package enet_test import ( "fmt" "github.com/codecat/go-enet" "log" ) func Example_clientServer() { // This example demonstrates some basic usage of the enet library. // Here we set up a client & server, send a message between them, then // disconnect & cleanup. port := uint16(1234) fmt.Printf("enet version: %s\n", enet.LinkedVersion()) // Initialize enet enet.Initialize() // Make our server. server, err := enet.NewHost(enet.NewListenAddress(port), 32, 1, 0, 0) if err != nil { log.Fatal(fmt.Errorf("unable to create server: %w", err)) } // For this example, we're going to wait until a disconnect event has been // properly handled. Set this up here. disconnected := make(chan bool, 0) // Setup our server handling running in a separate goroutine. go func() { for true { ev := server.Service(10) switch ev.GetType() { case enet.EventConnect: fmt.Printf("[SERVER] new connection from client\n") case enet.EventReceive: fmt.Printf("[SERVER] received packet from client: %s\n", ev.GetPacket().GetData()) // We must destroy the packet when we're done with it ev.GetPacket().Destroy() // Send back a message to the client. err := ev.GetPeer().SendString("message received!", 0, enet.PacketFlagReliable) if err != nil { log.Fatal(err) } case enet.EventDisconnect: fmt.Printf("[SERVER] client disconnected") close(disconnected) } } }() // Make a client that will speak to the server. client, err := enet.NewHost(nil, 32, 1, 0, 0) if err != nil { log.Fatal(err) } // Connect to the server. peer, err := client.Connect(enet.NewAddress("localhost", port), 1, 0) if err != nil { log.Fatal(err) } // Keep checking the client until we get a response from the server. done := false for !done { ev := client.Service(10) switch ev.GetType() { case enet.EventReceive: fmt.Printf("[CLIENT] received packet from server: %s\n", string(ev.GetPacket().GetData())) ev.GetPacket().Destroy() done = true case enet.EventNone: // If nothing else to do, send a packet. fmt.Printf("[CLIENT] sending packet to server\n") err = peer.SendString("hello world", 0, enet.PacketFlagReliable) if err != nil { log.Fatal(err) } } } // Immediately disconnect the client. peer.DisconnectNow(0) // Wait for the disconnection to be handled by the server. <-disconnected // Cleanup. client.Destroy() server.Destroy() enet.Deinitialize() // Output: // enet version: 1.3.17 // [SERVER] new connection from client // [CLIENT] sending packet to server // [SERVER] received packet from client: hello world // [CLIENT] received packet from server: message received! // [SERVER] client disconnected }