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			321 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			321 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """Drag-and-drop support for Tkinter.
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| 
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| This is very preliminary.  I currently only support dnd *within* one
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| application, between different windows (or within the same window).
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| 
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| I am trying to make this as generic as possible -- not dependent on
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| the use of a particular widget or icon type, etc.  I also hope that
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| this will work with Pmw.
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| 
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| To enable an object to be dragged, you must create an event binding
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| for it that starts the drag-and-drop process. Typically, you should
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| bind <ButtonPress> to a callback function that you write. The function
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| should call Tkdnd.dnd_start(source, event), where 'source' is the
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| object to be dragged, and 'event' is the event that invoked the call
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| (the argument to your callback function).  Even though this is a class
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| instantiation, the returned instance should not be stored -- it will
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| be kept alive automatically for the duration of the drag-and-drop.
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| 
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| When a drag-and-drop is already in process for the Tk interpreter, the
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| call is *ignored*; this normally averts starting multiple simultaneous
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| dnd processes, e.g. because different button callbacks all
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| dnd_start().
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| 
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| The object is *not* necessarily a widget -- it can be any
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| application-specific object that is meaningful to potential
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| drag-and-drop targets.
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| 
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| Potential drag-and-drop targets are discovered as follows.  Whenever
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| the mouse moves, and at the start and end of a drag-and-drop move, the
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| Tk widget directly under the mouse is inspected.  This is the target
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| widget (not to be confused with the target object, yet to be
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| determined).  If there is no target widget, there is no dnd target
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| object.  If there is a target widget, and it has an attribute
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| dnd_accept, this should be a function (or any callable object).  The
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| function is called as dnd_accept(source, event), where 'source' is the
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| object being dragged (the object passed to dnd_start() above), and
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| 'event' is the most recent event object (generally a <Motion> event;
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| it can also be <ButtonPress> or <ButtonRelease>).  If the dnd_accept()
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| function returns something other than None, this is the new dnd target
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| object.  If dnd_accept() returns None, or if the target widget has no
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| dnd_accept attribute, the target widget's parent is considered as the
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| target widget, and the search for a target object is repeated from
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| there.  If necessary, the search is repeated all the way up to the
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| root widget.  If none of the target widgets can produce a target
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| object, there is no target object (the target object is None).
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| 
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| The target object thus produced, if any, is called the new target
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| object.  It is compared with the old target object (or None, if there
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| was no old target widget).  There are several cases ('source' is the
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| source object, and 'event' is the most recent event object):
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| 
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| - Both the old and new target objects are None.  Nothing happens.
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| 
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| - The old and new target objects are the same object.  Its method
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| dnd_motion(source, event) is called.
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| 
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| - The old target object was None, and the new target object is not
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| None.  The new target object's method dnd_enter(source, event) is
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| called.
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| 
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| - The new target object is None, and the old target object is not
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| None.  The old target object's method dnd_leave(source, event) is
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| called.
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| 
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| - The old and new target objects differ and neither is None.  The old
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| target object's method dnd_leave(source, event), and then the new
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| target object's method dnd_enter(source, event) is called.
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| 
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| Once this is done, the new target object replaces the old one, and the
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| Tk mainloop proceeds.  The return value of the methods mentioned above
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| is ignored; if they raise an exception, the normal exception handling
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| mechanisms take over.
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| 
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| The drag-and-drop processes can end in two ways: a final target object
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| is selected, or no final target object is selected.  When a final
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| target object is selected, it will always have been notified of the
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| potential drop by a call to its dnd_enter() method, as described
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| above, and possibly one or more calls to its dnd_motion() method; its
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| dnd_leave() method has not been called since the last call to
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| dnd_enter().  The target is notified of the drop by a call to its
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| method dnd_commit(source, event).
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| 
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| If no final target object is selected, and there was an old target
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| object, its dnd_leave(source, event) method is called to complete the
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| dnd sequence.
