go/src/pkg/gob/decode.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gob
import (
"io";
"math";
"os";
"unsafe";
)
// The global execution state of an instance of the decoder.
type DecState struct {
r io.Reader;
err os.Error;
base uintptr;
buf [1]byte; // buffer used by the decoder; here to avoid allocation.
}
// DecodeUint reads an encoded unsigned integer from state.r.
// Sets state.err. If state.err is already non-nil, it does nothing.
func DecodeUint(state *DecState) (x uint64) {
if state.err != nil {
return
}
for shift := uint(0);; shift += 7 {
var n int;
n, state.err = state.r.Read(&state.buf);
if n != 1 {
return 0
}
b := uint64(state.buf[0]);
x |= b << shift;
if b&0x80 != 0 {
x &^= 0x80 << shift;
break
}
}
return x;
}
// DecodeInt reads an encoded signed integer from state.r.
// Sets state.err. If state.err is already non-nil, it does nothing.
func DecodeInt(state *DecState) int64 {
x := DecodeUint(state);
if state.err != nil {
return 0
}
if x & 1 != 0 {
return ^int64(x>>1)
}
return int64(x >> 1)
}
// The 'instructions' of the decoding machine
type decInstr struct {
op func(i *decInstr, state *DecState);
field int; // field number
indir int; // how many pointer indirections to reach the value in the struct
offset uintptr; // offset in the structure of the field to encode
}
// Since the encoder writes no zeros, if we arrive at a decoder we have
// a value to extract and store. The field number has already been read
// (it's how we knew to call this decoder).
// Each decoder is responsible for handling any indirections associated
// with the data structure. If any pointer so reached is nil, allocation must
// be done.
// Walk the pointer hierarchy, allocating if we find a nil. Stop one before the end.
func decIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
for ; indir > 1; indir-- {
if *(*unsafe.Pointer)(p) == nil {
// Allocation required
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(unsafe.Pointer));
}
p = *(*unsafe.Pointer)(p);
}
return p
}
func decBool(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int(DecodeInt(state));
if state.err == nil {
*(*bool)(p) = v != 0;
}
}
func decInt(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int(DecodeInt(state));
if state.err == nil {
*(*int)(p) = v;
}
}
func decUint(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint(DecodeUint(state));
if state.err == nil {
*(*uint)(p) = v;
}
}
func decInt8(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int8(DecodeInt(state));
if state.err == nil {
*(*int8)(p) = v;
}
}
func decUint8(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint8(DecodeUint(state));
if state.err == nil {
*(*uint8)(p) = v;
}
}
func decInt16(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int16(DecodeInt(state));
if state.err == nil {
*(*int16)(p) = v;
}
}
func decUint16(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint16(DecodeUint(state));
if state.err == nil {
*(*uint16)(p) = v;
}
}
func decInt32(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int32(DecodeInt(state));
if state.err == nil {
*(*int32)(p) = v;
}
}
func decUint32(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint32(DecodeUint(state));
if state.err == nil {
*(*uint32)(p) = v;
}
}
func decInt64(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := int64(DecodeInt(state));
if state.err == nil {
*(*int64)(p) = v;
}
}
func decUint64(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := uint64(DecodeUint(state));
if state.err == nil {
*(*uint64)(p) = v;
}
}
// Floating-point numbers are transmitted as uint64s holding the bits
// of the underlying representation. They are sent byte-reversed, with
// the exponent end coming out first, so integer floating point numbers
// (for example) transmit more compactly. This routine does the
// unswizzling.
func floatFromBits(u uint64) float64 {
var v uint64;
for i := 0; i < 8; i++ {
v <<= 8;
v |= u & 0xFF;
u >>= 8;
}
return math.Float64frombits(v);
}
func decFloat(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := float(floatFromBits(uint64(DecodeUint(state))));
if state.err == nil {
*(*float)(p) = v;
}
}
func decFloat32(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := float32(floatFromBits(uint64(DecodeUint(state))));
if state.err == nil {
*(*float32)(p) = v;
}
}
func decFloat64(i *decInstr, state *DecState) {
p := unsafe.Pointer(state.base+i.offset);
if i.indir > 0 {
if i.indir > 1 {
p = decIndirect(p, i.indir);
}
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
p = *(*unsafe.Pointer)(p);
}
}
v := floatFromBits(uint64(DecodeUint(state)));
if state.err == nil {
*(*float64)(p) = v;
}
}