ffmpeg/libswscale/vulkan/ops.h
Lynne eb71c6c9a4
swscale/vulkan: move execution context to be a part of a shader
The issue is that the main Vulkan context is shared between possibly
multiple shaders, and registering a new shader requires allocating
descriptors.

Sponsored-by: Sovereign Tech Fund
2026-04-02 21:15:05 +02:00

41 lines
1.3 KiB
C

/**
* Copyright (C) 2026 Lynne
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef SWSCALE_VULKAN_OPS_H
#define SWSCALE_VULKAN_OPS_H
#include "libavutil/vulkan.h"
#include "../swscale.h"
#if CONFIG_LIBSHADERC || CONFIG_LIBGLSLANG
#include "libavutil/vulkan_spirv.h"
#endif
typedef struct FFVulkanOpsCtx {
FFVulkanContext vkctx;
AVVulkanDeviceQueueFamily *qf;
#if CONFIG_LIBSHADERC || CONFIG_LIBGLSLANG
FFVkSPIRVCompiler *spvc;
#endif
} FFVulkanOpsCtx;
int ff_sws_vk_init(SwsContext *sws, AVBufferRef *dev_ref);
#endif /* SWSCALE_VULKAN_OPS_H */