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[dev.ssa] cmd/compile: preallocate small-numbered values and blocks
Speeds up the compiler ~5%. Change-Id: Ia5cf0bcd58701fd14018ec77d01f03d5c7d6385b Reviewed-on: https://go-review.googlesource.com/19060 Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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parent
6a96a2fe5a
commit
2f57d0fe02
8 changed files with 168 additions and 176 deletions
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@ -4,10 +4,7 @@
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package ssa
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import (
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"math"
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"sync"
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)
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import "math"
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// A Func represents a Go func declaration (or function literal) and
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// its body. This package compiles each Func independently.
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@ -31,6 +28,9 @@ type Func struct {
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// Names is a copy of NamedValues.Keys. We keep a separate list
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// of keys to make iteration order deterministic.
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Names []LocalSlot
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freeValues *Value // free Values linked by argstorage[0]. All other fields except ID are 0/nil.
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freeBlocks *Block // free Blocks linked by Aux.(*Block). All other fields except ID are 0/nil.
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}
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// NumBlocks returns an integer larger than the id of any Block in the Func.
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@ -43,68 +43,85 @@ func (f *Func) NumValues() int {
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return f.vid.num()
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}
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const (
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blockSize = 100
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)
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// blockPool provides a contiguous array of Blocks which
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// improves the speed of traversing dominator trees.
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type blockPool struct {
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blocks []Block
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mu sync.Mutex
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}
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func (bp *blockPool) newBlock() *Block {
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bp.mu.Lock()
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defer bp.mu.Unlock()
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if len(bp.blocks) == 0 {
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bp.blocks = make([]Block, blockSize, blockSize)
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// newValue allocates a new Value with the given fields and places it at the end of b.Values.
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func (f *Func) newValue(op Op, t Type, b *Block, line int32) *Value {
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var v *Value
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if f.freeValues != nil {
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v = f.freeValues
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f.freeValues = v.argstorage[0]
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v.argstorage[0] = nil
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} else {
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ID := f.vid.get()
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if int(ID) < len(f.Config.values) {
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v = &f.Config.values[ID]
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} else {
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v = &Value{ID: ID}
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}
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}
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res := &bp.blocks[0]
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bp.blocks = bp.blocks[1:]
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return res
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v.Op = op
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v.Type = t
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v.Block = b
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v.Line = line
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b.Values = append(b.Values, v)
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return v
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}
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var bp blockPool
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// freeValue frees a value. It must no longer be referenced.
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func (f *Func) freeValue(v *Value) {
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if v.Type == nil {
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f.Fatalf("trying to free an already freed value")
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}
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// Clear everything but ID (which we reuse).
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id := v.ID
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*v = Value{}
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v.ID = id
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v.argstorage[0] = f.freeValues
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f.freeValues = v
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}
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// NewBlock returns a new block of the given kind and appends it to f.Blocks.
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// newBlock allocates a new Block of the given kind and places it at the end of f.Blocks.
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func (f *Func) NewBlock(kind BlockKind) *Block {
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b := bp.newBlock()
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b.ID = f.bid.get()
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var b *Block
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if f.freeBlocks != nil {
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b = f.freeBlocks
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f.freeBlocks = b.Aux.(*Block)
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b.Aux = nil
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} else {
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ID := f.bid.get()
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if int(ID) < len(f.Config.blocks) {
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b = &f.Config.blocks[ID]
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} else {
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b = &Block{ID: ID}
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}
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}
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b.Kind = kind
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b.Func = f
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f.Blocks = append(f.Blocks, b)
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return b
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}
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func (f *Func) freeBlock(b *Block) {
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// Clear everything but ID (which we reuse).
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id := b.ID
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*b = Block{}
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b.ID = id
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b.Aux = f.freeBlocks
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f.freeBlocks = b
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}
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// NewValue0 returns a new value in the block with no arguments and zero aux values.
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func (b *Block) NewValue0(line int32, op Op, t Type) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = v.argstorage[:0]
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b.Values = append(b.Values, v)
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return v
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}
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// NewValue returns a new value in the block with no arguments and an auxint value.
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func (b *Block) NewValue0I(line int32, op Op, t Type, auxint int64) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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AuxInt: auxint,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = v.argstorage[:0]
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b.Values = append(b.Values, v)
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return v
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}
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@ -116,158 +133,93 @@ func (b *Block) NewValue0A(line int32, op Op, t Type, aux interface{}) *Value {
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// to prevent errors like using NewValue1A instead of NewValue1I.
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b.Fatalf("aux field has int64 type op=%s type=%s aux=%v", op, t, aux)
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}
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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Aux: aux,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Aux = aux
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v.Args = v.argstorage[:0]
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b.Values = append(b.Values, v)
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return v
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}
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// NewValue returns a new value in the block with no arguments and both an auxint and aux values.
