2009-06-29 15:15:07 -07:00
|
|
|
// Copyright 2009 The Go Authors. All rights reserved.
|
|
|
|
|
// Use of this source code is governed by a BSD-style
|
|
|
|
|
// license that can be found in the LICENSE file.
|
|
|
|
|
|
|
|
|
|
package gob
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
"io";
|
2009-06-30 17:59:41 -07:00
|
|
|
"math";
|
2009-06-29 15:15:07 -07:00
|
|
|
"os";
|
2009-06-30 16:20:31 -07:00
|
|
|
"unsafe";
|
2009-06-29 15:15:07 -07:00
|
|
|
)
|
|
|
|
|
|
2009-06-30 16:20:31 -07:00
|
|
|
// The global execution state of an instance of the decoder.
|
|
|
|
|
type DecState struct {
|
|
|
|
|
r io.Reader;
|
|
|
|
|
err os.Error;
|
|
|
|
|
base uintptr;
|
|
|
|
|
buf [1]byte; // buffer used by the decoder; here to avoid allocation.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// DecodeUint reads an encoded unsigned integer from state.r.
|
|
|
|
|
// Sets state.err. If state.err is already non-nil, it does nothing.
|
|
|
|
|
func DecodeUint(state *DecState) (x uint64) {
|
|
|
|
|
if state.err != nil {
|
|
|
|
|
return
|
|
|
|
|
}
|
2009-06-29 15:15:07 -07:00
|
|
|
for shift := uint(0);; shift += 7 {
|
2009-06-30 16:20:31 -07:00
|
|
|
var n int;
|
|
|
|
|
n, state.err = state.r.Read(&state.buf);
|
2009-06-29 15:15:07 -07:00
|
|
|
if n != 1 {
|
2009-06-30 16:20:31 -07:00
|
|
|
return 0
|
2009-06-29 15:15:07 -07:00
|
|
|
}
|
2009-06-30 16:20:31 -07:00
|
|
|
b := uint64(state.buf[0]);
|
2009-06-29 15:15:07 -07:00
|
|
|
x |= b << shift;
|
|
|
|
|
if b&0x80 != 0 {
|
|
|
|
|
x &^= 0x80 << shift;
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
}
|
2009-06-30 16:20:31 -07:00
|
|
|
return x;
|
2009-06-29 15:15:07 -07:00
|
|
|
}
|
|
|
|
|
|
2009-06-30 16:20:31 -07:00
|
|
|
// DecodeInt reads an encoded signed integer from state.r.
|
|
|
|
|
// Sets state.err. If state.err is already non-nil, it does nothing.
|
|
|
|
|
func DecodeInt(state *DecState) int64 {
|
|
|
|
|
x := DecodeUint(state);
|
|
|
|
|
if state.err != nil {
|
|
|
|
|
return 0
|
2009-06-29 15:15:07 -07:00
|
|
|
}
|
|
|
|
|
if x & 1 != 0 {
|
2009-06-30 16:20:31 -07:00
|
|
|
return ^int64(x>>1)
|
2009-06-29 15:15:07 -07:00
|
|
|
}
|
2009-06-30 16:20:31 -07:00
|
|
|
return int64(x >> 1)
|
2009-06-29 15:15:07 -07:00
|
|
|
}
|
2009-06-30 17:59:41 -07:00
|
|
|
|
|
|
|
|
// The 'instructions' of the decoding machine
|
|
|
|
|
type decInstr struct {
|
|
|
|
|
op func(i *decInstr, state *DecState);
|
|
|
|
|
field int; // field number
|
|
|
|
|
indir int; // how many pointer indirections to reach the value in the struct
|
|
|
|
|
offset uintptr; // offset in the structure of the field to encode
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Since the encoder writes no zeros, if we arrive at a decoder we have
|
|
|
|
|
// a value to extract and store. The field number has already been read
|
|
|
|
|
// (it's how we knew to call this decoder).
|
|
|
|
|
// Each decoder is responsible for handling any indirections associated
|
|
|
|
|
// with the data structure. If any pointer so reached is nil, allocation must
|
|
|
|
|
// be done.
|
|
|
|
|
|
|
|
|
|
// Walk the pointer hierarchy, allocating if we find a nil. Stop one before the end.
|
|
|
|
|
func decIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
|
|
|
|
|
for ; indir > 1; indir-- {
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
// Allocation required
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(unsafe.Pointer));
|
|
|
|
|
}
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
return p
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decBool(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := int(DecodeInt(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*bool)(p) = v != 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decInt(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := int(DecodeInt(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*int)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decUint(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := uint(DecodeUint(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*uint)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decInt8(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := int8(DecodeInt(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*int8)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decUint8(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := uint8(DecodeUint(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*uint8)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decInt16(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := int16(DecodeInt(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*int16)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decUint16(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := uint16(DecodeUint(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*uint16)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decInt32(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := int32(DecodeInt(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*int32)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decUint32(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := uint32(DecodeUint(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*uint32)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decInt64(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := int64(DecodeInt(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*int64)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decUint64(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := uint64(DecodeUint(state));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*uint64)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Floating-point numbers are transmitted as uint64s holding the bits
|
|
|
|
|
// of the underlying representation. They are sent byte-reversed, with
|
|
|
|
|
// the exponent end coming out first, so integer floating point numbers
|
|
|
|
|
// (for example) transmit more compactly. This routine does the
|
|
|
|
|
// unswizzling.
|
|
|
|
|
func floatFromBits(u uint64) float64 {
|
|
|
|
|
var v uint64;
|
|
|
|
|
for i := 0; i < 8; i++ {
|
|
|
|
|
v <<= 8;
|
|
|
|
|
v |= u & 0xFF;
|
|
|
|
|
u >>= 8;
|
|
|
|
|
}
|
|
|
|
|
return math.Float64frombits(v);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decFloat(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := float(floatFromBits(uint64(DecodeUint(state))));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*float)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decFloat32(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := float32(floatFromBits(uint64(DecodeUint(state))));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*float32)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func decFloat64(i *decInstr, state *DecState) {
|
|
|
|
|
p := unsafe.Pointer(state.base+i.offset);
|
|
|
|
|
if i.indir > 0 {
|
|
|
|
|
if i.indir > 1 {
|
|
|
|
|
p = decIndirect(p, i.indir);
|
|
|
|
|
}
|
|
|
|
|
if *(*unsafe.Pointer)(p) == nil {
|
|
|
|
|
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int));
|
|
|
|
|
p = *(*unsafe.Pointer)(p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v := floatFromBits(uint64(DecodeUint(state)));
|
|
|
|
|
if state.err == nil {
|
|
|
|
|
*(*float64)(p) = v;
|
|
|
|
|
}
|
|
|
|
|
}
|