mirror of
https://github.com/golang/go.git
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560 lines
16 KiB
Go
560 lines
16 KiB
Go
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// Copyright 2017 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ssa
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import (
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"cmd/internal/obj"
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"fmt"
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"strings"
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)
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type SlotID int32
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// A FuncDebug contains all the debug information for the variables in a
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// function. Variables are identified by their LocalSlot, which may be the
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// result of decomposing a larger variable.
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type FuncDebug struct {
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Slots []*LocalSlot
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Variables []VarLocList
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Registers []Register
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}
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// append adds a location to the location list for slot.
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func (f *FuncDebug) append(slot SlotID, loc *VarLoc) {
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f.Variables[slot].append(loc)
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}
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// lastLoc returns the last VarLoc for slot, or nil if it has none.
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func (f *FuncDebug) lastLoc(slot SlotID) *VarLoc {
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return f.Variables[slot].last()
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}
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func (f *FuncDebug) String() string {
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var vars []string
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for slot, list := range f.Variables {
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if len(list.Locations) == 0 {
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continue
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}
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vars = append(vars, fmt.Sprintf("%v = %v", f.Slots[slot], list))
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}
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return fmt.Sprintf("{%v}", strings.Join(vars, ", "))
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}
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// A VarLocList contains the locations for a variable, in program text order.
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// It will often have gaps.
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type VarLocList struct {
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Locations []*VarLoc
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}
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func (l *VarLocList) append(loc *VarLoc) {
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l.Locations = append(l.Locations, loc)
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}
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// last returns the last location in the list.
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func (l *VarLocList) last() *VarLoc {
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if l == nil || len(l.Locations) == 0 {
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return nil
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}
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return l.Locations[len(l.Locations)-1]
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}
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// A VarLoc describes a variable's location in a single contiguous range
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// of program text. It is generated from the SSA representation, but it
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// refers to the generated machine code, so the Values referenced are better
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// understood as PCs than actual Values, and the ranges can cross blocks.
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// The range is defined first by Values, which are then mapped to Progs
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// during genssa and finally to function PCs after assembly.
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// A variable can be on the stack and in any number of registers.
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type VarLoc struct {
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// Inclusive -- the first SSA value that the range covers. The value
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// doesn't necessarily have anything to do with the variable; it just
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// identifies a point in the program text.
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Start *Value
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// Exclusive -- the first SSA value after start that the range doesn't
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// cover. A location with start == end is empty.
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End *Value
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// The prog/PCs corresponding to Start and End above. These are for the
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// convenience of later passes, since code generation isn't done when
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// BuildFuncDebug runs.
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StartProg, EndProg *obj.Prog
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StartPC, EndPC int64
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// The registers this variable is available in. There can be more than
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// one in various situations, e.g. it's being moved between registers.
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Registers RegisterSet
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// Indicates whether the variable is on the stack. The stack position is
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// stored in the associated gc.Node.
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OnStack bool
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// Used only during generation. Indicates whether this location lasts
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// past the block's end. Without this, there would be no way to distinguish
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// between a range that ended on the last Value of a block and one that
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// didn't end at all.
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survivedBlock bool
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}
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// RegisterSet is a bitmap of registers, indexed by Register.num.
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type RegisterSet uint64
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func (v *VarLoc) String() string {
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var registers []Register
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if v.Start != nil {
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registers = v.Start.Block.Func.Config.registers
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}
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loc := ""
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if !v.OnStack && v.Registers == 0 {
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loc = "!!!no location!!!"
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}
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if v.OnStack {
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loc += "stack,"
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}
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var regnames []string
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for reg := 0; reg < 64; reg++ {
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if v.Registers&(1<<uint8(reg)) == 0 {
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continue
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}
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if registers != nil {
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regnames = append(regnames, registers[reg].Name())
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} else {
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regnames = append(regnames, fmt.Sprintf("reg%v", reg))
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}
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}
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loc += strings.Join(regnames, ",")
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pos := func(v *Value, p *obj.Prog, pc int64) string {
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if v == nil {
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return "?"
