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crypto/tls: buffer handshake messages.
This change causes TLS handshake messages to be buffered and written in
a single Write to the underlying net.Conn.
There are two reasons to want to do this:
Firstly, it's slightly preferable to do this in order to save sending
several, small packets over the network where a single one will do.
Secondly, since 37c28759ca errors from
Write have been returned from a handshake. This means that, if a peer
closes the connection during a handshake, a “broken pipe” error may
result from tls.Conn.Handshake(). This can mask any, more detailed,
fatal alerts that the peer may have sent because a read will never
happen.
Buffering handshake messages means that the peer will not receive, and
possibly reject, any of a flow while it's still being written.
Fixes #15709
Change-Id: I38dcff1abecc06e52b2de647ea98713ce0fb9a21
Reviewed-on: https://go-review.googlesource.com/23609
Reviewed-by: Andrew Gerrand <adg@golang.org>
Run-TryBot: Andrew Gerrand <adg@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
parent
f6c0241999
commit
2a8c81ffaa
4 changed files with 93 additions and 7 deletions
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@ -206,6 +206,7 @@ NextCipherSuite:
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hs.finishedHash.Write(hs.hello.marshal())
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hs.finishedHash.Write(hs.serverHello.marshal())
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c.buffering = true
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if isResume {
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if err := hs.establishKeys(); err != nil {
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return err
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@ -220,6 +221,9 @@ NextCipherSuite:
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if err := hs.sendFinished(c.clientFinished[:]); err != nil {
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return err
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}
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if _, err := c.flush(); err != nil {
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return err
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}
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} else {
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if err := hs.doFullHandshake(); err != nil {
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return err
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@ -230,6 +234,9 @@ NextCipherSuite:
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if err := hs.sendFinished(c.clientFinished[:]); err != nil {
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return err
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}
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if _, err := c.flush(); err != nil {
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return err
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}
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c.clientFinishedIsFirst = true
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if err := hs.readSessionTicket(); err != nil {
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return err
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