go/src/cmd/internal/gc/reg.go

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// Derived from Inferno utils/6c/reg.c
// http://code.google.com/p/inferno-os/source/browse/utils/6c/reg.c
//
// Copyright © 1994-1999 Lucent Technologies Inc. All rights reserved.
// Portions Copyright © 1995-1997 C H Forsyth (forsyth@terzarima.net)
// Portions Copyright © 1997-1999 Vita Nuova Limited
// Portions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com)
// Portions Copyright © 2004,2006 Bruce Ellis
// Portions Copyright © 2005-2007 C H Forsyth (forsyth@terzarima.net)
// Revisions Copyright © 2000-2007 Lucent Technologies Inc. and others
// Portions Copyright © 2009 The Go Authors. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package gc
import (
"bytes"
"cmd/internal/obj"
"fmt"
"sort"
"strings"
)
// A Var represents a single variable that may be stored in a register.
// That variable may itself correspond to a hardware register,
// to represent the use of registers in the unoptimized instruction stream.
type Var struct {
offset int64
node *Node
nextinnode *Var
width int
id int // index in vars
name int8
etype int8
addr int8
}
// Bits represents a set of Vars, stored as a bit set of var numbers
// (the index in vars, or equivalently v.id).
type Bits struct {
b [BITS]uint64
}
const (
BITS = 3
NVAR = BITS * 64
)
var (
vars [NVAR]Var // variables under consideration
nvar int // number of vars
regbits uint64 // bits for hardware registers
zbits Bits // zero
externs Bits // global variables
params Bits // function parameters and results
ivar Bits // function parameters (inputs)
ovar Bits // function results (outputs)
consts Bits // constant values
addrs Bits // variables with address taken
)
// A Reg is a wrapper around a single Prog (one instruction) that holds
// register optimization information while the optimizer runs.
// r->prog is the instruction.
type Reg struct {
set Bits // regopt variables written by this instruction.
use1 Bits // regopt variables read by prog->from.
use2 Bits // regopt variables read by prog->to.
// refahead/refbehind are the regopt variables whose current
// value may be used in the following/preceding instructions
// up to a CALL (or the value is clobbered).
refbehind Bits
refahead Bits
// calahead/calbehind are similar, but for variables in
// instructions that are reachable after hitting at least one
// CALL.
calbehind Bits
calahead Bits
regdiff Bits
act Bits
regu uint64 // register used bitmap
}
// A Rgn represents a single regopt variable over a region of code
// where a register could potentially be dedicated to that variable.
// The code encompassed by a Rgn is defined by the flow graph,
// starting at enter, flood-filling forward while varno is refahead
// and backward while varno is refbehind, and following branches.
// A single variable may be represented by multiple disjoint Rgns and
// each Rgn may choose a different register for that variable.
// Registers are allocated to regions greedily in order of descending
// cost.
type Rgn struct {
enter *Flow
cost int16
varno int16
regno int16
}
// The Plan 9 C compilers used a limit of 600 regions,
// but the yacc-generated parser in y.go has 3100 regions.
// We set MaxRgn large enough to handle that.
// There's not a huge cost to having too many regions:
// the main processing traces the live area for each variable,
// which is limited by the number of variables times the area,
// not the raw region count. If there are many regions, they
// are almost certainly small and easy to trace.
// The only operation that scales with region count is the
// sorting by cost, which uses sort.Sort and is therefore
// guaranteed n log n.
const MaxRgn = 6000
var (
region []Rgn
nregion int
)
type rcmp []Rgn
func (x rcmp) Len() int {
return len(x)
}
func (x rcmp) Swap(i, j int) {
x[i], x[j] = x[j], x[i]
}
func (x rcmp) Less(i, j int) bool {
p1 := &x[i]
p2 := &x[j]
if p1.cost != p2.cost {
return int(p2.cost)-int(p1.cost) < 0
}
if p1.varno != p2.varno {
return int(p2.varno)-int(p1.varno) < 0
}
if p1.enter != p2.enter {
return int(p2.enter.Id-p1.enter.Id) < 0
}
return false
}
func setaddrs(bit Bits) {
var i int
var n int
var v *Var
var node *Node
for bany(&bit) {
// convert each bit to a variable
i = bnum(bit)
node = vars[i].node
n = int(vars[i].name)
biclr(&bit, uint(i))
// disable all pieces of that variable
for i = 0; i < nvar; i++ {
v = &vars[i]
if v.node == node && int(v.name) == n {
v.addr = 2
}
}
}
}
var regnodes [64]*Node
func walkvardef(n *Node, f *Flow, active int) {
var f1 *Flow
var bn int
var v *Var
for f1 = f; f1 != nil; f1 = f1.S1 {
if f1.Active == int32(active) {
break
}
f1.Active = int32(active)
if f1.Prog.As == obj.AVARKILL && f1.Prog.To.Node == n {
break
}
for v, _ = n.Opt.(*Var); v != nil; v = v.nextinnode {
bn = v.id
biset(&(f1.Data.(*Reg)).act, uint(bn))
}
if f1.Prog.As == obj.ACALL {
break
}
}
for f2 := f; f2 != f1; f2 = f2.S1 {
if f2.S2 != nil {
walkvardef(n, f2.S2, active)
}
}
}
/*
* add mov b,rn
* just after r
*/
func addmove(r *Flow, bn int, rn int, f int) {
p1 := Ctxt.NewProg()
Clearp(p1)
p1.Pc = 9999
p := r.Prog
p1.Link = p.Link
p.Link = p1
p1.Lineno = p.Lineno
v := &vars[bn]
a := &p1.To
a.Offset = v.offset
a.Etype = uint8(v.etype)
a.Type = obj.TYPE_MEM
a.Name = v.name
a.Node = v.node
a.Sym = Linksym(v.node.Sym)
/* NOTE(rsc): 9g did
if(a->etype == TARRAY)
a->type = TYPE_ADDR;
else if(a->sym == nil)
a->type = TYPE_CONST;
*/
p1.As = int16(Thearch.Optoas(OAS, Types[uint8(v.etype)]))
// TODO(rsc): Remove special case here.
