We queried the decoder whether it was able to decode sucessfully, but
since we operated asynchronously, we weren't able to do anything with
this information but let the user know decoding failed for the previous
frame(s).
Since we parse the slice headers ourselves and we're reasonably sure we
can decode before actually starting to decode, this was rarely triggered
on corrupt data, and hardware's understanding of whether there was an error
or not is vague.
There's also a semantic problem with our use of the queries - if there's
a seek, we flush, but what happens to the queries is vague according to
the spec. Most hardware dealt fine, since queries are nothing more than
GPU memory with integers stored. But with Intel, they seem to be more of
a register to which a driver must keep track of, leading to issues if there's
been a reset (seek) and we query the previous submission before the seek.
Just get rid of them. The query code is still used in encoding.
This fixes seeking with HEVC and AV1 on Intel.
Adds a decoder for the SMUSH codec48 video encoding, as is used by
the LucasArts game "Mysteries of the Sith".
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Fixes: Use of uninintialized value
Fixes: 70993/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_AAC_LATM_fuzzer-6378949754552320
Fixes: 71104/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_AAC_FIXED_fuzzer-5001538727116800
For the AAC/USAC/SBR code which reads uninitialized memory, it would be good, if it did not
a fix for that is welcome!
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This occurs on a 32x32 input
Fixes: use of uninitialized value
Fixes: 70897/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_CFHD_fuzzer-5960860961406976
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The code following makes no attempt to initialize all of the buffer
Fixes: use of uninitialized value
Fixes: 70980/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_HAP_fuzzer-5329909059223552
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Should ensure avcodec_send_packet() doesn't return EAGAIN in scenarios where it's not
meant to (e.g., ffmpeg_dec.c where avcodec_receive_frame() is called in a loop to drain
all produced frames before trying to submit more packets).
Fixes ticket #11377.
Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
It makes no difference when the input has an alpha plane, and may end up in
crashes or undefined behavior if it doesn't.
Signed-off-by: James Almer <jamrial@gmail.com>
header is previously declared as an int argument then
shadowed in the scope of the loop as a AV1RawOBUHeader.
Signed-off-by: Marth64 <marth64@proxyid.net>
Fixes: signed integer overflow: 529008646 * 8 cannot be represented in type 'int'
Fixes: 383379145/clusterfuzz-testcase-minimized-ffmpeg_dem_CAF_fuzzer-6674045107503104
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: NULL ptr use
Fixes: 378634700/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_RV60_fuzzer-5008344043028480
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Peter Ross <pross@xvid.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: 378634700/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_RV60_fuzzer-5008344043028480
Fixes: assertion failure
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by: Peter Ross <pross@xvid.org>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This way the (slow) allocation of an image is done after various additional checks
Fixes: Timeout
Fixes: 379418967/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_ESCAPE130_fuzzer-6507383574036480
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
We recently introduced a public field which was a superset
of the queue context we used to have.
Switch to using it entirely.
This also allows us to get rid of the NIH function which was
valid only for video queues.
Originally, the decoder had a single execution pool, with one
execution context per thread. Execution pools were always intended
to be thread-safe, as long as there were enough execution contexts
in the pool to satisfy all threads.
Due to synchronization issues, the threading part was removed at some
point, and, for decoding, each thread had its own execution pool.
Having a single execution pool per context is hacky, not to mention
wasteful.
Most importantly, we *cannot* associate single shaders across multiple
execution pools for a single application. This means that we cannot
use shaders to either apply film grain, or use this framework for
software-defined decoders.
The recent commits added threading capabilities back to the execution
pool, and the number of contexts in each pool was increased. This was
done with the assumption that the execution pool was singular, which
it was not. This led to increased parallelism and number of frames
in flight, which is taxing on memory.
This commit finally restores proper threading behaviour.
The validation layer has isses that are reported and addressed in the
earlier commit.
Some drivers are more strict about the size of the reference lists given
(i.e. VAOn12 [1]). The next_prev list is used to handle multiple "L0"
references in AV1 encode. Restrict the size of next_prev based on the
value of ref_l0 when the GOP structure is initialized.
[1] https://github.com/intel/cartwheel-ffmpeg/issues/278
v2: fix indentation issues
This option, which is also available on other FFmpeg hardware encoders,
allows the user to trade throughput for reduced output latency. This is
useful for ultra low latency applications like game streaming.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Explicitly use ldur for unaligned offsets; newer versions of
armasm64 implicitly convert ldr to ldur as necessary, but older
versions require it explicitly written out.
This fixes these build errors:
ffmpeg\libavcodec\aarch64\vvc\inter.o.asm(2039) :
error A2518: operand 2: Memory offset must be aligned
ldr s5, [x1, #1]
ffmpeg\libavcodec\aarch64\vvc\inter.o.asm(2250) :
error A2518: operand 2: Memory offset must be aligned
ldr d7, [x1, #2]
Signed-off-by: Martin Storsjö <martin@martin.st>
Fix test failure on aarch64:
./tests/checkasm/checkasm --test=h264pred 367840
Signed-off-by: Peng Bin <pengbin@visionular.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
Fix test failure on aarch64:
./tests/checkasm/checkasm --test=h264pred 479612
The mismatch between neon and C functions can also be reproduced using the following bitstream and command line.
wget https://streams.videolan.org/ffmpeg/incoming/intra8x8pred_10bit.264
./ffmpeg -cpuflags 0 -threads 1 -i intra8x8pred_10bit.264 -f framemd5 -y md5_ref
./ffmpeg -threads 1 -i intra8x8pred_10bit.264 -f framemd5 -y md5_neon
Signed-off-by: Bin Peng <pengbin@visionular.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
This can be useful in other places, e.g. it can replace objpool in
fftools.
The API is modified in the following nontrivial ways:
* opaque pointers can be passed through to all user callbacks
* read and write were previously separate callbacks in order to
accomodate the caller wishing to write a new reference to the FIFO and
keep the original one; the two callbacks are now merged into one, and
a flags argument is added that allows to request such behaviour on a
per-call basis
* new peek and drain functions