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	 ad9a7c4489
			
		
	
	
		ad9a7c4489
		
	
	
	
	
		
			
			converting it into assertRaises() form. Restored the 2.3 code, and explained why assertRaises() cannot be used instead.
		
			
				
	
	
		
			128 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Ridiculously simple test of the winsound module for Windows.
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| 
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| import unittest
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| from test import test_support
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| import winsound, time
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| 
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| class BeepTest(unittest.TestCase):
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| 
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|     def test_errors(self):
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|         self.assertRaises(TypeError, winsound.Beep)
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|         self.assertRaises(ValueError, winsound.Beep, 36, 75)
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|         self.assertRaises(ValueError, winsound.Beep, 32768, 75)
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| 
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|     def test_extremes(self):
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|         winsound.Beep(37, 75)
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|         winsound.Beep(32767, 75)
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| 
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|     def test_increasingfrequency(self):
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|         for i in xrange(100, 2000, 100):
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|             winsound.Beep(i, 75)
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| 
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| class MessageBeepTest(unittest.TestCase):
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| 
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|     def tearDown(self):
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|         time.sleep(0.5)
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| 
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|     def test_default(self):
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|         self.assertRaises(TypeError, winsound.MessageBeep, "bad")
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|         self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
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|         winsound.MessageBeep()
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| 
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|     def test_ok(self):
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|         winsound.MessageBeep(winsound.MB_OK)
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| 
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|     def test_asterisk(self):
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|         winsound.MessageBeep(winsound.MB_ICONASTERISK)
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| 
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|     def test_exclamation(self):
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|         winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
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| 
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|     def test_hand(self):
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|         winsound.MessageBeep(winsound.MB_ICONHAND)
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| 
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|     def test_question(self):
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|         winsound.MessageBeep(winsound.MB_ICONQUESTION)
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| 
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| class PlaySoundTest(unittest.TestCase):
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| 
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|     def test_errors(self):
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|         self.assertRaises(TypeError, winsound.PlaySound)
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|         self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
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|         self.assertRaises(
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|             RuntimeError,
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|             winsound.PlaySound,
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|             "none", winsound.SND_ASYNC | winsound.SND_MEMORY
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|         )
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| 
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|     def test_alias_asterisk(self):
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|         winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
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| 
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|     def test_alias_exclamation(self):
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|         winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
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| 
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|     def test_alias_exit(self):
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|         winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
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| 
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|     def test_alias_hand(self):
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|         winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
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| 
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|     def test_alias_question(self):
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|         winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
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| 
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|     def test_alias_fallback(self):
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|         # This test can't be expected to work on all systems.  The MS
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|         # PlaySound() docs say:
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|         #
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|         #     If it cannot find the specified sound, PlaySound uses the
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|         #     default system event sound entry instead.  If the function
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|         #     can find neither the system default entry nor the default
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|         #     sound, it makes no sound and returns FALSE.
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|         #
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|         # It's known to return FALSE on some real systems.
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| 
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|         # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
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|         return
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| 
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|     def test_alias_nofallback(self):
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|         # Note that this is not the same as asserting RuntimeError
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|         # will get raised:  you cannot convert this to
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|         # self.assertRaises(...) form.  The attempt may or may not
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|         # raise RuntimeError, but it shouldn't raise anything other
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|         # than RuntimeError, and that's all we're trying to test here.
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|         # The MS docs aren't clear about whether the SDK PlaySound()
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|         # with SND_ALIAS and SND_NODEFAULT will return True or False when
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|         # the alias is unknown.  On Tim's WinXP box today, it returns
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|         # True (no exception is raised).  What we'd really like to test
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|         # is that no sound is played, but that requires first wiring an
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|         # eardrum class into unittest <wink>.
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|         try:
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|             winsound.PlaySound(
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|                 '!"$%&/(#+*',
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|                 winsound.SND_ALIAS | winsound.SND_NODEFAULT
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|             )
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|         except RuntimeError:
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|             pass
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| 
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|     def test_stopasync(self):
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|         winsound.PlaySound(
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|             'SystemQuestion',
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|             winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
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|         )
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|         time.sleep(0.5)
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|         try:
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|             winsound.PlaySound(
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|                 'SystemQuestion',
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|                 winsound.SND_ALIAS | winsound.SND_NOSTOP
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|             )
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|         except RuntimeError:
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|             pass
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|         else: # the first sound might already be finished
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|             pass
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|         winsound.PlaySound(None, winsound.SND_PURGE)
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| 
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| def test_main():
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|     test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
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| 
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| if __name__=="__main__":
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|     test_main()
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