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avcodec/thread: Don't use ThreadFrame when unnecessary
The majority of frame-threaded decoders (mainly the intra-only) need exactly one part of ThreadFrame: The AVFrame. They don't need the owners nor the progress, yet they had to use it because ff_thread_(get|release)_buffer() requires it. This commit changes this and makes these functions work with ordinary AVFrames; the decoders that need the extra fields for progress use ff_thread_(get|release)_ext_buffer() which work exactly as ff_thread_(get|release)_buffer() used to do. This also avoids some unnecessary allocations of progress AVBuffers, namely for H.264 and HEVC film grain frames: These frames are not used for synchronization and therefore don't need a ThreadFrame. Also move the ThreadFrame structure as well as ff_thread_ref_frame() to threadframe.h, the header for frame-threaded decoders with inter-frame dependencies. Reviewed-by: Anton Khirnov <anton@khirnov.net> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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parent
f025b8e110
commit
02220b88fc
59 changed files with 252 additions and 283 deletions
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@ -1042,7 +1042,7 @@ static int dxv_decode(AVCodecContext *avctx, void *data,
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int *got_frame, AVPacket *avpkt)
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{
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DXVContext *ctx = avctx->priv_data;
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ThreadFrame tframe;
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AVFrame *const frame = data;
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GetByteContext *gbc = &ctx->gbc;
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int (*decompress_tex)(AVCodecContext *avctx);
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const char *msgcomp, *msgtext;
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@ -1211,18 +1211,17 @@ static int dxv_decode(AVCodecContext *avctx, void *data,
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return AVERROR_INVALIDDATA;
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}
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tframe.f = data;
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ret = ff_thread_get_buffer(avctx, &tframe, 0);
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ret = ff_thread_get_buffer(avctx, frame, 0);
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if (ret < 0)
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return ret;
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/* Now decompress the texture with the standard functions. */
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avctx->execute2(avctx, decompress_texture_thread,
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tframe.f, NULL, ctx->slice_count);
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frame, NULL, ctx->slice_count);
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/* Frame is ready to be output. */
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tframe.f->pict_type = AV_PICTURE_TYPE_I;
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tframe.f->key_frame = 1;
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frame->pict_type = AV_PICTURE_TYPE_I;
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frame->key_frame = 1;
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*got_frame = 1;
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return avpkt->size;
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