/* * Copyright (c) Lynne * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma shader_stage(compute) #extension GL_EXT_shader_image_load_formatted : require #extension GL_EXT_scalar_block_layout : require #extension GL_EXT_nonuniform_qualifier : require layout (constant_id = 0) const uint planes = 0; layout (constant_id = 1) const bool has_alpha = false; layout (local_size_x_id = 253, local_size_y_id = 254, local_size_z_id = 255) in; layout (set = 0, binding = 0) uniform readonly image2D main_img[]; layout (set = 0, binding = 1) uniform readonly image2D overlay_img[]; layout (set = 0, binding = 2) uniform writeonly image2D output_img[]; layout (push_constant, scalar) uniform pushConstants { ivec2 o_offset[4]; ivec2 o_size[4]; }; void overlay_noalpha(uint i, ivec2 pos) { if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) && (pos.x < (o_offset[i].x + o_size[i].x)) && (pos.y < (o_offset[i].y + o_size[i].y))) { vec4 res = imageLoad(overlay_img[i], pos - o_offset[i]); imageStore(output_img[i], pos, res); } else { vec4 res = imageLoad(main_img[i], pos); imageStore(output_img[i], pos, res); } } void overlay_alpha_opaque(uint i, ivec2 pos) { vec4 res = imageLoad(main_img[i], pos); if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) && (pos.x < (o_offset[i].x + o_size[i].x)) && (pos.y < (o_offset[i].y + o_size[i].y))) { vec4 ovr = imageLoad(overlay_img[i], pos - o_offset[i]); res = ovr * ovr.a + res * (1.0f - ovr.a); res.a = 1.0f; imageStore(output_img[i], pos, res); } imageStore(output_img[i], pos, res); } void main() { ivec2 pos = ivec2(gl_GlobalInvocationID.xy); for (uint i = 0; i < planes; i++) { if (any(greaterThanEqual(pos, imageSize(output_img[i])))) return; if (has_alpha) overlay_alpha_opaque(i, pos); else overlay_noalpha(i, pos); } }