go/src/reflect/type.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package reflect implements run-time reflection, allowing a program to
// manipulate objects with arbitrary types. The typical use is to take a value
// with static type interface{} and extract its dynamic type information by
// calling TypeOf, which returns a Type.
//
// A call to ValueOf returns a Value representing the run-time data.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// Zero takes a Type and returns a Value representing a zero value
// for that type.
//
// See "The Laws of Reflection" for an introduction to reflection in Go:
// http://golang.org/doc/articles/laws_of_reflection.html
package reflect
import (
"runtime"
"strconv"
"sync"
"unsafe"
)
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
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// Type is the representation of a Go type.
//
// Not all methods apply to all kinds of types. Restrictions,
// if any, are noted in the documentation for each method.
// Use the Kind method to find out the kind of type before
// calling kind-specific methods. Calling a method
// inappropriate to the kind of type causes a run-time panic.
type Type interface {
// Methods applicable to all types.
// Align returns the alignment in bytes of a value of
// this type when allocated in memory.
Align() int
// FieldAlign returns the alignment in bytes of a value of
// this type when used as a field in a struct.
FieldAlign() int
// Method returns the i'th method in the type's method set.
// It panics if i is not in the range [0, NumMethod()).
//
// For a non-interface type T or *T, the returned Method's Type and Func
// fields describe a function whose first argument is the receiver.
//
// For an interface type, the returned Method's Type field gives the
// method signature, without a receiver, and the Func field is nil.
Method(int) Method
// MethodByName returns the method with that name in the type's
// method set and a boolean indicating if the method was found.
//
// For a non-interface type T or *T, the returned Method's Type and Func
// fields describe a function whose first argument is the receiver.
//
// For an interface type, the returned Method's Type field gives the
// method signature, without a receiver, and the Func field is nil.
MethodByName(string) (Method, bool)
reflect: more efficient; cannot Set result of NewValue anymore * Reduces malloc counts during gob encoder/decoder test from 6/6 to 3/5. The current reflect uses Set to mean two subtly different things. (1) If you have a reflect.Value v, it might just represent itself (as in v = reflect.NewValue(42)), in which case calling v.Set only changed v, not any other data in the program. (2) If you have a reflect Value v derived from a pointer or a slice (as in x := []int{42}; v = reflect.NewValue(x).Index(0)), v represents the value held there. Changing x[0] affects the value returned by v.Int(), and calling v.Set affects x[0]. This was not really by design; it just happened that way. The motivation for the new reflect implementation was to remove mallocs. The use case (1) has an implicit malloc inside it. If you can do: v := reflect.NewValue(0) v.Set(42) i := v.Int() // i = 42 then that implies that v is referring to some underlying chunk of memory in order to remember the 42; that is, NewValue must have allocated some memory. Almost all the time you are using reflect the goal is to inspect or to change other data, not to manipulate data stored solely inside a reflect.Value. This CL removes use case (1), so that an assignable reflect.Value must always refer to some other piece of data in the program. Put another way, removing this case would make v := reflect.NewValue(0) v.Set(42) as illegal as 0 = 42. It would also make this illegal: x := 0 v := reflect.NewValue(x) v.Set(42) for the same reason. (Note that right now, v.Set(42) "succeeds" but does not change the value of x.) If you really wanted to make v refer to x, you'd start with &x and dereference it: x := 0 v := reflect.NewValue(&x).Elem() // v = *&x v.Set(42) It's pretty rare, except in tests, to want to use NewValue and then call Set to change the Value itself instead of some other piece of data in the program. I haven't seen it happen once yet while making the tree build with this change. For the same reasons, reflect.Zero (formerly reflect.MakeZero) would also return an unassignable, unaddressable value. This invalidates the (awkward) idiom: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.PointTo(v) which, when the API changed, turned into: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.Set(v.Addr()) In both, it is far from clear what the code is trying to do. Now that it is possible, this CL adds reflect.New(Type) Value that does the obvious thing (same as Go's new), so this code would be replaced by: pv := ... some Ptr Value we have ... pv.Set(reflect.New(pv.Type().Elem())) The changes just described can be confusing to think about, but I believe it is because the old API was confusing - it was conflating two different kinds of Values - and that the new API by itself is pretty simple: you can only Set (or call Addr on) a Value if it actually addresses some real piece of data; that is, only if it is the result of dereferencing a Ptr or indexing a Slice. If you really want the old behavior, you'd get it by translating: v := reflect.NewValue(x) into v := reflect.New(reflect.Typeof(x)).Elem() v.Set(reflect.NewValue(x)) Gofix will not be able to help with this, because whether and how to change the code depends on whether the original code meant use (1) or use (2), so the developer has to read and think about the code. You can see the effect on packages in the tree in https://golang.org/cl/4423043/. R=r CC=golang-dev https://golang.org/cl/4435042
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// NumMethod returns the number of methods in the type's method set.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
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NumMethod() int
// Name returns the type's name within its package.
// It returns an empty string for unnamed types.
Name() string
// PkgPath returns a named type's package path, that is, the import path
// that uniquely identifies the package, such as "encoding/base64".
// If the type was predeclared (string, error) or unnamed (*T, struct{}, []int),
// the package path will be the empty string.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
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PkgPath() string
// Size returns the number of bytes needed to store
// a value of the given type; it is analogous to unsafe.Sizeof.
Size() uintptr
// String returns a string representation of the type.
// The string representation may use shortened package names
// (e.g., base64 instead of "encoding/base64") and is not
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
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// guaranteed to be unique among types. To test for equality,
// compare the Types directly.
String() string
// Kind returns the specific kind of this type.
Kind() Kind
// Implements reports whether the type implements the interface type u.
Implements(u Type) bool
// AssignableTo reports whether a value of the type is assignable to type u.
AssignableTo(u Type) bool
// ConvertibleTo reports whether a value of the type is convertible to type u.
ConvertibleTo(u Type) bool
// Comparable reports whether values of this type are comparable.
Comparable() bool
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
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// Methods applicable only to some types, depending on Kind.
// The methods allowed for each kind are:
//
// Int*, Uint*, Float*, Complex*: Bits
// Array: Elem, Len
// Chan: ChanDir, Elem
// Func: In, NumIn, Out, NumOut, IsVariadic.
// Map: Key, Elem
// Ptr: Elem
// Slice: Elem
// Struct: Field, FieldByIndex, FieldByName, FieldByNameFunc, NumField
// Bits returns the size of the type in bits.
// It panics if the type's Kind is not one of the
// sized or unsized Int, Uint, Float, or Complex kinds.
Bits() int
// ChanDir returns a channel type's direction.
// It panics if the type's Kind is not Chan.
ChanDir() ChanDir
// IsVariadic reports whether a function type's final input parameter
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
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// is a "..." parameter. If so, t.In(t.NumIn() - 1) returns the parameter's
// implicit actual type []T.
//
// For concreteness, if t represents func(x int, y ... float64), then
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
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//
// t.NumIn() == 2
// t.In(0) is the reflect.Type for "int"
// t.In(1) is the reflect.Type for "[]float64"
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// t.IsVariadic() == true
//
// IsVariadic panics if the type's Kind is not Func.
IsVariadic() bool
// Elem returns a type's element type.
// It panics if the type's Kind is not Array, Chan, Map, Ptr, or Slice.
Elem() Type
// Field returns a struct type's i'th field.
// It panics if the type's Kind is not Struct.
// It panics if i is not in the range [0, NumField()).
Field(i int) StructField
// FieldByIndex returns the nested field corresponding
// to the index sequence. It is equivalent to calling Field
// successively for each index i.
// It panics if the type's Kind is not Struct.
FieldByIndex(index []int) StructField
// FieldByName returns the struct field with the given name
// and a boolean indicating if the field was found.
FieldByName(name string) (StructField, bool)
// FieldByNameFunc returns the first struct field with a name
// that satisfies the match function and a boolean indicating if
// the field was found.
FieldByNameFunc(match func(string) bool) (StructField, bool)
// In returns the type of a function type's i'th input parameter.
// It panics if the type's Kind is not Func.
// It panics if i is not in the range [0, NumIn()).
In(i int) Type
// Key returns a map type's key type.
// It panics if the type's Kind is not Map.
Key() Type
// Len returns an array type's length.
// It panics if the type's Kind is not Array.
Len() int
// NumField returns a struct type's field count.
// It panics if the type's Kind is not Struct.
NumField() int
// NumIn returns a function type's input parameter count.
// It panics if the type's Kind is not Func.
NumIn() int
// NumOut returns a function type's output parameter count.
// It panics if the type's Kind is not Func.
NumOut() int
// Out returns the type of a function type's i'th output parameter.
// It panics if the type's Kind is not Func.
// It panics if i is not in the range [0, NumOut()).
Out(i int) Type
common() *rtype
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
uncommon() *uncommonType
}
// BUG(rsc): FieldByName and related functions consider struct field names to be equal
// if the names are equal, even if they are unexported names originating
// in different packages. The practical effect of this is that the result of
// t.FieldByName("x") is not well defined if the struct type t contains
// multiple fields named x (embedded from different packages).
// FieldByName may return one of the fields named x or may report that there are none.
// See golang.org/issue/4876 for more details.
/*
* These data structures are known to the compiler (../../cmd/internal/gc/reflect.go).
* A few are known to ../runtime/type.go to convey to debuggers.
* They are also known to ../runtime/type.go.
*/
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// A Kind represents the specific kind of type that a Type represents.
// The zero Kind is not a valid kind.
type Kind uint
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
const (
Invalid Kind = iota
Bool
Int
Int8
Int16
Int32
Int64
Uint
Uint8
Uint16
Uint32
Uint64
Uintptr
Float32
Float64
Complex64
Complex128
Array
Chan
Func
Interface
Map
Ptr
Slice
String
Struct
UnsafePointer
)
// rtype is the common implementation of most values.