if (Thearch.Thechar == '5' || Thearch.Thechar == '7' || Thearch.Thechar == '9') && v.etype == TBOOL {
p1.As = int16(Thearch.Optoas(OAS, Types[TUINT8]))
}
p1.From.Type = obj.TYPE_REG
p1.From.Reg = int16(rn)
p1.From.Name = obj.NAME_NONE
if f == 0 {
p1.From = *a
*a = obj.Addr{}
a.Type = obj.TYPE_REG
a.Reg = int16(rn)
}
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf("%v ===add=== %v\n", p, p1)
}
Ostats.Nspill++
}
func overlap_reg(o1 int64, w1 int, o2 int64, w2 int) bool {
t1 := o1 + int64(w1)
t2 := o2 + int64(w2)
if t1 <= o2 || t2 <= o1 {
return false
}
return true
}
func mkvar(f *Flow, a *obj.Addr) Bits {
/*
* mark registers used
*/
if a.Type == obj.TYPE_NONE {
return zbits
}
r := f.Data.(*Reg)
r.use1.b[0] |= Thearch.Doregbits(int(a.Index)) // TODO: Use RtoB
var n int
switch a.Type {
default:
regu := Thearch.Doregbits(int(a.Reg)) | Thearch.RtoB(int(a.Reg)) // TODO: Use RtoB
if regu == 0 {
return zbits
}
bit := zbits
bit.b[0] = regu
return bit
// TODO(rsc): Remove special case here.
case obj.TYPE_ADDR:
var bit Bits
if Thearch.Thechar == '5' || Thearch.Thechar == '7' || Thearch.Thechar == '9' {
goto memcase
}
a.Type = obj.TYPE_MEM
bit = mkvar(f, a)
setaddrs(bit)
a.Type = obj.TYPE_ADDR
Ostats.Naddr++
return zbits
memcase:
fallthrough
case obj.TYPE_MEM:
if r != nil {
r.use1.b[0] |= Thearch.RtoB(int(a.Reg))
}
/* NOTE: 5g did
if(r->f.prog->scond & (C_PBIT|C_WBIT))
r->set.b[0] |= RtoB(a->reg);
*/
switch a.Name {
default:
// Note: This case handles NAME_EXTERN and NAME_STATIC.
// We treat these as requiring eager writes to memory, due to
// the possibility of a fault handler looking at them, so there is
// not much point in registerizing the loads.
// If we later choose the set of candidate variables from a
// larger list, these cases could be deprioritized instead of
// removed entirely.
return zbits
case obj.NAME_PARAM,
obj.NAME_AUTO:
n = int(a.Name)
}
}
node, _ := a.Node.(*Node)
if node == nil || node.Op != ONAME || node.Orig == nil {
return zbits
}
node = node.Orig
if node.Orig != node {
Fatal("%v: bad node", Ctxt.Dconv(a))
}
if node.Sym == nil || node.Sym.Name[0] == '.' {
return zbits
}
et := int(a.Etype)
o := a.Offset
w := a.Width
if w < 0 {
Fatal("bad width %d for %v", w, Ctxt.Dconv(a))
}
flag := 0
var v *Var
for i := 0; i < nvar; i++ {
v = &vars[i]
if v.node == node && int(v.name) == n {
if v.offset == o {
if int(v.etype) == et {
if int64(v.width) == w {
// TODO(rsc): Remove special case for arm here.
if flag == 0 || Thearch.Thechar != '5' {
return blsh(uint(i))
}
}
}
}
// if they overlap, disable both
if overlap_reg(v.offset, v.width, o, int(w)) {
// print("disable overlap %s %d %d %d %d, %E != %E\n", s->name, v->offset, v->width, o, w, v->etype, et);
v.addr = 1
flag = 1
}
}
}
switch et {
case 0,
TFUNC:
return zbits
}
if nvar >= NVAR {
if Debug['w'] > 1 && node != nil {
Fatal("variable not optimized: %v", Nconv(node, obj.FmtSharp))
}
if Debug['v'] > 0 {
Warn("variable not optimized: %v", Nconv(node, obj.FmtSharp))
}
// If we're not tracking a word in a variable, mark the rest as
// having its address taken, so that we keep the whole thing
// live at all calls. otherwise we might optimize away part of
// a variable but not all of it.
var v *Var
for i := 0; i < nvar; i++ {
v = &vars[i]
if v.node == node {
v.addr = 1
}
}
return zbits
}
i := nvar
nvar++
v = &vars[i]
v.id = i
v.offset = o
v.name = int8(n)
v.etype = int8(et)
v.width = int(w)
v.addr = int8(flag) // funny punning
v.node = node
// node->opt is the head of a linked list
// of Vars within the given Node, so that
// we can start at a Var and find all the other
// Vars in the same Go variable.
