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		8450c53315
		
	
	
	
	
		
			
			Since a new demo can now be loaded while one is running, adjust loadfile to do the same cleanup as stopIt.
		
			
				
	
	
		
			226 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			226 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """      turtle-example-suite:
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| 
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|             tdemo_nim.py
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| 
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| Play nim against the computer. The player
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| who takes the last stick is the winner.
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| 
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| Implements the model-view-controller
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| design pattern.
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| """
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| 
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| 
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| import turtle
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| import random
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| import time
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| 
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| SCREENWIDTH = 640
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| SCREENHEIGHT = 480
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| 
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| MINSTICKS = 7
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| MAXSTICKS = 31
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| 
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| HUNIT = SCREENHEIGHT // 12
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| WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2)
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| 
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| SCOLOR = (63, 63, 31)
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| HCOLOR = (255, 204, 204)
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| COLOR = (204, 204, 255)
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| 
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| def randomrow():
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|     return random.randint(MINSTICKS, MAXSTICKS)
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| 
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| def computerzug(state):
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|     xored = state[0] ^ state[1] ^ state[2]
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|     if xored == 0:
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|         return randommove(state)
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|     for z in range(3):
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|         s = state[z] ^ xored
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|         if s <= state[z]:
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|             move = (z, s)
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|             return move
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| 
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| def randommove(state):
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|     m = max(state)
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|     while True:
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|         z = random.randint(0,2)
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|         if state[z] > (m > 1):
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|             break
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|     rand = random.randint(m > 1, state[z]-1)
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|     return z, rand
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| 
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| 
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| class NimModel(object):
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|     def __init__(self, game):
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|         self.game = game
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| 
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|     def setup(self):
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|         if self.game.state not in [Nim.CREATED, Nim.OVER]:
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|             return
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|         self.sticks = [randomrow(), randomrow(), randomrow()]
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|         self.player = 0
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|         self.winner = None
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|         self.game.view.setup()
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|         self.game.state = Nim.RUNNING
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| 
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|     def move(self, row, col):
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|         maxspalte = self.sticks[row]
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|         self.sticks[row] = col
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|         self.game.view.notify_move(row, col, maxspalte, self.player)
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|         if self.game_over():
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|             self.game.state = Nim.OVER
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|             self.winner = self.player
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|             self.game.view.notify_over()
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|         elif self.player == 0:
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|             self.player = 1
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|             row, col = computerzug(self.sticks)
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|             self.move(row, col)
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|             self.player = 0
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| 
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|     def game_over(self):
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|         return self.sticks == [0, 0, 0]
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| 
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|     def notify_move(self, row, col):
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|         if self.sticks[row] <= col:
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|             return
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|         self.move(row, col)
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| 
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| 
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| class Stick(turtle.Turtle):
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|     def __init__(self, row, col, game):
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|         turtle.Turtle.__init__(self, visible=False)
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|         self.row = row
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|         self.col = col
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|         self.game = game
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|         x, y = self.coords(row, col)
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|         self.shape("square")
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|         self.shapesize(HUNIT/10.0, WUNIT/20.0)
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|         self.speed(0)
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|         self.pu()
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|         self.goto(x,y)
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|         self.color("white")
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|         self.showturtle()
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| 
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|     def coords(self, row, col):
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|         packet, remainder = divmod(col, 5)
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|         x = (3 + 11 * packet + 2 * remainder) * WUNIT
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|         y = (2 + 3 * row) * HUNIT
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|         return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2
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| 
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|     def makemove(self, x, y):
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|         if self.game.state != Nim.RUNNING:
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|             return
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|         self.game.controller.notify_move(self.row, self.col)
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| 
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| 
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| class NimView(object):
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|     def __init__(self, game):
