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			401 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			401 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import Ctl
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import Controls
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import Win
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import Wbase
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import Qd
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import Evt
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class ControlWidget(Wbase.ClickableWidget):
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	"""Baseclass for all native controls."""
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	def __init__(self, possize, title = "Control", procID = 0, callback = None, value = 0, min = 0, max = 1):
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		Wbase.ClickableWidget.__init__(self, possize)
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		self._control = None
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		self._title = title
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		self._callback = callback
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		self._procID = procID
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		self._value = value
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		self._min = min
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		self._max = max
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		self._enabled = 1
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	def open(self):
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		self._calcbounds()
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		self._control = Ctl.NewControl(self._parentwindow.wid, 
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						self._bounds, 
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						self._title, 
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						1, 
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						self._value, 
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						self._min, 
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						self._max, 
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						self._procID, 
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						0)
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		self.SetPort()
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		#Win.ValidRect(self._bounds)
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		self.enable(self._enabled)
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	def adjust(self, oldbounds):
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		self.SetPort()
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		self._control.HideControl()
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		self._control.MoveControl(self._bounds[0], self._bounds[1])
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		self._control.SizeControl(self._bounds[2] - self._bounds[0], self._bounds[3] - self._bounds[1])
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		if self._visible:
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			Qd.EraseRect(self._bounds)
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			self._control.ShowControl()
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			Win.ValidRect(self._bounds)
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	def close(self):
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		self._control.HideControl()
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		self._control = None
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		Wbase.ClickableWidget.close(self)
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	def enable(self, onoff):
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		if self._control and self._enabled <> onoff:
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			self._control.HiliteControl((not onoff) and 255)
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			self._enabled = onoff
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	def show(self, onoff):
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		self._visible = onoff
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		for w in self._widgets:
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			w.show(onoff)
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		if onoff:
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			self._control.ShowControl()
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		else:
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			self._control.HideControl()
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	def activate(self, onoff):
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		self._activated = onoff
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		if self._enabled:
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			self._control.HiliteControl((not onoff) and 255)
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	def draw(self, visRgn = None):
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		if self._visible:
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			self._control.Draw1Control()
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	def test(self, point):
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		ctltype, control = Ctl.FindControl(point, self._parentwindow.wid)
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		if self._enabled and control == self._control:
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			return 1
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	def click(self, point, modifiers):
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		if not self._enabled:
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			return
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		part = self._control.TrackControl(point)
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		if part:
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			if self._callback:
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				Wbase.CallbackCall(self._callback, 0)
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	def settitle(self, title):
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		if self._control:
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			self._control.SetControlTitle(title)
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		self._title = title
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	def gettitle(self):
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		return self._title
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class Button(ControlWidget):
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	"""Standard push button."""
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	def __init__(self, possize, title = "Button", callback = None):
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		procID = Controls.pushButProc | Controls.useWFont
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		ControlWidget.__init__(self, possize, title, procID, callback, 0, 0, 1)
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		self._isdefault = 0
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	def push(self):
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		if not self._enabled:
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			return
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		import time
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		self._control.HiliteControl(1)
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		time.sleep(0.1)
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		self._control.HiliteControl(0)
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 0)
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	def enable(self, onoff):
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		if self._control and self._enabled <> onoff:
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			self._control.HiliteControl((not onoff) and 255)
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			self._enabled = onoff
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			if self._isdefault and self._visible:
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				self.SetPort()
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				self.drawfatframe(onoff)
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	def activate(self, onoff):
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		self._activated = onoff
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		if self._enabled:
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			self._control.HiliteControl((not onoff) and 255)
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			if self._isdefault and self._visible:
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				self.SetPort()
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				self.drawfatframe(onoff)
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	def show(self, onoff):
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		ControlWidget.show(self, onoff)
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		if self._isdefault:
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			self.drawfatframe(onoff and self._enabled)
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	def draw(self, visRgn = None):
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		if self._visible:
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			self._control.Draw1Control()
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			if self._isdefault and self._activated:
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				self.drawfatframe(self._enabled)
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	def drawfatframe(self, onoff):
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		state = Qd.GetPenState()
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		if onoff:
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			Qd.PenPat(Qd.qd.black)
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		else:
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			Qd.PenPat(Qd.qd.white)
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		fatrect = Qd.InsetRect(self._bounds, -4, -4)
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		Qd.PenSize(3, 3)
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		Qd.FrameRoundRect(fatrect, 16, 16)
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		Qd.SetPenState(state)
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	def _setdefault(self, onoff):
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		self._isdefault = onoff
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		if self._control and self._enabled:
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			self.SetPort()
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			self.drawfatframe(onoff)
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	def adjust(self, oldbounds):
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		if self._isdefault:
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			old = Qd.InsetRect(oldbounds, -4, -4)
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			new = Qd.InsetRect(self._bounds, -4, -4)
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			Qd.EraseRect(old)
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			Win.InvalRect(old)
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			Win.InvalRect(new)
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		ControlWidget.adjust(self, oldbounds)
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class CheckBox(ControlWidget):
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	"""Standard checkbox."""
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	def __init__(self, possize, title = "Checkbox", callback = None, value = 0):
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		procID = Controls.checkBoxProc | Controls.useWFont
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		ControlWidget.__init__(self, possize, title, procID, callback, value, 0, 1)
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	def click(self, point, modifiers):
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		if not self._enabled:
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			return
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		part = self._control.TrackControl(point)
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		if part:
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			self.toggle()
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			if self._callback:
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				Wbase.CallbackCall(self._callback, 0, self.get())
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	def push(self):
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		if not self._enabled:
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			return
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		self.toggle()
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 0, self.get())
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	def toggle(self):
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		self.set(not self.get())
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	def set(self, value):
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		if self._control:
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			self._control.SetControlValue(value)
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		else:
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			self._value = value
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	def get(self):
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		if self._control:
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			return self._control.GetControlValue()
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		else:
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			return self._value
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class RadioButton(ControlWidget):
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	"""Standard radiobutton."""