// It is embedded in other, public struct types, but always
// with a unique tag like `reflect:"array"` or `reflect:"ptr"`
// so that code cannot convert from, say, *arrayType to *ptrType.
type rtype struct {
size uintptr
hash uint32 // hash of type; avoids computation in hash tables
_ uint8 // unused/padding
align uint8 // alignment of variable with this type
fieldAlign uint8 // alignment of struct field with this type
kind uint8 // enumeration for C
alg *typeAlg // algorithm table
gc [2]unsafe.Pointer // garbage collection data
string *string // string form; unnecessary but undeniably useful
*uncommonType // (relatively) uncommon fields
ptrToThis *rtype // type for pointer to this type, if used in binary or has methods
zero unsafe.Pointer // pointer to zero value
}
// a copy of runtime.typeAlg
type typeAlg struct {
// function for hashing objects of this type
// (ptr to object, size, seed) -> hash
hash func(unsafe.Pointer, uintptr, uintptr) uintptr
// function for comparing objects of this type
// (ptr to object A, ptr to object B, size) -> ==?
equal func(unsafe.Pointer, unsafe.Pointer, uintptr) bool
}
// Method on non-interface type
type method struct {
name *string // name of method
pkgPath *string // nil for exported Names; otherwise import path
mtyp *rtype // method type (without receiver)
typ *rtype // .(*FuncType) underneath (with receiver)
ifn unsafe.Pointer // fn used in interface call (one-word receiver)
tfn unsafe.Pointer // fn used for normal method call
}
// uncommonType is present only for types with names or methods
// (if T is a named type, the uncommonTypes for T and *T have methods).
// Using a pointer to this struct reduces the overall size required
// to describe an unnamed type with no methods.
type uncommonType struct {
name *string // name of type
pkgPath *string // import path; nil for built-in types like int, string
methods []method // methods associated with type
}
// ChanDir represents a channel type's direction.
type ChanDir int
const (
RecvDir ChanDir = 1 << iota // <-chan
SendDir // chan<-
BothDir = RecvDir | SendDir // chan
)
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// arrayType represents a fixed array type.
type arrayType struct {
rtype `reflect:"array"`
elem *rtype // array element type
slice *rtype // slice type
len uintptr
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
}
// chanType represents a channel type.
type chanType struct {
rtype `reflect:"chan"`
elem *rtype // channel element type
dir uintptr // channel direction (ChanDir)
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// funcType represents a function type.
type funcType struct {
rtype `reflect:"func"`
dotdotdot bool // last input parameter is ...
in []*rtype // input parameter types
out []*rtype // output parameter types
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// imethod represents a method on an interface type
type imethod struct {
name *string // name of method
pkgPath *string // nil for exported Names; otherwise import path
typ *rtype // .(*FuncType) underneath
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// interfaceType represents an interface type.
type interfaceType struct {
rtype `reflect:"interface"`
methods []imethod // sorted by hash
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// mapType represents a map type.
type mapType struct {
rtype `reflect:"map"`
key *rtype // map key type
elem *rtype // map element (value) type
bucket *rtype // internal bucket structure
hmap *rtype // internal map header
keysize uint8 // size of key slot
indirectkey uint8 // store ptr to key instead of key itself
valuesize uint8 // size of value slot
indirectvalue uint8 // store ptr to value instead of value itself
bucketsize uint16 // size of bucket
reflexivekey bool // true if k==k for all keys
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// ptrType represents a pointer type.
type ptrType struct {
rtype `reflect:"ptr"`
elem *rtype // pointer element (pointed at) type
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// sliceType represents a slice type.
type sliceType struct {
rtype `reflect:"slice"`
elem *rtype // slice element type
}
// Struct field
type structField struct {
name *string // nil for embedded fields
pkgPath *string // nil for exported Names; otherwise import path
typ *rtype // type of field
tag *string // nil if no tag
offset uintptr // byte offset of field within struct
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
// structType represents a struct type.
type structType struct {
rtype `reflect:"struct"`
fields []structField // sorted by offset
}
/*
* The compiler knows the exact layout of all the data structures above.
* The compiler does not know about the data structures and methods below.
*/
// Method represents a single method.
type Method struct {
// Name is the method name.
// PkgPath is the package path that qualifies a lower case (unexported)
// method name. It is empty for upper case (exported) method names.
// The combination of PkgPath and Name uniquely identifies a method
// in a method set.
// See http://golang.org/ref/spec#Uniqueness_of_identifiers
Name string
PkgPath string
Type Type // method type
Func Value // func with receiver as first argument
Index int // index for Type.Method
}
const (
kindDirectIface = 1 << 5
kindGCProg = 1 << 6 // Type.gc points to GC program
kindNoPointers = 1 << 7
kindMask = (1 << 5) - 1
)
func (k Kind) String() string {
if int(k) < len(kindNames) {
return kindNames[k]
}
return "kind" + strconv.Itoa(int(k))
}
var kindNames = []string{
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
Invalid: "invalid",
Bool: "bool",
Int: "int",
Int8: "int8",
Int16: "int16",
Int32: "int32",
Int64: "int64",
Uint: "uint",
Uint8: "uint8",
Uint16: "uint16",
Uint32: "uint32",
Uint64: "uint64",
Uintptr: "uintptr",
Float32: "float32",
Float64: "float64",
Complex64: "complex64",
Complex128: "complex128",
Array: "array",
Chan: "chan",
Func: "func",
Interface: "interface",
Map: "map",
Ptr: "ptr",
Slice: "slice",
String: "string",
Struct: "struct",
UnsafePointer: "unsafe.Pointer",
}
func (t *uncommonType) uncommon() *uncommonType {
return t
}
func (t *uncommonType) PkgPath() string {
if t == nil || t.pkgPath == nil {
return ""
}
return *t.pkgPath
}
func (t *uncommonType) Name() string {
if t == nil || t.name == nil {
return ""
}
return *t.name
}
func (t *rtype) String() string { return *t.string }
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
func (t *rtype) Size() uintptr { return t.size }
func (t *rtype) Bits() int {
reflect: more efficient; cannot Set result of NewValue anymore * Reduces malloc counts during gob encoder/decoder test from 6/6 to 3/5. The current reflect uses Set to mean two subtly different things. (1) If you have a reflect.Value v, it might just represent itself (as in v = reflect.NewValue(42)), in which case calling v.Set only changed v, not any other data in the program. (2) If you have a reflect Value v derived from a pointer or a slice (as in x := []int{42}; v = reflect.NewValue(x).Index(0)), v represents the value held there. Changing x[0] affects the value returned by v.Int(), and calling v.Set affects x[0]. This was not really by design; it just happened that way. The motivation for the new reflect implementation was to remove mallocs. The use case (1) has an implicit malloc inside it. If you can do: v := reflect.NewValue(0) v.Set(42) i := v.Int() // i = 42 then that implies that v is referring to some underlying chunk of memory in order to remember the 42; that is, NewValue must have allocated some memory. Almost all the time you are using reflect the goal is to inspect or to change other data, not to manipulate data stored solely inside a reflect.Value. This CL removes use case (1), so that an assignable reflect.Value must always refer to some other piece of data in the program. Put another way, removing this case would make v := reflect.NewValue(0) v.Set(42) as illegal as 0 = 42. It would also make this illegal: x := 0 v := reflect.NewValue(x) v.Set(42) for the same reason. (Note that right now, v.Set(42) "succeeds" but does not change the value of x.) If you really wanted to make v refer to x, you'd start with &x and dereference it: x := 0 v := reflect.NewValue(&x).Elem() // v = *&x v.Set(42) It's pretty rare, except in tests, to want to use NewValue and then call Set to change the Value itself instead of some other piece of data in the program. I haven't seen it happen once yet while making the tree build with this change. For the same reasons, reflect.Zero (formerly reflect.MakeZero) would also return an unassignable, unaddressable value. This invalidates the (awkward) idiom: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.PointTo(v) which, when the API changed, turned into: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.Set(v.Addr()) In both, it is far from clear what the code is trying to do. Now that it is possible, this CL adds reflect.New(Type) Value that does the obvious thing (same as Go's new), so this code would be replaced by: pv := ... some Ptr Value we have ... pv.Set(reflect.New(pv.Type().Elem())) The changes just described can be confusing to think about, but I believe it is because the old API was confusing - it was conflating two different kinds of Values - and that the new API by itself is pretty simple: you can only Set (or call Addr on) a Value if it actually addresses some real piece of data; that is, only if it is the result of dereferencing a Ptr or indexing a Slice. If you really want the old behavior, you'd get it by translating: v := reflect.NewValue(x) into v := reflect.New(reflect.Typeof(x)).Elem() v.Set(reflect.NewValue(x)) Gofix will not be able to help with this, because whether and how to change the code depends on whether the original code meant use (1) or use (2), so the developer has to read and think about the code. You can see the effect on packages in the tree in https://golang.org/cl/4423043/. R=r CC=golang-dev https://golang.org/cl/4435042
2011-04-18 14:35:33 -04:00
if t == nil {
panic("reflect: Bits of nil Type")
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
k := t.Kind()
if k < Int || k > Complex128 {
