runtime: fix trigger for concurrent GC

Adjust triggergc so that we trigger when we have used 7/8
of the available heap memory. Do first collection when we
exceed 4Mbytes.

Change-Id: I467b4335e16dc9cd1521d687fc1f99a51cc7e54b
Reviewed-on: https://go-review.googlesource.com/3149
Reviewed-by: Austin Clements <austin@google.com>
This commit is contained in:
Rick Hudson 2015-01-13 15:36:42 -05:00
parent fe40cdd756
commit 34bc85f6f3
2 changed files with 7 additions and 4 deletions

View file

@ -31,10 +31,12 @@ type pageID uintptr
// base address for all 0-byte allocations
var zerobase uintptr
// Trigger the concurrent GC when 1/triggerratio memory is available to allocate.
// Adjust this ratio as part of a scheme to ensure that mutators have enough
// memory to allocate in durring a concurrent GC cycle.
var triggerratio = int64(8)
// Determine whether to initiate a GC.
// Currently the primitive heuristic we use will start a new
// concurrent GC when approximately half the available space
// made available by the last GC cycle has been used.
// If the GC is already working no need to trigger another one.
// This should establish a feedback loop where if the GC does not
// have sufficient time to complete then more memory will be
@ -44,7 +46,7 @@ var zerobase uintptr
// A false negative simple does not start a GC, a false positive
// will start a GC needlessly. Neither have correctness issues.
func shouldtriggergc() bool {
return memstats.heap_alloc+memstats.heap_alloc*3/4 >= memstats.next_gc && atomicloaduint(&bggc.working) == 0
return triggerratio*(int64(memstats.next_gc)-int64(memstats.heap_alloc)) <= int64(memstats.next_gc) && atomicloaduint(&bggc.working) == 0
}
// Allocate an object of size bytes.