v.nextinnode, _ = node.Opt.(*Var)
node.Opt = v
bit := blsh(uint(i))
if n == obj.NAME_EXTERN || n == obj.NAME_STATIC {
for z := 0; z < BITS; z++ {
externs.b[z] |= bit.b[z]
}
}
if n == obj.NAME_PARAM {
for z := 0; z < BITS; z++ {
params.b[z] |= bit.b[z]
}
}
if node.Class == PPARAM {
for z := 0; z < BITS; z++ {
ivar.b[z] |= bit.b[z]
}
}
if node.Class == PPARAMOUT {
for z := 0; z < BITS; z++ {
ovar.b[z] |= bit.b[z]
}
}
// Treat values with their address taken as live at calls,
// because the garbage collector's liveness analysis in ../gc/plive.c does.
// These must be consistent or else we will elide stores and the garbage
// collector will see uninitialized data.
// The typical case where our own analysis is out of sync is when the
// node appears to have its address taken but that code doesn't actually
// get generated and therefore doesn't show up as an address being
// taken when we analyze the instruction stream.
// One instance of this case is when a closure uses the same name as
// an outer variable for one of its own variables declared with :=.
// The parser flags the outer variable as possibly shared, and therefore
// sets addrtaken, even though it ends up not being actually shared.
// If we were better about _ elision, _ = &x would suffice too.
// The broader := in a closure problem is mentioned in a comment in
// closure.c:/^typecheckclosure and dcl.c:/^oldname.
if node.Addrtaken {
v.addr = 1
}
// Disable registerization for globals, because:
// (1) we might panic at any time and we want the recovery code
// to see the latest values (issue 1304).
// (2) we don't know what pointers might point at them and we want
// loads via those pointers to see updated values and vice versa (issue 7995).
//
// Disable registerization for results if using defer, because the deferred func
// might recover and return, causing the current values to be used.
if node.Class == PEXTERN || (Hasdefer != 0 && node.Class == PPARAMOUT) {
v.addr = 1
}
if Debug['R'] != 0 {
fmt.Printf("bit=%2d et=%v w=%d+%d %v %v flag=%d\n", i, Econv(int(et), 0), o, w, Nconv(node, obj.FmtSharp), Ctxt.Dconv(a), v.addr)
}
Ostats.Nvar++
return bit
}
var change int
func prop(f *Flow, ref Bits, cal Bits) {
var f1 *Flow
var r1 *Reg
var z int
var i int
var v *Var
var v1 *Var
for f1 = f; f1 != nil; f1 = f1.P1 {
r1 = f1.Data.(*Reg)
for z = 0; z < BITS; z++ {
ref.b[z] |= r1.refahead.b[z]
if ref.b[z] != r1.refahead.b[z] {
r1.refahead.b[z] = ref.b[z]
change = 1
}
cal.b[z] |= r1.calahead.b[z]
if cal.b[z] != r1.calahead.b[z] {
r1.calahead.b[z] = cal.b[z]
change = 1
}
}
switch f1.Prog.As {
case obj.ACALL:
if Noreturn(f1.Prog) {
break
}
// Mark all input variables (ivar) as used, because that's what the
// liveness bitmaps say. The liveness bitmaps say that so that a
// panic will not show stale values in the parameter dump.
// Mark variables with a recent VARDEF (r1->act) as used,
// so that the optimizer flushes initializations to memory,
// so that if a garbage collection happens during this CALL,
// the collector will see initialized memory. Again this is to
// match what the liveness bitmaps say.
for z = 0; z < BITS; z++ {
cal.b[z] |= ref.b[z] | externs.b[z] | ivar.b[z] | r1.act.b[z]
ref.b[z] = 0
}
// cal.b is the current approximation of what's live across the call.
// Every bit in cal.b is a single stack word. For each such word,
// find all the other tracked stack words in the same Go variable
// (struct/slice/string/interface) and mark them live too.
// This is necessary because the liveness analysis for the garbage
// collector works at variable granularity, not at word granularity.
// It is fundamental for slice/string/interface: the garbage collector
// needs the whole value, not just some of the words, in order to
// interpret the other bits correctly. Specifically, slice needs a consistent
// ptr and cap, string needs a consistent ptr and len, and interface
// needs a consistent type word and data word.
for z = 0; z < BITS; z++ {
if cal.b[z] == 0 {
continue
}
for i = 0; i < 64; i++ {
if z*64+i >= nvar || (cal.b[z]>>uint(i))&1 == 0 {
continue
}
v = &vars[z*64+i]
if v.node.Opt == nil { // v represents fixed register, not Go variable
continue
}
// v->node->opt is the head of a linked list of Vars
// corresponding to tracked words from the Go variable v->node.
// Walk the list and set all the bits.
// For a large struct this could end up being quadratic:
// after the first setting, the outer loop (for z, i) would see a 1 bit
// for all of the remaining words in the struct, and for each such
// word would go through and turn on all the bits again.
// To avoid the quadratic behavior, we only turn on the bits if
// v is the head of the list or if the head's bit is not yet turned on.
