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										 |  |  | \input texinfo @c -*- texinfo -*- | 
					
						
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							|  |  |  | @settitle General Documentation | 
					
						
							|  |  |  | @titlepage | 
					
						
							|  |  |  | @sp 7 | 
					
						
							|  |  |  | @center @titlefont{General Documentation} | 
					
						
							|  |  |  | @sp 3 | 
					
						
							|  |  |  | @end titlepage | 
					
						
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							|  |  |  | @chapter external libraries | 
					
						
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							|  |  |  | FFmpeg can be hooked up with a number of external libraries to add support | 
					
						
							|  |  |  | for more formats. None of them are used by default, their use has to be | 
					
						
							|  |  |  | explicitly requested by passing the appropriate flags to @file{./configure}. | 
					
						
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										 |  |  | @section OpenCORE AMR | 
					
						
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										 |  |  | FFmpeg can make use of the OpenCORE libraries for AMR-NB | 
					
						
							|  |  |  | decoding/encoding and AMR-WB decoding. | 
					
						
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										 |  |  | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for | 
					
						
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										 |  |  | installing the libraries. Then pass @code{--enable-libopencore-amrnb} and/or | 
					
						
							|  |  |  | @code{--enable-libopencore-amrwb} to configure to enable the libraries. | 
					
						
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 | 
					
						
							|  |  |  | Note that OpenCORE is under the Apache License 2.0 (see | 
					
						
							|  |  |  | @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | 
					
						
							|  |  |  | incompatible with the LGPL version 2.1 and GPL version 2. You have to | 
					
						
							|  |  |  | upgrade FFmpeg's license to LGPL version 3 (or if you have enabled | 
					
						
							|  |  |  | GPL components, GPL version 3) to use it. | 
					
						
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										 |  |  | 
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							|  |  |  | @chapter Supported File Formats and Codecs | 
					
						
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							|  |  |  | You can use the @code{-formats} option to have an exhaustive list. | 
					
						
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							|  |  |  | @section File Formats | 
					
						
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							|  |  |  | FFmpeg supports the following file formats through the @code{libavformat} | 
					
						
							|  |  |  | library: | 
					
						
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 | 
					
						
							|  |  |  | @multitable @columnfractions .4 .1 .1 .4 | 
					
						
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										 |  |  | @item Name @tab Encoding @tab Decoding @tab Comments | 
					
						
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										 |  |  | @item 4xm                       @tab   @tab X | 
					
						
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										 |  |  |     @tab 4X Technologies format, used in some games. | 
					
						
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										 |  |  | @item 8088flex TMV              @tab   @tab X | 
					
						
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										 |  |  | @item Audio IFF (AIFF)          @tab X @tab X | 
					
						
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										 |  |  | @item American Laser Games MM   @tab   @tab X | 
					
						
							|  |  |  |     @tab Multimedia format used in games like Mad Dog McCree. | 
					
						
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										 |  |  | @item 3GPP AMR                  @tab X @tab X | 
					
						
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										 |  |  | @item ASF                       @tab X @tab X | 
					
						
							|  |  |  | @item AVI                       @tab X @tab X | 
					
						
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										 |  |  | @item AVISynth                  @tab   @tab X | 
					
						
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										 |  |  | @item AVS                       @tab   @tab X | 
					
						
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										 |  |  |     @tab Multimedia format used by the Creature Shock game. | 
					
						
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										 |  |  | @item Beam Software SIFF        @tab   @tab X | 
					
						
							|  |  |  |     @tab Audio and video format used in some games by Beam Software. | 
					
						
							|  |  |  | @item Bethesda Softworks VID    @tab   @tab X | 
					
						
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										 |  |  |     @tab Used in some games from Bethesda Softworks. | 
					
						
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										 |  |  | @item Brute Force & Ignorance   @tab   @tab X | 
					
						
							|  |  |  |     @tab Used in the game Flash Traffic: City of Angels. | 
					
						
							|  |  |  | @item Interplay C93             @tab   @tab X | 
					
						
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										 |  |  |     @tab Used in the game Cyberia from Interplay. | 
					
						
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										 |  |  | @item Delphine Software International CIN @tab   @tab X | 
					
						
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										 |  |  |     @tab Multimedia format used by Delphine Software games. | 
					
						
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										 |  |  | @item CRC testing format        @tab X @tab | 
					
						
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										 |  |  | @item Creative Voice            @tab X @tab X | 
					
						
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										 |  |  |     @tab Created for the Sound Blaster Pro. | 
					
						
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										 |  |  | @item CRYO APC                  @tab   @tab X | 
					
						
							|  |  |  |     @tab Audio format used in some games by CRYO Interactive Entertainment. | 
					
						
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										 |  |  | @item D-Cinema audio            @tab X @tab X | 
					
						
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										 |  |  | @item DV video                  @tab X @tab X | 
					
						
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										 |  |  | @item DXA                       @tab   @tab X | 
					
						
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										 |  |  |     @tab This format is used in the non-Windows version of the Feeble Files | 
					
						
							|  |  |  |          game and different game cutscenes repacked for use with ScummVM. | 
					
						
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										 |  |  | @item Electronic Arts cdata  @tab    @tab X | 
					
						
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										 |  |  | @item Electronic Arts Multimedia  @tab    @tab X | 
					
						
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										 |  |  |     @tab Used in various EA games; files have extensions like WVE and UV2. | 
					
						
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										 |  |  | @item FFM (FFserver live feed)  @tab X @tab X | 
					
						
							|  |  |  | @item Flash (SWF)               @tab X @tab X | 
					
						
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										 |  |  | @item Flash 9 (AVM2)            @tab X @tab X | 
					
						
							|  |  |  |     @tab Only embedded audio is decoded. | 
					
						
							|  |  |  | @item FLI/FLC/FLX animation     @tab   @tab X | 
					
						
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										 |  |  |     @tab .fli/.flc files | 
					
						
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										 |  |  | @item Flash Video (FLV)         @tab   @tab X | 
					
						
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										 |  |  |     @tab Macromedia Flash video files | 
					
						
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										 |  |  | @item framecrc testing format   @tab X @tab | 
					
						
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										 |  |  | @item FunCom ISS                @tab   @tab X | 
					
						
							|  |  |  |     @tab Audio format used in various games from FunCom like The Longest Journey. | 
					
						
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										 |  |  | @item GIF Animation             @tab X @tab | 
					
						
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										 |  |  | @item GXF                       @tab X @tab X | 
					
						
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										 |  |  |     @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley | 
					
						
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										 |  |  |          playout servers. | 
					
						
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										 |  |  | @item id Quake II CIN video     @tab   @tab X | 
					
						
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										 |  |  | @item id RoQ                    @tab X @tab X | 
					
						
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										 |  |  |     @tab Used in Quake III, Jedi Knight 2, other computer games. | 
					
						
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										 |  |  | @item IEC61937 encapsulation @tab X @tab | 
					
						
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										 |  |  | @item IFF                       @tab   @tab X | 
					
						
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										 |  |  |     @tab Interchange File Format | 
					
						
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										 |  |  | @item Interplay MVE             @tab   @tab X | 
					
						
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										 |  |  |     @tab Format used in various Interplay computer games. | 
					
						
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										 |  |  | @item LMLM4                     @tab   @tab X | 
					