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|         self.game = game
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|         self.screen = game.screen
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|         self.model = game.model
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|         self.screen.colormode(255)
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|         self.screen.tracer(False)
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|         self.screen.bgcolor((240, 240, 255))
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|         self.writer = turtle.Turtle(visible=False)
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|         self.writer.pu()
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|         self.writer.speed(0)
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|         self.sticks = {}
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|         for row in range(3):
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|             for col in range(MAXSTICKS):
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|                 self.sticks[(row, col)] = Stick(row, col, game)
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|         self.display("... a moment please ...")
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|         self.screen.tracer(True)
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| 
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|     def display(self, msg1, msg2=None):
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|         self.screen.tracer(False)
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|         self.writer.clear()
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|         if msg2 is not None:
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|             self.writer.goto(0, - SCREENHEIGHT // 2 + 48)
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|             self.writer.pencolor("red")
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|             self.writer.write(msg2, align="center", font=("Courier",18,"bold"))
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|         self.writer.goto(0, - SCREENHEIGHT // 2 + 20)
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|         self.writer.pencolor("black")
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|         self.writer.write(msg1, align="center", font=("Courier",14,"bold"))
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|         self.screen.tracer(True)
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| 
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|     def setup(self):
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|         self.screen.tracer(False)
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|         for row in range(3):
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|             for col in range(self.model.sticks[row]):
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|                 self.sticks[(row, col)].color(SCOLOR)
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|         for row in range(3):
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|             for col in range(self.model.sticks[row], MAXSTICKS):
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|                 self.sticks[(row, col)].color("white")
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|         self.display("Your turn! Click leftmost stick to remove.")
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|         self.screen.tracer(True)
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| 
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|     def notify_move(self, row, col, maxspalte, player):
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|         if player == 0:
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|             farbe = HCOLOR
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|             for s in range(col, maxspalte):
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|                 self.sticks[(row, s)].color(farbe)
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|         else:
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|             self.display(" ... thinking ...         ")
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|             time.sleep(0.5)
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|             self.display(" ... thinking ... aaah ...")
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|             farbe = COLOR
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|             for s in range(maxspalte-1, col-1, -1):
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|                 time.sleep(0.2)
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|                 self.sticks[(row, s)].color(farbe)
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|             self.display("Your turn! Click leftmost stick to remove.")
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| 
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|     def notify_over(self):
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|         if self.game.model.winner == 0:
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|             msg2 = "Congrats. You're the winner!!!"
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|         else:
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|             msg2 = "Sorry, the computer is the winner."
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|         self.display("To play again press space bar. To leave press ESC.", msg2)
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| 
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|     def clear(self):
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|         if self.game.state == Nim.OVER:
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|             self.screen.clear()
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| 
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| 
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| class NimController(object):
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| 
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|     def __init__(self, game):
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|         self.game = game
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|         self.sticks = game.view.sticks
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|         self.BUSY = False
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|         for stick in self.sticks.values():
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|             stick.onclick(stick.makemove)
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|         self.game.screen.onkey(self.game.model.setup, "space")
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|         self.game.screen.onkey(self.game.view.clear, "Escape")
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|         self.game.view.display("Press space bar to start game")
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|         self.game.screen.listen()
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| 
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|     def notify_move(self, row, col):
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|         if self.BUSY:
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|             return
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|         self.BUSY = True
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|         self.game.model.notify_move(row, col)
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|         self.BUSY = False
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| 
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| 
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| class Nim(object):
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|     CREATED = 0
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|     RUNNING = 1
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|     OVER = 2
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|     def __init__(self, screen):
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|         self.state = Nim.CREATED
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|         self.screen = screen
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|         self.model = NimModel(self)
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|         self.view = NimView(self)
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|         self.controller = NimController(self)
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| 
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| 
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| def main():
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|     mainscreen = turtle.Screen()
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|     mainscreen.mode("standard")
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|     mainscreen.setup(SCREENWIDTH, SCREENHEIGHT)
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|     nim = Nim(mainscreen)
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|     return "EVENTLOOP"
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| 
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| if __name__ == "__main__":
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|     main()
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|     turtle.mainloop()
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