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			TeX
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \chapter{Building C and \Cpp{} Extensions on Windows
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|      \label{building-on-windows}}
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| 
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| 
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| This chapter briefly explains how to create a Windows extension module
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| for Python using Microsoft Visual \Cpp{}, and follows with more
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| detailed background information on how it works.  The explanatory
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| material is useful for both the Windows programmer learning to build
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| Python extensions and the \UNIX{} programmer interested in producing
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| software which can be successfully built on both \UNIX{} and Windows.
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| 
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| 
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| \section{A Cookbook Approach \label{win-cookbook}}
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| 
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| \sectionauthor{Neil Schemenauer}{neil_schemenauer@transcanada.com}
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| 
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| This section provides a recipe for building a Python extension on
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| Windows.
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| 
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| Grab the binary installer from \url{http://www.python.org/} and
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| install Python.  The binary installer has all of the required header
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| files except for \file{pyconfig.h}.
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| 
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| Get the source distribution and extract it into a convenient location.
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| Copy the \file{pyconfig.h} from the \file{PC/} directory into the
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| \file{include/} directory created by the installer.
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| 
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| Create a \file{Setup} file for your extension module, as described in
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| chapter \ref{building-on-unix}.
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| 
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| Get David Ascher's \file{compile.py} script from
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| \url{http://starship.python.net/crew/da/compile/}.  Run the script to
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| create Microsoft Visual \Cpp{} project files.
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| 
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| Open the DSW file in Visual \Cpp{} and select \strong{Build}.
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| 
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| If your module creates a new type, you may have trouble with this line:
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| 
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| \begin{verbatim}
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|     PyObject_HEAD_INIT(&PyType_Type)
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| \end{verbatim}
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| 
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| Change it to:
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| 
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| \begin{verbatim}
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|     PyObject_HEAD_INIT(NULL)
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| \end{verbatim}
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| 
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| and add the following to the module initialization function:
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| 
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| \begin{verbatim}
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|     MyObject_Type.ob_type = &PyType_Type;
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| \end{verbatim}
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| 
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| Refer to section 3 of the
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| \citetitle[http://www.python.org/doc/FAQ.html]{Python FAQ} for details
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| on why you must do this.
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| 
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| 
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| \section{Differences Between \UNIX{} and Windows
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|      \label{dynamic-linking}}
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| \sectionauthor{Chris Phoenix}{cphoenix@best.com}
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| 
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| 
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| \UNIX{} and Windows use completely different paradigms for run-time
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| loading of code.  Before you try to build a module that can be
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| dynamically loaded, be aware of how your system works.
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| 
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| In \UNIX{}, a shared object (\file{.so}) file contains code to be used by the
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| program, and also the names of functions and data that it expects to
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| find in the program.  When the file is joined to the program, all
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| references to those functions and data in the file's code are changed
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| to point to the actual locations in the program where the functions
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| and data are placed in memory.  This is basically a link operation.
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| 
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| In Windows, a dynamic-link library (\file{.dll}) file has no dangling
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| references.  Instead, an access to functions or data goes through a
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| lookup table.  So the DLL code does not have to be fixed up at runtime
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| to refer to the program's memory; instead, the code already uses the
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| DLL's lookup table, and the lookup table is modified at runtime to
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| point to the functions and data.
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| 
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| In \UNIX{}, there is only one type of library file (\file{.a}) which
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| contains code from several object files (\file{.o}).  During the link
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| step to create a shared object file (\file{.so}), the linker may find
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| that it doesn't know where an identifier is defined.  The linker will
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| look for it in the object files in the libraries; if it finds it, it
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| will include all the code from that object file.
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| 
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| In Windows, there are two types of library, a static library and an
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| import library (both called \file{.lib}).  A static library is like a
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| \UNIX{} \file{.a} file; it contains code to be included as necessary.
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| An import library is basically used only to reassure the linker that a
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| certain identifier is legal, and will be present in the program when
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| the DLL is loaded.  So the linker uses the information from the
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| import library to build the lookup table for using identifiers that
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| are not included in the DLL.  When an application or a DLL is linked,
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| an import library may be generated, which will need to be used for all
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| future DLLs that depend on the symbols in the application or DLL.
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| 
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| Suppose you are building two dynamic-load modules, B and C, which should
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| share another block of code A.  On \UNIX{}, you would \emph{not} pass
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| \file{A.a} to the linker for \file{B.so} and \file{C.so}; that would
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| cause it to be included twice, so that B and C would each have their
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| own copy.  In Windows, building \file{A.dll} will also build
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| \file{A.lib}.  You \emph{do} pass \file{A.lib} to the linker for B and
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| C.  \file{A.lib} does not contain code; it just contains information
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| which will be used at runtime to access A's code.  
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| 
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| In Windows, using an import library is sort of like using \samp{import
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| spam}; it gives you access to spam's names, but does not create a
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| separate copy.  On \UNIX{}, linking with a library is more like
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| \samp{from spam import *}; it does create a separate copy.
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| 
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| 
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| \section{Using DLLs in Practice \label{win-dlls}}
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| \sectionauthor{Chris Phoenix}{cphoenix@best.com}
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| 
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| Windows Python is built in Microsoft Visual \Cpp{}; using other
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| compilers may or may not work (though Borland seems to).  The rest of
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| this section is MSV\Cpp{} specific.
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| 
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| When creating DLLs in Windows, you must pass \file{python15.lib} to
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| the linker.  To build two DLLs, spam and ni (which uses C functions
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| found in spam), you could use these commands:
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| 
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| \begin{verbatim}
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| cl /LD /I/python/include spam.c ../libs/python15.lib
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| cl /LD /I/python/include ni.c spam.lib ../libs/python15.lib
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| \end{verbatim}
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| 
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| The first command created three files: \file{spam.obj},
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| \file{spam.dll} and \file{spam.lib}.  \file{Spam.dll} does not contain
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| any Python functions (such as \cfunction{PyArg_ParseTuple()}), but it
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| does know how to find the Python code thanks to \file{python15.lib}.
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| 
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| The second command created \file{ni.dll} (and \file{.obj} and
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| \file{.lib}), which knows how to find the necessary functions from
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| spam, and also from the Python executable.
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| 
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| Not every identifier is exported to the lookup table.  If you want any
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| other modules (including Python) to be able to see your identifiers,
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| you have to say \samp{_declspec(dllexport)}, as in \samp{void
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| _declspec(dllexport) initspam(void)} or \samp{PyObject
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| _declspec(dllexport) *NiGetSpamData(void)}.
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| 
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| Developer Studio will throw in a lot of import libraries that you do
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| not really need, adding about 100K to your executable.  To get rid of
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| them, use the Project Settings dialog, Link tab, to specify
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| \emph{ignore default libraries}.  Add the correct
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| \file{msvcrt\var{xx}.lib} to the list of libraries.
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