// This will set the bits at most twice, keeping the overall loop linear.
v1, _ = v.node.Opt.(*Var)
if v == v1 || !btest(&cal, uint(v1.id)) {
for ; v1 != nil; v1 = v1.nextinnode {
biset(&cal, uint(v1.id))
}
}
}
}
case obj.ATEXT:
for z = 0; z < BITS; z++ {
cal.b[z] = 0
ref.b[z] = 0
}
case obj.ARET:
for z = 0; z < BITS; z++ {
cal.b[z] = externs.b[z] | ovar.b[z]
ref.b[z] = 0
}
}
for z = 0; z < BITS; z++ {
ref.b[z] = ref.b[z]&^r1.set.b[z] | r1.use1.b[z] | r1.use2.b[z]
cal.b[z] &^= (r1.set.b[z] | r1.use1.b[z] | r1.use2.b[z])
r1.refbehind.b[z] = ref.b[z]
r1.calbehind.b[z] = cal.b[z]
}
if f1.Active != 0 {
break
}
f1.Active = 1
}
var r *Reg
var f2 *Flow
for ; f != f1; f = f.P1 {
r = f.Data.(*Reg)
for f2 = f.P2; f2 != nil; f2 = f2.P2link {
prop(f2, r.refbehind, r.calbehind)
}
}
}
func synch(f *Flow, dif Bits) {
var r1 *Reg
var z int
for f1 := f; f1 != nil; f1 = f1.S1 {
r1 = f1.Data.(*Reg)
for z = 0; z < BITS; z++ {
dif.b[z] = dif.b[z]&^(^r1.refbehind.b[z]&r1.refahead.b[z]) | r1.set.b[z] | r1.regdiff.b[z]
if dif.b[z] != r1.regdiff.b[z] {
r1.regdiff.b[z] = dif.b[z]
change = 1
}
}
if f1.Active != 0 {
break
}
f1.Active = 1
for z = 0; z < BITS; z++ {
dif.b[z] &^= (^r1.calbehind.b[z] & r1.calahead.b[z])
}
if f1.S2 != nil {
synch(f1.S2, dif)
}
}
}
func allreg(b uint64, r *Rgn) uint64 {
v := &vars[r.varno]
r.regno = 0
switch v.etype {
default:
Fatal("unknown etype %d/%v", Bitno(b), Econv(int(v.etype), 0))
case TINT8,
TUINT8,
TINT16,
TUINT16,
TINT32,
TUINT32,
TINT64,
TUINT64,
TINT,
TUINT,
TUINTPTR,
TBOOL,
TPTR32,
TPTR64:
i := Thearch.BtoR(^b)
if i != 0 && r.cost > 0 {
r.regno = int16(i)
return Thearch.RtoB(i)
}
case TFLOAT32,
TFLOAT64:
i := Thearch.BtoF(^b)
if i != 0 && r.cost > 0 {
r.regno = int16(i)
return Thearch.FtoB(i)
}
}
return 0
}
func LOAD(r *Reg, z int) uint64 {
return ^r.refbehind.b[z] & r.refahead.b[z]
}
func STORE(r *Reg, z int) uint64 {
return ^r.calbehind.b[z] & r.calahead.b[z]
}
// Cost parameters
const (
CLOAD = 5 // cost of load
CREF = 5 // cost of reference if not registerized
LOOP = 3 // loop execution count (applied in popt.go)
)
func paint1(f *Flow, bn int) {
z := bn / 64
bb := uint64(1 << uint(bn%64))
r := f.Data.(*Reg)
if r.act.b[z]&bb != 0 {
return
}
var f1 *Flow
var r1 *Reg
for {
if r.refbehind.b[z]&bb == 0 {
break
}
f1 = f.P1
if f1 == nil {
break
}
r1 = f1.Data.(*Reg)
if r1.refahead.b[z]&bb == 0 {
break
}
if r1.act.b[z]&bb != 0 {
break
}
f = f1
r = r1
}
if LOAD(r, z)&^(r.set.b[z]&^(r.use1.b[z]|r.use2.b[z]))&bb != 0 {
change -= CLOAD * int(f.Loop)
}
for {
r.act.b[z] |= bb
if f.Prog.As != obj.ANOP { // don't give credit for NOPs
if r.use1.b[z]&bb != 0 {
change += CREF * int(f.Loop)
}
if (r.use2.b[z]|r.set.b[z])&bb != 0 {
change += CREF * int(f.Loop)
}
}
if STORE(r, z)&r.regdiff.b[z]&bb != 0 {
change -= CLOAD * int(f.Loop)
}
if r.refbehind.b[z]&bb != 0 {
for f1 = f.P2; f1 != nil; f1 = f1.P2link {
if (f1.Data.(*Reg)).refahead.b[z]&bb != 0 {
paint1(f1, bn)
}
}
}
if r.refahead.b[z]&bb == 0 {
break
}
f1 = f.S2
if f1 != nil {
if (f1.Data.(*Reg)).refbehind.b[z]&bb != 0 {
paint1(f1, bn)
}
}
f = f.S1
if f == nil {
break
}
r = f.Data.(*Reg)
if r.act.b[z]&bb != 0 {
break
}
if r.refbehind.b[z]&bb == 0 {
break
}
}
}
func paint2(f *Flow, bn int, depth int) uint64 {
z := bn / 64
bb := uint64(1 << uint(bn%64))
vreg := regbits
r := f.Data.(*Reg)
if r.act.b[z]&bb == 0 {
return vreg
}
var r1 *Reg
var f1 *Flow
for {
if r.refbehind.b[z]&bb == 0 {
break
}
f1 = f.P1
if f1 == nil {
break
}
r1 = f1.Data.(*Reg)
if r1.refahead.b[z]&bb == 0 {
break
}
if r1.act.b[z]&bb == 0 {
break
}
f = f1
r = r1
}
for {
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf(" paint2 %d %v\n", depth, f.Prog)
}
r.act.b[z] &^= bb
vreg |= r.regu
