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[dev.ssa] cmd/compile: store floats in AuxInt
Store floats in AuxInt to reduce allocations. Change-Id: I101e6322530b4a0b2ea3591593ad022c992e8df8 Reviewed-on: https://go-review.googlesource.com/14320 Reviewed-by: David Chase <drchase@google.com> Reviewed-by: Keith Randall <khr@golang.org>
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9 changed files with 67 additions and 49 deletions
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@ -4,10 +4,7 @@
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package ssa
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import (
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"math"
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"sort"
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)
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import "sort"
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// cse does common-subexpression elimination on the Function.
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// Values are just relinked, nothing is deleted. A subsequent deadcode
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@ -55,18 +52,11 @@ func cse(f *Func) {
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arg1op = v.Args[1].Op
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}
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aux := v.Aux
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auxInt := v.AuxInt
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// -0 == 0, but aren't equivalent values so we use
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// Float64bits to distinguish
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if f, ok := aux.(float64); ok {
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aux = nil
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if auxInt != 0 {
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v.Fatalf("float would clobber v.auxInt")
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}
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auxInt = int64(math.Float64bits(f))
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}
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k := key{v.Op, v.Type.String(), aux, auxInt, len(v.Args), bid, arg0op, arg1op}
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// This assumes that floats are stored in AuxInt
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// instead of Aux. If not, then we need to use the
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// float bits as part of the key, otherwise since 0.0 == -0.0
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// this would incorrectly treat 0.0 and -0.0 as identical values
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k := key{v.Op, v.Type.String(), v.Aux, v.AuxInt, len(v.Args), bid, arg0op, arg1op}
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m[k] = append(m[k], v)
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}
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}
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