reflect: more efficient; cannot Set result of NewValue anymore * Reduces malloc counts during gob encoder/decoder test from 6/6 to 3/5. The current reflect uses Set to mean two subtly different things. (1) If you have a reflect.Value v, it might just represent itself (as in v = reflect.NewValue(42)), in which case calling v.Set only changed v, not any other data in the program. (2) If you have a reflect Value v derived from a pointer or a slice (as in x := []int{42}; v = reflect.NewValue(x).Index(0)), v represents the value held there. Changing x[0] affects the value returned by v.Int(), and calling v.Set affects x[0]. This was not really by design; it just happened that way. The motivation for the new reflect implementation was to remove mallocs. The use case (1) has an implicit malloc inside it. If you can do: v := reflect.NewValue(0) v.Set(42) i := v.Int() // i = 42 then that implies that v is referring to some underlying chunk of memory in order to remember the 42; that is, NewValue must have allocated some memory. Almost all the time you are using reflect the goal is to inspect or to change other data, not to manipulate data stored solely inside a reflect.Value. This CL removes use case (1), so that an assignable reflect.Value must always refer to some other piece of data in the program. Put another way, removing this case would make v := reflect.NewValue(0) v.Set(42) as illegal as 0 = 42. It would also make this illegal: x := 0 v := reflect.NewValue(x) v.Set(42) for the same reason. (Note that right now, v.Set(42) "succeeds" but does not change the value of x.) If you really wanted to make v refer to x, you'd start with &x and dereference it: x := 0 v := reflect.NewValue(&x).Elem() // v = *&x v.Set(42) It's pretty rare, except in tests, to want to use NewValue and then call Set to change the Value itself instead of some other piece of data in the program. I haven't seen it happen once yet while making the tree build with this change. For the same reasons, reflect.Zero (formerly reflect.MakeZero) would also return an unassignable, unaddressable value. This invalidates the (awkward) idiom: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.PointTo(v) which, when the API changed, turned into: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.Set(v.Addr()) In both, it is far from clear what the code is trying to do. Now that it is possible, this CL adds reflect.New(Type) Value that does the obvious thing (same as Go's new), so this code would be replaced by: pv := ... some Ptr Value we have ... pv.Set(reflect.New(pv.Type().Elem())) The changes just described can be confusing to think about, but I believe it is because the old API was confusing - it was conflating two different kinds of Values - and that the new API by itself is pretty simple: you can only Set (or call Addr on) a Value if it actually addresses some real piece of data; that is, only if it is the result of dereferencing a Ptr or indexing a Slice. If you really want the old behavior, you'd get it by translating: v := reflect.NewValue(x) into v := reflect.New(reflect.Typeof(x)).Elem() v.Set(reflect.NewValue(x)) Gofix will not be able to help with this, because whether and how to change the code depends on whether the original code meant use (1) or use (2), so the developer has to read and think about the code. You can see the effect on packages in the tree in https://golang.org/cl/4423043/. R=r CC=golang-dev https://golang.org/cl/4435042
2011-04-18 14:35:33 -04:00
panic("reflect: Bits of non-arithmetic Type " + t.String())
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
}
return int(t.size) * 8
}
func (t *rtype) Align() int { return int(t.align) }
func (t *rtype) FieldAlign() int { return int(t.fieldAlign) }
func (t *rtype) Kind() Kind { return Kind(t.kind & kindMask) }
func (t *rtype) pointers() bool { return t.kind&kindNoPointers == 0 }
func (t *rtype) common() *rtype { return t }
func (t *uncommonType) Method(i int) (m Method) {
if t == nil || i < 0 || i >= len(t.methods) {
panic("reflect: Method index out of range")
}
p := &t.methods[i]
if p.name != nil {
m.Name = *p.name
}
fl := flag(Func)
if p.pkgPath != nil {
m.PkgPath = *p.pkgPath
fl |= flagRO
}
mt := p.typ
m.Type = mt
fn := unsafe.Pointer(&p.tfn)
reflect: shorten value to 3 words scalar is no longer needed, now that interfaces always hold pointers. Comparing best of 5 with TurboBoost turned off, on a 2012 Retina MacBook Pro Core i5. Still not completely confident in these numbers, but the gob and template improvements seem real. benchmark old ns/op new ns/op delta BenchmarkBinaryTree17 3819892491 3803008185 -0.44% BenchmarkFannkuch11 3623876405 3611776426 -0.33% BenchmarkFmtFprintfEmpty 119 118 -0.84% BenchmarkFmtFprintfString 294 292 -0.68% BenchmarkFmtFprintfInt 310 304 -1.94% BenchmarkFmtFprintfIntInt 513 507 -1.17% BenchmarkFmtFprintfPrefixedInt 427 426 -0.23% BenchmarkFmtFprintfFloat 562 554 -1.42% BenchmarkFmtManyArgs 1873 1832 -2.19% BenchmarkGobDecode 15824504 14746565 -6.81% BenchmarkGobEncode 14347378 14208743 -0.97% BenchmarkGzip 537229271 537973492 +0.14% BenchmarkGunzip 134996775 135406149 +0.30% BenchmarkHTTPClientServer 119065 116937 -1.79% BenchmarkJSONEncode 29134359 28928099 -0.71% BenchmarkJSONDecode 106867289 105770161 -1.03% BenchmarkMandelbrot200 5798475 5791433 -0.12% BenchmarkGoParse 5299169 5379201 +1.51% BenchmarkRegexpMatchEasy0_32 195 195 +0.00% BenchmarkRegexpMatchEasy0_1K 477 477 +0.00% BenchmarkRegexpMatchEasy1_32 170 170 +0.00% BenchmarkRegexpMatchEasy1_1K 1412 1397 -1.06% BenchmarkRegexpMatchMedium_32 336 337 +0.30% BenchmarkRegexpMatchMedium_1K 109025 108977 -0.04% BenchmarkRegexpMatchHard_32 5854 5856 +0.03% BenchmarkRegexpMatchHard_1K 184914 184748 -0.09% BenchmarkRevcomp 829233526 836598734 +0.89% BenchmarkTemplate 142055312 137016166 -3.55% BenchmarkTimeParse 598 597 -0.17% BenchmarkTimeFormat 564 568 +0.71% Fixes #7425. LGTM=r R=golang-codereviews, r CC=golang-codereviews, iant, khr https://golang.org/cl/158890043
2014-10-15 14:24:18 -04:00
m.Func = Value{mt, fn, fl}
m.Index = i
return
}
func (t *uncommonType) NumMethod() int {
if t == nil {
return 0
}
return len(t.methods)
}
func (t *uncommonType) MethodByName(name string) (m Method, ok bool) {
if t == nil {
return
}
var p *method
for i := range t.methods {
p = &t.methods[i]
if p.name != nil && *p.name == name {
return t.Method(i), true
}
}
return
}
// TODO(rsc): 6g supplies these, but they are not
// as efficient as they could be: they have commonType
// as the receiver instead of *rtype.
func (t *rtype) NumMethod() int {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() == Interface {
tt := (*interfaceType)(unsafe.Pointer(t))
return tt.NumMethod()
}
return t.uncommonType.NumMethod()
}
func (t *rtype) Method(i int) (m Method) {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() == Interface {
tt := (*interfaceType)(unsafe.Pointer(t))
return tt.Method(i)
}
return t.uncommonType.Method(i)
}
func (t *rtype) MethodByName(name string) (m Method, ok bool) {
if t.Kind() == Interface {
tt := (*interfaceType)(unsafe.Pointer(t))
return tt.MethodByName(name)
}
return t.uncommonType.MethodByName(name)
}
func (t *rtype) PkgPath() string {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
return t.uncommonType.PkgPath()
}
func (t *rtype) Name() string {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
return t.uncommonType.Name()
}
func (t *rtype) ChanDir() ChanDir {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Chan {
panic("reflect: ChanDir of non-chan type")
}
tt := (*chanType)(unsafe.Pointer(t))
return ChanDir(tt.dir)
}
func (t *rtype) IsVariadic() bool {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Func {
panic("reflect: IsVariadic of non-func type")
}
tt := (*funcType)(unsafe.Pointer(t))
return tt.dotdotdot
}
func (t *rtype) Elem() Type {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
switch t.Kind() {
case Array:
tt := (*arrayType)(unsafe.Pointer(t))
return toType(tt.elem)
case Chan:
tt := (*chanType)(unsafe.Pointer(t))
return toType(tt.elem)
case Map:
tt := (*mapType)(unsafe.Pointer(t))
return toType(tt.elem)
case Ptr:
tt := (*ptrType)(unsafe.Pointer(t))
return toType(tt.elem)
case Slice:
tt := (*sliceType)(unsafe.Pointer(t))
return toType(tt.elem)
}
panic("reflect: Elem of invalid type")
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
}
func (t *rtype) Field(i int) StructField {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Struct {
panic("reflect: Field of non-struct type")
}
tt := (*structType)(unsafe.Pointer(t))
return tt.Field(i)
}
func (t *rtype) FieldByIndex(index []int) StructField {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Struct {
panic("reflect: FieldByIndex of non-struct type")
}
tt := (*structType)(unsafe.Pointer(t))
return tt.FieldByIndex(index)
}
func (t *rtype) FieldByName(name string) (StructField, bool) {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Struct {
panic("reflect: FieldByName of non-struct type")
}
tt := (*structType)(unsafe.Pointer(t))
return tt.FieldByName(name)
}
func (t *rtype) FieldByNameFunc(match func(string) bool) (StructField, bool) {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Struct {
panic("reflect: FieldByNameFunc of non-struct type")
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
tt := (*structType)(unsafe.Pointer(t))
return tt.FieldByNameFunc(match)
}
func (t *rtype) In(i int) Type {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Func {
panic("reflect: In of non-func type")
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
tt := (*funcType)(unsafe.Pointer(t))
return toType(tt.in[i])
}
func (t *rtype) Key() Type {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Map {
panic("reflect: Key of non-map type")
}
tt := (*mapType)(unsafe.Pointer(t))
return toType(tt.key)
}
func (t *rtype) Len() int {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Array {
panic("reflect: Len of non-array type")
}
tt := (*arrayType)(unsafe.Pointer(t))
return int(tt.len)
}
func (t *rtype) NumField() int {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Struct {
panic("reflect: NumField of non-struct type")
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
tt := (*structType)(unsafe.Pointer(t))
return len(tt.fields)
}
func (t *rtype) NumIn() int {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Func {
panic("reflect: NumIn of non-func type")
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
}
tt := (*funcType)(unsafe.Pointer(t))
return len(tt.in)
}
func (t *rtype) NumOut() int {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Func {
panic("reflect: NumOut of non-func type")
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
}
tt := (*funcType)(unsafe.Pointer(t))
return len(tt.out)
}
func (t *rtype) Out(i int) Type {
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() != Func {
panic("reflect: Out of non-func type")
}
tt := (*funcType)(unsafe.Pointer(t))
return toType(tt.out[i])
}
func (d ChanDir) String() string {
switch d {
case SendDir:
return "chan<-"
case RecvDir:
return "<-chan"
case BothDir:
return "chan"
}
return "ChanDir" + strconv.Itoa(int(d))
}
// Method returns the i'th method in the type's method set.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
func (t *interfaceType) Method(i int) (m Method) {
if i < 0 || i >= len(t.methods) {
return
}
p := &t.methods[i]
m.Name = *p.name
if p.pkgPath != nil {
m.PkgPath = *p.pkgPath
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
m.Type = toType(p.typ)
m.Index = i
return
}
// NumMethod returns the number of interface methods in the type's method set.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
func (t *interfaceType) NumMethod() int { return len(t.methods) }
// MethodByName method with the given name in the type's method set.
func (t *interfaceType) MethodByName(name string) (m Method, ok bool) {
if t == nil {
return
}
var p *imethod
for i := range t.methods {
p = &t.methods[i]
if *p.name == name {
return t.Method(i), true
}
}
return
}
// A StructField describes a single field in a struct.
type StructField struct {
// Name is the field name.