if r.refbehind.b[z]&bb != 0 {
for f1 = f.P2; f1 != nil; f1 = f1.P2link {
if (f1.Data.(*Reg)).refahead.b[z]&bb != 0 {
vreg |= paint2(f1, bn, depth+1)
}
}
}
if r.refahead.b[z]&bb == 0 {
break
}
f1 = f.S2
if f1 != nil {
if (f1.Data.(*Reg)).refbehind.b[z]&bb != 0 {
vreg |= paint2(f1, bn, depth+1)
}
}
f = f.S1
if f == nil {
break
}
r = f.Data.(*Reg)
if r.act.b[z]&bb == 0 {
break
}
if r.refbehind.b[z]&bb == 0 {
break
}
}
return vreg
}
func paint3(f *Flow, bn int, rb uint64, rn int) {
z := bn / 64
bb := uint64(1 << uint(bn%64))
r := f.Data.(*Reg)
if r.act.b[z]&bb != 0 {
return
}
var r1 *Reg
var f1 *Flow
for {
if r.refbehind.b[z]&bb == 0 {
break
}
f1 = f.P1
if f1 == nil {
break
}
r1 = f1.Data.(*Reg)
if r1.refahead.b[z]&bb == 0 {
break
}
if r1.act.b[z]&bb != 0 {
break
}
f = f1
r = r1
}
if LOAD(r, z)&^(r.set.b[z]&^(r.use1.b[z]|r.use2.b[z]))&bb != 0 {
addmove(f, bn, rn, 0)
}
var p *obj.Prog
for {
r.act.b[z] |= bb
p = f.Prog
if r.use1.b[z]&bb != 0 {
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf("%v", p)
}
addreg(&p.From, rn)
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf(" ===change== %v\n", p)
}
}
if (r.use2.b[z]|r.set.b[z])&bb != 0 {
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf("%v", p)
}
addreg(&p.To, rn)
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf(" ===change== %v\n", p)
}
}
if STORE(r, z)&r.regdiff.b[z]&bb != 0 {
addmove(f, bn, rn, 1)
}
r.regu |= rb
if r.refbehind.b[z]&bb != 0 {
for f1 = f.P2; f1 != nil; f1 = f1.P2link {
if (f1.Data.(*Reg)).refahead.b[z]&bb != 0 {
paint3(f1, bn, rb, rn)
}
}
}
if r.refahead.b[z]&bb == 0 {
break
}
f1 = f.S2
if f1 != nil {
if (f1.Data.(*Reg)).refbehind.b[z]&bb != 0 {
paint3(f1, bn, rb, rn)
}
}
f = f.S1
if f == nil {
break
}
r = f.Data.(*Reg)
if r.act.b[z]&bb != 0 {
break
}
if r.refbehind.b[z]&bb == 0 {
break
}
}
}
func addreg(a *obj.Addr, rn int) {
a.Sym = nil
a.Node = nil
a.Offset = 0
a.Type = obj.TYPE_REG
a.Reg = int16(rn)
a.Name = 0
Ostats.Ncvtreg++
}
func dumpone(f *Flow, isreg int) {
fmt.Printf("%d:%v", f.Loop, f.Prog)
if isreg != 0 {
r := f.Data.(*Reg)
var bit Bits
for z := 0; z < BITS; z++ {
bit.b[z] = r.set.b[z] | r.use1.b[z] | r.use2.b[z] | r.refbehind.b[z] | r.refahead.b[z] | r.calbehind.b[z] | r.calahead.b[z] | r.regdiff.b[z] | r.act.b[z] | 0
}
if bany(&bit) {
fmt.Printf("\t")
if bany(&r.set) {
fmt.Printf(" s:%v", &r.set)
}
if bany(&r.use1) {
fmt.Printf(" u1:%v", &r.use1)
}
if bany(&r.use2) {
fmt.Printf(" u2:%v", &r.use2)
}
if bany(&r.refbehind) {
fmt.Printf(" rb:%v ", &r.refbehind)
}
if bany(&r.refahead) {
fmt.Printf(" ra:%v ", &r.refahead)
}
if bany(&r.calbehind) {
fmt.Printf(" cb:%v ", &r.calbehind)
}
if bany(&r.calahead) {
fmt.Printf(" ca:%v ", &r.calahead)
}
if bany(&r.regdiff) {
fmt.Printf(" d:%v ", &r.regdiff)
}
if bany(&r.act) {
fmt.Printf(" a:%v ", &r.act)
}
}
}
fmt.Printf("\n")
}
func Dumpit(str string, r0 *Flow, isreg int) {
var r1 *Flow
fmt.Printf("\n%s\n", str)
for r := r0; r != nil; r = r.Link {
dumpone(r, isreg)
r1 = r.P2
if r1 != nil {
fmt.Printf("\tpred:")
for ; r1 != nil; r1 = r1.P2link {
fmt.Printf(" %.4d", uint(int(r1.Prog.Pc)))
}
if r.P1 != nil {
fmt.Printf(" (and %.4d)", uint(int(r.P1.Prog.Pc)))
} else {
fmt.Printf(" (only)")
}
fmt.Printf("\n")
}
// Print successors if it's not just the next one
if r.S1 != r.Link || r.S2 != nil {
fmt.Printf("\tsucc:")
if r.S1 != nil {
fmt.Printf(" %.4d", uint(int(r.S1.Prog.Pc)))
}
if r.S2 != nil {
fmt.Printf(" %.4d", uint(int(r.S2.Prog.Pc)))
}
fmt.Printf("\n")
}
}
}
func regopt(firstp *obj.Prog) {
mergetemp(firstp)
/*
* control flow is more complicated in generated go code
* than in generated c code. define pseudo-variables for
* registers, so we have complete register usage information.
