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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gob
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import (
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"gob";
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"io";
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"math";
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"os";
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"reflect";
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"sync";
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"unsafe";
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)
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// The global execution state of an instance of the encoder.
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// Field numbers are delta encoded and always increase. The field
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// number is initialized to -1 so 0 comes out as delta(1). A delta of
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// 0 terminates the structure.
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type EncState struct {
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w io.Writer;
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base uintptr; // the base address of the data structure being written
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err os.Error; // error encountered during encoding;
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fieldnum int; // the last field number written.
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buf [16]byte; // buffer used by the encoder; here to avoid allocation.
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}
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// Integers encode as a variant of Google's protocol buffer varint (varvarint?).
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// The variant is that the continuation bytes have a zero top bit instead of a one.
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// That way there's only one bit to clear and the value is a little easier to see if
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// you're the unfortunate sort of person who must read the hex to debug.
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// EncodeUint writes an encoded unsigned integer to state.w. Sets state.err.
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// If state.err is already non-nil, it does nothing.
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func EncodeUint(state *EncState, x uint64) {
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var n int;
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if state.err != nil {
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return
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}
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for n = 0; x > 127; n++ {
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state.buf[n] = uint8(x & 0x7F);
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x >>= 7;
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}
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state.buf[n] = 0x80 | uint8(x);
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var nn int;
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nn, state.err = state.w.Write(state.buf[0:n+1]);
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}
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// EncodeInt writes an encoded signed integer to state.w.
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// The low bit of the encoding says whether to bit complement the (other bits of the) uint to recover the int.
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// Sets state.err. If state.err is already non-nil, it does nothing.
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func EncodeInt(state *EncState, i int64){
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var x uint64;
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if i < 0 {
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x = uint64(^i << 1) | 1
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} else {
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x = uint64(i << 1)
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}
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EncodeUint(state, uint64(x))
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}
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type encInstr struct
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type encOp func(i *encInstr, state *EncState, p unsafe.Pointer)
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// The 'instructions' of the encoding machine
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type encInstr struct {
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op encOp;
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field int; // field number
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indir int; // how many pointer indirections to reach the value in the struct
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offset uintptr; // offset in the structure of the field to encode
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}
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// Each encoder is responsible for handling any indirections associated
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// with the data structure. If any pointer so reached is nil, no bytes are written.
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// If the data item is zero, no bytes are written.
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// Otherwise, the output (for a scalar) is the field number, as an encoded integer,
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// followed by the field data in its appropriate format.
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func encIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
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for ; indir > 0; indir-- {
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p = *(*unsafe.Pointer)(p);
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if p == nil {
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return unsafe.Pointer(nil)
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}
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}
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return p
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}
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func encBool(i *encInstr, state *EncState, p unsafe.Pointer) {
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b := *(*bool)(p);
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if b {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, 1);
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}
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}
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func encInt(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := int64(*(*int)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeInt(state, v);
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}
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}
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func encUint(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := uint64(*(*uint)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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func encInt8(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := int64(*(*int8)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeInt(state, v);
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}
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}
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func encUint8(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := uint64(*(*uint8)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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func encInt16(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := int64(*(*int16)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeInt(state, v);
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}
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}
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func encUint16(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := uint64(*(*uint16)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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func encInt32(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := int64(*(*int32)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeInt(state, v);
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}
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}
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func encUint32(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := uint64(*(*uint32)(p));
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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func encInt64(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := *(*int64)(p);
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeInt(state, v);
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}
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}
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func encUint64(i *encInstr, state *EncState, p unsafe.Pointer) {
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v := *(*uint64)(p);
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if v != 0 {
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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// Floating-point numbers are transmitted as uint64s holding the bits
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// of the underlying representation. They are sent byte-reversed, with
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// the exponent end coming out first, so integer floating point numbers
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// (for example) transmit more compactly. This routine does the
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// swizzling.
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func floatBits(f float64) uint64 {
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u := math.Float64bits(f);
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var v uint64;
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for i := 0; i < 8; i++ {
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v <<= 8;
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v |= u & 0xFF;
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u >>= 8;
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}
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return v;
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}
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func encFloat(i *encInstr, state *EncState, p unsafe.Pointer) {
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f := float(*(*float)(p));
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if f != 0 {
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v := floatBits(float64(f));
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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func encFloat32(i *encInstr, state *EncState, p unsafe.Pointer) {
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f := float32(*(*float32)(p));
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if f != 0 {
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v := floatBits(float64(f));
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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func encFloat64(i *encInstr, state *EncState, p unsafe.Pointer) {
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f := *(*float64)(p);
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if f != 0 {
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v := floatBits(f);
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EncodeUint(state, uint64(i.field - state.fieldnum));
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EncodeUint(state, v);
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}
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}
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// The end of a struct is marked by a delta field number of 0.