// PkgPath is the package path that qualifies a lower case (unexported)
// field name. It is empty for upper case (exported) field names.
// See http://golang.org/ref/spec#Uniqueness_of_identifiers
Name string
PkgPath string
Type Type // field type
Tag StructTag // field tag string
Offset uintptr // offset within struct, in bytes
Index []int // index sequence for Type.FieldByIndex
Anonymous bool // is an embedded field
}
// A StructTag is the tag string in a struct field.
//
// By convention, tag strings are a concatenation of
// optionally space-separated key:"value" pairs.
// Each key is a non-empty string consisting of non-control
// characters other than space (U+0020 ' '), quote (U+0022 '"'),
// and colon (U+003A ':'). Each value is quoted using U+0022 '"'
// characters and Go string literal syntax.
type StructTag string
// Get returns the value associated with key in the tag string.
// If there is no such key in the tag, Get returns the empty string.
// If the tag does not have the conventional format, the value
// returned by Get is unspecified.
func (tag StructTag) Get(key string) string {
// When modifying this code, also update the validateStructTag code
// in golang.org/x/tools/cmd/vet/structtag.go.
for tag != "" {
// Skip leading space.
i := 0
for i < len(tag) && tag[i] == ' ' {
i++
}
tag = tag[i:]
if tag == "" {
break
}
// Scan to colon. A space, a quote or a control character is a syntax error.
// Strictly speaking, control chars include the range [0x7f, 0x9f], not just
// [0x00, 0x1f], but in practice, we ignore the multi-byte control characters
// as it is simpler to inspect the tag's bytes than the tag's runes.
i = 0
for i < len(tag) && tag[i] > ' ' && tag[i] != ':' && tag[i] != '"' && tag[i] != 0x7f {
i++
}
if i == 0 || i+1 >= len(tag) || tag[i] != ':' || tag[i+1] != '"' {
break
}
name := string(tag[:i])
tag = tag[i+1:]
// Scan quoted string to find value.
i = 1
for i < len(tag) && tag[i] != '"' {
if tag[i] == '\\' {
i++
}
i++
}
if i >= len(tag) {
break
}
qvalue := string(tag[:i+1])
tag = tag[i+1:]
if key == name {
value, err := strconv.Unquote(qvalue)
if err != nil {
break
}
return value
}
}
return ""
}
// Field returns the i'th struct field.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
func (t *structType) Field(i int) (f StructField) {
if i < 0 || i >= len(t.fields) {
return
}
p := &t.fields[i]
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
f.Type = toType(p.typ)
if p.name != nil {
f.Name = *p.name
} else {
t := f.Type
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if t.Kind() == Ptr {
t = t.Elem()
}
f.Name = t.Name()
f.Anonymous = true
}
if p.pkgPath != nil {
f.PkgPath = *p.pkgPath
}
if p.tag != nil {
f.Tag = StructTag(*p.tag)
}
f.Offset = p.offset
// NOTE(rsc): This is the only allocation in the interface
// presented by a reflect.Type. It would be nice to avoid,
// at least in the common cases, but we need to make sure
// that misbehaving clients of reflect cannot affect other
// uses of reflect. One possibility is CL 5371098, but we
// postponed that ugliness until there is a demonstrated
// need for the performance. This is issue 2320.
f.Index = []int{i}
return
}
// TODO(gri): Should there be an error/bool indicator if the index
// is wrong for FieldByIndex?
// FieldByIndex returns the nested field corresponding to index.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
func (t *structType) FieldByIndex(index []int) (f StructField) {
f.Type = toType(&t.rtype)
for i, x := range index {
if i > 0 {
ft := f.Type
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
if ft.Kind() == Ptr && ft.Elem().Kind() == Struct {
ft = ft.Elem()
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
f.Type = ft
}
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
f = f.Type.Field(x)
}
return
}
// A fieldScan represents an item on the fieldByNameFunc scan work list.
type fieldScan struct {
typ *structType
index []int
}
// FieldByNameFunc returns the struct field with a name that satisfies the
// match function and a boolean to indicate if the field was found.
func (t *structType) FieldByNameFunc(match func(string) bool) (result StructField, ok bool) {
// This uses the same condition that the Go language does: there must be a unique instance
// of the match at a given depth level. If there are multiple instances of a match at the
// same depth, they annihilate each other and inhibit any possible match at a lower level.
// The algorithm is breadth first search, one depth level at a time.
// The current and next slices are work queues:
// current lists the fields to visit on this depth level,
// and next lists the fields on the next lower level.
current := []fieldScan{}
next := []fieldScan{{typ: t}}
// nextCount records the number of times an embedded type has been
// encountered and considered for queueing in the 'next' slice.
// We only queue the first one, but we increment the count on each.
// If a struct type T can be reached more than once at a given depth level,
// then it annihilates itself and need not be considered at all when we
// process that next depth level.
var nextCount map[*structType]int
// visited records the structs that have been considered already.
// Embedded pointer fields can create cycles in the graph of
// reachable embedded types; visited avoids following those cycles.
// It also avoids duplicated effort: if we didn't find the field in an
// embedded type T at level 2, we won't find it in one at level 4 either.
visited := map[*structType]bool{}
for len(next) > 0 {
current, next = next, current[:0]
count := nextCount
nextCount = nil
// Process all the fields at this depth, now listed in 'current'.
// The loop queues embedded fields found in 'next', for processing during the next
// iteration. The multiplicity of the 'current' field counts is recorded
// in 'count'; the multiplicity of the 'next' field counts is recorded in 'nextCount'.
for _, scan := range current {
t := scan.typ
if visited[t] {
// We've looked through this type before, at a higher level.
// That higher level would shadow the lower level we're now at,
// so this one can't be useful to us. Ignore it.
continue
}
visited[t] = true
for i := range t.fields {
f := &t.fields[i]
// Find name and type for field f.
var fname string
var ntyp *rtype
if f.name != nil {
fname = *f.name
} else {
// Anonymous field of type T or *T.
// Name taken from type.
ntyp = f.typ
if ntyp.Kind() == Ptr {
ntyp = ntyp.Elem().common()
}
fname = ntyp.Name()
}
// Does it match?
if match(fname) {
// Potential match
if count[t] > 1 || ok {
// Name appeared multiple times at this level: annihilate.
return StructField{}, false
}
result = t.Field(i)
result.Index = nil
result.Index = append(result.Index, scan.index...)
result.Index = append(result.Index, i)
ok = true
continue
}
// Queue embedded struct fields for processing with next level,
// but only if we haven't seen a match yet at this level and only
// if the embedded types haven't already been queued.
if ok || ntyp == nil || ntyp.Kind() != Struct {
continue
}
styp := (*structType)(unsafe.Pointer(ntyp))
if nextCount[styp] > 0 {
nextCount[styp] = 2 // exact multiple doesn't matter
continue
}
if nextCount == nil {
nextCount = map[*structType]int{}
}
nextCount[styp] = 1
if count[t] > 1 {
nextCount[styp] = 2 // exact multiple doesn't matter
}
var index []int
index = append(index, scan.index...)
index = append(index, i)
next = append(next, fieldScan{styp, index})
}
}
if ok {
break
}
}
return
}
// FieldByName returns the struct field with the given name
// and a boolean to indicate if the field was found.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
func (t *structType) FieldByName(name string) (f StructField, present bool) {
// Quick check for top-level name, or struct without anonymous fields.
hasAnon := false
if name != "" {
for i := range t.fields {
tf := &t.fields[i]
if tf.name == nil {
hasAnon = true
continue
}
if *tf.name == name {
return t.Field(i), true
}
}
}
if !hasAnon {
return
}
return t.FieldByNameFunc(func(s string) bool { return s == name })
}
// TypeOf returns the reflection Type that represents the dynamic type of i.
// If i is a nil interface value, TypeOf returns nil.
func TypeOf(i interface{}) Type {
reflect: more efficient; cannot Set result of NewValue anymore * Reduces malloc counts during gob encoder/decoder test from 6/6 to 3/5. The current reflect uses Set to mean two subtly different things. (1) If you have a reflect.Value v, it might just represent itself (as in v = reflect.NewValue(42)), in which case calling v.Set only changed v, not any other data in the program. (2) If you have a reflect Value v derived from a pointer or a slice (as in x := []int{42}; v = reflect.NewValue(x).Index(0)), v represents the value held there. Changing x[0] affects the value returned by v.Int(), and calling v.Set affects x[0]. This was not really by design; it just happened that way. The motivation for the new reflect implementation was to remove mallocs. The use case (1) has an implicit malloc inside it. If you can do: v := reflect.NewValue(0) v.Set(42) i := v.Int() // i = 42 then that implies that v is referring to some underlying chunk of memory in order to remember the 42; that is, NewValue must have allocated some memory. Almost all the time you are using reflect the goal is to inspect or to change other data, not to manipulate data stored solely inside a reflect.Value. This CL removes use case (1), so that an assignable reflect.Value must always refer to some other piece of data in the program. Put another way, removing this case would make v := reflect.NewValue(0) v.Set(42) as illegal as 0 = 42. It would also make this illegal: x := 0 v := reflect.NewValue(x) v.Set(42) for the same reason. (Note that right now, v.Set(42) "succeeds" but does not change the value of x.) If you really wanted to make v refer to x, you'd start with &x and dereference it: x := 0 v := reflect.NewValue(&x).Elem() // v = *&x v.Set(42) It's pretty rare, except in tests, to want to use NewValue and then call Set to change the Value itself instead of some other piece of data in the program. I haven't seen it happen once yet while making the tree build with this change. For the same reasons, reflect.Zero (formerly reflect.MakeZero) would also return an unassignable, unaddressable value. This invalidates the (awkward) idiom: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.PointTo(v) which, when the API changed, turned into: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.Set(v.Addr()) In both, it is far from clear what the code is trying to do. Now that it is possible, this CL adds reflect.New(Type) Value that does the obvious thing (same as Go's new), so this code would be replaced by: pv := ... some Ptr Value we have ... pv.Set(reflect.New(pv.Type().Elem())) The changes just described can be confusing to think about, but I believe it is because the old API was confusing - it was conflating two different kinds of Values - and that the new API by itself is pretty simple: you can only Set (or call Addr on) a Value if it actually addresses some real piece of data; that is, only if it is the result of dereferencing a Ptr or indexing a Slice. If you really want the old behavior, you'd get it by translating: v := reflect.NewValue(x) into v := reflect.New(reflect.Typeof(x)).Elem() v.Set(reflect.NewValue(x)) Gofix will not be able to help with this, because whether and how to change the code depends on whether the original code meant use (1) or use (2), so the developer has to read and think about the code. You can see the effect on packages in the tree in https://golang.org/cl/4423043/. R=r CC=golang-dev https://golang.org/cl/4435042
2011-04-18 14:35:33 -04:00
eface := *(*emptyInterface)(unsafe.Pointer(&i))
return toType(eface.typ)
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
}
// ptrMap is the cache for PtrTo.
