go-enet/enet_client_server_test.go

107 lines
2.7 KiB
Go

package enet_test
import (
"fmt"
"github.com/codecat/go-enet"
"log"
)
func Example_clientServer() {
// This example demonstrates some basic usage of the enet library.
// Here we set up a client & server, send a message between them, then
// disconnect & cleanup.
port := uint16(1234)
fmt.Printf("enet version: %s\n", enet.LinkedVersion())
// Initialize enet
enet.Initialize()
// Make our server.
server, err := enet.NewHost(enet.NewListenAddress(port), 32, 1, 0, 0)
if err != nil {
log.Fatal(fmt.Errorf("unable to create server: %w", err))
}
// For this example, we're going to wait until a disconnect event has been
// properly handled. Set this up here.
disconnected := make(chan bool, 0)
// Setup our server handling running in a separate goroutine.
go func() {
for true {
ev := server.Service(10)
switch ev.GetType() {
case enet.EventConnect:
fmt.Printf("[SERVER] new connection from client\n")
case enet.EventReceive:
fmt.Printf("[SERVER] received packet from client: %s\n", ev.GetPacket().GetData())
// We must destroy the packet when we're done with it
ev.GetPacket().Destroy()
// Send back a message to the client.
err := ev.GetPeer().SendString("message received!", 0, enet.PacketFlagReliable)
if err != nil {
log.Fatal(err)
}
case enet.EventDisconnect:
fmt.Printf("[SERVER] client disconnected")
close(disconnected)
}
}
}()
// Make a client that will speak to the server.
client, err := enet.NewHost(nil, 32, 1, 0, 0)
if err != nil {
log.Fatal(err)
}
// Connect to the server.
peer, err := client.Connect(enet.NewAddress("localhost", port), 1, 0)
if err != nil {
log.Fatal(err)
}
// Keep checking the client until we get a response from the server.
done := false
for !done {
ev := client.Service(10)
switch ev.GetType() {
case enet.EventReceive:
fmt.Printf("[CLIENT] received packet from server: %s\n", string(ev.GetPacket().GetData()))
ev.GetPacket().Destroy()
done = true
case enet.EventNone:
// If nothing else to do, send a packet.
fmt.Printf("[CLIENT] sending packet to server\n")
err = peer.SendString("hello world", 0, enet.PacketFlagReliable)
if err != nil {
log.Fatal(err)
}
}
}
// Immediately disconnect the client.
peer.DisconnectNow(0)
// Wait for the disconnection to be handled by the server.
<-disconnected
// Cleanup.
client.Destroy()
server.Destroy()
enet.Deinitialize()
// Output:
// enet version: 1.3.17
// [SERVER] new connection from client
// [CLIENT] sending packet to server
// [SERVER] received packet from client: hello world
// [CLIENT] received packet from server: message received!
// [SERVER] client disconnected
}