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}
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if p == nil {
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return fmt.Sprintf("v%v", v.ID)
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}
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return fmt.Sprintf("v%v/%x", v.ID, pc)
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}
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surv := ""
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if v.survivedBlock {
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surv = "+"
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}
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return fmt.Sprintf("%v-%v%s@%s", pos(v.Start, v.StartProg, v.StartPC), pos(v.End, v.EndProg, v.EndPC), surv, loc)
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}
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// unexpected is used to indicate an inconsistency or bug in the debug info
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// generation process. These are not fixable by users. At time of writing,
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// changing this to a Fprintf(os.Stderr) and running make.bash generates
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// thousands of warnings.
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func (s *debugState) unexpected(v *Value, msg string, args ...interface{}) {
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s.f.Logf("unexpected at "+fmt.Sprint(v.ID)+":"+msg, args...)
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}
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func (s *debugState) logf(msg string, args ...interface{}) {
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s.f.Logf(msg, args...)
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}
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type debugState struct {
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loggingEnabled bool
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slots []*LocalSlot
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f *Func
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cache *Cache
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numRegisters int
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// working storage for BuildFuncDebug, reused between blocks.
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registerContents [][]SlotID
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}
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// BuildFuncDebug returns debug information for f.
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// f must be fully processed, so that each Value is where it will be when
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// machine code is emitted.
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func BuildFuncDebug(f *Func, loggingEnabled bool) *FuncDebug {
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if f.RegAlloc == nil {
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f.Fatalf("BuildFuncDebug on func %v that has not been fully processed", f)
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}
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state := &debugState{
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loggingEnabled: loggingEnabled,
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slots: make([]*LocalSlot, len(f.Names)),
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cache: f.Cache,
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f: f,
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numRegisters: len(f.Config.registers),
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registerContents: make([][]SlotID, len(f.Config.registers)),
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}
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// TODO: consider storing this in Cache and reusing across functions.
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valueNames := make([][]SlotID, f.NumValues())
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for i, slot := range f.Names {
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slot := slot
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state.slots[i] = &slot
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if isSynthetic(&slot) {
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continue
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}
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for _, value := range f.NamedValues[slot] {
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valueNames[value.ID] = append(valueNames[value.ID], SlotID(i))
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}
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}
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if state.loggingEnabled {
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var names []string
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for i, name := range f.Names {
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names = append(names, fmt.Sprintf("%v = %v", i, name))
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}
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state.logf("Name table: %v\n", strings.Join(names, ", "))
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}
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// Build up block states, starting with the first block, then
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// processing blocks once their predecessors have been processed.
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// TODO: use a reverse post-order traversal instead of the work queue.
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// Location list entries for each block.
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blockLocs := make([]*FuncDebug, f.NumBlocks())
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// Work queue of blocks to visit. Some of them may already be processed.
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work := []*Block{f.Entry}
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for len(work) > 0 {
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b := work[0]
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work = work[1:]
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if blockLocs[b.ID] != nil {
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continue // already processed
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}
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if !state.predecessorsDone(b, blockLocs) {
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continue // not ready yet
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}
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for _, edge := range b.Succs {
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if blockLocs[edge.Block().ID] != nil {
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continue
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}
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work = append(work, edge.Block())
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}
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// Build the starting state for the block from the final
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// state of its predecessors.
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locs := state.mergePredecessors(b, blockLocs)
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if state.loggingEnabled {
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state.logf("Processing %v, initial locs %v, regs %v\n", b, locs, state.registerContents)
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}
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// Update locs/registers with the effects of each Value.
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for _, v := range b.Values {
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slots := valueNames[v.ID]
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// Loads and stores inherit the names of their sources.
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var source *Value
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switch v.Op {
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case OpStoreReg:
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source = v.Args[0]
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case OpLoadReg:
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switch a := v.Args[0]; a.Op {
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case OpArg:
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source = a
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case OpStoreReg:
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source = a.Args[0]
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default:
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state.unexpected(v, "load with unexpected source op %v", a)
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}
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}
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if source != nil {
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slots = append(slots, valueNames[source.ID]...)