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func encStructTerminator(i *encInstr, state *EncState, p unsafe.Pointer) {
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EncodeUint(state, 0);
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}
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// Execution engine
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// The encoder engine is an array of instructions indexed by field number of the encoding
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// data, typically a struct. It is executed top to bottom, walking the struct.
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type encEngine struct {
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instr []encInstr
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}
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var encEngineMap = make(map[reflect.Type] *encEngine)
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var encOpMap = map[int] encOp {
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reflect.BoolKind: encBool,
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reflect.IntKind: encInt,
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reflect.Int8Kind: encInt8,
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reflect.Int16Kind: encInt16,
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reflect.Int32Kind: encInt32,
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reflect.Int64Kind: encInt64,
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reflect.UintKind: encUint,
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reflect.Uint8Kind: encUint8,
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reflect.Uint16Kind: encUint16,
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reflect.Uint32Kind: encUint32,
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reflect.Uint64Kind: encUint64,
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reflect.FloatKind: encFloat,
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reflect.Float32Kind: encFloat32,
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reflect.Float64Kind: encFloat64,
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}
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// The local Type was compiled from the actual value, so we know
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// it's compatible.
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// TODO(r): worth checking? typ is unused here.
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func compileEnc(rt reflect.Type, typ Type) *encEngine {
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srt, ok := rt.(reflect.StructType);
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if !ok {
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panicln("TODO: can't handle non-structs");
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}
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engine := new(encEngine);
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engine.instr = make([]encInstr, srt.Len()+1); // +1 for terminator
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for fieldnum := 0; fieldnum < srt.Len(); fieldnum++ {
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_name, ftyp, _tag, offset := srt.Field(fieldnum);
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// How many indirections to the underlying data?
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indir := 0;
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for {
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pt, ok := ftyp.(reflect.PtrType);
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if !ok {
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break
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}
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ftyp = pt.Sub();
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indir++;
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|
|
}
|
2009-07-01 23:04:27 -07:00
|
|
|
op, ok := encOpMap[ftyp.Kind()];
|
2009-07-01 18:25:13 -07:00
|
|
|
if !ok {
|
|
|
|
|
panicln("encode can't handle type", ftyp.String());
|
|
|
|
|
}
|
|
|
|
|
engine.instr[fieldnum] = encInstr{op, fieldnum, indir, uintptr(offset)};
|
|
|
|
|
}
|
|
|
|
|
engine.instr[srt.Len()] = encInstr{encStructTerminator, 0, 0, 0};
|
|
|
|
|
return engine;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// typeLock must be held.
|
|
|
|
|
func getEncEngine(rt reflect.Type) *encEngine {
|
|
|
|
|
engine, ok := encEngineMap[rt];
|
|
|
|
|
if !ok {
|
|
|
|
|
engine = compileEnc(rt, newType(rt.Name(), rt));
|
|
|
|
|
encEngineMap[rt] = engine;
|
|
|
|
|
}
|
|
|
|
|
return engine
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (engine *encEngine) encode(w io.Writer, v reflect.Value) os.Error {
|
|
|
|
|
sv, ok := v.(reflect.StructValue);
|
|
|
|
|
if !ok {
|
|
|
|
|
panicln("encoder can't handle non-struct values yet");
|
|
|
|
|
}
|
|
|
|
|
state := new(EncState);
|
|
|
|
|
state.w = w;
|
|
|
|
|
state.base = uintptr(sv.Addr());
|
|
|
|
|
state.fieldnum = -1;
|
|
|
|
|
for i := 0; i < len(engine.instr); i++ {
|
|
|
|
|
instr := &engine.instr[i];
|
2009-07-01 23:04:27 -07:00
|
|
|
p := unsafe.Pointer(state.base+instr.offset);
|
|
|
|
|
if instr.indir > 0 {
|
|
|
|
|
if p = encIndirect(p, instr.indir); p == nil {
|
|
|
|
|
state.fieldnum = i;
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
instr.op(instr, state, p);
|
2009-07-01 18:25:13 -07:00
|
|
|
if state.err != nil {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
state.fieldnum = i;
|
|
|
|
|
}
|
|
|
|
|
return state.err
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func Encode(w io.Writer, e interface{}) os.Error {
|
|
|
|
|
// Dereference down to the underlying object.
|
|
|
|
|
rt := reflect.Typeof(e);
|
|
|
|
|
v := reflect.NewValue(e);
|
|
|
|
|
for {
|
|
|
|
|
pt, ok := rt.(reflect.PtrType);
|
|
|
|
|
if !ok {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
rt = pt.Sub();
|
|
|
|
|
v = reflect.Indirect(v);
|
|
|
|
|
}
|
|
|
|
|
typeLock.Lock();
|
|
|
|
|
engine := getEncEngine(rt);
|
|
|
|
|
typeLock.Unlock();
|
|
|
|
|
return engine.encode(w, v);
|
|
|
|
|
}
|