mirror of
				https://github.com/python/cpython.git
				synced 2025-10-28 12:15:13 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			250 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Author: Toby Dickenson <htrd90@zepler.org>
 | |
|  *
 | |
|  * Copyright (c) 1999 Toby Dickenson
 | |
|  *
 | |
|  * Permission to use this software in any way is granted without
 | |
|  * fee, provided that the copyright notice above appears in all
 | |
|  * copies. This software is provided "as is" without any warranty.
 | |
|  */
 | |
| 
 | |
| /* Modified by Guido van Rossum */
 | |
| /* Beep added by Mark Hammond */
 | |
| /* Win9X Beep and platform identification added by Uncle Timmy */
 | |
| 
 | |
| /* Example:
 | |
| 
 | |
|    import winsound
 | |
|    import time
 | |
| 
 | |
|    # Play wav file
 | |
|    winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
 | |
| 
 | |
|    # Play sound from control panel settings
 | |
|    winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
 | |
| 
 | |
|    # Play wav file from memory
 | |
|    data=open('c:/windows/media/Chimes.wav',"rb").read()
 | |
|    winsound.PlaySound(data, winsound.SND_MEMORY)
 | |
| 
 | |
|    # Start playing the first bit of wav file asynchronously
 | |
|    winsound.PlaySound('c:/windows/media/Chord.wav',
 | |
|                    winsound.SND_FILENAME|winsound.SND_ASYNC)
 | |
|    # But don't let it go for too long...
 | |
|    time.sleep(0.1)
 | |
|    # ...Before stopping it
 | |
|    winsound.PlaySound(None, 0)
 | |
| */
 | |
| 
 | |
| #include <Python.h>
 | |
| #include <windows.h>
 | |
| #include <mmsystem.h>
 | |
| 
 | |
| PyDoc_STRVAR(sound_module_doc,
 | |
| "PlaySound(sound, flags) - play a sound\n"
 | |
| "SND_FILENAME - sound is a wav file name\n"
 | |
| "SND_ALIAS - sound is a registry sound association name\n"
 | |
| "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
 | |
| "SND_MEMORY - sound is a memory image of a wav file\n"
 | |
| "SND_PURGE - stop all instances of the specified sound\n"
 | |
| "SND_ASYNC - PlaySound returns immediately\n"
 | |
| "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
 | |
| "SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
 | |
| "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
 | |
| "\n"
 | |
| "Beep(frequency, duration) - Make a beep through the PC speaker.\n"
 | |
| "MessageBeep(type) - Call Windows MessageBeep.");
 | |
| 
 | |
| /*[clinic input]
 | |
| module winsound
 | |
| [clinic start generated code]*/
 | |
| /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/
 | |
| 
 | |
| #include "clinic/winsound.c.h"
 | |
| 
 | |
| /*[clinic input]
 | |
| winsound.PlaySound
 | |
| 
 | |
|     sound: object
 | |
|         The sound to play; a filename, data, or None.
 | |
|     flags: int
 | |
|         Flag values, ored together.  See module documentation.
 | |
| 
 | |
| A wrapper around the Windows PlaySound API.
 | |
| [clinic start generated code]*/
 | |
| 
 | |
| static PyObject *
 | |
| winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
 | |
| /*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/
 | |
| {
 | |
|     int ok;
 | |
|     wchar_t *wsound;
 | |
|     Py_buffer view = {NULL, NULL};
 | |
| 
 | |
|     if (sound == Py_None) {
 | |
|         wsound = NULL;
 | |
|     } else if (flags & SND_MEMORY) {
 | |
|         if (flags & SND_ASYNC) {
 | |
|             /* Sidestep reference counting headache; unfortunately this also
 | |
|                 prevent SND_LOOP from memory. */
 | |
|             PyErr_SetString(PyExc_RuntimeError,
 | |
|                             "Cannot play asynchronously from memory");
 | |
|             return NULL;
 | |
|         }
 | |
|         if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
 | |
|             return NULL;
 | |
|         }
 | |
|         wsound = (wchar_t *)view.buf;
 | |
|     } else {
 | |
|         if (!PyUnicode_Check(sound)) {
 | |
|             PyErr_Format(PyExc_TypeError,
 | |
|                          "'sound' must be str or None, not '%s'",
 | |
|                          Py_TYPE(sound)->tp_name);
 | |
|             return NULL;
 | |
|         }
 | |
|         wsound = PyUnicode_AsWideCharString(sound, NULL);
 | |
|         if (wsound == NULL) {
 | |
|             return NULL;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     Py_BEGIN_ALLOW_THREADS
 | |
|     ok = PlaySoundW(wsound, NULL, flags);
 | |
|     Py_END_ALLOW_THREADS
 | |
|     if (view.obj) {
 | |
|         PyBuffer_Release(&view);
 | |
|     } else if (sound != Py_None) {
 | |
|         PyMem_Free(wsound);
 | |
|     }
 | |
|     if (!ok) {
 | |
|         PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
 | |
|         return NULL;
 | |
|     }
 | |
|     Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| /*[clinic input]
 | |
| winsound.Beep
 | |
| 
 | |
|     frequency: int
 | |
|         Frequency of the sound in hertz.