*/
var nreg int
regnames := Thearch.Regnames(&nreg)
nvar = nreg
for i := 0; i < nreg; i++ {
vars[i] = Var{}
}
for i := 0; i < nreg; i++ {
if regnodes[i] == nil {
regnodes[i] = newname(Lookup(regnames[i]))
}
vars[i].node = regnodes[i]
}
regbits = Thearch.Excludedregs()
externs = zbits
params = zbits
consts = zbits
addrs = zbits
ivar = zbits
ovar = zbits
/*
* pass 1
* build aux data structure
* allocate pcs
* find use and set of variables
*/
g := Flowstart(firstp, func() interface{} { return new(Reg) })
if g == nil {
for i := 0; i < nvar; i++ {
vars[i].node.Opt = nil
}
return
}
firstf := g.Start
for f := firstf; f != nil; f = f.Link {
p := f.Prog
if p.As == obj.AVARDEF || p.As == obj.AVARKILL {
continue
}
// Avoid making variables for direct-called functions.
if p.As == obj.ACALL && p.To.Type == obj.TYPE_MEM && p.To.Name == obj.NAME_EXTERN {
continue
}
// from vs to doesn't matter for registers.
r := f.Data.(*Reg)
r.use1.b[0] |= p.Info.Reguse | p.Info.Regindex
r.set.b[0] |= p.Info.Regset
bit := mkvar(f, &p.From)
if bany(&bit) {
if p.Info.Flags&LeftAddr != 0 {
setaddrs(bit)
}
if p.Info.Flags&LeftRead != 0 {
for z := 0; z < BITS; z++ {
r.use1.b[z] |= bit.b[z]
}
}
if p.Info.Flags&LeftWrite != 0 {
for z := 0; z < BITS; z++ {
r.set.b[z] |= bit.b[z]
}
}
}
// Compute used register for reg
if p.Info.Flags&RegRead != 0 {
r.use1.b[0] |= Thearch.RtoB(int(p.Reg))
}
// Currently we never generate three register forms.
// If we do, this will need to change.
if p.From3.Type != obj.TYPE_NONE {
Fatal("regopt not implemented for from3")
}
bit = mkvar(f, &p.To)
if bany(&bit) {
if p.Info.Flags&RightAddr != 0 {
setaddrs(bit)
}
if p.Info.Flags&RightRead != 0 {
for z := 0; z < BITS; z++ {
r.use2.b[z] |= bit.b[z]
}
}
if p.Info.Flags&RightWrite != 0 {
for z := 0; z < BITS; z++ {
r.set.b[z] |= bit.b[z]
}
}
}
}
for i := 0; i < nvar; i++ {
v := &vars[i]
if v.addr != 0 {
bit := blsh(uint(i))
for z := 0; z < BITS; z++ {
addrs.b[z] |= bit.b[z]
}
}
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf("bit=%2d addr=%d et=%v w=%-2d s=%v + %d\n", i, v.addr, Econv(int(v.etype), 0), v.width, Nconv(v.node, 0), v.offset)
}
}
if Debug['R'] != 0 && Debug['v'] != 0 {
Dumpit("pass1", firstf, 1)
}
/*
* pass 2
* find looping structure
*/
flowrpo(g)
if Debug['R'] != 0 && Debug['v'] != 0 {
Dumpit("pass2", firstf, 1)
}
/*
* pass 2.5
* iterate propagating fat vardef covering forward
* r->act records vars with a VARDEF since the last CALL.
* (r->act will be reused in pass 5 for something else,
* but we'll be done with it by then.)
*/
active := 0
for f := firstf; f != nil; f = f.Link {
f.Active = 0
r := f.Data.(*Reg)
r.act = zbits
}
for f := firstf; f != nil; f = f.Link {
p := f.Prog
if p.As == obj.AVARDEF && Isfat(((p.To.Node).(*Node)).Type) && ((p.To.Node).(*Node)).Opt != nil {
active++
walkvardef(p.To.Node.(*Node), f, active)
}
}
/*
* pass 3
* iterate propagating usage
* back until flow graph is complete
*/
var f1 *Flow
var i int
var f *Flow
loop1:
change = 0
for f = firstf; f != nil; f = f.Link {
f.Active = 0
}
for f = firstf; f != nil; f = f.Link {
if f.Prog.As == obj.ARET {
prop(f, zbits, zbits)
}
}
/* pick up unreachable code */
loop11:
i = 0
for f = firstf; f != nil; f = f1 {
f1 = f.Link
if f1 != nil && f1.Active != 0 && f.Active == 0 {
prop(f, zbits, zbits)
i = 1
}
}
if i != 0 {
goto loop11
}
if change != 0 {
goto loop1
}
if Debug['R'] != 0 && Debug['v'] != 0 {
Dumpit("pass3", firstf, 1)
}
/*
* pass 4
* iterate propagating register/variable synchrony
* forward until graph is complete
*/
loop2:
change = 0
for f = firstf; f != nil; f = f.Link {
f.Active = 0
}
synch(firstf, zbits)
if change != 0 {
goto loop2
}
if Debug['R'] != 0 && Debug['v'] != 0 {
Dumpit("pass4", firstf, 1)
}
/*
* pass 4.5
* move register pseudo-variables into regu.
