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Readme.md
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Readme.md
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# go-enet
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Enet bindings for Go using cgo.
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* **Windows**: Should work out of the box with the supplied headers and library.
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* **Linux**: Install the enet development package with your package manager. For example, `apt install libenet-dev`.
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* **MacOS**: Install the enet package with brew. For example, `brew install enet`.
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## Installation
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```
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$ go get github.com/codecat/go-enet
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```
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## Usage
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```go
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import "github.com/codecat/go-enet"
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```
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The API is mostly the same as the C API, except it's more object-oriented.
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## Server example
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This is a basic server example that responds to packets `"ping"` and `"bye"`.
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```go
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package main
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import (
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"github.com/codecat/go-enet"
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"github.com/codecat/go-libs/log"
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)
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func main() {
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// Initialize enet
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enet.Initialize()
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// Create a host listening on 0.0.0.0:8095
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host, err := enet.NewHost(enet.NewListenAddress(8095), 32, 1, 0, 0)
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if err != nil {
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log.Error("Couldn't create host: %s", err.Error())
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return
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}
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// The event loop
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for true {
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// Wait until the next event
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ev := host.Service(1000)
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// Do nothing if we didn't get any event
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if ev.GetType() == enet.EventNone {
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continue
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}
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switch ev.GetType() {
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case enet.EventConnect: // A new peer has connected
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log.Info("New peer connected: %s", ev.GetPeer().GetAddress())
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case enet.EventDisconnect: // A connected peer has disconnected
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log.Info("Peer disconnected: %s", ev.GetPeer().GetAddress())
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case enet.EventReceive: // A peer sent us some data
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// Get the packet
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packet := ev.GetPacket()
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// We must destroy the packet when we're done with it
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defer packet.Destroy()
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// Get the bytes in the packet
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packetBytes := packet.GetData()
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// Respond "pong" to "ping"
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if string(packetBytes) == "ping" {
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ev.GetPeer().SendString("pong", ev.GetChannelID(), enet.PacketFlagReliable)
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continue
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}
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// Disconnect the peer if they say "bye"
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if string(packetBytes) == "bye" {
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log.Info("Bye!")
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ev.GetPeer().Disconnect(0)
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continue
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}
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}
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}
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// Destroy the host when we're done with it
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host.Destroy()
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// Uninitialize enet
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enet.Deinitialize()
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}
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```
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## Client example
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This is a basic client example that sends a ping to the server every second that there is no event.
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```go
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package main
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import (
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"github.com/codecat/go-enet"
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"github.com/codecat/go-libs/log"
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)
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func main() {
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// Initialize enet
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enet.Initialize()
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// Create a client host
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client, err := enet.NewHost(nil, 1, 1, 0, 0)
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if err != nil {
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log.Error("Couldn't create host: %s", err.Error())
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return
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}
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// Connect the client host to the server
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peer, err := client.Connect(enet.NewAddress("127.0.0.1", 8095), 1, 0)
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if err != nil {
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log.Error("Couldn't connect: %s", err.Error())
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return
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}
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// The event loop
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for true {
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// Wait until the next event
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ev := client.Service(1000)
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// Send a ping if we didn't get any event
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if ev.GetType() == enet.EventNone {
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peer.SendString("ping", 0, enet.PacketFlagReliable)
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continue
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}
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switch ev.GetType() {
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case enet.EventConnect: // We connected to the server
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log.Info("Connected to the server!")
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case enet.EventDisconnect: // We disconnected from the server
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log.Info("Lost connection to the server!")
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case enet.EventReceive: // The server sent us data
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packet := ev.GetPacket()
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log.Info("Received %d bytes from server", len(packet.GetData()))
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packet.Destroy()
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}
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}
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// Destroy the host when we're done with it
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client.Destroy()
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// Uninitialize enet
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enet.Deinitialize()
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}
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```
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