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		f8316638af
		
	
	
	
	
		
			
			SourceForge doesn't choke on this batch :-)
I'm not entirely sure this is 100% correct. The patch changes an
\index{persistency} to \index{presistence}, and I don't know what \index{}
does. But it seems to do so persi--er, consistently, so I hope it isn't a
problem.
		
	
			
		
			
				
	
	
		
			196 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{\module{asyncore} ---
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|          Asynchronous socket handler}
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| 
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| \declaremodule{builtin}{asyncore}
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| \modulesynopsis{A base class for developing asynchronous socket 
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|                 handling services.}
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| \moduleauthor{Sam Rushing}{rushing@nightmare.com}
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| \sectionauthor{Christopher Petrilli}{petrilli@amber.org}
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| % Heavily adapted from original documentation by Sam Rushing.
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| 
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| This module provides the basic infrastructure for writing asynchronous 
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| socket service clients and servers.
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| 
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| There are only two ways to have a program on a single processor do 
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| ``more than one thing at a time.'' Multi-threaded programming is the 
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| simplest and most popular way to do it, but there is another very 
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| different technique, that lets you have nearly all the advantages of 
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| multi-threading, without actually using multiple threads.  It's really 
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| only practical if your program is largely I/O bound.  If your program 
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| is CPU bound, then pre-emptive scheduled threads are probably what 
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| you really need. Network servers are rarely CPU-bound, however.
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| 
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| If your operating system supports the \cfunction{select()} system call 
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| in its I/O library (and nearly all do), then you can use it to juggle 
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| multiple communication channels at once; doing other work while your 
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| I/O is taking place in the ``background.''  Although this strategy can 
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| seem strange and complex, especially at first, it is in many ways 
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| easier to understand and control than multi-threaded programming.  
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| The module documented here solves many of the difficult problems for 
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| you, making the task of building sophisticated high-performance 
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| network servers and clients a snap.
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| 
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| \begin{classdesc}{dispatcher}{}
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|   The first class we will introduce is the \class{dispatcher} class. 
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|   This is a thin wrapper around a low-level socket object.  To make 
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|   it more useful, it has a few methods for event-handling on it.  
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|   Otherwise, it can be treated as a normal non-blocking socket object.
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| 
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|   The direct interface between the select loop and the socket object
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|   are the \method{handle_read_event()} and 
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|   \method{handle_write_event()} methods. These are called whenever an 
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|   object `fires' that event.
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| 
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|   The firing of these low-level events can tell us whether certain 
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|   higher-level events have taken place, depending on the timing and 
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|   the state of the connection.  For example, if we have asked for a 
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|   socket to connect to another host, we know that the connection has 
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|   been made when the socket fires a write event (at this point you 
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|   know that you may write to it with the expectation of success).  
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|   The implied higher-level events are:
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| 
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|   \begin{tableii}{l|l}{code}{Event}{Description}
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|     \lineii{handle_connect()}{Implied by a write event}
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|     \lineii{handle_close()}{Implied by a read event with no data available}
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|     \lineii{handle_accept()}{Implied by a read event on a listening socket}
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|   \end{tableii}
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| \end{classdesc}
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| 
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| This set of user-level events is larger than the basics.  The 
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| full set of methods that can be overridden in your subclass are:
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| 
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| \begin{methoddesc}{handle_read}{}
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|   Called when there is new data to be read from a socket.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{handle_write}{}
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|   Called when there is an attempt to write data to the object.  
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|   Often this method will implement the necessary buffering for 
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|   performance.  For example:
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| 
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| \begin{verbatim}
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| def handle_write(self):
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|     sent = self.send(self.buffer)
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|     self.buffer = self.buffer[sent:]
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| \end{verbatim}
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{handle_expt}{}
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|   Called when there is out of band (OOB) data for a socket 
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|   connection.  This will almost never happen, as OOB is 
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|   tenuously supported and rarely used.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{handle_connect}{}
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|   Called when the socket actually makes a connection.  This 
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|   might be used to send a ``welcome'' banner, or something 
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|   similar.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{handle_close}{}
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|   Called when the socket is closed.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{handle_accept}{}
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|   Called on listening sockets when they actually accept a new 
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|   connection.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{readable}{}
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|   Each time through the \method{select()} loop, the set of sockets 
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|   is scanned, and this method is called to see if there is any 
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|   interest in reading.  The default method simply returns \code{1}, 
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|   indicating that by default, all channels will be interested.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{writeable}{}
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|   Each time through the \method{select()} loop, the set of sockets 
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|   is scanned, and this method is called to see if there is any 
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|   interest in writing.  The default method simply returns \code{1}, 
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|   indicating that by default, all channels will be interested.
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| \end{methoddesc}
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| 
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| In addition, there are the basic methods needed to construct and
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| manipulate ``channels,'' which are what we will call the socket
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| connections in this context. Note that most of these are nearly 
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| identical to their socket partners.
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| 
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| \begin{methoddesc}{create_socket}{family, type}
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|   This is identical to the creation of a normal socket, and 
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|   will use the same options for creation.  Refer to the
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|   \refmodule{socket} documentation for information on creating
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|   sockets.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{connect}{address}
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|   As with the normal socket object, \var{address} is a 
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|   tuple with the first element the host to connect to, and the 
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|   second the port.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{send}{data}
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|   Send \var{data} out the socket.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{recv}{buffer_size}
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|   Read at most \var{buffer_size} bytes from the socket.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{listen}{\optional{backlog}}
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|   Listen for connections made to the socket.  The \var{backlog}
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|   argument specifies the maximum number of queued connections
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|   and should be at least 1; the maximum value is
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|   system-dependent (usually 5).
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{bind}{address}
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|   Bind the socket to \var{address}.  The socket must not already
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|   be bound.  (The format of \var{address} depends on the address
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|   family --- see above.)
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{accept}{}
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|   Accept a connection.  The socket must be bound to an address
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|   and listening for connections.  The return value is a pair
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|   \code{(\var{conn}, \var{address})} where \var{conn} is a
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|   \emph{new} socket object usable to send and receive data on
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|   the connection, and \var{address} is the address bound to the
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|   socket on the other end of the connection.
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| \end{methoddesc}
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| 
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| \begin{methoddesc}{close}{}
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|   Close the socket.  All future operations on the socket object
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|   will fail.  The remote end will receive no more data (after
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|   queued data is flushed).  Sockets are automatically closed
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|   when they are garbage-collected.
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| \end{methoddesc}
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| 
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| 
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| \subsection{Example basic HTTP client \label{asyncore-example}}
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| 
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| As a basic example, below is a very basic HTTP client that uses the 
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| \class{dispatcher} class to implement its socket handling:
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| 
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| \begin{verbatim}
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| class http_client(asyncore.dispatcher):
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|     def __init__(self, host,path):
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|         asyncore.dispatcher.__init__(self)
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|         self.path = path
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|         self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
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|         self.connect( (host, 80) )
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|         self.buffer = 'GET %s HTTP/1.0\r\b\r\n' % self.path
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|         
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|     def handle_connect(self):
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|         pass
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|         
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|     def handle_read(self):
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|         data = self.recv(8192)
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|         print data
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|         
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|     def writeable(self):
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|         return (len(self.buffer) > 0)
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|     
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|     def handle_write(self):
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|         sent = self.send(self.buffer)
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|         self.buffer = self.buffer[sent:]
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| \end{verbatim}
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