						
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										 |  |  |     @tab Used by Linux Media Labs MPEG-4 PCI boards | 
					
						
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										 |  |  | @item Matroska                  @tab X @tab X | 
					
						
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										 |  |  | @item Matroska audio            @tab X @tab | 
					
						
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										 |  |  | @item MAXIS XA                  @tab   @tab X | 
					
						
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										 |  |  |     @tab Used in Sim City 3000; file extension .xa. | 
					
						
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										 |  |  | @item Monkey's Audio            @tab   @tab X | 
					
						
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										 |  |  | @item Motion Pixels MVI         @tab   @tab X | 
					
						
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										 |  |  | @item MOV/QuickTime/MP4         @tab X @tab X | 
					
						
							|  |  |  |     @tab 3GP, 3GP2, PSP, iPod variants supported | 
					
						
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										 |  |  | @item MP2                       @tab X @tab X | 
					
						
							|  |  |  | @item MP3                       @tab X @tab X | 
					
						
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										 |  |  | @item MPEG-1 System             @tab X @tab X | 
					
						
							|  |  |  |     @tab muxed audio and video, VCD format supported | 
					
						
							|  |  |  | @item MPEG-PS (program stream)  @tab X @tab X | 
					
						
							|  |  |  |     @tab also known as @code{VOB} file, SVCD and DVD format supported | 
					
						
							|  |  |  | @item MPEG-TS (transport stream) @tab X @tab X | 
					
						
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										 |  |  |     @tab also known as DVB Transport Stream | 
					
						
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										 |  |  | @item MPEG-4                    @tab X @tab X | 
					
						
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										 |  |  |     @tab MPEG-4 is a variant of QuickTime. | 
					
						
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										 |  |  | @item MIME multipart JPEG       @tab X @tab | 
					
						
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										 |  |  | @item MSN TCP webcam            @tab   @tab X | 
					
						
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										 |  |  |     @tab Used by MSN Messenger webcam streams. | 
					
						
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										 |  |  | @item MTV                       @tab   @tab X | 
					
						
							|  |  |  | @item Musepack                  @tab   @tab X | 
					
						
							|  |  |  | @item Musepack SV8              @tab   @tab X | 
					
						
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										 |  |  | @item Material eXchange Format (MXF) @tab X @tab X | 
					
						
							|  |  |  |     @tab SMPTE 377M, used by D-Cinema, broadcast industry. | 
					
						
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										 |  |  | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X | 
					
						
							|  |  |  |     @tab SMPTE 386M, D-10/IMX Mapping. | 
					
						
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										 |  |  | @item NC camera feed            @tab   @tab X | 
					
						
							|  |  |  |     @tab NC (AVIP NC4600) camera streams | 
					
						
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										 |  |  | @item NTT TwinVQ (VQF)          @tab   @tab X | 
					
						
							|  |  |  |     @tab Nippon Telegraph and Telephone Corporation TwinVQ. | 
					
						
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										 |  |  | @item Nullsoft Streaming Video  @tab   @tab X | 
					
						
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										 |  |  | @item NuppelVideo               @tab   @tab X | 
					
						
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										 |  |  | @item NUT                       @tab X @tab X | 
					
						
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										 |  |  |     @tab NUT Open Container Format | 
					
						
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										 |  |  | @item Ogg                       @tab X @tab X | 
					
						
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										 |  |  | @item TechnoTrend PVA           @tab   @tab X | 
					
						
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										 |  |  |     @tab Used by TechnoTrend DVB PCI boards. | 
					
						
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										 |  |  | @item QCP                       @tab   @tab X | 
					
						
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										 |  |  | @item raw ADTS (AAC)            @tab X @tab X | 
					
						
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										 |  |  | @item raw AC-3                  @tab X @tab X | 
					
						
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										 |  |  | @item raw Chinese AVS video     @tab   @tab X | 
					
						
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										 |  |  | @item raw CRI ADX               @tab X @tab X | 
					
						
							|  |  |  | @item raw Dirac                 @tab X @tab X | 
					
						
							|  |  |  | @item raw DNxHD                 @tab X @tab X | 
					
						
							|  |  |  | @item raw DTS                   @tab X @tab X | 
					
						
							|  |  |  | @item raw E-AC-3                @tab X @tab X | 
					
						
							|  |  |  | @item raw FLAC                  @tab X @tab X | 
					
						
							|  |  |  | @item raw GSM                   @tab   @tab X | 
					
						
							|  |  |  | @item raw H.261                 @tab X @tab X | 
					
						
							|  |  |  | @item raw H.263                 @tab X @tab X | 
					
						
							|  |  |  | @item raw H.264                 @tab X @tab X | 
					
						
							|  |  |  | @item raw Ingenient MJPEG       @tab   @tab X | 
					
						
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										 |  |  | @item raw MJPEG                 @tab X @tab X | 
					
						
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										 |  |  | @item raw MLP                   @tab   @tab X | 
					
						
							|  |  |  | @item raw MPEG                  @tab   @tab X | 
					
						
							|  |  |  | @item raw MPEG-1                @tab   @tab X | 
					
						
							|  |  |  | @item raw MPEG-2                @tab   @tab X | 
					
						
							|  |  |  | @item raw MPEG-4                @tab X @tab X | 
					
						
							|  |  |  | @item raw NULL                  @tab X @tab | 
					
						
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										 |  |  | @item raw video                 @tab X @tab X | 
					
						
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										 |  |  | @item raw id RoQ                @tab X @tab | 
					
						
							|  |  |  | @item raw Shorten               @tab   @tab X | 
					
						
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										 |  |  | @item raw TrueHD                @tab X @tab X | 
					
						
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										 |  |  | @item raw VC-1                  @tab   @tab X | 
					
						
							|  |  |  | @item raw PCM A-law             @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM mu-law            @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM signed 8 bit      @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM signed 16 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM signed 16 bit little-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM signed 24 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM signed 24 bit little-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM signed 32 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM signed 32 bit little-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM unsigned 8 bit    @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM unsigned 16 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM unsigned 16 bit little-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM unsigned 24 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM unsigned 24 bit little-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM unsigned 32 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM unsigned 32 bit little-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM floating-point 32 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM floating-point 32 bit little-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM floating-point 64 bit big-endian  @tab X @tab X | 
					
						
							|  |  |  | @item raw PCM floating-point 64 bit little-endian  @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item RDT                       @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item REDCODE R3D               @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-01-20 07:42:14 +00:00
										 |  |  |     @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. | 
					
						
							| 
									
										
										