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// As of writing, the compiler never uses a load/store as a
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// source of another load/store, so there's no reason this should
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// ever be consulted. Update just in case, and so that when
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// valueNames is cached, we can reuse the memory.
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valueNames[v.ID] = slots
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}
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if len(slots) == 0 {
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continue
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}
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reg, _ := f.getHome(v.ID).(*Register)
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state.processValue(locs, v, slots, reg)
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}
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// The block is done; end the locations for all its slots.
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for _, locList := range locs.Variables {
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last := locList.last()
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if last == nil || last.End != nil {
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continue
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}
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if len(b.Values) != 0 {
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last.End = b.Values[len(b.Values)-1]
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} else {
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// This happens when a value survives into an empty block from its predecessor.
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// Just carry it forward for liveness's sake.
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last.End = last.Start
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}
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last.survivedBlock = true
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}
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if state.loggingEnabled {
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f.Logf("Block done: locs %v, regs %v. work = %+v\n", locs, state.registerContents, work)
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}
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blockLocs[b.ID] = locs
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}
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// Build the complete debug info by concatenating each of the blocks'
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// locations together.
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info := &FuncDebug{
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Variables: make([]VarLocList, len(state.slots)),
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Slots: state.slots,
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Registers: f.Config.registers,
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}
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for _, b := range f.Blocks {
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// Ignore empty blocks; there will be some records for liveness
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// but they're all useless.
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if len(b.Values) == 0 {
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continue
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}
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if blockLocs[b.ID] == nil {
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state.unexpected(b.Values[0], "Never processed block %v\n", b)
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continue
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}
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for slot, blockLocList := range blockLocs[b.ID].Variables {
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for _, loc := range blockLocList.Locations {
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if !loc.OnStack && loc.Registers == 0 {
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state.unexpected(loc.Start, "Location for %v with no storage: %+v\n", state.slots[slot], loc)
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continue // don't confuse downstream with our bugs
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}
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if loc.Start == nil || loc.End == nil {
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state.unexpected(b.Values[0], "Location for %v missing start or end: %v\n", state.slots[slot], loc)
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continue
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}
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info.append(SlotID(slot), loc)
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}
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}
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}
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if state.loggingEnabled {
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f.Logf("Final result:\n")
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for slot, locList := range info.Variables {
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f.Logf("\t%v => %v\n", state.slots[slot], locList)
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}
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}
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return info
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}
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// isSynthetic reports whether if slot represents a compiler-inserted variable,
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// e.g. an autotmp or an anonymous return value that needed a stack slot.
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func isSynthetic(slot *LocalSlot) bool {
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c := slot.Name()[0]
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return c == '.' || c == '~'
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}
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// predecessorsDone reports whether block is ready to be processed.
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func (state *debugState) predecessorsDone(b *Block, blockLocs []*FuncDebug) bool {
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f := b.Func
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for _, edge := range b.Preds {
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// Ignore back branches, e.g. the continuation of a for loop.
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// This may not work for functions with mutual gotos, which are not
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// reducible, in which case debug information will be missing for any
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// code after that point in the control flow.
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if f.sdom().isAncestorEq(b, edge.b) {
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if state.loggingEnabled {
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f.Logf("ignoring back branch from %v to %v\n", edge.b, b)
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}
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continue // back branch
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}
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if blockLocs[edge.b.ID] == nil {
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if state.loggingEnabled {
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f.Logf("%v is not ready because %v isn't done\n", b, edge.b)
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}
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return false
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}
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}
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return true
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}
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// mergePredecessors takes the end state of each of b's predecessors and
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// intersects them to form the starting state for b.
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// The registers slice (the second return value) will be reused for each call to mergePredecessors.
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func (state *debugState) mergePredecessors(b *Block, blockLocs []*FuncDebug) *FuncDebug {
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live := make([]VarLocList, len(state.slots))
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// Filter out back branches.
