| 
									
										
										
										
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										 |  |  | /*
 | 
					
						
							|  |  |  |  * Sample rate convertion for both audio and video | 
					
						
							| 
									
										
										
										
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										 |  |  |  * Copyright (c) 2000 Fabrice Bellard. | 
					
						
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										 |  |  |  * | 
					
						
							| 
									
										
										
										
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										 |  |  |  * This library is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU Lesser General Public | 
					
						
							|  |  |  |  * License as published by the Free Software Foundation; either | 
					
						
							|  |  |  |  * version 2 of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							| 
									
										
										
										
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										 |  |  |  * This library is distributed in the hope that it will be useful, | 
					
						
							| 
									
										
										
										
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										 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							| 
									
										
										
										
											2002-05-25 22:45:33 +00:00
										 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
					
						
							|  |  |  |  * Lesser General Public License for more details. | 
					
						
							| 
									
										
										
										
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										 |  |  |  * | 
					
						
							| 
									
										
										
										
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										 |  |  |  * You should have received a copy of the GNU Lesser General Public | 
					
						
							|  |  |  |  * License along with this library; if not, write to the Free Software | 
					
						
							|  |  |  |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
					
						
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										 |  |  |  */ | 
					
						
							| 
									
										
										
										
											2003-03-06 11:32:04 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * @file resample.c | 
					
						
							|  |  |  |  * Sample rate convertion for both audio and video. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "avcodec.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | struct AVResampleContext; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | struct ReSampleContext { | 
					
						
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										 |  |  |     struct AVResampleContext *resample_context; | 
					
						
							|  |  |  |     short *temp[2]; | 
					
						
							|  |  |  |     int temp_len; | 
					
						
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										 |  |  |     float ratio; | 
					
						
							|  |  |  |     /* channel convert */ | 
					
						
							|  |  |  |     int input_channels, output_channels, filter_channels; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* n1: number of samples */ | 
					
						
							|  |  |  | static void stereo_to_mono(short *output, short *input, int n1) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     short *p, *q; | 
					
						
							|  |  |  |     int n = n1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     p = input; | 
					
						
							|  |  |  |     q = output; | 
					
						
							|  |  |  |     while (n >= 4) { | 
					
						
							|  |  |  |         q[0] = (p[0] + p[1]) >> 1; | 
					
						
							|  |  |  |         q[1] = (p[2] + p[3]) >> 1; | 
					
						
							|  |  |  |         q[2] = (p[4] + p[5]) >> 1; | 
					
						
							|  |  |  |         q[3] = (p[6] + p[7]) >> 1; | 
					
						
							|  |  |  |         q += 4; | 
					
						
							|  |  |  |         p += 8; | 
					
						
							|  |  |  |         n -= 4; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     while (n > 0) { | 
					
						
							|  |  |  |         q[0] = (p[0] + p[1]) >> 1; | 
					
						
							|  |  |  |         q++; | 
					
						
							|  |  |  |         p += 2; | 
					
						
							|  |  |  |         n--; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* n1: number of samples */ | 
					
						
							|  |  |  | static void mono_to_stereo(short *output, short *input, int n1) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     short *p, *q; | 
					
						
							|  |  |  |     int n = n1; | 
					
						
							|  |  |  |     int v; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     p = input; | 
					
						
							|  |  |  |     q = output; | 
					
						
							|  |  |  |     while (n >= 4) { | 
					
						
							|  |  |  |         v = p[0]; q[0] = v; q[1] = v; | 
					
						
							|  |  |  |         v = p[1]; q[2] = v; q[3] = v; | 
					
						
							|  |  |  |         v = p[2]; q[4] = v; q[5] = v; | 
					
						
							|  |  |  |         v = p[3]; q[6] = v; q[7] = v; | 
					
						
							|  |  |  |         q += 8; | 
					
						
							|  |  |  |         p += 4; | 
					
						
							|  |  |  |         n -= 4; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     while (n > 0) { | 
					
						
							|  |  |  |         v = p[0]; q[0] = v; q[1] = v; | 
					
						
							|  |  |  |         q += 2; | 
					
						
							|  |  |  |         p += 1; | 
					
						
							|  |  |  |         n--; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* XXX: should use more abstract 'N' channels system */ | 
					
