memset tables in the main thread can become a bottleneck for the decoder.
For example, if it takes 1% of the processing time for one core, the maximum achievable FPS will be 100.
Move the memeset to worker threads will fix the issue.
The parser stage is not parallelizable.
We need to schedule it as soon as possible to create later stages, which are more parallelizable
clips | before | after | delta
--------------------------------------------|--------|-------|------
RitualDance_1920x1080_60_10_420_37_RA.266 | 342.7 | 365.3 | 6.59%
NovosobornayaSquare_1920x1080.bin | 321.7 | 400 | 24.34%
Tango2_3840x2160_60_10_420_27_LD.266 | 82.3 | 91.7 | 11.42%
RitualDance_1920x1080_60_10_420_32_LD.266 | 323.7 | 319.3 | -1.36%
Chimera_8bit_1080P_1000_frames.vvc | 364 | 411.3 | 12.99%
BQTerrace_1920x1080_60_10_420_22_RA.vvc | 162.7 | 185.7 | 14.14%
For RPR, the current frame may reference a frame with a different resolution.
Therefore, we need to consider frame scaling when we wait for reference pixels.
For some error bitstreams, a CTU belongs to two slices/entry points.
If the decoder initializes and submmits the CTU task twice, it may crash the program
or cause it to enter an infinite loop.
Reported-by: Frank Plowman <post@frankplowman.com>
A namespace is unnecessary here given that all these files
are already in the vvc subfolder.
Reviewed-by: Nuo Mi <nuomi2021@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-04-04 16:45:00 +02:00
Renamed from libavcodec/vvc/vvc_thread.c (Browse further)