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			182 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{\module{heapq} ---
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|          Heap queue algorithm}
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| 
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| \declaremodule{standard}{heapq}
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| \modulesynopsis{Heap queue algorithm (a.k.a. priority queue).}
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| \moduleauthor{Kevin O'Connor}{}
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| \sectionauthor{Guido van Rossum}{guido@python.org}
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| % Theoretical explanation:
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| \sectionauthor{Fran\c cois Pinard}{}
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| \versionadded{2.3}
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| 
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| 
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| This module provides an implementation of the heap queue algorithm,
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| also known as the priority queue algorithm.
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| 
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| Heaps are arrays for which
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| \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+1]} and
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| \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+2]}
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| for all \var{k}, counting elements from zero.  For the sake of
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| comparison, non-existing elements are considered to be infinite.  The
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| interesting property of a heap is that \code{\var{heap}[0]} is always
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| its smallest element.
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| 
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| The API below differs from textbook heap algorithms in two aspects:
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| (a) We use zero-based indexing.  This makes the relationship between the
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| index for a node and the indexes for its children slightly less
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| obvious, but is more suitable since Python uses zero-based indexing.
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| (b) Our pop method returns the smallest item, not the largest (called a
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| "min heap" in textbooks; a "max heap" is more common in texts because
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| of its suitability for in-place sorting).
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| 
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| These two make it possible to view the heap as a regular Python list
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| without surprises: \code{\var{heap}[0]} is the smallest item, and
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| \code{\var{heap}.sort()} maintains the heap invariant!
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| 
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| To create a heap, use a list initialized to \code{[]}, or you can
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| transform a populated list into a heap via function \function{heapify()}.
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| 
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| The following functions are provided:
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| 
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| \begin{funcdesc}{heappush}{heap, item}
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| Push the value \var{item} onto the \var{heap}, maintaining the
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| heap invariant.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{heappop}{heap}
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| Pop and return the smallest item from the \var{heap}, maintaining the
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| heap invariant.  If the heap is empty, \exception{IndexError} is raised.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{heapify}{x}
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| Transform list \var{x} into a heap, in-place, in linear time.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{heapreplace}{heap, item}
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| Pop and return the smallest item from the \var{heap}, and also push
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| the new \var{item}.  The heap size doesn't change.
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| If the heap is empty, \exception{IndexError} is raised.
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| This is more efficient than \function{heappop()} followed
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| by  \function{heappush()}, and can be more appropriate when using
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| a fixed-size heap.  Note that the value returned may be larger
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| than \var{item}!  That constrains reasonable uses of this routine.
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| \end{funcdesc}
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| 
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| Example of use:
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| 
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| \begin{verbatim}
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| >>> from heapq import heappush, heappop
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| >>> heap = []
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| >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
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| >>> for item in data:
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| ...     heappush(heap, item)
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| ...
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| >>> sorted = []
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| >>> while heap:
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| ...     sorted.append(heappop(heap))
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| ...
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| >>> print sorted
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| [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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| >>> data.sort()
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| >>> print data == sorted
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| True
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| >>>
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| \end{verbatim}
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| 
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| 
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| \subsection{Theory}
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| 
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| (This explanation is due to Fran<61>ois Pinard.  The Python
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| code for this module was contributed by Kevin O'Connor.)
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| 
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| Heaps are arrays for which \code{a[\var{k}] <= a[2*\var{k}+1]} and
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| \code{a[\var{k}] <= a[2*\var{k}+2]}
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| for all \var{k}, counting elements from 0.  For the sake of comparison,
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| non-existing elements are considered to be infinite.  The interesting
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| property of a heap is that \code{a[0]} is always its smallest element.