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var preds []*Block
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|
|
for _, pred := range b.Preds {
|
||
|
|
if blockLocs[pred.b.ID] != nil {
|
||
|
|
preds = append(preds, pred.b)
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if len(preds) > 0 {
|
||
|
|
p := preds[0]
|
||
|
|
for slot, locList := range blockLocs[p.ID].Variables {
|
||
|
|
last := locList.last()
|
||
|
|
if last == nil || !last.survivedBlock {
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
// If this block is empty, carry forward the end value for liveness.
|
||
|
|
// It'll be ignored later.
|
||
|
|
start := last.End
|
||
|
|
if len(b.Values) != 0 {
|
||
|
|
start = b.Values[0]
|
||
|
|
}
|
||
|
|
loc := state.cache.NewVarLoc()
|
||
|
|
loc.Start = start
|
||
|
|
loc.OnStack = last.OnStack
|
||
|
|
loc.Registers = last.Registers
|
||
|
|
live[slot].append(loc)
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if state.loggingEnabled && len(b.Preds) > 1 {
|
||
|
|
state.logf("Starting merge with state from %v: %v\n", b.Preds[0].b, blockLocs[b.Preds[0].b.ID])
|
||
|
|
}
|
||
|
|
for i := 1; i < len(preds); i++ {
|
||
|
|
p := preds[i]
|
||
|
|
if state.loggingEnabled {
|
||
|
|
state.logf("Merging in state from %v: %v &= %v\n", p, live, blockLocs[p.ID])
|
||
|
|
}
|
||
|
|
|
||
|
|
for slot, liveVar := range live {
|
||
|
|
liveLoc := liveVar.last()
|
||
|
|
if liveLoc == nil {
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
|
||
|
|
predLoc := blockLocs[p.ID].lastLoc(SlotID(slot))
|
||
|
|
// Clear out slots missing/dead in p.
|
||
|
|
if predLoc == nil || !predLoc.survivedBlock {
|
||
|
|
live[slot].Locations = nil
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
|
||
|
|
// Unify storage locations.
|
||
|
|
liveLoc.OnStack = liveLoc.OnStack && predLoc.OnStack
|
||
|
|
liveLoc.Registers &= predLoc.Registers
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Create final result.
|
||
|
|
locs := &FuncDebug{Variables: live, Slots: state.slots}
|
||
|
|
for reg := range state.registerContents {
|
||
|
|
state.registerContents[reg] = state.registerContents[reg][:0]
|
||
|
|
}
|
||
|
|
for slot, locList := range live {
|
||
|
|
loc := locList.last()
|
||
|
|
if loc == nil {
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
for reg := 0; reg < state.numRegisters; reg++ {
|
||
|
|
if loc.Registers&(1<<uint8(reg)) != 0 {
|
||
|
|
state.registerContents[reg] = append(state.registerContents[reg], SlotID(slot))
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return locs
|
||
|
|
}
|
||
|
|
|
||
|
|
// processValue updates locs and state.registerContents to reflect v, a value with
|
||
|
|
// the names in vSlots and homed in vReg.
