2015-03-27 13:41:30 -07:00
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// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ssa
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2015-04-15 15:51:25 -07:00
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import "sort"
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2015-03-27 13:41:30 -07:00
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// cse does common-subexpression elimination on the Function.
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// Values are just relinked, nothing is deleted. A subsequent deadcode
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// pass is required to actually remove duplicate expressions.
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func cse(f *Func) {
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// Two values are equivalent if they satisfy the following definition:
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// equivalent(v, w):
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// v.op == w.op
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// v.type == w.type
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// v.aux == w.aux
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// v.auxint == w.auxint
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// len(v.args) == len(w.args)
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// equivalent(v.args[i], w.args[i]) for i in 0..len(v.args)-1
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// The algorithm searches for a partition of f's values into
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// equivalence classes using the above definition.
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// It starts with a coarse partition and iteratively refines it
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// until it reaches a fixed point.
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// Make initial partition based on opcode/type-name/aux/auxint/nargs
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type key struct {
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op Op
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typ string
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aux interface{}
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auxint int64
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nargs int
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}
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m := map[key]eqclass{}
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for _, b := range f.Blocks {
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for _, v := range b.Values {
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k := key{v.Op, v.Type.String(), v.Aux, v.AuxInt, len(v.Args)}
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m[k] = append(m[k], v)
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}
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}
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// A partition is a set of disjoint eqclasses.
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var partition []eqclass
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for _, v := range m {
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partition = append(partition, v)
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}
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// map from value id back to eqclass id
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valueEqClass := make([]int, f.NumValues())
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for i, e := range partition {
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for _, v := range e {
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valueEqClass[v.ID] = i
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}
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}
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// Find an equivalence class where some members of the class have
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// non-equivalent arguments. Split the equivalence class appropriately.
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// Repeat until we can't find any more splits.
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for {
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changed := false
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for i, e := range partition {
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v := e[0]
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// all values in this equiv class that are not equivalent to v get moved
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// into another equiv class q.
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var q eqclass
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eqloop:
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for j := 1; j < len(e); {
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w := e[j]
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for i := 0; i < len(v.Args); i++ {
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if valueEqClass[v.Args[i].ID] != valueEqClass[w.Args[i].ID] || !v.Type.Equal(w.Type) {
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// w is not equivalent to v.
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// remove w from e
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e, e[j] = e[:len(e)-1], e[len(e)-1]
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// add w to q
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q = append(q, w)
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valueEqClass[w.ID] = len(partition)
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changed = true
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continue eqloop
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}
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}
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// v and w are equivalent. Keep w in e.
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j++
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}
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partition[i] = e
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if q != nil {
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partition = append(partition, q)
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}
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}
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if !changed {
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break
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}
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}
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// Compute dominator tree
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idom := dominators(f)
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// Compute substitutions we would like to do. We substitute v for w
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// if v and w are in the same equivalence class and v dominates w.
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rewrite := make([]*Value, f.NumValues())
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for _, e := range partition {
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sort.Sort(e) // ensure deterministic ordering
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for len(e) > 1 {
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// Find a maximal dominant element in e
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v := e[0]
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for _, w := range e[1:] {
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if dom(w.Block, v.Block, idom) {
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v = w
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}
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}
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// Replace all elements of e which v dominates
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for i := 0; i < len(e); {
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w := e[i]
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if w == v {
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e, e[i] = e[:len(e)-1], e[len(e)-1]
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} else if dom(v.Block, w.Block, idom) {
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rewrite[w.ID] = v
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e, e[i] = e[:len(e)-1], e[len(e)-1]
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} else {
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i++
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}
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}
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// TODO(khr): if value is a control value, do we need to keep it block-local?
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}
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}
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// Apply substitutions
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for _, b := range f.Blocks {
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for _, v := range b.Values {
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for i, w := range v.Args {
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if x := rewrite[w.ID]; x != nil {
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v.SetArg(i, x)
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}
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}
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}
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}
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}
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// returns true if b dominates c.
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// TODO(khr): faster
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func dom(b, c *Block, idom []*Block) bool {
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// Walk up from c in the dominator tree looking for b.
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for c != nil {
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if c == b {
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return true
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}
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c = idom[c.ID]
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}
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// Reached the entry block, never saw b.
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return false
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}
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// An eqclass approximates an equivalence class. During the
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// algorithm it may represent the union of several of the
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// final equivalence classes.
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type eqclass []*Value
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// Sort an equivalence class by value ID.
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func (e eqclass) Len() int { return len(e) }
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func (e eqclass) Swap(i, j int) { e[i], e[j] = e[j], e[i] }
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func (e eqclass) Less(i, j int) bool { return e[i].ID < e[j].ID }
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