*/
mask := uint64((1 << uint(nreg)) - 1)
for f := firstf; f != nil; f = f.Link {
r := f.Data.(*Reg)
r.regu = (r.refbehind.b[0] | r.set.b[0]) & mask
r.set.b[0] &^= mask
r.use1.b[0] &^= mask
r.use2.b[0] &^= mask
r.refbehind.b[0] &^= mask
r.refahead.b[0] &^= mask
r.calbehind.b[0] &^= mask
r.calahead.b[0] &^= mask
r.regdiff.b[0] &^= mask
r.act.b[0] &^= mask
}
if Debug['R'] != 0 && Debug['v'] != 0 {
Dumpit("pass4.5", firstf, 1)
}
/*
* pass 5
* isolate regions
* calculate costs (paint1)
*/
var bit Bits
if f := firstf; f != nil {
r := f.Data.(*Reg)
for z := 0; z < BITS; z++ {
bit.b[z] = (r.refahead.b[z] | r.calahead.b[z]) &^ (externs.b[z] | params.b[z] | addrs.b[z] | consts.b[z])
}
if bany(&bit) && f.Refset == 0 {
// should never happen - all variables are preset
if Debug['w'] != 0 {
fmt.Printf("%v: used and not set: %v\n", f.Prog.Line(), &bit)
}
f.Refset = 1
}
}
for f := firstf; f != nil; f = f.Link {
(f.Data.(*Reg)).act = zbits
}
nregion = 0
region = region[:0]
var rgp *Rgn
for f := firstf; f != nil; f = f.Link {
r := f.Data.(*Reg)
for z := 0; z < BITS; z++ {
bit.b[z] = r.set.b[z] &^ (r.refahead.b[z] | r.calahead.b[z] | addrs.b[z])
}
if bany(&bit) && f.Refset == 0 {
if Debug['w'] != 0 {
fmt.Printf("%v: set and not used: %v\n", f.Prog.Line(), &bit)
}
f.Refset = 1
Thearch.Excise(f)
}
for z := 0; z < BITS; z++ {
bit.b[z] = LOAD(r, z) &^ (r.act.b[z] | addrs.b[z])
}
for bany(&bit) {
i = bnum(bit)
change = 0
paint1(f, i)
biclr(&bit, uint(i))
if change <= 0 {
continue
}
if nregion >= MaxRgn {
nregion++
continue
}
region = append(region, Rgn{
enter: f,
cost: int16(change),
varno: int16(i),
})
nregion++
}
}
cmd/internal/gc: move cgen, regalloc, et al to portable code This CL moves the bulk of the code that has been copy-and-pasted since the initial 386 port back into a shared place, cutting 5 copies to 1. The motivation here is not cleanup per se but instead to reduce the cost of introducing changes in shared concepts like regalloc or general expression evaluation. For example, a change after this one will implement x.(*T) without a call into the runtime. This CL makes that followup work 5x easier. The single copy still has more special cases for architecture details than I'd like, but having them called out explicitly like this at least opens the door to generalizing the conditions and smoothing out the distinctions in the future. This is a LARGE CL. I started by trying to pull in one function at a time in a sequence of CLs and it became clear that everything was so interrelated that it had to be moved as a whole. Apologies for the size. It is not clear how many more releases this code will matter for; eventually it will be replaced by Keith's SSA work. But as noted above, the deduplication was necessary to reduce the cost of working on the current code while we have it. Passes tests on amd64, 386, arm, and ppc64le. Can build arm64 binaries but not tested there. Being able to build binaries means it is probably very close. Change-Id: I735977f04c0614f80215fb12966dfe9bbd1f5861 Reviewed-on: https://go-review.googlesource.com/7853 Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
2015-03-18 17:26:36 -04:00
if false && Debug['v'] != 0 && strings.Contains(Curfn.Nname.Sym.Name, "Parse") {
Warn("regions: %d\n", nregion)
}
if nregion >= MaxRgn {
if Debug['v'] != 0 {
Warn("too many regions: %d\n", nregion)
}
nregion = MaxRgn
}
sort.Sort(rcmp(region[:nregion]))
if Debug['R'] != 0 && Debug['v'] != 0 {
Dumpit("pass5", firstf, 1)
}
/*
* pass 6
* determine used registers (paint2)
* replace code (paint3)
*/
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf("\nregisterizing\n")
}
var usedreg uint64
var vreg uint64
for i := 0; i < nregion; i++ {
rgp = &region[i]
if Debug['R'] != 0 && Debug['v'] != 0 {
fmt.Printf("region %d: cost %d varno %d enter %d\n", i, rgp.cost, rgp.varno, rgp.enter.Prog.Pc)
}
bit = blsh(uint(rgp.varno))
usedreg = paint2(rgp.enter, int(rgp.varno), 0)
vreg = allreg(usedreg, rgp)
if rgp.regno != 0 {
if Debug['R'] != 0 && Debug['v'] != 0 {
v := &vars[rgp.varno]
fmt.Printf("registerize %v+%d (bit=%2d et=%v) in %v usedreg=%#x vreg=%#x\n", Nconv(v.node, 0), v.offset, rgp.varno, Econv(int(v.etype), 0), obj.Rconv(int(rgp.regno)), usedreg, vreg)
}
paint3(rgp.enter, int(rgp.varno), vreg, int(rgp.regno))
}
}
/*
* free aux structures. peep allocates new ones.