										
											2008-07-10 16:33:10 +00:00
										 |  |  | @item RealMedia                 @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item Redirector                @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item Renderware TeXture Dictionary @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:34:15 +00:00
										 |  |  | @item RL2                       @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Audio and video format used in some games by Entertainment Software Partners. | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item RPL/ARMovie               @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-07-31 06:49:36 +00:00
										 |  |  | @item RTMP                      @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item RTP                       @tab   @tab X | 
					
						
							|  |  |  | @item RTSP                      @tab   @tab X | 
					
						
							|  |  |  | @item SDP                       @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:34:15 +00:00
										 |  |  | @item Sega FILM/CPK             @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in many Sega Saturn console games. | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item Sierra SOL                @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab .sol files used in Sierra Online games. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:34:15 +00:00
										 |  |  | @item Sierra VMD                @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in Sierra CD-ROM games. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:34:15 +00:00
										 |  |  | @item Smacker                   @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Multimedia format used by many games. | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item Sony OpenMG (OMA)         @tab   @tab X | 
					
						
							|  |  |  |     @tab Audio format used in Sony Sonic Stage and Sony Vegas. | 
					
						
							|  |  |  | @item Sony PlayStation STR      @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-08-10 16:27:33 +00:00
										 |  |  | @item Sony Wave64 (W64)         @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-05-30 18:51:15 +00:00
										 |  |  | @item SoX native format         @tab X @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:33:10 +00:00
										 |  |  | @item SUN AU format             @tab X @tab X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:34:15 +00:00
										 |  |  | @item THP                       @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used on the Nintendo GameCube. | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item Tiertex Limited SEQ       @tab   @tab X | 
					
						
							|  |  |  |     @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item True Audio                @tab   @tab X | 
					
						
							|  |  |  | @item VC-1 test bitstream       @tab X @tab X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:34:15 +00:00
										 |  |  | @item WAV                       @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item WavPack                   @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item Wing Commander III movie  @tab   @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Multimedia format used in Origin's Wing Commander III computer game. | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item Westwood Studios audio    @tab   @tab X | 
					
						
							|  |  |  |     @tab Multimedia format used in Westwood Studios games. | 
					
						
							|  |  |  | @item Westwood Studios VQA      @tab   @tab X | 
					
						
							|  |  |  |     @tab Multimedia format used in Westwood Studios games. | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item YUV4MPEG pipe             @tab X @tab X | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @end multitable | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @code{X} means that encoding (resp. decoding) is supported. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @section Image Formats | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FFmpeg can read and write images for each frame of a video sequence. The | 
					
						
							|  |  |  | following image formats are supported: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @multitable @columnfractions .4 .1 .1 .4 | 
					
						
							| 
									
										
										
										
											2008-09-26 19:58:27 +00:00
										 |  |  | @item Name @tab Encoding @tab Decoding @tab Comments | 
					
						
							| 
									
										
										
										
											2009-03-02 00:24:10 +00:00
										 |  |  | @item .Y.U.V       @tab X @tab X | 
					
						
							|  |  |  |     @tab one raw file per component | 
					
						
							|  |  |  | @item animated GIF @tab X @tab X | 
					
						
							|  |  |  |     @tab Only uncompressed GIFs are generated. | 
					
						
							| 
									
										
										
										
											2009-03-02 00:29:24 +00:00
										 |  |  | @item BMP          @tab X @tab X | 
					
						
							|  |  |  |     @tab Microsoft BMP image | 
					
						
							| 
									
										
										
										
											2009-06-12 05:29:29 +00:00
										 |  |  | @item DPX          @tab   @tab X | 
					
						
							|  |  |  |     @tab Digital Picture Exchange | 
					
						
							| 
									
										
										
										
											2009-03-02 00:24:10 +00:00
										 |  |  | @item JPEG         @tab X @tab X | 
					
						
							|  |  |  |     @tab Progressive JPEG is not supported. | 
					
						
							|  |  |  | @item JPEG 2000    @tab   @tab E | 
					
						
							|  |  |  |     @tab decoding supported through external library libopenjpeg | 
					
						
							| 
									
										
										
										
											2009-03-02 00:29:24 +00:00
										 |  |  | @item JPEG-LS      @tab X @tab X | 
					
						
							|  |  |  | @item LJPEG        @tab X @tab | 
					
						
							|  |  |  |     @tab Lossless JPEG | 
					
						
							| 
									
										
										
										
											2009-03-02 06:13:54 +00:00
										 |  |  | @item PAM          @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-03-02 00:24:10 +00:00
										 |  |  |     @tab PAM is a PNM extension with alpha support. | 
					
						
							| 
									
										
										
										
											2009-03-02 06:13:54 +00:00
										 |  |  | @item PBM          @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-03-02 00:29:24 +00:00
										 |  |  |     @tab Portable BitMap image | 
					
						
							| 
									
										
										
										
											2009-03-20 17:23:45 +00:00
										 |  |  | @item PCX          @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-03-02 00:24:10 +00:00
										 |  |  |     @tab PC Paintbrush | 
					
						
							| 
									
										
										
										
											2009-03-02 06:13:54 +00:00
										 |  |  | @item PGM          @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-03-02 00:27:51 +00:00
										 |  |  |     @tab Portable GrayMap image | 
					
						
							| 
									
										
										
										
											2009-03-02 06:13:54 +00:00
										 |  |  | @item PGMYUV       @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-03-02 00:24:10 +00:00
										 |  |  |     @tab PGM with U and V components in YUV 4:2:0 | 
					
						
							|  |  |  | @item PNG          @tab X @tab X | 
					
						
							|  |  |  |     @tab 2/4 bpp not supported yet | 
					
						
							| 
									
										
										
										
											2009-03-02 06:13:54 +00:00
										 |  |  | @item PPM          @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-03-02 00:27:51 +00:00
										 |  |  |     @tab Portable PixelMap image | 
					
						
							| 
									
										
										
										
											2009-03-02 00:24:10 +00:00
										 |  |  | @item PTX          @tab   @tab X | 
					
						
							|  |  |  |     @tab V.Flash PTX format | 
					
						
							|  |  |  | @item SGI          @tab X @tab X | 
					
						
							|  |  |  |     @tab SGI RGB image format | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item Sun Rasterfile  @tab   @tab X | 
					
						
							|  |  |  |     @tab Sun RAS image format | 
					
						
							| 
									
										
										
										
											2009-03-02 00:24:10 +00:00
										 |  |  | @item TIFF         @tab X @tab X | 
					
						
							|  |  |  |     @tab YUV, JPEG and some extension is not supported yet. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item Truevision Targa  @tab X @tab X | 
					
						
							|  |  |  |     @tab Targa (.TGA) image format | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @end multitable | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @code{X} means that encoding (resp. decoding) is supported. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-06 11:49:31 +00:00
										 |  |  | @code{E} means that support is provided through an external library. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @section Video Codecs | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @multitable @columnfractions .4 .1 .1 .4 | 
					
						
							| 
									
										
										
										
											2008-09-26 19:58:27 +00:00
										 |  |  | @item Name @tab Encoding @tab Decoding @tab Comments | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item 4X Movie               @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in certain computer games. | 
					
						
							| 
									
										
										
										
											2009-05-06 22:06:19 +00:00
										 |  |  | @item 8088flex TMV           @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item 8SVX exponential       @tab     @tab  X | 
					
						
							|  |  |  | @item 8SVX fibonacci         @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item American Laser Games MM  @tab    @tab X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in games like Mad Dog McCree. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item AMV Video              @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in Chinese MP3 players. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Apple MJPEG-B          @tab     @tab  X | 
					
						
							|  |  |  | @item Apple QuickDraw        @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: qdrw | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Asus v1                @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: ASV1 | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Asus v2                @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: ASV2 | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item ATI VCR1               @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: VCR1 | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item ATI VCR2               @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: VCR2 | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Autodesk Animator Flic video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Autodesk RLE           @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: AASC | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item AVS (Audio Video Standard) video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Video encoding used by the Creature Shock game. | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item Beam Software VB       @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item Bethesda VID video     @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in some games from Bethesda Softworks. | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item Brute Force & Ignorance   @tab   @tab X | 
					
						
							|  |  |  |     @tab Used in the game Flash Traffic: City of Angels. | 
					
						
							| 
									
										
										
