runtime: deflake TestSignalExitStatus

The signal might get delivered to a different thread, and that thread
might not run again before the currently running thread returns and
exits. Sleep to give the other thread time to pick up the signal and
crash.

Not tested for all cases, but, optimistically:
Fixes #14063.

Change-Id: Iff58669ac6185ad91cce85e0e86f17497a3659fd
Reviewed-on: https://go-review.googlesource.com/23203
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Mikio Hara <mikioh.mikioh@gmail.com>
This commit is contained in:
Ian Lance Taylor 2016-05-17 18:16:47 -07:00
parent ac66bb3431
commit 23a59ba17c
2 changed files with 13 additions and 5 deletions

View file

@ -149,10 +149,6 @@ func loop(i int, c chan bool) {
func TestSignalExitStatus(t *testing.T) {
testenv.MustHaveGoBuild(t)
switch runtime.GOOS {
case "netbsd", "solaris":
t.Skipf("skipping on %s; see https://golang.org/issue/14063", runtime.GOOS)
}
exe, err := buildTestProg(t, "testprog")
if err != nil {
t.Fatal(err)

View file

@ -6,7 +6,10 @@
package main
import "syscall"
import (
"syscall"
"time"
)
func init() {
register("SignalExitStatus", SignalExitStatus)
@ -14,4 +17,13 @@ func init() {
func SignalExitStatus() {
syscall.Kill(syscall.Getpid(), syscall.SIGTERM)
// Should die immediately, but we've seen flakiness on various
// systems (see issue 14063). It's possible that the signal is
// being delivered to a different thread and we are returning
// and exiting before that thread runs again. Give the program
// a little while to die to make sure we pick up the signal
// before we return and exit the program. The time here
// shouldn't matter--we'll never really sleep this long.
time.Sleep(time.Second)
}