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| 
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| Finally, the source object is notified that the drag-and-drop process
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| is over, by a call to source.dnd_end(target, event), specifying either
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| the selected target object, or None if no target object was selected.
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| The source object can use this to implement the commit action; this is
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| sometimes simpler than to do it in the target's dnd_commit().  The
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| target's dnd_commit() method could then simply be aliased to
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| dnd_leave().
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| 
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| At any time during a dnd sequence, the application can cancel the
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| sequence by calling the cancel() method on the object returned by
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| dnd_start().  This will call dnd_leave() if a target is currently
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| active; it will never call dnd_commit().
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| 
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| """
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| 
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| 
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| import tkinter
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| 
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| 
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| # The factory function
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| 
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| def dnd_start(source, event):
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|     h = DndHandler(source, event)
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|     if h.root:
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|         return h
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|     else:
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|         return None
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| 
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| 
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| # The class that does the work
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| 
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| class DndHandler:
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| 
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|     root = None
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| 
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|     def __init__(self, source, event):
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|         if event.num > 5:
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|             return
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|         root = event.widget._root()
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|         try:
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|             root.__dnd
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|             return # Don't start recursive dnd
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|         except AttributeError:
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|             root.__dnd = self
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|             self.root = root
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|         self.source = source
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|         self.target = None
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|         self.initial_button = button = event.num
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|         self.initial_widget = widget = event.widget
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|         self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button)
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|         self.save_cursor = widget['cursor'] or ""
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|         widget.bind(self.release_pattern, self.on_release)
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|         widget.bind("<Motion>", self.on_motion)
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|         widget['cursor'] = "hand2"
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| 
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|     def __del__(self):
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|         root = self.root
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|         self.root = None
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|         if root:
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|             try:
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|                 del root.__dnd
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|             except AttributeError:
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|                 pass
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| 
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|     def on_motion(self, event):
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|         x, y = event.x_root, event.y_root
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|         target_widget = self.initial_widget.winfo_containing(x, y)
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|         source = self.source
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|         new_target = None
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|         while target_widget:
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|             try:
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|                 attr = target_widget.dnd_accept
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|             except AttributeError:
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|                 pass
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|             else:
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|                 new_target = attr(source, event)
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|                 if new_target:
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|                     break
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|             target_widget = target_widget.master
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|         old_target = self.target
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|         if old_target is new_target:
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|             if old_target:
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|                 old_target.dnd_motion(source, event)
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|         else:
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|             if old_target:
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|                 self.target = None
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|                 old_target.dnd_leave(source, event)
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|             if new_target:
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|                 new_target.dnd_enter(source, event)
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|                 self.target = new_target
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| 
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|     def on_release(self, event):
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|         self.finish(event, 1)
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| 
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|     def cancel(self, event=None):
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|         self.finish(event, 0)
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| 
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|     def finish(self, event, commit=0):
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|         target = self.target
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|         source = self.source
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|         widget = self.initial_widget
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|         root = self.root
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|         try:
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|             del root.__dnd
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|             self.initial_widget.unbind(self.release_pattern)
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|             self.initial_widget.unbind("<Motion>")
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|             widget['cursor'] = self.save_cursor
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|             self.target = self.source = self.initial_widget = self.root = None
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|             if target:
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|                 if commit:
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|                     target.dnd_commit(source, event)
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|                 else:
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|                     target.dnd_leave(source, event)
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|         finally:
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|             source.dnd_end(target, event)
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| 
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| 
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| 
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| # ----------------------------------------------------------------------
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| # The rest is here for testing and demonstration purposes only!