|
||
|
|
func (state *debugState) processValue(locs *FuncDebug, v *Value, vSlots []SlotID, vReg *Register) {
|
||
|
|
switch {
|
||
|
|
case v.Op == OpRegKill:
|
||
|
|
if state.loggingEnabled {
|
||
|
|
existingSlots := make([]bool, len(state.slots))
|
||
|
|
for _, slot := range state.registerContents[vReg.num] {
|
||
|
|
existingSlots[slot] = true
|
||
|
|
}
|
||
|
|
for _, slot := range vSlots {
|
||
|
|
if existingSlots[slot] {
|
||
|
|
existingSlots[slot] = false
|
||
|
|
} else {
|
||
|
|
state.unexpected(v, "regkill of unassociated name %v\n", state.slots[slot])
|
||
|
|
}
|
||
|
|
}
|
||
|
|
for slot, live := range existingSlots {
|
||
|
|
if live {
|
||
|
|
state.unexpected(v, "leftover register name: %v\n", state.slots[slot])
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
state.registerContents[vReg.num] = nil
|
||
|
|
|
||
|
|
for _, slot := range vSlots {
|
||
|
|
last := locs.lastLoc(slot)
|
||
|
|
if last == nil {
|
||
|
|
state.unexpected(v, "regkill of already dead %v, %+v\n", vReg, state.slots[slot])
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
if state.loggingEnabled {
|
||
|
|
state.logf("at %v: %v regkilled out of %v\n", v.ID, state.slots[slot], vReg.Name())
|
||
|
|
}
|
||
|
|
if last.End != nil {
|
||
|
|
state.unexpected(v, "regkill of dead slot, died at %v\n", last.End)
|
||
|
|
}
|
||
|
|
last.End = v
|
||
|
|
|
||
|
|
regs := last.Registers &^ (1 << uint8(vReg.num))
|
||
|
|
if !last.OnStack && regs == 0 {
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
loc := state.cache.NewVarLoc()
|
||
|
|
loc.Start = v
|
||
|
|
loc.OnStack = last.OnStack
|
||
|
|
loc.Registers = regs
|
||
|
|
locs.append(slot, loc)
|
||
|
|
}
|
||
|
|
case v.Op == OpArg:
|
||
|
|
for _, slot := range vSlots {
|
||
|
|
if state.loggingEnabled {
|
||
|
|
state.logf("at %v: %v now on stack from arg\n", v.ID, state.slots[slot])
|
||
|
|
}
|
||
|
|
loc := state.cache.NewVarLoc()
|
||
|
|
loc.Start = v
|
||
|
|
loc.OnStack = true
|
||
|
|
locs.append(slot, loc)
|
||
|
|
}
|
||
|
|
|
||
|
|
case v.Op == OpStoreReg:
|
||
|
|
for _, slot := range vSlots {
|
||
|
|
if state.loggingEnabled {
|
||
|
|
state.logf("at %v: %v spilled to stack\n", v.ID, state.slots[slot])
|
||
|
|
}
|
||
|
|
last := locs.lastLoc(slot)
|
||
|
|
if last == nil {
|
||
|
|
state.unexpected(v, "spill of unnamed register %v\n", vReg)
|
||
|
|
break
|
||
|
|
}
|
||
|
|
last.End = v
|
||
|
|
loc := state.cache.NewVarLoc()
|
||
|
|
loc.Start = v
|
||
|
|
loc.OnStack = true
|
||
|
|
loc.Registers = last.Registers
|
||
|
|
locs.append(slot, loc)
|
||
|
|
}
|
||
|
|
|
||
|
|
case vReg != nil:
|
||
|
|
if state.loggingEnabled {
|
||
|
|
newSlots := make([]bool, len(state.slots))
|
||
|
|
for _, slot := range vSlots {
|
||
|
|
newSlots[slot] = true
|
||
|
|
}
|
||
|
|
|
||
|
|
for _, slot := range state.registerContents[vReg.num] {
|
||
|
|
if !newSlots[slot] {
|
||
|
|
state.unexpected(v, "%v clobbered\n", state.slots[slot])
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
for _, slot := range vSlots {
|
||
|
|
if state.loggingEnabled {
|
||
|
|
state.logf("at %v: %v now in %v\n", v.ID, state.slots[slot], vReg.Name())
|
||
|
|
}
|
||
|
|
last := locs.lastLoc(slot)
|
||
|
|
if last != nil && last.End == nil {
|
||
|
|
last.End = v
|
||
|
|
}
|
||
|
|
state.registerContents[vReg.num] = append(state.registerContents[vReg.num], slot)
|
||
|
|
loc := state.cache.NewVarLoc()
|
||
|
|
loc.Start = v
|
||
|
|
if last != nil {
|
||
|
|
loc.OnStack = last.OnStack
|
||
|
|
loc.Registers = last.Registers
|
||
|
|
}
|
||
|
|
loc.Registers |= 1 << uint8(vReg.num)
|
||
|
|
locs.append(slot, loc)
|
||
|
|
}
|
||
|
|
default:
|
||
|
|
state.unexpected(v, "named value with no reg\n")
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|