Some video codecs are not meant to output frames on their own but to be applied
on top of frames generated by other codecs, as is the case of LCEVC, Dolby Vision,
etc. Add a codec prop to signal this kind of codec, so that library users may know
to not expect a standalone decoder for them to be present.
Signed-off-by: James Almer <jamrial@gmail.com>
Adds a wrapper around the Fraunhofer IIS MPEG-H 3D Audio mpeghdec [1]
decoder shared library.
[1] https://github.com/Fraunhofer-IIS/mpeghdec
Signed-off-by: Stadelmann, Daniel <daniel.stadelmann@iis.fraunhofer.de>
It has been deconstified in 2c2dfd9149
because the FFCodec is touched in av_codec_init_static because
of its get_supported_config callback. Yet this is easily remedied:
Only call get_supported_config to set pix_fmts if the codec does
not already have it set.
This also fixes a mismatch between the declaration of ff_mjpeg_encoder
in allcodecs.c and the definition in mjpegenc.c. Said mismatch is
actually undefined behaviour.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Only two encoders (the native MPEG-1/2 ones) provide
supported_framerates and they don't implement the
get_supported_config callback. It is highly unlikely that
any codec will set supported_framerates dynamically at all,
so remove the code querying for frame rates.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
These functions check whether the AVCodec* is NULL, but this
has already been checked at a lot of places in our codebase,
so that it boils down to checking the is_decoder flag.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
libjxl supports animated encoding, so we add a wrapper to the
library using the receive_packet callback method.
This code was based largely on a patch sent by Zsolt Vadász,
although it was updated to use more recent coding practices
and many of the leaks and issues were fixed.
Reviewed-by: Marth64 <marth64@proxyid.net>
Co-authored-by: Zsolt Vadász <zsolt_vadasz@protonmail.com>
Signed-off-by: Leo Izen <leo.izen@gmail.com>
This commit implements a standard, compliant, version 3 and version 4
FFv1 encoder, entirely in Vulkan. The encoder is written in standard
GLSL and requires a Vulkan 1.3 supporting GPU with the BDA extension.
The encoder can use any amount of slices, but nominally, should use
32x32 slices (1024 in total) to maximize parallelism.
All features are supported, as well as all pixel formats.
This includes:
- Rice
- Range coding with a custom quantization table
- PCM encoding
CRC calculation is also massively parallelized on the GPU.
Encoding of unaligned dimensions on subsampled data requires
version 4, or requires oversizing the image to 64-pixel alignment
and cropping out the padding via container flags.
Performance-wise, this makes 1080p real-time screen capture possible
at 60fps on even modest GPUs.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Peter Ross <pross@xvid.org>
This commit adds the first Vulkan hardware encoder.
Currently, P, and **B**-frames are supported. This marks the
first implementation to support both.
The encoder has feature-parity with VAAPI.
In order to avoid breaking older clients not yet using the new API, we
need to add backwards compatibility for codecs which have switched from
init_static() to get_supported_config().
This function can be removed entirely once the deprecated static fields
are removed.
This implementation is based on D3D12 Video Encoding Spec:
https://microsoft.github.io/DirectX-Specs/d3d/D3D12VideoEncoding.html
Sample command line for transcoding:
ffmpeg.exe -hwaccel d3d12va -hwaccel_output_format d3d12 -i input.mp4
-c:v hevc_d3d12va output.mp4
Signed-off-by: Tong Wu <tong1.wu@intel.com>
Add external encoder VVenC for H266/VVC encoding.
Register new encoder libvvenc.
Add libvvenc to wrap the vvenc interface.
libvvenc implements encoder option: preset,qp,qpa,period,
passlogfile,stats,vvenc-params,level,tier.
Enable encoder by adding --enable-libvvenc in configure step.
Co-authored-by: Christian Bartnik chris10317h5@gmail.com
Signed-off-by: Thomas Siedel <thomas.ff@spin-digital.com>
The LC3 audio codec is the default codec of Bluetooth LE audio.
This is a wrapper over the liblc3 library (https://github.com/google/liblc3).
Signed-off-by: Antoine Soulier <asoulier@google.com>