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func (b *Block) NewValue0IA(line int32, op Op, t Type, auxint int64, aux interface{}) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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AuxInt: auxint,
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Aux: aux,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Aux = aux
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v.Args = v.argstorage[:0]
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b.Values = append(b.Values, v)
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return v
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}
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// NewValue1 returns a new value in the block with one argument and zero aux values.
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func (b *Block) NewValue1(line int32, op Op, t Type, arg *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = v.argstorage[:1]
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v.Args[0] = arg
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b.Values = append(b.Values, v)
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v.argstorage[0] = arg
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return v
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}
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// NewValue1I returns a new value in the block with one argument and an auxint value.
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func (b *Block) NewValue1I(line int32, op Op, t Type, auxint int64, arg *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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AuxInt: auxint,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = v.argstorage[:1]
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v.Args[0] = arg
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b.Values = append(b.Values, v)
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v.argstorage[0] = arg
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return v
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}
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// NewValue1A returns a new value in the block with one argument and an aux value.
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func (b *Block) NewValue1A(line int32, op Op, t Type, aux interface{}, arg *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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Aux: aux,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Aux = aux
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v.Args = v.argstorage[:1]
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v.Args[0] = arg
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b.Values = append(b.Values, v)
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v.argstorage[0] = arg
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return v
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}
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// NewValue1IA returns a new value in the block with one argument and both an auxint and aux values.
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func (b *Block) NewValue1IA(line int32, op Op, t Type, auxint int64, aux interface{}, arg *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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AuxInt: auxint,
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Aux: aux,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Aux = aux
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v.Args = v.argstorage[:1]
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v.Args[0] = arg
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b.Values = append(b.Values, v)
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v.argstorage[0] = arg
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return v
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}
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// NewValue2 returns a new value in the block with two arguments and zero aux values.
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func (b *Block) NewValue2(line int32, op Op, t Type, arg0, arg1 *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = v.argstorage[:2]
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v.Args[0] = arg0
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v.Args[1] = arg1
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b.Values = append(b.Values, v)
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v.argstorage[0] = arg0
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v.argstorage[1] = arg1
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return v
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}
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// NewValue2I returns a new value in the block with two arguments and an auxint value.
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func (b *Block) NewValue2I(line int32, op Op, t Type, aux int64, arg0, arg1 *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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AuxInt: aux,
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Block: b,
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Line: line,
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}
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func (b *Block) NewValue2I(line int32, op Op, t Type, auxint int64, arg0, arg1 *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = v.argstorage[:2]
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v.Args[0] = arg0
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v.Args[1] = arg1
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b.Values = append(b.Values, v)
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v.argstorage[0] = arg0
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v.argstorage[1] = arg1
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return v
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}
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// NewValue3 returns a new value in the block with three arguments and zero aux values.
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func (b *Block) NewValue3(line int32, op Op, t Type, arg0, arg1, arg2 *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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Block: b,
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Line: line,
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = []*Value{arg0, arg1, arg2}
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b.Values = append(b.Values, v)
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return v
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}
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// NewValue3I returns a new value in the block with three arguments and an auxint value.
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func (b *Block) NewValue3I(line int32, op Op, t Type, aux int64, arg0, arg1, arg2 *Value) *Value {
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v := &Value{
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ID: b.Func.vid.get(),
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Op: op,
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Type: t,
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AuxInt: aux,
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Block: b,
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Line: line,
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}
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func (b *Block) NewValue3I(line int32, op Op, t Type, auxint int64, arg0, arg1, arg2 *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = []*Value{arg0, arg1, arg2}
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b.Values = append(b.Values, v)
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return v
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}
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@ -310,3 +262,32 @@ func (f *Func) Fatalf(msg string, args ...interface{}) { f.Config.Fatalf(f.Entry
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func (f *Func) Unimplementedf(msg string, args ...interface{}) {
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f.Config.Unimplementedf(f.Entry.Line, msg, args...)
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}
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func (f *Func) Free() {
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// Clear values.
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n := f.vid.num()
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if n > len(f.Config.values) {
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n = len(f.Config.values)
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}
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for i := 1; i < n; i++ {
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f.Config.values[i] = Value{}
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f.Config.values[i].ID = ID(i)
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}
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// Clear blocks.
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n = f.bid.num()
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if n > len(f.Config.blocks) {
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n = len(f.Config.blocks)
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}
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for i := 1; i < n; i++ {
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f.Config.blocks[i] = Block{}
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f.Config.blocks[i].ID = ID(i)
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}
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// Unregister from config.
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if f.Config.curFunc != f {
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f.Fatalf("free of function which isn't the last one allocated")
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}
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f.Config.curFunc = nil
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*f = Func{} // just in case
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}
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