var ptrMap struct {
sync.RWMutex
m map[*rtype]*ptrType
reflect: more efficient; cannot Set result of NewValue anymore * Reduces malloc counts during gob encoder/decoder test from 6/6 to 3/5. The current reflect uses Set to mean two subtly different things. (1) If you have a reflect.Value v, it might just represent itself (as in v = reflect.NewValue(42)), in which case calling v.Set only changed v, not any other data in the program. (2) If you have a reflect Value v derived from a pointer or a slice (as in x := []int{42}; v = reflect.NewValue(x).Index(0)), v represents the value held there. Changing x[0] affects the value returned by v.Int(), and calling v.Set affects x[0]. This was not really by design; it just happened that way. The motivation for the new reflect implementation was to remove mallocs. The use case (1) has an implicit malloc inside it. If you can do: v := reflect.NewValue(0) v.Set(42) i := v.Int() // i = 42 then that implies that v is referring to some underlying chunk of memory in order to remember the 42; that is, NewValue must have allocated some memory. Almost all the time you are using reflect the goal is to inspect or to change other data, not to manipulate data stored solely inside a reflect.Value. This CL removes use case (1), so that an assignable reflect.Value must always refer to some other piece of data in the program. Put another way, removing this case would make v := reflect.NewValue(0) v.Set(42) as illegal as 0 = 42. It would also make this illegal: x := 0 v := reflect.NewValue(x) v.Set(42) for the same reason. (Note that right now, v.Set(42) "succeeds" but does not change the value of x.) If you really wanted to make v refer to x, you'd start with &x and dereference it: x := 0 v := reflect.NewValue(&x).Elem() // v = *&x v.Set(42) It's pretty rare, except in tests, to want to use NewValue and then call Set to change the Value itself instead of some other piece of data in the program. I haven't seen it happen once yet while making the tree build with this change. For the same reasons, reflect.Zero (formerly reflect.MakeZero) would also return an unassignable, unaddressable value. This invalidates the (awkward) idiom: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.PointTo(v) which, when the API changed, turned into: pv := ... some Ptr Value we have ... v := reflect.Zero(pv.Type().Elem()) pv.Set(v.Addr()) In both, it is far from clear what the code is trying to do. Now that it is possible, this CL adds reflect.New(Type) Value that does the obvious thing (same as Go's new), so this code would be replaced by: pv := ... some Ptr Value we have ... pv.Set(reflect.New(pv.Type().Elem())) The changes just described can be confusing to think about, but I believe it is because the old API was confusing - it was conflating two different kinds of Values - and that the new API by itself is pretty simple: you can only Set (or call Addr on) a Value if it actually addresses some real piece of data; that is, only if it is the result of dereferencing a Ptr or indexing a Slice. If you really want the old behavior, you'd get it by translating: v := reflect.NewValue(x) into v := reflect.New(reflect.Typeof(x)).Elem() v.Set(reflect.NewValue(x)) Gofix will not be able to help with this, because whether and how to change the code depends on whether the original code meant use (1) or use (2), so the developer has to read and think about the code. You can see the effect on packages in the tree in https://golang.org/cl/4423043/. R=r CC=golang-dev https://golang.org/cl/4435042
2011-04-18 14:35:33 -04:00
}
// PtrTo returns the pointer type with element t.
// For example, if t represents type Foo, PtrTo(t) represents *Foo.
reflect: new Type and Value definitions Type is now an interface that implements all the possible type methods. Instead of a type switch on a reflect.Type t, switch on t.Kind(). If a method is invoked on the wrong kind of type (for example, calling t.Field(0) when t.Kind() != Struct), the call panics. There is one method renaming: t.(*ChanType).Dir() is now t.ChanDir(). Value is now a struct value that implements all the possible value methods. Instead of a type switch on a reflect.Value v, switch on v.Kind(). If a method is invoked on the wrong kind of value (for example, calling t.Recv() when t.Kind() != Chan), the call panics. Since Value is now a struct, not an interface, its zero value cannot be compared to nil. Instead of v != nil, use v.IsValid(). Instead of other uses of nil as a Value, use Value{}, the zero value. Many methods have been renamed, most due to signature conflicts: OLD NEW v.(*ArrayValue).Elem v.Index v.(*BoolValue).Get v.Bool v.(*BoolValue).Set v.SetBool v.(*ChanType).Dir v.ChanDir v.(*ChanValue).Get v.Pointer v.(*ComplexValue).Get v.Complex v.(*ComplexValue).Overflow v.OverflowComplex v.(*ComplexValue).Set v.SetComplex v.(*FloatValue).Get v.Float v.(*FloatValue).Overflow v.OverflowFloat v.(*FloatValue).Set v.SetFloat v.(*FuncValue).Get v.Pointer v.(*InterfaceValue).Get v.InterfaceData v.(*IntValue).Get v.Int v.(*IntValue).Overflow v.OverflowInt v.(*IntValue).Set v.SetInt v.(*MapValue).Elem v.MapIndex v.(*MapValue).Get v.Pointer v.(*MapValue).Keys v.MapKeys v.(*MapValue).SetElem v.SetMapIndex v.(*PtrValue).Get v.Pointer v.(*SliceValue).Elem v.Index v.(*SliceValue).Get v.Pointer v.(*StringValue).Get v.String v.(*StringValue).Set v.SetString v.(*UintValue).Get v.Uint v.(*UintValue).Overflow v.OverflowUint v.(*UintValue).Set v.SetUint v.(*UnsafePointerValue).Get v.Pointer v.(*UnsafePointerValue).Set v.SetPointer Part of the motivation for this change is to enable a more efficient implementation of Value, one that does not allocate memory during most operations. To reduce the size of the CL, this CL's implementation is a wrapper around the old API. Later CLs will make the implementation more efficient without changing the API. Other CLs to be submitted at the same time as this one add support for this change to gofix (4343047) and update the Go source tree (4353043). R=gri, iant, niemeyer, r, rog, gustavo, r2 CC=golang-dev https://golang.org/cl/4281055
2011-04-08 12:26:51 -04:00
func PtrTo(t Type) Type {
return t.(*rtype).ptrTo()
}
func (t *rtype) ptrTo() *rtype {
if p := t.ptrToThis; p != nil {
return p
}
// Otherwise, synthesize one.
// This only happens for pointers with no methods.
// We keep the mapping in a map on the side, because
// this operation is rare and a separate map lets us keep
// the type structures in read-only memory.
ptrMap.RLock()
if m := ptrMap.m; m != nil {
if p := m[t]; p != nil {
ptrMap.RUnlock()
return &p.rtype
}
}
ptrMap.RUnlock()
ptrMap.Lock()
if ptrMap.m == nil {
ptrMap.m = make(map[*rtype]*ptrType)
}
p := ptrMap.m[t]
if p != nil {
// some other goroutine won the race and created it
ptrMap.Unlock()
return &p.rtype
}
// Create a new ptrType starting with the description
// of an *unsafe.Pointer.
p = new(ptrType)
var iptr interface{} = (*unsafe.Pointer)(nil)
prototype := *(**ptrType)(unsafe.Pointer(&iptr))
*p = *prototype
s := "*" + *t.string
p.string = &s
// For the type structures linked into the binary, the
// compiler provides a good hash of the string.
// Create a good hash for the new string by using
// the FNV-1 hash's mixing function to combine the
// old hash and the new "*".
p.hash = fnv1(t.hash, '*')
p.uncommonType = nil
p.ptrToThis = nil
p.zero = unsafe.Pointer(&make([]byte, p.size)[0])
p.elem = t
ptrMap.m[t] = p
ptrMap.Unlock()
return &p.rtype
}
// fnv1 incorporates the list of bytes into the hash x using the FNV-1 hash function.
func fnv1(x uint32, list ...byte) uint32 {
for _, b := range list {
x = x*16777619 ^ uint32(b)
}
return x
}
func (t *rtype) Implements(u Type) bool {
if u == nil {
panic("reflect: nil type passed to Type.Implements")
}
if u.Kind() != Interface {
panic("reflect: non-interface type passed to Type.Implements")
}
return implements(u.(*rtype), t)
}
func (t *rtype) AssignableTo(u Type) bool {
if u == nil {
panic("reflect: nil type passed to Type.AssignableTo")
}
uu := u.(*rtype)
return directlyAssignable(uu, t) || implements(uu, t)
}
func (t *rtype) ConvertibleTo(u Type) bool {
if u == nil {
panic("reflect: nil type passed to Type.ConvertibleTo")
}
uu := u.(*rtype)
return convertOp(uu, t) != nil
}
func (t *rtype) Comparable() bool {
return t.alg != nil && t.alg.equal != nil
}
// implements reports whether the type V implements the interface type T.
func implements(T, V *rtype) bool {
if T.Kind() != Interface {
return false
}
t := (*interfaceType)(unsafe.Pointer(T))
if len(t.methods) == 0 {
return true
}
// The same algorithm applies in both cases, but the
// method tables for an interface type and a concrete type
// are different, so the code is duplicated.
