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			TeX
		
	
	
	
	
	
			
		
		
	
	
			287 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{Standard Module \sectcode{FrameWork}}
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| \stmodindex{FrameWork}
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| \label{module-FrameWork}
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| 
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| The \code{FrameWork} module contains classes that together provide a
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| framework for an interactive Macintosh application. The programmer
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| builds an application by creating subclasses that override various
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| methods of the bases classes, thereby implementing the functionality
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| wanted. Overriding functionality can often be done on various
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| different levels, i.e. to handle clicks in a single dialog window in a
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| non-standard way it is not necessary to override the complete event
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| handling.
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| 
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| The \code{FrameWork} is still very much work-in-progress, and the
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| documentation describes only the most important functionality, and not
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| in the most logical manner at that. Examine the source or the examples
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| for more details.
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| 
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| The \code{FrameWork} module defines the following functions:
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| 
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| \setindexsubitem{(in module FrameWork)}
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| 
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| \begin{funcdesc}{Application}{}
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| An object representing the complete application. See below for a
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| description of the methods. The default \code{__init__} routine
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| creates an empty window dictionary and a menu bar with an apple menu.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{MenuBar}{}
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| An object representing the menubar. This object is usually not created
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| by the user.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{Menu}{bar\, title\optional{\, after}}
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| An object representing a menu. Upon creation you pass the
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| \code{MenuBar} the menu appears in, the \var{title} string and a
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| position (1-based) \var{after} where the menu should appear (default:
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| at the end).
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{MenuItem}{menu\, title\optional{\, shortcut\, callback}}
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| Create a menu item object. The arguments are the menu to crate the
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| item it, the item title string and optionally the keyboard shortcut
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| and a callback routine. The callback is called with the arguments
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| menu-id, item number within menu (1-based), current front window and
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| the event record.
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| 
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| In stead of a callable object the callback can also be a string. In
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| this case menu selection causes the lookup of a method in the topmost
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| window and the application. The method name is the callback string
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| with \code{'domenu_'} prepended.
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| 
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| Calling the \code{MenuBar} \code{fixmenudimstate} method sets the
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| correct dimming for all menu items based on the current front window.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{Separator}{menu}
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| Add a separator to the end of a menu.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{SubMenu}{menu\, label}
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| Create a submenu named \var{label} under menu \var{menu}. The menu
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| object is returned.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{Window}{parent}
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| Creates a (modeless) window. \var{Parent} is the application object to
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| which the window belongs. The window is not displayed until later.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{DialogWindow}{parent}
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| Creates a modeless dialog window.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{windowbounds}{width\, height}
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| Return a \code{(left, top, right, bottom)} tuple suitable for creation
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| of a window of given width and height. The window will be staggered
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| with respect to previous windows, and an attempt is made to keep the
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| whole window on-screen. The window will however always be exact the
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| size given, so parts may be offscreen.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{setwatchcursor}{}
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| Set the mouse cursor to a watch.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{setarrowcursor}{}
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| Set the mouse cursor to an arrow.
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| \end{funcdesc}
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| 
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| \subsection{Application objects}
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| Application objects have the following methods, among others:
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| 
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| \setindexsubitem{(Application method)}
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| 
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| \begin{funcdesc}{makeusermenus}{}
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| Override this method if you need menus in your application. Append the
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| menus to \code{self.menubar}.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{getabouttext}{}
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| Override this method to return a text string describing your
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| application. Alternatively, override the \code{do_about} method for
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| more elaborate about messages.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{mainloop}{\optional{mask\, wait}}
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| This routine is the main event loop, call it to set your application
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| rolling. \var{Mask} is the mask of events you want to handle,
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| \var{wait} is the number of ticks you want to leave to other
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| concurrent application (default 0, which is probably not a good
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| idea). While raising \code{self} to exit the mainloop is still
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| supported it is not recommended, call \code{self._quit} instead.
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| 
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| The event loop is split into many small parts, each of which can be
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| overridden. The default methods take care of dispatching events to
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| windows and dialogs, handling drags and resizes, Apple Events, events
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| for non-FrameWork windows, etc.
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| 
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| In general, all event handlers should return 1 if the event is fully
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| handled and 0 otherwise (because the front window was not a FrameWork
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| window, for instance). This is needed so that update events and such
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| can be passed on to other windows like the Sioux console window.
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| Calling \code{MacOS.HandleEvent} is not allowed within \var{our_dispatch}
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| or its callees, since this may result in an infinite loop if the
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| code is called through the python inner-loop event handler.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{asyncevents}{onoff}
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| Call this method with a nonzero parameter to enable
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| asynchronous event handling. This will tell the inner interpreter loop
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| to call the application event handler \var{async_dispatch} whenever events
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| are available. This will cause FrameWork window updates and the user
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| interface to remain working during long computations, but will slow the
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| interpreter down and may cause surprising results in non-reentrant code
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| (such as FrameWork itself). By default \var{async_dispatch} will immedeately
