codec37 operates on 2 buffers, which must be considered private to
the codec and must therefore not be changed by subsequent FOBJs.
Let codec37 therefore operate on frm1/2 instead of frm0/2, but copy
the decoded image to frm0 where other codecs operate on.
Fixes artifacts encountered in Full Throttle "dazed.san" and also
in a lot of Rebel Assault II gameplay videos: these videos consist of
frames with an initial codec37 FOBJ image to set the stage, and
optional codec1-23 FOBJs overlaid on top of that image.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
A flag in the codec header determines whether opcodes 0xfd/0xfe
are to be treated as special or not. The current code has 2
implementations of the same decoding scheme, with one treating
the 2 opcodes as special, the other not.
Collapse them into a single implementation and treat these opcode
according to the flag.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
RLE-compressed stream of motion vector indices and a special opcode
to fill a block with data from the source stream.
It is used in the LucasArts "Full Throttle" blink*.san animations.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Fixes: Ticket5753
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Adds a decoder for the SMUSH codec48 video encoding, as is used by
the LucasArts game "Mysteries of the Sith".
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
SAN FRME objects specify width/height as well as offsets from top/left.
These offsets need to be taken into account for the diff buffers
as well. Fixes playback of all SAN videos of "Shadows of the Empire",
which have a constant top offset of 60 (640x272 video on a 640x480 window)
and show tons of ghosting and block artifacts.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The codec47 header provides colors to use to clear the
2 difference buffers. This fixes artifacts (black hair, faces) in
Curse of Monkey Island "CURSERNG.SAN" video.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Outlaws' RAE.SAN file did not properly fade out in certain scenes,
but simply turned to black as soon as the first XPAL chunk with
the apply command was encountered.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Some codec47 frames come with an interpolation table:
Combining 2 adjacent pixels into a 16bit value, this value can
then be used as index into the interpolation table to get a new
pixel value. This is used for subcodec 1, which encodes a key-
frame at half width and height, and makes these frame less blocky
appearing.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.
Keep it for external users in order to not cause breakages.
Also improve the other headers a bit while just at it.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It reduces typing: Before this patch, there were 105 codecs
whose long_name-definition exceeded the 80 char line length
limit. Now there are only nine of them.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Decoder-only, as the dimensions are set by the user when encoding.
Also fixup the other headers a bit while removing unnecessary internal.h
inclusions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Only used by decoders (encoders have ff_encode_alloc_frame()).
Also clean up the other headers a bit while removing now redundant
internal.h inclusions.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
and remove FF_CODEC_CAP_INIT_THREADSAFE
All our native codecs are already init-threadsafe
(only wrappers for external libraries and hwaccels
are typically not marked as init-threadsafe yet),
so it is only natural for this to also be the default state.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This increases type-safety by avoiding conversions from/through void*.
It also avoids the boilerplate "AVFrame *frame = data;" line
for non-subtitle decoders.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Given that the AVCodec.next pointer has now been removed, most of the
AVCodecs are not modified at all any more and can therefore be made
const (as this patch does); the only exceptions are the very few codecs
for external libraries that have a init_static_data callback.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes crash in 1288a2fe8e9ae6b00ca40e089d08ca65_signal_sigsegv_7ffff71426a7_354_accident.san with allocation limit 65536
Found-by: Samuel Groß, Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes integer overflow and out of array accesses
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Fixes integer overflow and out of array accesses
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'b9ba5253dd':
dsputil: Move copy_block functions to a separate header
dsputil: Drop unused functions copy_block{2|4|16}
No functions are droped because they are used in several places.
Merged-by: Michael Niedermayer <michaelni@gmx.at>
This prevents a buffer overflow in rle_decode()
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>