// In both cases the algorithm is a linear scan over the two
// lists - T's methods and V's methods - simultaneously.
// Since method tables are stored in a unique sorted order
// (alphabetical, with no duplicate method names), the scan
// through V's methods must hit a match for each of T's
// methods along the way, or else V does not implement T.
// This lets us run the scan in overall linear time instead of
// the quadratic time a naive search would require.
// See also ../runtime/iface.go.
if V.Kind() == Interface {
v := (*interfaceType)(unsafe.Pointer(V))
i := 0
for j := 0; j < len(v.methods); j++ {
tm := &t.methods[i]
vm := &v.methods[j]
if *vm.name == *tm.name && vm.pkgPath == tm.pkgPath && vm.typ == tm.typ {
if i++; i >= len(t.methods) {
return true
}
}
}
return false
}
v := V.uncommon()
if v == nil {
return false
}
i := 0
for j := 0; j < len(v.methods); j++ {
tm := &t.methods[i]
vm := &v.methods[j]
if *vm.name == *tm.name && vm.pkgPath == tm.pkgPath && vm.mtyp == tm.typ {
if i++; i >= len(t.methods) {
return true
}
}
}
return false
}
// directlyAssignable reports whether a value x of type V can be directly
// assigned (using memmove) to a value of type T.
// http://golang.org/doc/go_spec.html#Assignability
// Ignoring the interface rules (implemented elsewhere)
// and the ideal constant rules (no ideal constants at run time).
func directlyAssignable(T, V *rtype) bool {
// x's type V is identical to T?
if T == V {
return true
}
// Otherwise at least one of T and V must be unnamed
// and they must have the same kind.
if T.Name() != "" && V.Name() != "" || T.Kind() != V.Kind() {
return false
}
// x's type T and V must have identical underlying types.
return haveIdenticalUnderlyingType(T, V)
}
func haveIdenticalUnderlyingType(T, V *rtype) bool {
if T == V {
return true
}
kind := T.Kind()
if kind != V.Kind() {
return false
}
// Non-composite types of equal kind have same underlying type
// (the predefined instance of the type).
if Bool <= kind && kind <= Complex128 || kind == String || kind == UnsafePointer {
return true
}
// Composite types.
switch kind {
case Array:
return T.Elem() == V.Elem() && T.Len() == V.Len()
case Chan:
// Special case:
// x is a bidirectional channel value, T is a channel type,
// and x's type V and T have identical element types.
if V.ChanDir() == BothDir && T.Elem() == V.Elem() {
return true
}
// Otherwise continue test for identical underlying type.
return V.ChanDir() == T.ChanDir() && T.Elem() == V.Elem()
case Func:
t := (*funcType)(unsafe.Pointer(T))
v := (*funcType)(unsafe.Pointer(V))
if t.dotdotdot != v.dotdotdot || len(t.in) != len(v.in) || len(t.out) != len(v.out) {
return false
}
for i, typ := range t.in {
if typ != v.in[i] {
return false
}
}
for i, typ := range t.out {
if typ != v.out[i] {
return false
}
}
return true
case Interface:
t := (*interfaceType)(unsafe.Pointer(T))
v := (*interfaceType)(unsafe.Pointer(V))
if len(t.methods) == 0 && len(v.methods) == 0 {
return true
}
// Might have the same methods but still
// need a run time conversion.
return false
case Map:
return T.Key() == V.Key() && T.Elem() == V.Elem()
case Ptr, Slice:
return T.Elem() == V.Elem()
case Struct:
t := (*structType)(unsafe.Pointer(T))
v := (*structType)(unsafe.Pointer(V))
if len(t.fields) != len(v.fields) {
return false
}
for i := range t.fields {
tf := &t.fields[i]
vf := &v.fields[i]
if tf.name != vf.name && (tf.name == nil || vf.name == nil || *tf.name != *vf.name) {
return false
}
if tf.pkgPath != vf.pkgPath && (tf.pkgPath == nil || vf.pkgPath == nil || *tf.pkgPath != *vf.pkgPath) {
return false
}
if tf.typ != vf.typ {
return false
}
if tf.tag != vf.tag && (tf.tag == nil || vf.tag == nil || *tf.tag != *vf.tag) {
return false
}
if tf.offset != vf.offset {
return false
}
}
return true
}
return false
}
// typelinks is implemented in package runtime.
// It returns a slice of all the 'typelink' information in the binary,
// which is to say a slice of known types, sorted by string.
// Note that strings are not unique identifiers for types:
// there can be more than one with a given string.
// Only types we might want to look up are included:
// channels, maps, slices, and arrays.
func typelinks() [][]*rtype
// typesByString returns the subslice of typelinks() whose elements have
// the given string representation.
// It may be empty (no known types with that string) or may have
// multiple elements (multiple types with that string).
func typesByString(s string) []*rtype {
typs := typelinks()
var ret []*rtype
for _, typ := range typs {
// We are looking for the first index i where the string becomes >= s.
// This is a copy of sort.Search, with f(h) replaced by (*typ[h].string >= s).
i, j := 0, len(typ)
for i < j {
h := i + (j-i)/2 // avoid overflow when computing h
// i ≤ h < j
if !(*typ[h].string >= s) {
i = h + 1 // preserves f(i-1) == false
} else {
j = h // preserves f(j) == true
}
}
// i == j, f(i-1) == false, and f(j) (= f(i)) == true => answer is i.
// Having found the first, linear scan forward to find the last.
// We could do a second binary search, but the caller is going
// to do a linear scan anyway.
j = i
for j < len(typ) && *typ[j].string == s {
j++
}
if j > i {
if ret == nil {
ret = typ[i:j:j]
} else {
ret = append(ret, typ[i:j]...)
}
}
}
return ret
}
// The lookupCache caches ChanOf, MapOf, and SliceOf lookups.
var lookupCache struct {
sync.RWMutex
m map[cacheKey]*rtype
}
// A cacheKey is the key for use in the lookupCache.
// Four values describe any of the types we are looking for:
// type kind, one or two subtypes, and an extra integer.
type cacheKey struct {
kind Kind
t1 *rtype
t2 *rtype
extra uintptr
}
// cacheGet looks for a type under the key k in the lookupCache.
// If it finds one, it returns that type.
// If not, it returns nil with the cache locked.
// The caller is expected to use cachePut to unlock the cache.
func cacheGet(k cacheKey) Type {
lookupCache.RLock()
t := lookupCache.m[k]
lookupCache.RUnlock()
if t != nil {
return t
}
lookupCache.Lock()
t = lookupCache.m[k]
if t != nil {
lookupCache.Unlock()
return t
}
if lookupCache.m == nil {
lookupCache.m = make(map[cacheKey]*rtype)
}
return nil
}
// cachePut stores the given type in the cache, unlocks the cache,
// and returns the type. It is expected that the cache is locked
// because cacheGet returned nil.
func cachePut(k cacheKey, t *rtype) Type {
lookupCache.m[k] = t
lookupCache.Unlock()
return t
}
// ChanOf returns the channel type with the given direction and element type.
// For example, if t represents int, ChanOf(RecvDir, t) represents <-chan int.
//
// The gc runtime imposes a limit of 64 kB on channel element types.
// If t's size is equal to or exceeds this limit, ChanOf panics.
func ChanOf(dir ChanDir, t Type) Type {
typ := t.(*rtype)
// Look in cache.
ckey := cacheKey{Chan, typ, nil, uintptr(dir)}
if ch := cacheGet(ckey); ch != nil {
return ch
}
// This restriction is imposed by the gc compiler and the runtime.
if typ.size >= 1<<16 {
lookupCache.Unlock()
panic("reflect.ChanOf: element size too large")
}
// Look in known types.
// TODO: Precedence when constructing string.
var s string
switch dir {
default:
lookupCache.Unlock()
panic("reflect.ChanOf: invalid dir")
case SendDir:
s = "chan<- " + *typ.string
case RecvDir:
s = "<-chan " + *typ.string
case BothDir:
s = "chan " + *typ.string
}
for _, tt := range typesByString(s) {
ch := (*chanType)(unsafe.Pointer(tt))
if ch.elem == typ && ch.dir == uintptr(dir) {
return cachePut(ckey, tt)
}
}
// Make a channel type.
var ichan interface{} = (chan unsafe.Pointer)(nil)
prototype := *(**chanType)(unsafe.Pointer(&ichan))
ch := new(chanType)
*ch = *prototype
ch.dir = uintptr(dir)
ch.string = &s
ch.hash = fnv1(typ.hash, 'c', byte(dir))
ch.elem = typ
ch.uncommonType = nil
ch.ptrToThis = nil
ch.zero = unsafe.Pointer(&make([]byte, ch.size)[0])
return cachePut(ckey, &ch.rtype)
}
func ismapkey(*rtype) bool // implemented in runtime
// MapOf returns the map type with the given key and element types.
// For example, if k represents int and e represents string,
// MapOf(k, e) represents map[int]string.