										
											2008-07-08 15:01:44 +00:00
										 |  |  | @item C93 video              @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Codec used in Cyberia game. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item CamStudio              @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: CSCD | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item Chinese AVS video      @tab     @tab  X | 
					
						
							|  |  |  |     @tab AVS1-P2, JiZhun profile | 
					
						
							|  |  |  | @item Delphine Software International CIN video  @tab     @tab  X | 
					
						
							|  |  |  |     @tab Codec used in Delphine Software International games. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Cinepak                @tab     @tab  X | 
					
						
							|  |  |  | @item Cirrus Logic AccuPak   @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: CLJR | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item Creative YUV (CYUV)    @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @item Dirac                  @tab  E  @tab  E | 
					
						
							| 
									
										
										
										
											2008-10-25 08:41:00 +00:00
										 |  |  |     @tab supported through external libdirac/libschroedinger libraries | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item DNxHD                  @tab   X @tab  X | 
					
						
							|  |  |  |     @tab aka SMPTE VC3 | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item Duck TrueMotion 1.0   @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: DUCK | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item Duck TrueMotion 2.0    @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: TM20 | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item DV (Digital Video)     @tab  X  @tab  X | 
					
						
							|  |  |  | @item Feeble Files/ScummVM DXA  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Codec originally used in Feeble Files game. | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item Electronic Arts CMV video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in NHL 95 game. | 
					
						
							| 
									
										
										
										
											2009-06-13 02:19:41 +00:00
										 |  |  | @item Electronic Arts Madcow video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Electronic Arts TGV video  @tab     @tab  X | 
					
						
							|  |  |  | @item Electronic Arts TGQ video  @tab     @tab  X | 
					
						
							|  |  |  | @item Electronic Arts TQI video  @tab     @tab  X | 
					
						
							|  |  |  | @item Escape 124             @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-08-31 05:48:17 +00:00
										 |  |  | @item FFmpeg video codec #1  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab experimental lossless codec (fourcc: FFV1) | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Flash Screen Video v1  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: FSV1 | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Flash Video (FLV)      @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Sorenson H.263 used in Flash | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Fraps                  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item H.261                  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item H.263 / H.263-1996     @tab  X  @tab  X | 
					
						
							|  |  |  | @item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X | 
					
						
							|  |  |  | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X | 
					
						
							| 
									
										
										
										
											2008-10-25 08:41:00 +00:00
										 |  |  |     @tab encoding supported through external library libx264 | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration)  @tab  E  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item HuffYUV                @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item HuffYUV FFmpeg variant @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item IBM Ultimotion         @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: ULTI | 
					
						
							| 
									
										
										
										
											2008-07-08 15:01:44 +00:00
										 |  |  | @item id Cinematic video     @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in Quake II. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item id RoQ video           @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in Quake III, Jedi Knight 2, other computer games. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Intel H.263            @tab     @tab  X | 
					
						
							|  |  |  | @item Intel Indeo 2          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Intel Indeo 3          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Interplay C93          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  |     @tab Used in the game Cyberia from Interplay. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Interplay MVE video    @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in Interplay .MVE files. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Karl Morton's video codec  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Codec used in Worms games. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item LCL (LossLess Codec Library) MSZH  @tab     @tab  X | 
					
						
							|  |  |  | @item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item LOCO                   @tab     @tab  X | 
					
						
							|  |  |  | @item lossless MJPEG         @tab  X  @tab  X | 
					
						
							|  |  |  | @item Microsoft RLE          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Microsoft Video 1      @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Mimic                  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Used in MSN Messenger Webcam streams. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Miro VideoXL           @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: VIXL | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item MJPEG (Motion JPEG)    @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Motion Pixels video    @tab     @tab  X | 
					
						
							|  |  |  | @item MPEG-1 video           @tab  X  @tab  X | 
					
						
							|  |  |  | @item MPEG-1/2 video XvMC (X-Video Motion Compensation)  @tab     @tab  X | 
					
						
							|  |  |  | @item MPEG-1/2 video (VDPAU acceleration)  @tab     @tab  X | 
					
						
							|  |  |  | @item MPEG-2 video           @tab  X  @tab  X | 
					
						
							|  |  |  | @item MPEG-4 part 2          @tab  X  @tab  X | 
					
						
							|  |  |  |     @ libxvidcore can be used alternatively for encoding. | 
					
						
							|  |  |  | @item MPEG-4 part 2 Microsoft variant version 1  @tab  X  @tab  X | 
					
						
							|  |  |  | @item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X | 
					
						
							|  |  |  | @item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item Nintendo Gamecube THP video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:52:40 +00:00
										 |  |  | @item NuppelVideo/RTjpeg     @tab     @tab  X | 
					
						
							|  |  |  |     @tab Video encoding used in NuppelVideo files. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item On2 VP3                @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab still experimental | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item On2 VP5                @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: VP50 | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item On2 VP6                @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: VP60,VP61,VP62 | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item planar RGB             @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: 8BPS | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item Q-team QPEG            @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourccs: QPEG, Q1.0, Q1.1 | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item QuickTime 8BPS video   @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item QuickTime Animation (RLE) video  @tab  X  @tab  X | 
					
						
							|  |  |  |     @tab fourcc: 'rle ' | 
					
						
							|  |  |  | @item QuickTime Graphics (SMC)  @tab     @tab  X | 
					
						
							|  |  |  |     @tab fourcc: 'smc ' | 
					
						
							|  |  |  | @item QuickTime video (RPZA) @tab     @tab  X | 
					
						
							|  |  |  |     @tab fourcc: rpza | 
					
						
							|  |  |  | @item Raw Video              @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @item RealVideo 1.0          @tab  X  @tab  X | 
					
						
							|  |  |  | @item RealVideo 2.0          @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-12-20 18:06:01 +00:00
										 |  |  | @item RealVideo 3.0          @tab     @tab  X | 
					
						
							|  |  |  |     @tab still far from ideal | 
					
						
							| 
									
										
										
										
											2008-12-01 06:40:36 +00:00
										 |  |  | @item RealVideo 4.0          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item Renderware TXD (TeXture Dictionary)  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Texture dictionaries used by the Renderware Engine. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item RL2 video              @tab     @tab  X | 
					
						
							|  |  |  |     @tab used in some games by Entertainment Software Partners | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item Sierra VMD video       @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in Sierra VMD files. | 
					
						
							| 
									
										
										
										
											2008-07-08 15:01:44 +00:00
										 |  |  | @item Smacker video          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Video encoding used in Smacker. | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item SMPTE VC-1             @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Snow                   @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab experimental wavelet codec (fourcc: SNOW) | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item Sorenson Vector Quantizer 1  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: SVQ1 | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item Sorenson Vector Quantizer 3  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: SVQ3 | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item Sunplus JPEG (SP5X)    @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: SP5X | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item TechSmith Screen Capture Codec  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab fourcc: TSCC | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @item Theora                 @tab  E  @tab  X | 
					
						
							| 
									
										
										
