cmd/compile: split n.Noescape() into separate uses

n.Noescape() was overloaded for two uses: (1) to indicate a function
was annotated with //go:noescape, and (2) to indicate that certain
temporary allocations don't outlive the current statement.

The first use case is redundant with n.Func.Pragma&Noescape!=0, which
is the convention we use for checking other function-level pragmas.

The second use case is better served by renaming "Noescape" to
"Transient".

Passes toolstash-check.

Change-Id: I0f09d2d5767513894b7bf49da9cdabd04aa4a05e
Reviewed-on: https://go-review.googlesource.com/c/go/+/199822
Run-TryBot: Matthew Dempsky <mdempsky@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This commit is contained in:
Matthew Dempsky 2019-10-08 14:21:17 -07:00
parent 5650a53dac
commit 2197321db1
5 changed files with 9 additions and 10 deletions

View file

@ -151,7 +151,7 @@ const (
_, nodeDiag // already printed error about this
_, nodeColas // OAS resulting from :=
_, nodeNonNil // guaranteed to be non-nil
_, nodeNoescape // func arguments do not escape; TODO(rsc): move Noescape to Func struct (see CL 7360)
_, nodeTransient // storage can be reused immediately after this statement
_, nodeBounded // bounds check unnecessary
_, nodeAddable // addressable
_, nodeHasCall // expression contains a function call
@ -179,7 +179,7 @@ func (n *Node) IsDDD() bool { return n.flags&nodeIsDDD != 0 }
func (n *Node) Diag() bool { return n.flags&nodeDiag != 0 }
func (n *Node) Colas() bool { return n.flags&nodeColas != 0 }
func (n *Node) NonNil() bool { return n.flags&nodeNonNil != 0 }
func (n *Node) Noescape() bool { return n.flags&nodeNoescape != 0 }
func (n *Node) Transient() bool { return n.flags&nodeTransient != 0 }
func (n *Node) Bounded() bool { return n.flags&nodeBounded != 0 }
func (n *Node) Addable() bool { return n.flags&nodeAddable != 0 }
func (n *Node) HasCall() bool { return n.flags&nodeHasCall != 0 }
@ -206,7 +206,7 @@ func (n *Node) SetIsDDD(b bool) { n.flags.set(nodeIsDDD, b) }
func (n *Node) SetDiag(b bool) { n.flags.set(nodeDiag, b) }
func (n *Node) SetColas(b bool) { n.flags.set(nodeColas, b) }
func (n *Node) SetNonNil(b bool) { n.flags.set(nodeNonNil, b) }
func (n *Node) SetNoescape(b bool) { n.flags.set(nodeNoescape, b) }
func (n *Node) SetTransient(b bool) { n.flags.set(nodeTransient, b) }
func (n *Node) SetBounded(b bool) { n.flags.set(nodeBounded, b) }
func (n *Node) SetAddable(b bool) { n.flags.set(nodeAddable, b) }
func (n *Node) SetHasCall(b bool) { n.flags.set(nodeHasCall, b) }