 | |
|         Must be in the range 37 through 32,767.
 | |
|     duration: int
 | |
|         How long the sound should play, in milliseconds.
 | |
| 
 | |
| A wrapper around the Windows Beep API.
 | |
| [clinic start generated code]*/
 | |
| 
 | |
| static PyObject *
 | |
| winsound_Beep_impl(PyObject *module, int frequency, int duration)
 | |
| /*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/
 | |
| {
 | |
|     BOOL ok;
 | |
| 
 | |
|     if (frequency < 37 || frequency > 32767) {
 | |
|         PyErr_SetString(PyExc_ValueError,
 | |
|                         "frequency must be in 37 thru 32767");
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     Py_BEGIN_ALLOW_THREADS
 | |
|     ok = Beep(frequency, duration);
 | |
|     Py_END_ALLOW_THREADS
 | |
|     if (!ok) {
 | |
|         PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| /*[clinic input]
 | |
| winsound.MessageBeep
 | |
| 
 | |
|     type: int(c_default="MB_OK") = MB_OK
 | |
| 
 | |
| Call Windows MessageBeep(x).
 | |
| 
 | |
| x defaults to MB_OK.
 | |
| [clinic start generated code]*/
 | |
| 
 | |
| static PyObject *
 | |
| winsound_MessageBeep_impl(PyObject *module, int type)
 | |
| /*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/
 | |
| {
 | |
|     BOOL ok;
 | |
| 
 | |
|     Py_BEGIN_ALLOW_THREADS
 | |
|     ok = MessageBeep(type);
 | |
|     Py_END_ALLOW_THREADS
 | |
| 
 | |
|     if (!ok) {
 | |
|         PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0);
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| static struct PyMethodDef sound_methods[] =
 | |
| {
 | |
|     WINSOUND_PLAYSOUND_METHODDEF
 | |
|     WINSOUND_BEEP_METHODDEF
 | |
|     WINSOUND_MESSAGEBEEP_METHODDEF
 | |
|     {NULL,  NULL}
 | |
| };
 | |
| 
 | |
| static void
 | |
| add_define(PyObject *dict, const char *key, long value)
 | |
| {
 | |
|     PyObject *k = PyUnicode_FromString(key);
 | |
|     PyObject *v = PyLong_FromLong(value);
 | |
|     if (v && k) {
 | |
|         PyDict_SetItem(dict, k, v);
 | |
|     }
 | |
|     Py_XDECREF(k);
 | |
|     Py_XDECREF(v);
 | |
| }
 | |
| 
 | |
| #define ADD_DEFINE(tok) add_define(dict,#tok,tok)
 | |
| 
 | |
| 
 | |
| static struct PyModuleDef winsoundmodule = {
 | |
|     PyModuleDef_HEAD_INIT,
 | |
|     "winsound",
 | |
|     sound_module_doc,
 | |
|     -1,
 | |
|     sound_methods,
 | |
|     NULL,
 | |
|     NULL,
 | |
|     NULL,
 | |
|     NULL
 | |
| };
 | |
| 
 | |
| PyMODINIT_FUNC
 | |
| PyInit_winsound(void)
 | |
| {
 | |
|     PyObject *dict;
 | |
|     PyObject *module = PyModule_Create(&winsoundmodule);
 | |
|     if (module == NULL)
 | |
|         return NULL;
 | |
|     dict = PyModule_GetDict(module);
 | |
| 
 | |
|     ADD_DEFINE(SND_ASYNC);
 | |
|     ADD_DEFINE(SND_NODEFAULT);
 | |
|     ADD_DEFINE(SND_NOSTOP);
 | |
|     ADD_DEFINE(SND_NOWAIT);
 | |
|     ADD_DEFINE(SND_ALIAS);
 | |
|     ADD_DEFINE(SND_FILENAME);
 | |
|     ADD_DEFINE(SND_MEMORY);
 | |
|     ADD_DEFINE(SND_PURGE);
 | |
|     ADD_DEFINE(SND_LOOP);
 | |
|     ADD_DEFINE(SND_APPLICATION);
 | |
| 
 | |
|     ADD_DEFINE(MB_OK);
 | |
|     ADD_DEFINE(MB_ICONASTERISK);
 | |
|     ADD_DEFINE(MB_ICONEXCLAMATION);
 | |
|     ADD_DEFINE(MB_ICONHAND);
 | |
|     ADD_DEFINE(MB_ICONQUESTION);
 | |
|     return module;
 | |
| }
 | 