										
											2008-10-25 08:41:00 +00:00
										 |  |  |     @tab encoding supported through external library libtheora | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item Tiertex Limited SEQ video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Codec used in DOS CD-ROM FlashBack game. | 
					
						
							| 
									
										
										
										
											2009-05-12 19:56:48 +00:00
										 |  |  | @item V210 Quicktime Uncompressed 4:2:2 10-bit     @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item VMware Screen Codec / VMware Video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Codec used in videos captured by VMware. | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Windows Media Video 7  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item Windows Media Video 8  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item Windows Media Video 9  @tab     @tab  X | 
					
						
							|  |  |  |     @tab not completely working | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item Wing Commander III / Xan  @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in Wing Commander III .MVE files. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item Winnov WNV1            @tab     @tab  X | 
					
						
							|  |  |  | @item WMV7                   @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-02-12 17:52:05 +00:00
										 |  |  | @item YAMAHA SMAF            @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-08 14:41:12 +00:00
										 |  |  | @item ZLIB                   @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab part of LCL, encoder experimental | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item Zip Motion Blocks Video  @tab   X @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Encoder works only in PAL8. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @end multitable | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @code{X} means that encoding (resp. decoding) is supported. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @code{E} means that support is provided through an external library. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @section Audio Codecs | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-10-27 14:16:42 +00:00
										 |  |  | @multitable @columnfractions .4 .1 .1 .4 | 
					
						
							| 
									
										
										
										
											2008-09-26 19:58:27 +00:00
										 |  |  | @item Name @tab Encoding @tab Decoding @tab Comments | 
					
						
							| 
									
										
										
										
											2008-07-08 14:47:22 +00:00
										 |  |  | @item 8SVX audio             @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @item AAC                    @tab  E  @tab  X | 
					
						
							| 
									
										
										
										
											2008-10-25 08:41:00 +00:00
										 |  |  |     @tab encoding supported through external library libfaac | 
					
						
							| 
									
										
										
										
											2009-03-02 06:31:28 +00:00
										 |  |  | @item AC-3                   @tab IX  @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 05:55:03 +00:00
										 |  |  | @item ADPCM 4X Movie         @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM CDROM XA         @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM Creative Technology @tab     @tab  X | 
					
						
							|  |  |  |     @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | 
					
						
							|  |  |  | @item ADPCM Electronic Arts  @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in various EA titles. | 
					
						
							|  |  |  | @item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in Sim City 3000. | 
					
						
							|  |  |  | @item ADPCM Electronic Arts R1  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM Electronic Arts R2  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM Electronic Arts R3  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM Electronic Arts XAS @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM G.726            @tab  X  @tab  X | 
					
						
							|  |  |  | @item ADPCM IMA AMV          @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in AMV files | 
					
						
							|  |  |  | @item ADPCM IMA Electronic Arts EACS  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM IMA Funcom       @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM IMA QuickTime    @tab  X  @tab  X | 
					
						
							|  |  |  | @item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM IMA WAV          @tab  X  @tab  X | 
					
						
							|  |  |  | @item ADPCM IMA Westwood     @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM ISS IMA          @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in FunCom games. | 
					
						
							|  |  |  | @item ADPCM IMA Duck DK3     @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in some Sega Saturn console games. | 
					
						
							|  |  |  | @item ADPCM IMA Duck DK4     @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in some Sega Saturn console games. | 
					
						
							|  |  |  | @item ADPCM Microsoft        @tab  X  @tab  X | 
					
						
							|  |  |  | @item ADPCM MS IMA           @tab  X  @tab  X | 
					
						
							|  |  |  | @item ADPCM Nintendo Gamecube THP  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM QT IMA           @tab  X  @tab  X | 
					
						
							|  |  |  | @item ADPCM SEGA CRI ADX     @tab  X  @tab  X | 
					
						
							|  |  |  |     @tab Used in Sega Dreamcast games. | 
					
						
							|  |  |  | @item ADPCM Shockwave Flash  @tab  X  @tab  X | 
					
						
							|  |  |  | @item ADPCM SMJPEG IMA       @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in certain Loki game ports. | 
					
						
							|  |  |  | @item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X | 
					
						
							|  |  |  | @item ADPCM Westwood Studios IMA @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in Westwood Studios games like Command and Conquer. | 
					
						
							|  |  |  | @item ADPCM Yamaha           @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @item AMR-NB                 @tab  E  @tab  E | 
					
						
							| 
									
										
										
										
											2009-07-07 00:28:16 +00:00
										 |  |  |     @tab supported through external library libopencore-amrnb | 
					
						
							|  |  |  | @item AMR-WB                 @tab     @tab  E | 
					
						
							|  |  |  |     @tab decoding supported through external library libopencore-amrwb | 
					
						
							| 
									
										
										
										
											2008-08-19 19:25:00 +00:00
										 |  |  | @item Apple lossless audio   @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab QuickTime fourcc 'alac' | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item Atrac 3                @tab     @tab  X | 
					
						
							|  |  |  | @item Delphine Software International CIN audio  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Codec used in Delphine Software International games. | 
					
						
							| 
									
										
										
										
											2009-03-02 01:55:21 +00:00
										 |  |  | @item COOK                   @tab     @tab  X | 
					
						
							|  |  |  |     @tab All versions except 5.1 are supported. | 
					
						
							|  |  |  | @item DCA (DTS Coherent Acoustics)  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 06:01:32 +00:00
										 |  |  | @item DPCM id RoQ            @tab  X  @tab  X | 
					
						
							|  |  |  |     @tab Used in Quake III, Jedi Knight 2, other computer games. | 
					
						
							|  |  |  | @item DPCM Interplay         @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in various Interplay computer games. | 
					
						
							|  |  |  | @item DPCM Sierra Online     @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in Sierra Online game audio files. | 
					
						
							|  |  |  | @item DPCM Sol               @tab     @tab  X | 
					
						
							|  |  |  | @item DPCM Xan               @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-06-12 15:27:10 +00:00
										 |  |  |     @tab Used in Origin's Wing Commander IV AVI files. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:47:22 +00:00
										 |  |  | @item DSP Group TrueSpeech   @tab     @tab  X | 
					
						
							|  |  |  | @item DV audio               @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-08-31 19:57:45 +00:00
										 |  |  | @item Enhanced AC-3          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX | 
					
						
							|  |  |  | @item G.729                  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @item GSM                    @tab  E  @tab  E | 
					
						
							| 
									
										
										
										
											2008-10-25 08:44:31 +00:00
										 |  |  |     @tab supported through external library libgsm | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item GSM Microsoft variant  @tab  E  @tab  E | 
					
						
							| 
									
										
										
										
											2008-10-25 08:44:31 +00:00
										 |  |  |     @tab supported through external library libgsm | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item IMC (Intel Music Coder)  @tab     @tab  X | 
					
						
							|  |  |  | @item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X | 
					
						
							|  |  |  | @item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-19 21:23:39 +00:00
										 |  |  | @item MLP (Meridian Lossless Packing)  @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in DVD-Audio discs. | 
					
						
							| 
									
										
										