						
							|  |  |  | static void stereo_split(short *output1, short *output2, short *input, int n) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for(i=0;i<n;i++) { | 
					
						
							|  |  |  |         *output1++ = *input++; | 
					
						
							|  |  |  |         *output2++ = *input++; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void stereo_mux(short *output, short *input1, short *input2, int n) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for(i=0;i<n;i++) { | 
					
						
							|  |  |  |         *output++ = *input1++; | 
					
						
							|  |  |  |         *output++ = *input2++; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | static void ac3_5p1_mux(short *output, short *input1, short *input2, int n) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int i; | 
					
						
							|  |  |  |     short l,r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for(i=0;i<n;i++) { | 
					
						
							|  |  |  |       l=*input1++; | 
					
						
							|  |  |  |       r=*input2++; | 
					
						
							|  |  |  |       *output++ = l;           /* left */ | 
					
						
							|  |  |  |       *output++ = (l/2)+(r/2); /* center */ | 
					
						
							|  |  |  |       *output++ = r;           /* right */ | 
					
						
							|  |  |  |       *output++ = 0;           /* left surround */ | 
					
						
							|  |  |  |       *output++ = 0;           /* right surroud */ | 
					
						
							|  |  |  |       *output++ = 0;           /* low freq */ | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | ReSampleContext *audio_resample_init(int output_channels, int input_channels,  | 
					
						
							|  |  |  |                                       int output_rate, int input_rate) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     ReSampleContext *s; | 
					
						
							|  |  |  |     int i; | 
					
						
							|  |  |  |      | 
					
						
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										 |  |  |     if ( input_channels > 2) | 
					
						
							|  |  |  |       { | 
					
						
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										 |  |  | 	av_log(NULL, AV_LOG_ERROR, "Resampling with input channels greater than 2 unsupported."); | 
					
						
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										 |  |  | 	return NULL; | 
					
						
							|  |  |  |       } | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     s = av_mallocz(sizeof(ReSampleContext)); | 
					
						
							|  |  |  |     if (!s) | 
					
						
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										 |  |  |       { | 
					
						
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										 |  |  | 	av_log(NULL, AV_LOG_ERROR, "Can't allocate memory for resample context."); | 
					
						
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										 |  |  | 	return NULL; | 
					
						
							|  |  |  |       } | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     s->ratio = (float)output_rate / (float)input_rate; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     s->input_channels = input_channels; | 
					
						
							|  |  |  |     s->output_channels = output_channels; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     s->filter_channels = s->input_channels; | 
					
						
							|  |  |  |     if (s->output_channels < s->filter_channels) | 
					
						
							|  |  |  |         s->filter_channels = s->output_channels; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | /*
 | 
					
						
							|  |  |  |  * ac3 output is the only case where filter_channels could be greater than 2. | 
					
						
							|  |  |  |  * input channels can't be greater than 2, so resample the 2 channels and then | 
					
						
							|  |  |  |  * expand to 6 channels after the resampling. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  |     if(s->filter_channels>2) | 
					
						
							|  |  |  |       s->filter_channels = 2; | 
					
						
							|  |  |  | 
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										 |  |  |     s->resample_context= av_resample_init(output_rate, input_rate); | 
					
						
							|  |  |  |      | 
					
						
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										 |  |  |     return s; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* resample audio. 'nb_samples' is the number of input samples */ | 
					
						
							|  |  |  | /* XXX: optimize it ! */ | 
					
						
							|  |  |  | int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int i, nb_samples1; | 
					
						
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										 |  |  |     short *bufin[2]; | 
					
						
							|  |  |  |     short *bufout[2]; | 
					
						
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										 |  |  |     short *buftmp2[2], *buftmp3[2]; | 
					
						
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										 |  |  |     int lenout; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     if (s->input_channels == s->output_channels && s->ratio == 1.0) { | 
					
						
							|  |  |  |         /* nothing to do */ | 
					
						
							|  |  |  |         memcpy(output, input, nb_samples * s->input_channels * sizeof(short)); | 
					
						
							|  |  |  |         return nb_samples; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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										 |  |  |     /* XXX: move those malloc to resample init code */ | 
					