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| call \var{our_dispatch} but you may override this to handle only certain
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| events asynchronously. Events you do not handle will be passed to Sioux
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| and such.
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| 
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| The old on/off value is returned.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{_quit}{}
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| Terminate the event \code{mainloop} at the next convenient moment.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_char}{c\, event}
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| The user typed character \var{c}. The complete details of the event
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| can be found in the \var{event} structure. This method can also be
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| provided in a \code{Window} object, which overrides the
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| application-wide handler if the window is frontmost.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_dialogevent}{event}
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| Called early in the event loop to handle modeless dialog events. The
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| default method simply dispatches the event to the relevant dialog (not
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| through the the \code{DialogWindow} object involved). Override if you
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| need special handling of dialog events (keyboard shortcuts, etc).
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{idle}{event}
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| Called by the main event loop when no events are available. The
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| null-event is passed (so you can look at mouse position, etc).
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| \end{funcdesc}
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| 
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| \subsection{Window Objects}
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| 
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| Window objects have the following methods, among others:
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| 
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| \setindexsubitem{(Window method)}
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| 
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| \begin{funcdesc}{open}{}
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| Override this method to open a window. Store the MacOS window-id in
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| \code{self.wid} and call \code{self.do_postopen} to register the
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| window with the parent application.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{close}{}
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| Override this method to do any special processing on window
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| close. Call \code{self.do_postclose} to cleanup the parent state.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_postresize}{width\, height\, macoswindowid}
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| Called after the window is resized. Override if more needs to be done
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| than calling \code{InvalRect}.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_contentclick}{local\, modifiers\, event}
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| The user clicked in the content part of a window. The arguments are
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| the coordinates (window-relative), the key modifiers and the raw
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| event.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_update}{macoswindowid\, event}
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| An update event for the window was received. Redraw the window.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_activate}{activate\, event}
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| The window was activated (\code{activate==1}) or deactivated
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| (\code{activate==0}). Handle things like focus highlighting, etc.
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| \end{funcdesc}
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| 
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| \subsection{ControlsWindow Object}
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| 
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| ControlsWindow objects have the following methods besides those of
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| \code{Window} objects:
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| 
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| \setindexsubitem{(ControlsWindow method)}
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| 
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| \begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
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| Part \code{pcode} of control \code{control} was hit by the
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| user. Tracking and such has already been taken care of.
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| \end{funcdesc}
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| 
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| \subsection{ScrolledWindow Object}
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| 
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| ScrolledWindow objects are ControlsWindow objects with the following
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| extra methods:
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| 
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| \setindexsubitem{(ScrolledWindow method)}
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| 
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| \begin{funcdesc}{scrollbars}{\optional{wantx\, wanty}}
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| Create (or destroy) horizontal and vertical scrollbars. The arguments
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| specify which you want (default: both). The scrollbars always have
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| minimum \code{0} and maximum \code{32767}.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{getscrollbarvalues}{}
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| You must supply this method. It should return a tuple \code{x, y}
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| giving the current position of the scrollbars (between \code{0} and
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| \code{32767}). You can return \code{None} for either to indicate the
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| whole document is visible in that direction.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{updatescrollbars}{}
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| Call this method when the document has changed. It will call
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| \code{getscrollbarvalues} and update the scrollbars.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{scrollbar_callback}{which\, what\, value}
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| Supplied by you and called after user interaction. \code{Which} will
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| be \code{'x'} or \code{'y'}, \code{what} will be \code{'-'},
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| \code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For
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| \code{'set'}, \code{value} will contain the new scrollbar position.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{scalebarvalues}{absmin\, absmax\, curmin\, curmax}
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| Auxiliary method to help you calculate values to return from
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| \code{getscrollbarvalues}. You pass document minimum and maximum value
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| and topmost (leftmost) and bottommost (rightmost) visible values and
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| it returns the correct number or \code{None}.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_activate}{onoff\, event}
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| Takes care of dimming/highlighting scrollbars when a window becomes
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| frontmost vv. If you override this method call this one at the end of
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| your method.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_postresize}{width\, height\, window}
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| Moves scrollbars to the correct position. Call this method initially
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| if you override it.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
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| Handles scrollbar interaction. If you override it call this method
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| first, a nonzero return value indicates the hit was in the scrollbars
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| and has been handled.
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| \end{funcdesc}
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| 
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| \subsection{DialogWindow Objects}
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| 
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| DialogWindow objects have the following methods besides those of
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| \code{Window} objects:
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| 
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| \setindexsubitem{(DialogWindow method)}
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| 
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| \begin{funcdesc}{open}{resid}
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| Create the dialog window, from the DLOG resource with id
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| \var{resid}. The dialog object is stored in \code{self.wid}.
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| \end{funcdesc}
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| 
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| \begin{funcdesc}{do_itemhit}{item\, event}
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| Item number \var{item} was hit. You are responsible for redrawing
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| toggle buttons, etc.
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| \end{funcdesc}
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