										
											2008-07-08 14:47:22 +00:00
										 |  |  | @item Monkey's Audio         @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Only versions 3.97-3.99 are supported. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item MP1 (MPEG audio layer 1)  @tab     @tab IX | 
					
						
							|  |  |  | @item MP2 (MPEG audio layer 2)  @tab IX  @tab IX | 
					
						
							|  |  |  | @item MP3 (MPEG audio layer 3)  @tab  E  @tab IX | 
					
						
							|  |  |  |     @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | 
					
						
							|  |  |  | @item Musepack SV7           @tab     @tab  X | 
					
						
							|  |  |  | @item Musepack SV8           @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:52:40 +00:00
										 |  |  | @item Nellymoser Asao        @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM A-law              @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM mu-law             @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM 16-bit little-endian planar  @tab     @tab  X | 
					
						
							|  |  |  | @item PCM 32-bit floating point big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM 32-bit floating point little-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM 64-bit floating point big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM 64-bit floating point little-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM signed 8-bit       @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM signed 16-bit big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM signed 16-bit little-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM signed 24-bit big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM signed 24-bit little-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM signed 32-bit big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM signed 32-bit little-endian  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2009-08-26 22:10:35 +00:00
										 |  |  | @item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:52:40 +00:00
										 |  |  | @item PCM unsigned 8-bit     @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM unsigned 16-bit big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM unsigned 16-bit little-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM unsigned 24-bit big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM unsigned 24-bit little-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM unsigned 32-bit big-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM unsigned 32-bit little-endian  @tab  X  @tab  X | 
					
						
							|  |  |  | @item PCM Zork               @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2008-12-02 16:48:05 +00:00
										 |  |  | @item QCELP / PureVoice      @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item QDesign Music Codec 2  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab There are still some distortions. | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item RealAudio 1.0 (14.4K)  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Real 14400 bit/s codec | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item RealAudio 2.0 (28.8K)  @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-07-10 16:31:11 +00:00
										 |  |  |     @tab Real 28800 bit/s codec | 
					
						
							| 
									
										
										
										
											2009-03-02 03:41:58 +00:00
										 |  |  | @item RealAudio 3.0 (dnet)   @tab IX  @tab  X | 
					
						
							| 
									
										
										
										
											2008-08-31 19:59:52 +00:00
										 |  |  |     @tab Real low bitrate AC-3 codec | 
					
						
							| 
									
										
										
										
											2008-07-08 15:01:44 +00:00
										 |  |  | @item Shorten                @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 02:25:31 +00:00
										 |  |  | @item Sierra VMD audio       @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in Sierra VMD files. | 
					
						
							| 
									
										
										
										
											2008-07-08 15:01:44 +00:00
										 |  |  | @item Smacker audio          @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2008-09-01 13:32:30 +00:00
										 |  |  | @item Sonic                  @tab  X  @tab  X | 
					
						
							|  |  |  |     @tab experimental codec | 
					
						
							|  |  |  | @item Sonic lossless         @tab  X  @tab  X | 
					
						
							|  |  |  |     @tab experimental codec | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @item Speex                  @tab     @tab  E | 
					
						
							| 
									
										
										
										
											2008-10-25 08:41:00 +00:00
										 |  |  |     @tab supported through external library libspeex | 
					
						
							| 
									
										
										
										
											2008-07-08 14:47:22 +00:00
										 |  |  | @item True Audio (TTA)       @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-19 21:23:39 +00:00
										 |  |  | @item TrueHD                 @tab     @tab  X | 
					
						
							|  |  |  |     @tab Used in HD-DVD and Blu-Ray discs. | 
					
						
							| 
									
										
										
										
											2009-08-23 01:55:54 +00:00
										 |  |  | @item TwinVQ (VQF flavor)    @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 03:30:53 +00:00
										 |  |  | @item Vorbis                 @tab  E  @tab  X | 
					
						
							|  |  |  |     @ A native but very primitive encoder exists. | 
					
						
							| 
									
										
										
										
											2008-07-08 15:01:44 +00:00
										 |  |  | @item WavPack                @tab     @tab  X | 
					
						
							| 
									
										
										
										
											2009-03-02 01:40:21 +00:00
										 |  |  | @item Westwood Audio (SND1)  @tab     @tab  X | 
					
						
							|  |  |  | @item Windows Media Audio 1  @tab  X  @tab  X | 
					
						
							|  |  |  | @item Windows Media Audio 2  @tab  X  @tab  X | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @end multitable | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @code{X} means that encoding (resp. decoding) is supported. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-10-25 08:51:46 +00:00
										 |  |  | @code{E} means that support is provided through an external library. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @code{I} means that an integer-only version is available, too (ensures high | 
					
						
							|  |  |  | performance on systems without hardware floating point support). | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-10-25 09:08:09 +00:00
										 |  |  | @section Subtitle Formats | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-03-18 07:49:51 +00:00
										 |  |  | @multitable @columnfractions .4 .1 .1 .1 .1 | 
					
						
							| 
									
										
										
										
											2009-02-08 22:24:04 +00:00
										 |  |  | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding | 
					
						
							| 
									
										
										
										
											2009-02-12 17:49:10 +00:00
										 |  |  | @item SSA/ASS      @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-02-08 22:24:04 +00:00
										 |  |  | @item DVB          @tab X @tab X @tab X @tab X | 
					
						
							|  |  |  | @item DVD          @tab X @tab X @tab X @tab X | 
					
						
							| 
									
										
										
										
											2009-08-25 08:47:39 +00:00
										 |  |  | @item PGS          @tab   @tab   @tab   @tab X | 
					
						
							| 
									
										
										
										
											2009-06-19 09:56:35 +00:00
										 |  |  | @item XSUB         @tab   @tab   @tab X @tab X | 
					
						
							| 
									
										
										
										
											2008-10-25 09:08:09 +00:00
										 |  |  | @end multitable | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @code{X} means that the feature is supported. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-13 09:52:15 +00:00
										 |  |  | @section Network Protocols | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-03-18 07:49:51 +00:00
										 |  |  | @multitable @columnfractions .4 .1 | 
					
						
							| 
									
										
										
										
											2009-02-13 09:52:15 +00:00
										 |  |  | @item Name         @tab Support | 
					
						
							|  |  |  | @item file         @tab X | 
					
						
							|  |  |  | @item Gopher       @tab X | 
					
						
							|  |  |  | @item HTTP         @tab X | 
					
						
							|  |  |  | @item pipe         @tab X | 
					
						
							|  |  |  | @item RTP          @tab X | 
					
						
							|  |  |  | @item TCP          @tab X | 
					
						
							|  |  |  | @item UDP          @tab X | 
					
						
							|  |  |  | @end multitable | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @code{X} means that the protocol is supported. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-03-18 07:55:34 +00:00
										 |  |  | @section Input/Output Devices | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @multitable @columnfractions .4 .1 .1 | 
					
						
							|  |  |  | @item Name              @tab Input  @tab Output | 
					
						
							|  |  |  | @item ALSA              @tab X      @tab X | 
					
						
							|  |  |  | @item BEOS audio        @tab X      @tab X | 
					
						
							|  |  |  | @item BKTR              @tab X      @tab | 
					
						
							|  |  |  | @item DV1394            @tab X      @tab | 
					
						
							| 
									
										
										
										
											2009-04-02 23:53:47 +00:00
										 |  |  | @item JACK              @tab X      @tab | 
					
						
							| 
									
										
										