						
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										 |  |  |     for(i=0; i<s->filter_channels; i++){ | 
					
						
							|  |  |  |         bufin[i]= (short*) av_malloc( (nb_samples + s->temp_len) * sizeof(short) ); | 
					
						
							|  |  |  |         memcpy(bufin[i], s->temp[i], s->temp_len * sizeof(short)); | 
					
						
							|  |  |  |         buftmp2[i] = bufin[i] + s->temp_len; | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |      | 
					
						
							|  |  |  |     /* make some zoom to avoid round pb */ | 
					
						
							|  |  |  |     lenout= (int)(nb_samples * s->ratio) + 16; | 
					
						
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										 |  |  |     bufout[0]= (short*) av_malloc( lenout * sizeof(short) ); | 
					
						
							|  |  |  |     bufout[1]= (short*) av_malloc( lenout * sizeof(short) ); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |     if (s->input_channels == 2 && | 
					
						
							|  |  |  |         s->output_channels == 1) { | 
					
						
							|  |  |  |         buftmp3[0] = output; | 
					
						
							|  |  |  |         stereo_to_mono(buftmp2[0], input, nb_samples); | 
					
						
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										 |  |  |     } else if (s->output_channels >= 2 && s->input_channels == 1) { | 
					
						
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										 |  |  |         buftmp3[0] = bufout[0]; | 
					
						
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										 |  |  |         memcpy(buftmp2[0], input, nb_samples*sizeof(short)); | 
					
						
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										 |  |  |     } else if (s->output_channels >= 2) { | 
					
						
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										 |  |  |         buftmp3[0] = bufout[0]; | 
					
						
							|  |  |  |         buftmp3[1] = bufout[1]; | 
					
						
							|  |  |  |         stereo_split(buftmp2[0], buftmp2[1], input, nb_samples); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         buftmp3[0] = output; | 
					
						
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										 |  |  |         memcpy(buftmp2[0], input, nb_samples*sizeof(short)); | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     nb_samples += s->temp_len; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |     /* resample each channel */ | 
					
						
							|  |  |  |     nb_samples1 = 0; /* avoid warning */ | 
					
						
							|  |  |  |     for(i=0;i<s->filter_channels;i++) { | 
					
						
							| 
									
										
										
										
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										 |  |  |         int consumed; | 
					
						
							|  |  |  |         int is_last= i+1 == s->filter_channels; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         nb_samples1 = av_resample(s->resample_context, buftmp3[i], bufin[i], &consumed, nb_samples, lenout, is_last); | 
					
						
							|  |  |  |         s->temp_len= nb_samples - consumed; | 
					
						
							|  |  |  |         s->temp[i]= av_realloc(s->temp[i], s->temp_len*sizeof(short)); | 
					
						
							|  |  |  |         memcpy(s->temp[i], bufin[i] + consumed, s->temp_len*sizeof(short)); | 
					
						
							| 
									
										
										
										
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										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if (s->output_channels == 2 && s->input_channels == 1) { | 
					
						
							|  |  |  |         mono_to_stereo(output, buftmp3[0], nb_samples1); | 
					
						
							|  |  |  |     } else if (s->output_channels == 2) { | 
					
						
							|  |  |  |         stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1); | 
					
						
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										 |  |  |     } else if (s->output_channels == 6) { | 
					
						
							|  |  |  |         ac3_5p1_mux(output, buftmp3[0], buftmp3[1], nb_samples1); | 
					
						
							| 
									
										
										
										
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										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |     av_free(bufin[0]); | 
					
						
							|  |  |  |     av_free(bufin[1]); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |     av_free(bufout[0]); | 
					
						
							|  |  |  |     av_free(bufout[1]); | 
					
						
							| 
									
										
										
										
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										 |  |  |     return nb_samples1; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void audio_resample_close(ReSampleContext *s) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  |     av_resample_close(s->resample_context); | 
					
						
							|  |  |  |     av_freep(&s->temp[0]); | 
					
						
							|  |  |  |     av_freep(&s->temp[1]); | 
					
						
							| 
									
										
										
										
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										 |  |  |     av_free(s); | 
					
						
							| 
									
										
										
										
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										 |  |  | } |