The new overlap smooting filter smoothes image pixels stored in v->block.
Switch to v->block instead of s->block for storing decoded image pixels for P
frames. Additionally, we must take incrementing *_blk_idx out of the
vc1_put_signed_blocks_clamped function.
Signed-off-by: Jerome Borsboom <jerome.borsboom@carpalis.nl>
The existing implementation did overlap smoothing for progressive
frames only. This rewritten version implements overlap smoothing
for all applicable frame types for both progessive and
frame/field-interlace.
Signed-off-by: Jerome Borsboom <jerome.borsboom@carpalis.nl>
before:
419022 decicycles in assemble_fragment, 2047 runs, 1 skips
after:
104621 decicycles in assemble_fragment, 2045 runs, 3 skips
Benched with a 2 minutes long 720x480 DVD mpeg2 sample.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
Also fixes a bug where EOS buffer was sent with incorrect
pts when not using surface generation.
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
Signed-off-by: Aman Gupta <aman@tmm1.net>
As of 2a0eb8685, ff_mediacodec_dec_is_flushing() only returns
true in delay_flush mode. Make this more obvious by adding
delay_flush to the if statement.
Signed-off-by: Matthieu Bouron <matthieu.bouron@gmail.com>
Signed-off-by: Aman Gupta <aman@tmm1.net>
also fixes: runtime error: index 1456 out of bounds for type 'int16_t [16]'
Found-by: durandal_1707
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The crc flag is only stored since version 3 thus before this crcs do not
work. We increase the version as needed same as we do with pix_fmts
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Interlaced frame pictures do not contain the MVMODE or MVMODE2 bitstream
element. Trying to parse this element and passing a nonzero value to the
hardware decoder results in small inaccuracies in the decoded picture.
Signed-off-by: Jerome Borsboom <jerome.borsboom@carpalis.nl>
scaleforsame_y references ref_field_type. Therefore, it needs to be set
before scaleforsame is called.
Fixes#2557.
Signed-off-by: Jerome Borsboom <jerome.borsboom@carpalis.nl>
The headers from where the dimensions are read in actual files
are limited to 16bit per component.
Fixes: Timeout
Fixes: 6305/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_DFA_fuzzer-4824270749302784
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Speeds up decoding from 3 to 0.1 seconds for 6302/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_CINEPAK_fuzzer-5626371985375232
Fixes: Timeout
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Speeds up decoding from 8 to 3 seconds for 6302/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_CINEPAK_fuzzer-5626371985375232
Fixes: Timeout
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
- enable the parsing code
- use the new buffer instead of replacing the context one
- do not push/pop configuration, just discard the exiting one
- propagate errors correctly
Silences several warnings:
libavcodec/dxva2_internal.h:107:98: warning: pointer type mismatch in conditional expression
libavcodec/dxva2_internal.h:109:94: warning: pointer type mismatch in conditional expression
Reported-by: Reino Wijnsma
Adds support for AMF initialisation from a DXVA2 (Direct3D9) device, and
then allows passing DXVA2 surfaces into an AMF encoder.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Supplying a hardware input frame which is not in the input hardware frames
context is not allowed by the API, so additional code to handle it is not
necessary. Further, handling it automatically results in very low
performance - it is more appropriate to fail immediately so that the user
can fix their incorrect setup.
If the user supplies a device or frames context then it is an error
not to use it; this is consistent with other hardware components.
Also factorise out the D3D11 initialisation and improve error
messages.
If a frame starts very close to a packet boundary, the start code may
already have been added to the parsing buffer, indicated by a small
negative value of "i", while the header is still being tracked in the
"state" variable.
Reduce the remaining size accordingly, otherwise trying to find the next
frame could skip over the frame header and lump two frames together as
one.
Fixes: out of array access
Fixes: poc_0411
Found-by: GwanYeong Kim <gy741.kim@gmail.com>
Tested-by: GwanYeong Kim <gy741.kim@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>