										
											2009-03-18 07:55:34 +00:00
										 |  |  | @item LIBDC1394         @tab X      @tab | 
					
						
							|  |  |  | @item OSS               @tab X      @tab X | 
					
						
							|  |  |  | @item Video4Linux       @tab X      @tab | 
					
						
							|  |  |  | @item Video4Linux2      @tab X      @tab | 
					
						
							|  |  |  | @item VfW capture       @tab X      @tab | 
					
						
							|  |  |  | @item X11 grabbing      @tab X      @tab | 
					
						
							|  |  |  | @end multitable | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-03-19 01:04:23 +00:00
										 |  |  | @code{X} means that input/output is supported. | 
					
						
							| 
									
										
										
										
											2009-03-18 07:55:34 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @chapter Platform Specific information | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @section BSD | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | BSD make will not build FFmpeg, you need to install and use GNU Make | 
					
						
							|  |  |  | (@file{gmake}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @section Windows | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-11-04 01:42:18 +00:00
										 |  |  | To get help and instructions for building FFmpeg under Windows, check out | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | the FFmpeg Windows Help Forum at | 
					
						
							| 
									
										
										
										
											2008-09-13 18:50:53 +00:00
										 |  |  | @url{http://ffmpeg.arrozcru.org/}. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @subsection Native Windows compilation | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | FFmpeg can be built to run natively on Windows using the MinGW tools. Install | 
					
						
							| 
									
										
										
										
											2008-10-02 17:39:30 +00:00
										 |  |  | the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}. | 
					
						
							|  |  |  | You can find detailed installation | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | instructions in the download section and the FAQ. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-10-02 17:39:30 +00:00
										 |  |  | FFmpeg does not build out-of-the-box with the packages the automated MinGW | 
					
						
							|  |  |  | installer provides. It also requires coreutils to be installed and many other | 
					
						
							|  |  |  | packages updated to the latest version. The minimum version for some packages | 
					
						
							|  |  |  | are listed below: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @itemize | 
					
						
							|  |  |  | @item bash 3.1 | 
					
						
							|  |  |  | @item msys-make 3.81-2 (note: not mingw32-make) | 
					
						
							| 
									
										
										
										
											2008-12-07 12:14:44 +00:00
										 |  |  | @item w32api 3.13 | 
					
						
							| 
									
										
										
										
											2008-10-02 17:39:30 +00:00
										 |  |  | @item mingw-runtime 3.15 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-04-14 15:25:11 +00:00
										 |  |  | FFmpeg automatically passes @code{-fno-common} to the compiler to work around | 
					
						
							| 
									
										
										
										
											2008-10-23 14:39:02 +00:00
										 |  |  | a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}). | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | Within the MSYS shell, configure and make with: | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | @example | 
					
						
							| 
									
										
										
										
											2008-10-23 14:39:02 +00:00
										 |  |  | ./configure --enable-memalign-hack --extra-cflags=-fno-common | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | make | 
					
						
							|  |  |  | make install | 
					
						
							|  |  |  | @end example | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | This will install @file{ffmpeg.exe} along with many other development files | 
					
						
							|  |  |  | to @file{/usr/local}. You may specify another install path using the | 
					
						
							|  |  |  | @code{--prefix} option in @file{configure}. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | Notes: | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | @itemize | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | @item In order to compile FFplay, you must have the MinGW development library | 
					
						
							|  |  |  | of SDL. Get it from @url{http://www.libsdl.org}. | 
					
						
							|  |  |  | Edit the @file{bin/sdl-config} script so that it points to the correct prefix | 
					
						
							|  |  |  | where SDL was installed. Verify that @file{sdl-config} can be launched from | 
					
						
							|  |  |  | the MSYS command line. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @item By using @code{./configure --enable-shared} when configuring FFmpeg, | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | you can build libavutil, libavcodec and libavformat as DLLs. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @end itemize | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | @subsection Microsoft Visual C++ compatibility | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you | 
					
						
							|  |  |  | want to use the libav* libraries in your own applications, you can still | 
					
						
							|  |  |  | compile those applications using MSVC++. But the libav* libraries you link | 
					
						
							|  |  |  | to @emph{must} be built with MinGW. However, you will not be able to debug | 
					
						
							|  |  |  | inside the libav* libraries, since MSVC++ does not recognize the debug | 
					
						
							|  |  |  | symbols generated by GCC. | 
					
						
							|  |  |  | We strongly recommend you to move over from MSVC++ to MinGW tools. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | This description of how to use the FFmpeg libraries with MSVC++ is based on | 
					
						
							|  |  |  | Microsoft Visual C++ 2005 Express Edition. If you have a different version, | 
					
						
							|  |  |  | you might have to modify the procedures slightly. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | @subsubsection Using static libraries | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | Assuming you have just built and installed FFmpeg in @file{/usr/local}. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @enumerate | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Create a new console application ("File / New / Project") and then | 
					
						
							|  |  |  | select "Win32 Console Application". On the appropriate page of the | 
					
						
							|  |  |  | Application Wizard, uncheck the "Precompiled headers" option. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Write the source code for your application, or, for testing, just | 
					
						
							|  |  |  | copy the code from an existing sample application into the source file | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | that MSVC++ has already created for you. For example, you can copy | 
					
						
							| 
									
										
										
										
											2009-03-27 00:01:06 +00:00
										 |  |  | @file{libavformat/output-example.c} from the FFmpeg distribution. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @item Open the "Project / Properties" dialog box. In the "Configuration" | 
					
						
							|  |  |  | combo box, select "All Configurations" so that the changes you make will | 
					
						
							|  |  |  | affect both debug and release builds. In the tree view on the left hand | 
					
						
							|  |  |  | side, select "C/C++ / General", then edit the "Additional Include | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | Directories" setting to contain the path where the FFmpeg includes were | 
					
						
							|  |  |  | installed (i.e. @file{c:\msys\1.0\local\include}). | 
					
						
							| 
									
										
										
										
											2008-06-06 21:41:09 +00:00
										 |  |  | Do not add MinGW's include directory here, or the include files will | 
					
						
							|  |  |  | conflict with MSVC's. | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @item Still in the "Project / Properties" dialog box, select | 
					
						
							|  |  |  | "Linker / General" from the tree view and edit the | 
					
						
							|  |  |  | "Additional Library Directories" setting to contain the @file{lib} | 
					
						
							|  |  |  | directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}), | 
					
						
							|  |  |  | the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), | 
					
						
							|  |  |  | and the directory where MinGW's GCC libs are installed | 
					
						
							|  |  |  | (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select | 
					
						
							|  |  |  | "Linker / Input" from the tree view, and add the files @file{libavformat.a}, | 
					
						
							|  |  |  | @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, | 
					
						
							|  |  |  | @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) | 
					
						
							|  |  |  | to the end of "Additional Dependencies". | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @item Now, select "C/C++ / Code Generation" from the tree view. Select | 
					
						
							|  |  |  | "Debug" in the "Configuration" combo box. Make sure that "Runtime | 
					
						
							|  |  |  | Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in | 
					
						
							|  |  |  | the "Configuration" combo box and make sure that "Runtime Library" is | 
					
						
							|  |  |  | set to "Multi-threaded DLL". | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | @item Click "OK" to close the "Project / Properties" dialog box. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item MSVC++ lacks some C99 header files that are fundamental for FFmpeg. | 
					