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| 
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| class Icon:
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| 
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|     def __init__(self, name):
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|         self.name = name
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|         self.canvas = self.label = self.id = None
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| 
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|     def attach(self, canvas, x=10, y=10):
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|         if canvas is self.canvas:
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|             self.canvas.coords(self.id, x, y)
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|             return
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|         if self.canvas:
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|             self.detach()
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|         if not canvas:
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|             return
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|         label = tkinter.Label(canvas, text=self.name,
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|                               borderwidth=2, relief="raised")
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|         id = canvas.create_window(x, y, window=label, anchor="nw")
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|         self.canvas = canvas
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|         self.label = label
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|         self.id = id
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|         label.bind("<ButtonPress>", self.press)
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| 
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|     def detach(self):
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|         canvas = self.canvas
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|         if not canvas:
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|             return
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|         id = self.id
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|         label = self.label
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|         self.canvas = self.label = self.id = None
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|         canvas.delete(id)
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|         label.destroy()
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| 
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|     def press(self, event):
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|         if dnd_start(self, event):
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|             # where the pointer is relative to the label widget:
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|             self.x_off = event.x
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|             self.y_off = event.y
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|             # where the widget is relative to the canvas:
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|             self.x_orig, self.y_orig = self.canvas.coords(self.id)
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| 
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|     def move(self, event):
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|         x, y = self.where(self.canvas, event)
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|         self.canvas.coords(self.id, x, y)
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| 
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|     def putback(self):
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|         self.canvas.coords(self.id, self.x_orig, self.y_orig)
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| 
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|     def where(self, canvas, event):
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|         # where the corner of the canvas is relative to the screen:
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|         x_org = canvas.winfo_rootx()
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|         y_org = canvas.winfo_rooty()
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|         # where the pointer is relative to the canvas widget:
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|         x = event.x_root - x_org
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|         y = event.y_root - y_org
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|         # compensate for initial pointer offset
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|         return x - self.x_off, y - self.y_off
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| 
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|     def dnd_end(self, target, event):
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|         pass
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| 
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| class Tester:
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| 
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|     def __init__(self, root):
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|         self.top = tkinter.Toplevel(root)
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|         self.canvas = tkinter.Canvas(self.top, width=100, height=100)
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|         self.canvas.pack(fill="both", expand=1)
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|         self.canvas.dnd_accept = self.dnd_accept
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| 
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|     def dnd_accept(self, source, event):
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|         return self
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| 
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|     def dnd_enter(self, source, event):
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|         self.canvas.focus_set() # Show highlight border
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|         x, y = source.where(self.canvas, event)
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|         x1, y1, x2, y2 = source.canvas.bbox(source.id)
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|         dx, dy = x2-x1, y2-y1
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|         self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy)
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|         self.dnd_motion(source, event)
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| 
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|     def dnd_motion(self, source, event):
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|         x, y = source.where(self.canvas, event)
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|         x1, y1, x2, y2 = self.canvas.bbox(self.dndid)
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|         self.canvas.move(self.dndid, x-x1, y-y1)
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| 
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|     def dnd_leave(self, source, event):
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|         self.top.focus_set() # Hide highlight border
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|         self.canvas.delete(self.dndid)
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|         self.dndid = None
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| 
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|     def dnd_commit(self, source, event):
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|         self.dnd_leave(source, event)
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|         x, y = source.where(self.canvas, event)
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|         source.attach(self.canvas, x, y)
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| 
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| def test():
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|     root = tkinter.Tk()
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|     root.geometry("+1+1")
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|     tkinter.Button(command=root.quit, text="Quit").pack()
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|     t1 = Tester(root)
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|     t1.top.geometry("+1+60")
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|     t2 = Tester(root)
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|     t2.top.geometry("+120+60")
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|     t3 = Tester(root)
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|     t3.top.geometry("+240+60")
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|     i1 = Icon("ICON1")
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|     i2 = Icon("ICON2")
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|     i3 = Icon("ICON3")
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|     i1.attach(t1.canvas)
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|     i2.attach(t2.canvas)
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|     i3.attach(t3.canvas)
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|     root.mainloop()
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| 
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| if __name__ == '__main__':
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|     test()
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