*/
for i := 0; i < nvar; i++ {
vars[i].node.Opt = nil
}
Flowend(g)
firstf = nil
if Debug['R'] != 0 && Debug['v'] != 0 {
// Rebuild flow graph, since we inserted instructions
g := Flowstart(firstp, nil)
firstf = g.Start
Dumpit("pass6", firstf, 0)
Flowend(g)
firstf = nil
}
/*
* pass 7
* peep-hole on basic block
*/
if Debug['R'] == 0 || Debug['P'] != 0 {
Thearch.Peep(firstp)
}
/*
* eliminate nops
*/
for p := firstp; p != nil; p = p.Link {
for p.Link != nil && p.Link.As == obj.ANOP {
p.Link = p.Link.Link
}
if p.To.Type == obj.TYPE_BRANCH {
for p.To.Val.(*obj.Prog) != nil && p.To.Val.(*obj.Prog).As == obj.ANOP {
p.To.Val = p.To.Val.(*obj.Prog).Link
}
}
}
if Debug['R'] != 0 {
if Ostats.Ncvtreg != 0 || Ostats.Nspill != 0 || Ostats.Nreload != 0 || Ostats.Ndelmov != 0 || Ostats.Nvar != 0 || Ostats.Naddr != 0 || false {
fmt.Printf("\nstats\n")
}
if Ostats.Ncvtreg != 0 {
fmt.Printf("\t%4d cvtreg\n", Ostats.Ncvtreg)
}
if Ostats.Nspill != 0 {
fmt.Printf("\t%4d spill\n", Ostats.Nspill)
}
if Ostats.Nreload != 0 {
fmt.Printf("\t%4d reload\n", Ostats.Nreload)
}
if Ostats.Ndelmov != 0 {
fmt.Printf("\t%4d delmov\n", Ostats.Ndelmov)
}
if Ostats.Nvar != 0 {
fmt.Printf("\t%4d var\n", Ostats.Nvar)
}
if Ostats.Naddr != 0 {
fmt.Printf("\t%4d addr\n", Ostats.Naddr)
}
Ostats = OptStats{}
}
}
// bany reports whether any bits in a are set.
func bany(a *Bits) bool {
for _, x := range &a.b { // & to avoid making a copy of a.b
if x != 0 {
return true
}
}
return false
}
// bnum reports the lowest index of a 1 bit in a.
func bnum(a Bits) int {
for i, x := range &a.b { // & to avoid making a copy of a.b
if x != 0 {
return 64*i + Bitno(x)
}
}
Fatal("bad in bnum")
return 0
}
// blsh returns a Bits with 1 at index n, 0 elsewhere (1<<n).
func blsh(n uint) Bits {
c := zbits
c.b[n/64] = 1 << (n % 64)
return c
}
// btest reports whether bit n is 1.
func btest(a *Bits, n uint) bool {
return a.b[n/64]&(1<<(n%64)) != 0
}
// biset sets bit n to 1.
func biset(a *Bits, n uint) {
a.b[n/64] |= 1 << (n % 64)
}
// biclr sets bit n to 0.
func biclr(a *Bits, n uint) {
a.b[n/64] &^= (1 << (n % 64))
}
// Bitno reports the lowest index of a 1 bit in b.
// It calls Fatal if there is no 1 bit.
func Bitno(b uint64) int {
if b == 0 {
Fatal("bad in bitno")
}
n := 0
if b&(1<<32-1) == 0 {
n += 32
b >>= 32
}
if b&(1<<16-1) == 0 {
n += 16
b >>= 16
}
if b&(1<<8-1) == 0 {
n += 8
b >>= 8
}
if b&(1<<4-1) == 0 {
n += 4
b >>= 4
}
if b&(1<<2-1) == 0 {
n += 2
b >>= 2
}
if b&1 == 0 {
n++
}
return n
}
// String returns a space-separated list of the variables represented by bits.
func (bits Bits) String() string {
// Note: This method takes a value receiver, both for convenience
// and to make it safe to modify the bits as we process them.
// Even so, most prints above use &bits, because then the value
// being stored in the interface{} is a pointer and does not require
// an allocation and copy to create the interface{}.
var buf bytes.Buffer
sep := ""
for bany(&bits) {
i := bnum(bits)
buf.WriteString(sep)
sep = " "
v := &vars[i]
if v.node == nil || v.node.Sym == nil {
fmt.Fprintf(&buf, "$%d", i)
} else {
fmt.Fprintf(&buf, "%s(%d)", v.node.Sym.Name, i)
if v.offset != 0 {
fmt.Fprintf(&buf, "%+d", int64(v.offset))
}
}
biclr(&bits, uint(i))
}
return buf.String()
}