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This just adds a Vulkan compute-based 360-degree video conversion. It implements a sufficient subset of the most popular 360-degree video formats. Options such as rotation are dynamic and can be adjusted during runtime. Some of the work was based on Paul B. Mahol's patch from 2020. There were spots where the arithmetic conversion was incorrect. |
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| .. | ||
| .gitignore | ||
| avgblur.comp.glsl | ||
| bwdif.comp.glsl | ||
| debayer.comp.glsl | ||
| Makefile | ||
| v360.comp.glsl | ||