						
							|  |  |  | Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} | 
					
						
							|  |  |  | and install it in MSVC++'s include directory | 
					
						
							|  |  |  | (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item MSVC++ also does not understand the @code{inline} keyword used by | 
					
						
							|  |  |  | FFmpeg, so you must add this line before @code{#include}ing libav*: | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | #define inline _inline | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Build your application, everything should work. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @end enumerate | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @subsubsection Using shared libraries | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This is how to create DLL and LIB files that are compatible with MSVC++: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @enumerate | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Add a call to @file{vcvars32.bat} (which sets up the environment | 
					
						
							|  |  |  | variables for the Visual C++ tools) as the first line of @file{msys.bat}. | 
					
						
							|  |  |  | The standard location for @file{vcvars32.bat} is | 
					
						
							|  |  |  | @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}, | 
					
						
							|  |  |  | and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}. | 
					
						
							|  |  |  | If this corresponds to your setup, add the following line as the first line | 
					
						
							|  |  |  | of @file{msys.bat}: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat" | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Alternatively, you may start the @file{Visual Studio 2005 Command Prompt}, | 
					
						
							|  |  |  | and run @file{c:\msys\1.0\msys.bat} from there. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Within the MSYS shell, run @code{lib.exe}. If you get a help message | 
					
						
							|  |  |  | from @file{Microsoft (R) Library Manager}, this means your environment | 
					
						
							|  |  |  | variables are set up correctly, the @file{Microsoft (R) Library Manager} | 
					
						
							|  |  |  | is on the path and will be used by FFmpeg to create | 
					
						
							|  |  |  | MSVC++-compatible import libraries. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @item Build FFmpeg with | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | ./configure --enable-shared --enable-memalign-hack | 
					
						
							|  |  |  | make | 
					
						
							|  |  |  | make install | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Your install path (@file{/usr/local/} by default) should now have the | 
					
						
							|  |  |  | necessary DLL and LIB files under the @file{bin} directory. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @end enumerate | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-24 03:26:10 +00:00
										 |  |  | To use those files with MSVC++, do the same as you would do with | 
					
						
							|  |  |  | the static libraries, as described above. But in Step 4, | 
					
						
							|  |  |  | you should only need to add the directory where the LIB files are installed | 
					
						
							|  |  |  | (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are | 
					
						
							|  |  |  | installed in the @file{bin} directory. And instead of adding @file{libxx.a} | 
					
						
							|  |  |  | files, you should add @file{avcodec.lib}, @file{avformat.lib}, and | 
					
						
							|  |  |  | @file{avutil.lib}. There should be no need for @file{libmingwex.a}, | 
					
						
							|  |  |  | @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library | 
					
						
							|  |  |  | statically linked into the DLLs. The @file{bin} directory contains a bunch | 
					
						
							|  |  |  | of DLL files, but the ones that are actually used to run your application | 
					
						
							|  |  |  | are the ones with a major version number in their filenames | 
					
						
							|  |  |  | (i.e. @file{avcodec-51.dll}). | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @subsection Cross compilation for Windows with Linux | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You must use the MinGW cross compilation tools available at | 
					
						
							|  |  |  | @url{http://www.mingw.org/}. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Then configure FFmpeg with the following options: | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | (you can change the cross-prefix according to the prefix chosen for the | 
					
						
							|  |  |  | MinGW tools). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Then you can easily test FFmpeg with Wine | 
					
						
							|  |  |  | (@url{http://www.winehq.com/}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @subsection Compilation under Cygwin | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-23 08:53:37 +00:00
										 |  |  | The main issue with the 1.5.x Cygwin versions is that newlib, its C library, | 
					
						
							|  |  |  | does not contain llrint().  You need to upgrade to the unstable 1.7.x versions, | 
					
						
							|  |  |  | or leverage the implementation in MinGW (as explained below). | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | Just install your Cygwin with all the "Base" packages, plus the | 
					
						
							|  |  |  | following "Devel" ones: | 
					
						
							|  |  |  | @example | 
					
						
							| 
									
										
										
										
											2009-07-10 00:16:20 +00:00
										 |  |  | binutils, gcc-core, make, subversion, mingw-runtime | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | And the following "Utils" one: | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | diffutils | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-23 09:09:21 +00:00
										 |  |  | The experimental gcc4 package is still buggy, hence please | 
					
						
							|  |  |  | use the official gcc 3.4.4 or a 4.2.x compiled from source by yourself. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-12-23 08:53:37 +00:00
										 |  |  | Install the current binutils-20080624-2 as they work fine (the old | 
					
						
							|  |  |  | binutils-20060709-1 proved buggy on shared builds). | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-10-30 20:07:31 +00:00
										 |  |  | Then create a small library that just contains llrint(): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | ar x /usr/lib/mingw/libmingwex.a llrint.o | 
					
						
							|  |  |  | ar cq /usr/local/lib/libllrint.a llrint.o | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | Then run | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @example | 
					
						
							| 
									
										
										
										
											2007-10-30 20:07:31 +00:00
										 |  |  | ./configure --enable-static --disable-shared  --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint' | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | to make a static build or | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @example | 
					
						
							| 
									
										
										
										
											2007-10-30 20:07:31 +00:00
										 |  |  | ./configure --enable-shared --disable-static  --extra-ldflags='-L /usr/local/lib' --extra-libs='-l llrint' | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | to build shared libraries. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | If you want to build FFmpeg with additional libraries, download Cygwin | 
					
						
							| 
									
										
										
										
											2008-12-23 10:29:32 +00:00
										 |  |  | "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | libogg-devel, libvorbis-devel | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | These library packages are only available from Cygwin Ports | 
					
						
							| 
									
										
										
										
											2008-12-23 20:44:06 +00:00
										 |  |  | (@url{http://sourceware.org/cygwinports/}) : | 
					
						
							| 
									
										
										
										
											2008-12-23 10:29:32 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | yasm, libSDL-devel, libdirac-devel, libfaac-devel, libfaad-devel, libgsm-devel, | 
					
						
							|  |  |  | libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, | 
					
						
							|  |  |  | libxvidcore-devel | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The recommendation for libnut and x264 is to build them from source by | 
					
						
							|  |  |  | yourself, as they evolve too quickly for Cygwin Ports to be up to date. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-02-01 21:46:08 +00:00
										 |  |  | Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means | 
					
						
							|  |  |  | of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @subsection Crosscompilation for Windows under Cygwin | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | With Cygwin you can create Windows binaries that do not need the cygwin1.dll. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Just install your Cygwin as explained before, plus these additional | 
					
						
							|  |  |  | "Devel" packages: | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | gcc-mingw-core, mingw-runtime, mingw-zlib | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | and add some special flags to your configure invocation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | For a static build run | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | ./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | and for a build with shared libraries | 
					
						
							|  |  |  | @example | 
					
						
							|  |  |  | ./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin | 
					
						
							|  |  |  | @end example | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | @section BeOS | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-09-05 12:24:39 +00:00
										 |  |  | BeOS support is broken in mysterious ways. | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-12-07 08:03:05 +00:00
										 |  |  | @section OS/2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | For information about compiling FFmpeg on OS/2 see | 
					
						
							|  |  |  | @url{http://www.edm2.com/index.php/FFmpeg}. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2007-08-28 06:22:57 +00:00
										 |  |  | @bye |