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| 
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| The strange invariant above is meant to be an efficient memory
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| representation for a tournament.  The numbers below are \var{k}, not
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| \code{a[\var{k}]}:
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| 
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| \begin{verbatim}
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|                                    0
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| 
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|                   1                                 2
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| 
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|           3               4                5               6
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| 
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|       7       8       9       10      11      12      13      14
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| 
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|     15 16   17 18   19 20   21 22   23 24   25 26   27 28   29 30
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| \end{verbatim}
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| 
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| In the tree above, each cell \var{k} is topping \code{2*\var{k}+1} and
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| \code{2*\var{k}+2}.
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| In an usual binary tournament we see in sports, each cell is the winner
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| over the two cells it tops, and we can trace the winner down the tree
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| to see all opponents s/he had.  However, in many computer applications
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| of such tournaments, we do not need to trace the history of a winner.
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| To be more memory efficient, when a winner is promoted, we try to
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| replace it by something else at a lower level, and the rule becomes
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| that a cell and the two cells it tops contain three different items,
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| but the top cell "wins" over the two topped cells.
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| 
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| If this heap invariant is protected at all time, index 0 is clearly
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| the overall winner.  The simplest algorithmic way to remove it and
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| find the "next" winner is to move some loser (let's say cell 30 in the
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| diagram above) into the 0 position, and then percolate this new 0 down
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| the tree, exchanging values, until the invariant is re-established.
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| This is clearly logarithmic on the total number of items in the tree.
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| By iterating over all items, you get an O(n log n) sort.
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| 
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| A nice feature of this sort is that you can efficiently insert new
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| items while the sort is going on, provided that the inserted items are
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| not "better" than the last 0'th element you extracted.  This is
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| especially useful in simulation contexts, where the tree holds all
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| incoming events, and the "win" condition means the smallest scheduled
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| time.  When an event schedule other events for execution, they are
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| scheduled into the future, so they can easily go into the heap.  So, a
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| heap is a good structure for implementing schedulers (this is what I
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| used for my MIDI sequencer :-).
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| 
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| Various structures for implementing schedulers have been extensively
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| studied, and heaps are good for this, as they are reasonably speedy,
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| the speed is almost constant, and the worst case is not much different
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| than the average case.  However, there are other representations which
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| are more efficient overall, yet the worst cases might be terrible.
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| 
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| Heaps are also very useful in big disk sorts.  You most probably all
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| know that a big sort implies producing "runs" (which are pre-sorted
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| sequences, which size is usually related to the amount of CPU memory),
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| followed by a merging passes for these runs, which merging is often
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| very cleverly organised\footnote{The disk balancing algorithms which
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| are current, nowadays, are
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| more annoying than clever, and this is a consequence of the seeking
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| capabilities of the disks.  On devices which cannot seek, like big
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| tape drives, the story was quite different, and one had to be very
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| clever to ensure (far in advance) that each tape movement will be the
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| most effective possible (that is, will best participate at
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| "progressing" the merge).  Some tapes were even able to read
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| backwards, and this was also used to avoid the rewinding time.
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| Believe me, real good tape sorts were quite spectacular to watch!
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| From all times, sorting has always been a Great Art! :-)}.
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| It is very important that the initial
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| sort produces the longest runs possible.  Tournaments are a good way
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| to that.  If, using all the memory available to hold a tournament, you
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| replace and percolate items that happen to fit the current run, you'll
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| produce runs which are twice the size of the memory for random input,
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| and much better for input fuzzily ordered.
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| 
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| Moreover, if you output the 0'th item on disk and get an input which
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| may not fit in the current tournament (because the value "wins" over
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| the last output value), it cannot fit in the heap, so the size of the
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| heap decreases.  The freed memory could be cleverly reused immediately
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| for progressively building a second heap, which grows at exactly the
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| same rate the first heap is melting.  When the first heap completely
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| vanishes, you switch heaps and start a new run.  Clever and quite
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| effective!
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| 
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| In a word, heaps are useful memory structures to know.  I use them in
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| a few applications, and I think it is good to keep a `heap' module
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| around. :-)
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