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The issue is that the main Vulkan context is shared between possibly multiple shaders, and registering a new shader requires allocating descriptors. Sponsored-by: Sovereign Tech Fund
41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
/**
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* Copyright (C) 2026 Lynne
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef SWSCALE_VULKAN_OPS_H
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#define SWSCALE_VULKAN_OPS_H
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#include "libavutil/vulkan.h"
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#include "../swscale.h"
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#if CONFIG_LIBSHADERC || CONFIG_LIBGLSLANG
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#include "libavutil/vulkan_spirv.h"
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#endif
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typedef struct FFVulkanOpsCtx {
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FFVulkanContext vkctx;
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AVVulkanDeviceQueueFamily *qf;
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#if CONFIG_LIBSHADERC || CONFIG_LIBGLSLANG
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FFVkSPIRVCompiler *spvc;
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#endif
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} FFVulkanOpsCtx;
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int ff_sws_vk_init(SwsContext *sws, AVBufferRef *dev_ref);
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#endif /* SWSCALE_VULKAN_OPS_H */
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