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runtime: mark map bucket slots as empty during map clear
So iterators that are in progress can know entries have been deleted and terminate the iterator properly. Update #55002 Update #56351 Fixes #59411 Change-Id: I924f16a00fe4ed6564f730a677348a6011d3fb67 Reviewed-on: https://go-review.googlesource.com/c/go/+/481935 Reviewed-by: Keith Randall <khr@golang.org> Auto-Submit: Cuong Manh Le <cuong.manhle.vn@gmail.com> Run-TryBot: Cuong Manh Le <cuong.manhle.vn@gmail.com> Reviewed-by: Michael Knyszek <mknyszek@google.com> Reviewed-by: Keith Randall <khr@google.com> TryBot-Result: Gopher Robot <gobot@golang.org>
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2 changed files with 93 additions and 0 deletions
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@ -1008,6 +1008,22 @@ func mapclear(t *maptype, h *hmap) {
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h.flags ^= hashWriting
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// Mark buckets empty, so existing iterators can be terminated, see issue #59411.
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markBucketsEmpty := func(bucket unsafe.Pointer, mask uintptr) {
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for i := uintptr(0); i <= mask; i++ {
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b := (*bmap)(add(bucket, i*uintptr(t.bucketsize)))
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for ; b != nil; b = b.overflow(t) {
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for i := uintptr(0); i < bucketCnt; i++ {
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b.tophash[i] = emptyRest
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}
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}
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}
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}
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markBucketsEmpty(h.buckets, bucketMask(h.B))
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if oldBuckets := h.oldbuckets; oldBuckets != nil {
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markBucketsEmpty(oldBuckets, h.oldbucketmask())
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}
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h.flags &^= sameSizeGrow
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h.oldbuckets = nil
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h.nevacuate = 0
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