
|         print "B"
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that if the except clauses were reversed (with
 | |
| \samp{except B} first), it would have printed B, B, B --- the first
 | |
| matching except clause is triggered.
 | |
| 
 | |
| When an error message is printed for an unhandled exception which is a
 | |
| class, the class name is printed, then a colon and a space, and
 | |
| finally the instance converted to a string using the built-in function
 | |
| \function{str()}.
 | |
| 
 | |
| 
 | |
| \chapter{What Now? \label{whatNow}}
 | |
| 
 | |
| Hopefully reading this tutorial has reinforced your interest in using
 | |
| Python.  Now what should you do?
 | |
| 
 | |
| You should read, or at least page through, the Library Reference,
 | |
| which gives complete (though terse) reference material about types,
 | |
| functions, and modules that can save you a lot of time when writing
 | |
| Python programs.  The standard Python distribution includes a
 | |
| \emph{lot} of code in both C and Python; there are modules to read
 | |
| \UNIX{} mailboxes, retrieve documents via HTTP, generate random
 | |
| numbers, parse command-line options, write CGI programs, compress
 | |
| data, and a lot more; skimming through the Library Reference will give
 | |
| you an idea of what's available.
 | |
| 
 | |
| The major Python Web site is \url{http://www.python.org}; it contains
 | |
| code, documentation, and pointers to Python-related pages around the
 | |
| Web.  This web site is mirrored in various places around the
 | |
| world, such as Europe, Japan, and Australia; a mirror may be faster
 | |
| than the main site, depending on your geographical location.  A more
 | |
| informal site is \url{http://starship.python.net/}, which contains a
 | |
| bunch of Python-related personal home pages; many people have
 | |
| downloadable software there.
 | |
| 
 | |
| For Python-related questions and problem reports, you can post to the
 | |
| newsgroup \newsgroup{comp.lang.python}, or send them to the mailing
 | |
| list at \email{python-list@cwi.nl}.  The newsgroup and mailing list
 | |
| are gatewayed, so messages posted to one will automatically be
 | |
| forwarded to the other.  There are around 35--45 postings a day,
 | |
| % Postings figure based on average of last six months activity as
 | |
| % reported by www.findmail.com; Oct. '97 - Mar. '98:  7480 msgs / 182
 | |
| % days = 41.1 msgs / day.
 | |
| asking (and answering) questions, suggesting new features, and
 | |
| announcing new modules.  Before posting, be sure to check the list of
 | |
| Frequently Asked Questions (also called the FAQ), at
 | |
| \url{http://www.python.org/doc/FAQ.html}, or look for it in the
 | |
| \file{Misc/} directory of the Python source distribution.  The FAQ
 | |
| answers many of the questions that come up again and again, and may
 | |
| already contain the solution for your problem.
 | |
| 
 | |
| You can support the Python community by joining the Python Software
 | |
| Activity, which runs the python.org web, ftp and email servers, and
 | |
| organizes Python workshops.  See \url{http://www.python.org/psa/} for
 | |
| information on how to join.
 | |
| 
 | |
| 
 | |
| \appendix
 | |
| 
 | |
| \chapter{Interactive Input Editing and History Substitution
 | |
|          \label{interacting}}
 | |
| 
 | |
| Some versions of the Python interpreter support editing of the current
 | |
| input line and history substitution, similar to facilities found in
 | |
| the Korn shell and the GNU Bash shell.  This is implemented using the
 | |
| \emph{GNU Readline} library, which supports Emacs-style and vi-style
 | |
| editing.  This library has its own documentation which I won't
 | |
| duplicate here; however, the basics are easily explained.  The
 | |
| interactive editing and history described here are optionally
 | |
| available in the \UNIX{} and CygWin versions of the interpreter.
 | |
| 
 | |
| This chapter does \emph{not} document the editing facilities of Mark
 | |
| Hammond's PythonWin package or the Tk-based environment, IDLE,
 | |
| distributed with Python.  The command line history recall which
 | |
| operates within DOS boxes on NT and some other DOS and Windows flavors 
 | |
| is yet another beast.