//
// If the key type is not a valid map key type (that is, if it does
// not implement Go's == operator), MapOf panics.
func MapOf(key, elem Type) Type {
ktyp := key.(*rtype)
etyp := elem.(*rtype)
if !ismapkey(ktyp) {
panic("reflect.MapOf: invalid key type " + ktyp.String())
}
// Look in cache.
ckey := cacheKey{Map, ktyp, etyp, 0}
if mt := cacheGet(ckey); mt != nil {
return mt
}
// Look in known types.
s := "map[" + *ktyp.string + "]" + *etyp.string
for _, tt := range typesByString(s) {
mt := (*mapType)(unsafe.Pointer(tt))
if mt.key == ktyp && mt.elem == etyp {
return cachePut(ckey, tt)
}
}
// Make a map type.
var imap interface{} = (map[unsafe.Pointer]unsafe.Pointer)(nil)
mt := new(mapType)
*mt = **(**mapType)(unsafe.Pointer(&imap))
mt.string = &s
mt.hash = fnv1(etyp.hash, 'm', byte(ktyp.hash>>24), byte(ktyp.hash>>16), byte(ktyp.hash>>8), byte(ktyp.hash))
mt.key = ktyp
mt.elem = etyp
mt.bucket = bucketOf(ktyp, etyp)
if ktyp.size > maxKeySize {
mt.keysize = uint8(ptrSize)
mt.indirectkey = 1
} else {
mt.keysize = uint8(ktyp.size)
mt.indirectkey = 0
}
if etyp.size > maxValSize {
mt.valuesize = uint8(ptrSize)
mt.indirectvalue = 1
} else {
mt.valuesize = uint8(etyp.size)
mt.indirectvalue = 0
}
mt.bucketsize = uint16(mt.bucket.size)
mt.reflexivekey = isReflexive(ktyp)
mt.uncommonType = nil
mt.ptrToThis = nil
mt.zero = unsafe.Pointer(&make([]byte, mt.size)[0])
return cachePut(ckey, &mt.rtype)
}
// isReflexive reports whether the == operation on the type is reflexive.
// That is, x == x for all values x of type t.
func isReflexive(t *rtype) bool {
switch t.Kind() {
case Bool, Int, Int8, Int16, Int32, Int64, Uint, Uint8, Uint16, Uint32, Uint64, Uintptr, Chan, Ptr, String, UnsafePointer:
return true
case Float32, Float64, Complex64, Complex128, Interface:
return false
case Array:
tt := (*arrayType)(unsafe.Pointer(t))
return isReflexive(tt.elem)
case Struct:
tt := (*structType)(unsafe.Pointer(t))
for _, f := range tt.fields {
if !isReflexive(f.typ) {
return false
}
}
return true
default:
// Func, Map, Slice, Invalid
panic("isReflexive called on non-key type " + t.String())
}
}
// gcProg is a helper type for generatation of GC pointer info.
type gcProg struct {
gc []byte
size uintptr // size of type in bytes
hasPtr bool
lastZero uintptr // largest offset of a zero-byte field
}
func (gc *gcProg) append(v byte) {
gc.align(unsafe.Sizeof(uintptr(0)))
gc.appendWord(v)
}
// Appends t's type info to the current program.
func (gc *gcProg) appendProg(t *rtype) {
gc.align(uintptr(t.align))
if !t.pointers() {
gc.size += t.size
if t.size == 0 {
gc.lastZero = gc.size
}
return
}
switch t.Kind() {
default:
panic("reflect: non-pointer type marked as having pointers")
case Ptr, UnsafePointer, Chan, Func, Map:
gc.appendWord(bitsPointer)
case Slice:
gc.appendWord(bitsPointer)
gc.appendWord(bitsScalar)
gc.appendWord(bitsScalar)
case String:
gc.appendWord(bitsPointer)
gc.appendWord(bitsScalar)
case Array:
c := t.Len()
e := t.Elem().common()
for i := 0; i < c; i++ {
gc.appendProg(e)
}
case Interface:
gc.appendWord(bitsPointer)
gc.appendWord(bitsPointer)
case Struct:
oldsize := gc.size
c := t.NumField()
for i := 0; i < c; i++ {
gc.appendProg(t.Field(i).Type.common())
}
if gc.size > oldsize+t.size {
panic("reflect: struct components are larger than the struct itself")
}
gc.size = oldsize + t.size
}
}
func (gc *gcProg) appendWord(v byte) {
ptrsize := unsafe.Sizeof(uintptr(0))
if gc.size%ptrsize != 0 {
panic("reflect: unaligned GC program")
}
nptr := gc.size / ptrsize
for uintptr(len(gc.gc)) < nptr/2+1 {
gc.gc = append(gc.gc, 0x44) // BitsScalar
}
gc.gc[nptr/2] &= ^(3 << ((nptr%2)*4 + 2))
gc.gc[nptr/2] |= v << ((nptr%2)*4 + 2)
gc.size += ptrsize
if v == bitsPointer {
gc.hasPtr = true
}
}
func (gc *gcProg) finalize() (unsafe.Pointer, bool) {
if gc.size == 0 {
return nil, false
}
if gc.lastZero == gc.size {
gc.size++
}
ptrsize := unsafe.Sizeof(uintptr(0))
gc.align(ptrsize)
nptr := gc.size / ptrsize
for uintptr(len(gc.gc)) < nptr/2+1 {
gc.gc = append(gc.gc, 0x44) // BitsScalar
}
// If number of words is odd, repeat the mask twice.
// Compiler does the same.
if nptr%2 != 0 {
for i := uintptr(0); i < nptr; i++ {
gc.appendWord(extractGCWord(gc.gc, i))
}
}
return unsafe.Pointer(&gc.gc[0]), gc.hasPtr
}
func extractGCWord(gc []byte, i uintptr) byte {
return (gc[i/2] >> ((i%2)*4 + 2)) & 3
}
func (gc *gcProg) align(a uintptr) {
gc.size = align(gc.size, a)
}
// These constants must stay in sync with ../runtime/mbitmap.go.
const (
bitsScalar = 1
bitsPointer = 2
)
// Make sure these routines stay in sync with ../../runtime/hashmap.go!
// These types exist only for GC, so we only fill out GC relevant info.
// Currently, that's just size and the GC program. We also fill in string
// for possible debugging use.
const (
bucketSize = 8
maxKeySize = 128
maxValSize = 128
)
func bucketOf(ktyp, etyp *rtype) *rtype {
// See comment on hmap.overflow in ../runtime/hashmap.go.
var kind uint8
if ktyp.kind&kindNoPointers != 0 && etyp.kind&kindNoPointers != 0 &&
ktyp.size <= maxKeySize && etyp.size <= maxValSize {
kind = kindNoPointers
}
if ktyp.size > maxKeySize {
ktyp = PtrTo(ktyp).(*rtype)
}
if etyp.size > maxValSize {
etyp = PtrTo(etyp).(*rtype)
}
ptrsize := unsafe.Sizeof(uintptr(0))
var gc gcProg
// topbits
for i := 0; i < int(bucketSize*unsafe.Sizeof(uint8(0))/ptrsize); i++ {
gc.append(bitsScalar)
}
// keys
for i := 0; i < bucketSize; i++ {
gc.appendProg(ktyp)
}
// values
for i := 0; i < bucketSize; i++ {
gc.appendProg(etyp)
}
// overflow
gc.append(bitsPointer)
if runtime.GOARCH == "amd64p32" {
gc.append(bitsScalar)
}
b := new(rtype)
b.size = gc.size
b.kind = kind
b.gc[0], _ = gc.finalize()
s := "bucket(" + *ktyp.string + "," + *etyp.string + ")"
b.string = &s
return b
}
// SliceOf returns the slice type with element type t.
// For example, if t represents int, SliceOf(t) represents []int.
func SliceOf(t Type) Type {
typ := t.(*rtype)
// Look in cache.
ckey := cacheKey{Slice, typ, nil, 0}
if slice := cacheGet(ckey); slice != nil {
return slice
}
// Look in known types.
s := "[]" + *typ.string
for _, tt := range typesByString(s) {
slice := (*sliceType)(unsafe.Pointer(tt))
if slice.elem == typ {
return cachePut(ckey, tt)
}
}
// Make a slice type.
var islice interface{} = ([]unsafe.Pointer)(nil)
prototype := *(**sliceType)(unsafe.Pointer(&islice))
slice := new(sliceType)
*slice = *prototype
slice.string = &s
slice.hash = fnv1(typ.hash, '[')
slice.elem = typ
slice.uncommonType = nil
slice.ptrToThis = nil
slice.zero = unsafe.Pointer(&make([]byte, slice.size)[0])
return cachePut(ckey, &slice.rtype)
}
// ArrayOf returns the array type with the given count and element type.
// For example, if t represents int, ArrayOf(5, t) represents [5]int.
//
// If the resulting type would be larger than the available address space,
// ArrayOf panics.
//
// TODO(rsc): Unexported for now. Export once the alg field is set correctly
// for the type. This may require significant work.
//
// TODO(rsc): TestArrayOf is also disabled. Re-enable.
func arrayOf(count int, elem Type) Type {
typ := elem.(*rtype)
slice := SliceOf(elem)
// Look in cache.
ckey := cacheKey{Array, typ, nil, uintptr(count)}
if slice := cacheGet(ckey); slice != nil {
return slice
}
// Look in known types.
s := "[" + strconv.Itoa(count) + "]" + *typ.string
for _, tt := range typesByString(s) {
slice := (*sliceType)(unsafe.Pointer(tt))
if slice.elem == typ {
return cachePut(ckey, tt)
}
}
// Make an array type.
var iarray interface{} = [1]unsafe.Pointer{}
prototype := *(**arrayType)(unsafe.Pointer(&iarray))
array := new(arrayType)
*array = *prototype
// TODO: Set extra kind bits correctly.
array.string = &s
array.hash = fnv1(typ.hash, '[')
for n := uint32(count); n > 0; n >>= 8 {
array.hash = fnv1(array.hash, byte(n))
}
array.hash = fnv1(array.hash, ']')
array.elem = typ
max := ^uintptr(0) / typ.size
if uintptr(count) > max {
panic("reflect.ArrayOf: array size would exceed virtual address space")
}
array.size = typ.size * uintptr(count)
array.align = typ.align
array.fieldAlign = typ.fieldAlign
// TODO: array.alg
// TODO: array.gc
// TODO:
array.uncommonType = nil
array.ptrToThis = nil
array.zero = unsafe.Pointer(&make([]byte, array.size)[0])
array.len = uintptr(count)
array.slice = slice.(*rtype)
return cachePut(ckey, &array.rtype)
}
// toType converts from a *rtype to a Type that can be returned
// to the client of package reflect. In gc, the only concern is that
// a nil *rtype must be replaced by a nil Type, but in gccgo this
// function takes care of ensuring that multiple *rtype for the same
// type are coalesced into a single Type.
func toType(t *rtype) Type {
if t == nil {
return nil
}
return t
}
type layoutKey struct {
t *rtype // function signature
rcvr *rtype // receiver type, or nil if none
}
type layoutType struct {
t *rtype
argSize uintptr // size of arguments
retOffset uintptr // offset of return values.
stack *bitVector
framePool *sync.Pool
}
var layoutCache struct {
sync.RWMutex
m map[layoutKey]layoutType
}
// funcLayout computes a struct type representing the layout of the
// function arguments and return values for the function type t.
