This commit adds support for compiler hints.
While on AMD these are not used/needed, Nvidia benefits from them, and gives
a sizeable 10% speedup on 4k.
This patch adds a fully-featured level 3 and 4 decoder for FFv1,
supporting Golomb and all Range coding variants, all pixel formats,
and all features, except for the newly added floating-point formats.
On a 6000 Ada, for 3840x2160 bgr0 content at 50Mbps (standard desktop
recording), it is able to do 400fps.
An Alder Lake with 24 threads can barely do 100fps.
This commit implements a standard, compliant, version 3 and version 4
FFv1 encoder, entirely in Vulkan. The encoder is written in standard
GLSL and requires a Vulkan 1.3 supporting GPU with the BDA extension.
The encoder can use any amount of slices, but nominally, should use
32x32 slices (1024 in total) to maximize parallelism.
All features are supported, as well as all pixel formats.
This includes:
- Rice
- Range coding with a custom quantization table
- PCM encoding
CRC calculation is also massively parallelized on the GPU.
Encoding of unaligned dimensions on subsampled data requires
version 4, or requires oversizing the image to 64-pixel alignment
and cropping out the padding via container flags.
Performance-wise, this makes 1080p real-time screen capture possible
at 60fps on even modest GPUs.