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	# XXX We need a radiogroup widget; this is too kludgy.
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	def __init__(self, possize, title, thebuttons, callback = None, value = 0):
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		procID = Controls.radioButProc | Controls.useWFont
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		ControlWidget.__init__(self, possize, title, procID, callback, value, 0, 1)
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		self.thebuttons = thebuttons
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		thebuttons.append(self)
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	def close(self):
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		self.thebuttons = None
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		ControlWidget.close(self)
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	def click(self, point, modifiers):
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		if not self._enabled:
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			return
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		part = self._control.TrackControl(point)
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		if part:
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			self.set(1)
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			if self._callback:
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				Wbase.CallbackCall(self._callback, 0, 1)
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	def push(self):
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		if not self._enabled:
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			return
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		self.set(1)
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 0, 1)
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	def set(self, value):
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		for button in self.thebuttons:
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			if button._control:
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				button._control.SetControlValue(button == self)
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			else:
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				button._value = (button == self)
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	def get(self):
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		if self._control:
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			return self._control.GetControlValue()
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		else:
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			return self._value
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class Scrollbar(ControlWidget):
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	"""Standard scrollbar."""
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	def __init__(self, possize, callback = None, value = 0, min = 0, max = 0):
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		procID = Controls.scrollBarProc
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		ControlWidget.__init__(self, possize, "", procID, callback, value, min, max)
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	# interface
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	def set(self, value):
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 1, value)
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	def up(self):
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 1, '+')
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	def down(self):
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 1, '-')
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	def pageup(self):
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 1, '++')
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	def pagedown(self):
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 1, '--')
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	def setmin(self, min):
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		self._control.SetControlMinimum(min)
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	def setmax(self, min):
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		self._control.SetControlMinimum(max)
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	def getmin(self):
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		return self._control.GetControlMinimum()
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	def getmax(self):
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		return self._control.GetControlMinimum()
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	# internals
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	def click(self, point, modifiers):
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		if not self._enabled:
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			return
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		# custom TrackControl. A mousedown in a scrollbar arrow or page area should
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		# generate _control hits as long as the mouse is a) down, b) still in the same part
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		part = self._control.TestControl(point)
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		if Controls.inUpButton <= part <= Controls.inPageDown:	
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			self._control.HiliteControl(part)
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			self._hit(part)
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			oldpart = part
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			# slight delay before scrolling at top speed...
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			now = Evt.TickCount()
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			while Evt.StillDown():
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				if (Evt.TickCount() - now) > 18: # 0.3 seconds
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					break
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			while Evt.StillDown():
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				part = self._control.TestControl(point)
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				if part == oldpart:
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					self._control.HiliteControl(part)
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					self._hit(part)
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				else:
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					self._control.HiliteControl(0)
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				self.SetPort()
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				point = Evt.GetMouse()
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			self._control.HiliteControl(0)
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		elif part == Controls.inThumb:
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			part = self._control.TrackControl(point)
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			if part:
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				self._hit(part)
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	def _hit(self, part):
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		if part == Controls.inThumb:
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			value = self._control.GetControlValue()
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		elif part == Controls.inUpButton:
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			value = "+"
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		elif part == Controls.inDownButton:
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			value = "-"
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		elif part == Controls.inPageUp:
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			value = "++"
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		elif part == Controls.inPageDown:
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			value = "--"
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		if self._callback:
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			Wbase.CallbackCall(self._callback, 1, value)
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	def draw(self, visRgn = None):
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		if self._visible:
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			self._control.Draw1Control()
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			Qd.FrameRect(self._bounds)
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	def adjust(self, oldbounds):
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		self.SetPort()
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		Win.InvalRect(oldbounds)
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		self._control.HideControl()
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		self._control.MoveControl(self._bounds[0], self._bounds[1])
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		self._control.SizeControl(self._bounds[2] - self._bounds[0], self._bounds[3] - self._bounds[1])
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		if self._visible:
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			Qd.EraseRect(self._bounds)
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			if self._activated:
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				self._control.ShowControl()
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			else:
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				Qd.FrameRect(self._bounds)
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			Win.ValidRect(self._bounds)
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	def activate(self, onoff):
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		self._activated = onoff
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		if self._visible:
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			if onoff:
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				self._control.ShowControl()
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			else:
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				self._control.HideControl()
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				self.draw(None)
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				Win.ValidRect(self._bounds)
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	def set(self, value):
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		if self._control:
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			self._control.SetControlValue(value)
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		else:
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			self._value = value
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	def get(self):
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		if self._control:
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			return self._control.GetControlValue()
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		else:
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			return self._value
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class __xxxx_PopupControl(ControlWidget):
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	def __init__(self, possize, title = "Button", callback = None):
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		procID = Controls.popupMenuProc	# | Controls.useWFont
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		ControlWidget.__init__(self, possize, title, procID, callback, 0, 0, 1)
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		self._isdefault = 0
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def _scalebarvalue(absmin, absmax, curmin, curmax):
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	if curmin <= absmin and curmax >= absmax:
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		return None
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	if curmin <= absmin:
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		return 0
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	if curmax >= absmax:
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		return 32767
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	perc = float(curmin-absmin) / float((absmax - absmin) - (curmax - curmin))
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	return int(perc*32767)
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