// If rcvr != nil, rcvr specifies the type of the receiver.
// The returned type exists only for GC, so we only fill out GC relevant info.
// Currently, that's just size and the GC program. We also fill in
// the name for possible debugging use.
func funcLayout(t *rtype, rcvr *rtype) (frametype *rtype, argSize, retOffset uintptr, stack *bitVector, framePool *sync.Pool) {
if t.Kind() != Func {
panic("reflect: funcLayout of non-func type")
}
if rcvr != nil && rcvr.Kind() == Interface {
panic("reflect: funcLayout with interface receiver " + rcvr.String())
}
k := layoutKey{t, rcvr}
layoutCache.RLock()
if x := layoutCache.m[k]; x.t != nil {
layoutCache.RUnlock()
return x.t, x.argSize, x.retOffset, x.stack, x.framePool
}
layoutCache.RUnlock()
layoutCache.Lock()
if x := layoutCache.m[k]; x.t != nil {
layoutCache.Unlock()
return x.t, x.argSize, x.retOffset, x.stack, x.framePool
}
tt := (*funcType)(unsafe.Pointer(t))
// compute gc program & stack bitmap for arguments
stack = new(bitVector)
var gc gcProg
var offset uintptr
if rcvr != nil {
// Reflect uses the "interface" calling convention for
// methods, where receivers take one word of argument
// space no matter how big they actually are.
reflect: shorten value to 3 words scalar is no longer needed, now that interfaces always hold pointers. Comparing best of 5 with TurboBoost turned off, on a 2012 Retina MacBook Pro Core i5. Still not completely confident in these numbers, but the gob and template improvements seem real. benchmark old ns/op new ns/op delta BenchmarkBinaryTree17 3819892491 3803008185 -0.44% BenchmarkFannkuch11 3623876405 3611776426 -0.33% BenchmarkFmtFprintfEmpty 119 118 -0.84% BenchmarkFmtFprintfString 294 292 -0.68% BenchmarkFmtFprintfInt 310 304 -1.94% BenchmarkFmtFprintfIntInt 513 507 -1.17% BenchmarkFmtFprintfPrefixedInt 427 426 -0.23% BenchmarkFmtFprintfFloat 562 554 -1.42% BenchmarkFmtManyArgs 1873 1832 -2.19% BenchmarkGobDecode 15824504 14746565 -6.81% BenchmarkGobEncode 14347378 14208743 -0.97% BenchmarkGzip 537229271 537973492 +0.14% BenchmarkGunzip 134996775 135406149 +0.30% BenchmarkHTTPClientServer 119065 116937 -1.79% BenchmarkJSONEncode 29134359 28928099 -0.71% BenchmarkJSONDecode 106867289 105770161 -1.03% BenchmarkMandelbrot200 5798475 5791433 -0.12% BenchmarkGoParse 5299169 5379201 +1.51% BenchmarkRegexpMatchEasy0_32 195 195 +0.00% BenchmarkRegexpMatchEasy0_1K 477 477 +0.00% BenchmarkRegexpMatchEasy1_32 170 170 +0.00% BenchmarkRegexpMatchEasy1_1K 1412 1397 -1.06% BenchmarkRegexpMatchMedium_32 336 337 +0.30% BenchmarkRegexpMatchMedium_1K 109025 108977 -0.04% BenchmarkRegexpMatchHard_32 5854 5856 +0.03% BenchmarkRegexpMatchHard_1K 184914 184748 -0.09% BenchmarkRevcomp 829233526 836598734 +0.89% BenchmarkTemplate 142055312 137016166 -3.55% BenchmarkTimeParse 598 597 -0.17% BenchmarkTimeFormat 564 568 +0.71% Fixes #7425. LGTM=r R=golang-codereviews, r CC=golang-codereviews, iant, khr https://golang.org/cl/158890043
2014-10-15 14:24:18 -04:00
if ifaceIndir(rcvr) {
// we pass a pointer to the receiver.
gc.append(bitsPointer)
stack.append2(bitsPointer)
} else if rcvr.pointers() {
// rcvr is a one-word pointer object. Its gc program
// is just what we need here.
gc.append(bitsPointer)
stack.append2(bitsPointer)
} else {
gc.append(bitsScalar)
stack.append2(bitsScalar)
}
offset += ptrSize
}
for _, arg := range tt.in {
gc.appendProg(arg)
addTypeBits(stack, &offset, arg)
}
argSize = gc.size
if runtime.GOARCH == "amd64p32" {
gc.align(8)
}
gc.align(ptrSize)
retOffset = gc.size
for _, res := range tt.out {
gc.appendProg(res)
// stack map does not need result bits
}
gc.align(ptrSize)
// build dummy rtype holding gc program
x := new(rtype)
x.size = gc.size
var hasPtr bool
x.gc[0], hasPtr = gc.finalize()
if !hasPtr {
x.kind |= kindNoPointers
}
var s string
if rcvr != nil {
s = "methodargs(" + *rcvr.string + ")(" + *t.string + ")"
} else {
s = "funcargs(" + *t.string + ")"
}
x.string = &s
// cache result for future callers
if layoutCache.m == nil {
layoutCache.m = make(map[layoutKey]layoutType)
}
framePool = &sync.Pool{New: func() interface{} {
return unsafe_New(x)
}}
layoutCache.m[k] = layoutType{
t: x,
argSize: argSize,
retOffset: retOffset,
stack: stack,
framePool: framePool,
}
layoutCache.Unlock()
return x, argSize, retOffset, stack, framePool
}
reflect: shorten value to 3 words scalar is no longer needed, now that interfaces always hold pointers. Comparing best of 5 with TurboBoost turned off, on a 2012 Retina MacBook Pro Core i5. Still not completely confident in these numbers, but the gob and template improvements seem real. benchmark old ns/op new ns/op delta BenchmarkBinaryTree17 3819892491 3803008185 -0.44% BenchmarkFannkuch11 3623876405 3611776426 -0.33% BenchmarkFmtFprintfEmpty 119 118 -0.84% BenchmarkFmtFprintfString 294 292 -0.68% BenchmarkFmtFprintfInt 310 304 -1.94% BenchmarkFmtFprintfIntInt 513 507 -1.17% BenchmarkFmtFprintfPrefixedInt 427 426 -0.23% BenchmarkFmtFprintfFloat 562 554 -1.42% BenchmarkFmtManyArgs 1873 1832 -2.19% BenchmarkGobDecode 15824504 14746565 -6.81% BenchmarkGobEncode 14347378 14208743 -0.97% BenchmarkGzip 537229271 537973492 +0.14% BenchmarkGunzip 134996775 135406149 +0.30% BenchmarkHTTPClientServer 119065 116937 -1.79% BenchmarkJSONEncode 29134359 28928099 -0.71% BenchmarkJSONDecode 106867289 105770161 -1.03% BenchmarkMandelbrot200 5798475 5791433 -0.12% BenchmarkGoParse 5299169 5379201 +1.51% BenchmarkRegexpMatchEasy0_32 195 195 +0.00% BenchmarkRegexpMatchEasy0_1K 477 477 +0.00% BenchmarkRegexpMatchEasy1_32 170 170 +0.00% BenchmarkRegexpMatchEasy1_1K 1412 1397 -1.06% BenchmarkRegexpMatchMedium_32 336 337 +0.30% BenchmarkRegexpMatchMedium_1K 109025 108977 -0.04% BenchmarkRegexpMatchHard_32 5854 5856 +0.03% BenchmarkRegexpMatchHard_1K 184914 184748 -0.09% BenchmarkRevcomp 829233526 836598734 +0.89% BenchmarkTemplate 142055312 137016166 -3.55% BenchmarkTimeParse 598 597 -0.17% BenchmarkTimeFormat 564 568 +0.71% Fixes #7425. LGTM=r R=golang-codereviews, r CC=golang-codereviews, iant, khr https://golang.org/cl/158890043
2014-10-15 14:24:18 -04:00
// ifaceIndir reports whether t is stored indirectly in an interface value.
func ifaceIndir(t *rtype) bool {
return t.kind&kindDirectIface == 0
}
// Layout matches runtime.BitVector (well enough).
type bitVector struct {
n uint32 // number of bits
data []byte
}
// append a bit pair to the bitmap.
func (bv *bitVector) append2(bits uint8) {
// assume bv.n is a multiple of 2, since append2 is the only operation.
if bv.n%8 == 0 {
bv.data = append(bv.data, 0)
}
bv.data[bv.n/8] |= bits << (bv.n % 8)
bv.n += 2
}
func addTypeBits(bv *bitVector, offset *uintptr, t *rtype) {
*offset = align(*offset, uintptr(t.align))
if !t.pointers() {
*offset += t.size
return
}
switch Kind(t.kind & kindMask) {
case Chan, Func, Map, Ptr, Slice, String, UnsafePointer:
// 1 pointer at start of representation
for bv.n < 2*uint32(*offset/uintptr(ptrSize)) {
bv.append2(bitsScalar)
}
bv.append2(bitsPointer)
case Interface:
// 2 pointers
for bv.n < 2*uint32(*offset/uintptr(ptrSize)) {
bv.append2(bitsScalar)
}
bv.append2(bitsPointer)
bv.append2(bitsPointer)
case Array:
// repeat inner type
tt := (*arrayType)(unsafe.Pointer(t))
for i := 0; i < int(tt.len); i++ {
addTypeBits(bv, offset, tt.elem)
}
case Struct:
// apply fields
tt := (*structType)(unsafe.Pointer(t))
start := *offset
for i := range tt.fields {
f := &tt.fields[i]
off := start + f.offset
addTypeBits(bv, &off, f.typ)
}
}
*offset += t.size
}