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										 |  |  | /*
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							|  |  |  |  * S3 Texture Compression (S3TC) decoding functions | 
					
						
							|  |  |  |  * Copyright (c) 2007 by Ivo van Poorten | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * see also: http://wiki.multimedia.cx/index.php?title=S3TC
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							|  |  |  |  * | 
					
						
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										 |  |  |  * This file is part of FFmpeg. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * FFmpeg is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU Lesser General Public | 
					
						
							|  |  |  |  * License as published by the Free Software Foundation; either | 
					
						
							|  |  |  |  * version 2.1 of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * FFmpeg is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
					
						
							|  |  |  |  * Lesser General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU Lesser General Public | 
					
						
							|  |  |  |  * License along with FFmpeg; if not, write to the Free Software | 
					
						
							|  |  |  |  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | #include "libavutil/intreadwrite.h"
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										 |  |  | #include "avcodec.h"
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							|  |  |  | #include "s3tc.h"
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							|  |  |  | 
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							|  |  |  | static inline void dxt1_decode_pixels(const uint8_t *s, uint32_t *d, | 
					
						
							|  |  |  |                                       unsigned int qstride, unsigned int flag, | 
					
						
							|  |  |  |                                       uint64_t alpha) { | 
					
						
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										 |  |  |     unsigned int x, y, c0, c1, a = (!flag * 255u) << 24; | 
					
						
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										 |  |  |     unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3; | 
					
						
							|  |  |  |     uint32_t colors[4], pixels; | 
					
						
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										 |  |  |     c0 = AV_RL16(s); | 
					
						
							|  |  |  |     c1 = AV_RL16(s+2); | 
					
						
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							|  |  |  |     rb0  = (c0<<3 | c0<<8) & 0xf800f8; | 
					
						
							|  |  |  |     rb1  = (c1<<3 | c1<<8) & 0xf800f8; | 
					
						
							|  |  |  |     rb0 +=        (rb0>>5) & 0x070007; | 
					
						
							|  |  |  |     rb1 +=        (rb1>>5) & 0x070007; | 
					
						
							|  |  |  |     g0   =        (c0 <<5) & 0x00fc00; | 
					
						
							|  |  |  |     g1   =        (c1 <<5) & 0x00fc00; | 
					
						
							|  |  |  |     g0  +=        (g0 >>6) & 0x000300; | 
					
						
							|  |  |  |     g1  +=        (g1 >>6) & 0x000300; | 
					
						
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							|  |  |  |     colors[0] = rb0 + g0 + a; | 
					
						
							|  |  |  |     colors[1] = rb1 + g1 + a; | 
					
						
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							|  |  |  |     if (c0 > c1 || flag) { | 
					
						
							|  |  |  |         rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff; | 
					
						
							|  |  |  |         rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff; | 
					
						
							|  |  |  |         g2  = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00; | 
					
						
							|  |  |  |         g3  = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00; | 
					
						
							|  |  |  |         colors[3] = rb3 + g3 + a; | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         rb2 = ((rb0+rb1) >> 1) & 0xff00ff; | 
					
						
							|  |  |  |         g2  = ((g0 +g1 ) >> 1) & 0x00ff00; | 
					
						
							|  |  |  |         colors[3] = 0; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     colors[2] = rb2 + g2 + a; | 
					
						
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										 |  |  |     pixels = AV_RL32(s+4); | 
					
						
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										 |  |  |     for (y=0; y<4; y++) { | 
					
						
							|  |  |  |         for (x=0; x<4; x++) { | 
					
						
							|  |  |  |             a        = (alpha & 0x0f) << 28; | 
					
						
							|  |  |  |             a       += a >> 4; | 
					
						
							|  |  |  |             d[x]     = a + colors[pixels&3]; | 
					
						
							|  |  |  |             pixels >>= 2; | 
					
						
							|  |  |  |             alpha  >>= 4; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         d += qstride; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ff_decode_dxt1(const uint8_t *s, uint8_t *dst, | 
					
						
							|  |  |  |                     const unsigned int w, const unsigned int h, | 
					
						
							|  |  |  |                     const unsigned int stride) { | 
					
						
							|  |  |  |     unsigned int bx, by, qstride = stride/4; | 
					
						
							|  |  |  |     uint32_t *d = (uint32_t *) dst; | 
					
						
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							|  |  |  |     for (by=0; by < h/4; by++, d += stride-w) | 
					
						
							|  |  |  |         for (bx=0; bx < w/4; bx++, s+=8, d+=4) | 
					
						
							|  |  |  |             dxt1_decode_pixels(s, d, qstride, 0, 0LL); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ff_decode_dxt3(const uint8_t *s, uint8_t *dst, | 
					
						
							|  |  |  |                     const unsigned int w, const unsigned int h, | 
					
						
							|  |  |  |                     const unsigned int stride) { | 
					
						
							|  |  |  |     unsigned int bx, by, qstride = stride/4; | 
					
						
							|  |  |  |     uint32_t *d = (uint32_t *) dst; | 
					
						
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							|  |  |  |     for (by=0; by < h/4; by++, d += stride-w) | 
					
						
							|  |  |  |         for (bx=0; bx < w/4; bx++, s+=16, d+=4) | 
					
						
							|  |  |  |             dxt1_decode_pixels(s+8, d, qstride, 1, AV_RL64(s)); | 
					
						
							|  |  |  | } |