 | |
| 
 | |
| \section{Line Editing \label{lineEditing}}
 | |
| 
 | |
| If supported, input line editing is active whenever the interpreter
 | |
| prints a primary or secondary prompt.  The current line can be edited
 | |
| using the conventional Emacs control characters.  The most important
 | |
| of these are: C-A (Control-A) moves the cursor to the beginning of the
 | |
| line, C-E to the end, C-B moves it one position to the left, C-F to
 | |
| the right.  Backspace erases the character to the left of the cursor,
 | |
| C-D the character to its right.  C-K kills (erases) the rest of the
 | |
| line to the right of the cursor, C-Y yanks back the last killed
 | |
| string.  C-underscore undoes the last change you made; it can be
 | |
| repeated for cumulative effect.
 | |
| 
 | |
| \section{History Substitution \label{history}}
 | |
| 
 | |
| History substitution works as follows.  All non-empty input lines
 | |
| issued are saved in a history buffer, and when a new prompt is given
 | |
| you are positioned on a new line at the bottom of this buffer.  C-P
 | |
| moves one line up (back) in the history buffer, C-N moves one down.
 | |
| Any line in the history buffer can be edited; an asterisk appears in
 | |
| front of the prompt to mark a line as modified.  Pressing the Return
 | |
| key passes the current line to the interpreter.  C-R starts an
 | |
| incremental reverse search; C-S starts a forward search.
 | |
| 
 | |
| \section{Key Bindings \label{keyBindings}}
 | |
| 
 | |
| The key bindings and some other parameters of the Readline library can
 | |
| be customized by placing commands in an initialization file called
 | |
| \file{\$HOME/.inputrc}.  Key bindings have the form
 | |
| 
 | |
| \begin{verbatim}
 | |
| key-name: function-name
 | |
| \end{verbatim}
 | |
| 
 | |
| or
 | |
| 
 | |
| \begin{verbatim}
 | |
| "string": function-name
 | |
| \end{verbatim}
 | |
| 
 | |
| and options can be set with
 | |
| 
 | |
| \begin{verbatim}
 | |
| set option-name value
 | |
| \end{verbatim}
 | |
| 
 | |
| For example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| # I prefer vi-style editing:
 | |
| set editing-mode vi
 | |
| # Edit using a single line:
 | |
| set horizontal-scroll-mode On
 | |
| # Rebind some keys:
 | |
| Meta-h: backward-kill-word
 | |
| "\C-u": universal-argument
 | |
| "\C-x\C-r": re-read-init-file
 | |
| \end{verbatim}
 | |
| 
 | |
| Note that the default binding for TAB in Python is to insert a TAB
 | |
| instead of Readline's default filename completion function.  If you
 | |
| insist, you can override this by putting
 | |
| 
 | |
| \begin{verbatim}
 | |
| TAB: complete
 | |
| \end{verbatim}
 | |
| 
 | |
| in your \file{\$HOME/.inputrc}.  (Of course, this makes it hard to type
 | |
| indented continuation lines...)
 | |
| 
 | |
| Automatic completion of variable and module names is optionally
 | |
| available.  To enable it in the interpreter's interactive mode, add
 | |
| the following to your \file{\$HOME/.pythonrc.py} file:%
 | |
| \indexii{.pythonrc.py}{file}
 | |
| \refstmodindex{rlcompleter}\refbimodindex{readline}
 | |
| 
 | |
| \begin{verbatim}
 | |
| import rlcompleter, readline
 | |
| readline.parse_and_bind('tab: complete')
 | |
| \end{verbatim}
 | |
| 
 | |
| This binds the TAB key to the completion function, so hitting the TAB
 | |
| key twice suggests completions; it looks at Python statement names,
 | |
| the current local variables, and the available module names.  For
 | |
| dotted expressions such as \code{string.a}, it will evaluate the the
 | |
| expression up to the final \character{.} and then suggest completions
 | |
| from the attributes of the resulting object.  Note that this may
 | |
| execute application-defined code if an object with a
 | |
| \method{__getattr__()} method is part of the expression.
 | |
| 
 | |
| 
 | |
| \section{Commentary \label{commentary}}
 | |
| 
 | |
| This facility is an enormous step forward compared to previous
 | |
| versions of the interpreter; however, some wishes are left: It would
 | |
| be nice if the proper indentation were suggested on continuation lines
 | |
| (the parser knows if an indent token is required next).  The
 | |
| completion mechanism might use the interpreter's symbol table.  A
 | |
| command to check (or even suggest) matching parentheses, quotes etc.
 | |
| would also be useful.
 | |
| 
 | |
| % XXX Lele Gaifax's readline module, which adds name completion...
 | |
| 
 | |
| \end{document}
 | 
