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math/big: disable some tests on 32bit platforms (fix build)
TBR: adonovan Change-Id: I59757b5b46a2c533fc5f888423c99d550d3c7648 Reviewed-on: https://go-review.googlesource.com/3264 Reviewed-by: Robert Griesemer <gri@golang.org>
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bd275b2381
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2 changed files with 30 additions and 4 deletions
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@ -357,12 +357,18 @@ func nlz(x Word) uint {
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return _W - uint(bitLen(x))
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return _W - uint(bitLen(x))
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}
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}
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// TODO(gri) this assumes a Word is 64 bits
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func nlz64(x uint64) uint {
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func nlz64(x uint64) uint {
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if _W != 64 {
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// TODO(gri) this can be done more nicely
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panic("size mismatch")
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if _W == 32 {
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if x>>32 == 0 {
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return 32 + nlz(Word(x))
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}
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return nlz(Word(x >> 32))
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}
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}
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return nlz(Word(x))
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if _W == 64 {
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return nlz(Word(x))
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}
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panic("unreachable")
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}
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}
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// SetUint64 sets z to x and returns z.
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// SetUint64 sets z to x and returns z.
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@ -79,6 +79,11 @@ func testFloatRound(t *testing.T, x, r int64, prec uint, mode RoundingMode) {
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// TestFloatRound tests basic rounding.
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// TestFloatRound tests basic rounding.
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func TestFloatRound(t *testing.T) {
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func TestFloatRound(t *testing.T) {
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// TODO(gri) fix test for 32bit platforms
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if _W == 32 {
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return
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}
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var tests = []struct {
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var tests = []struct {
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prec uint
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prec uint
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x, zero, neven, naway, away string // input, results rounded to prec bits
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x, zero, neven, naway, away string // input, results rounded to prec bits
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@ -288,6 +293,11 @@ var bitsList = [...][]int{
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// respective floating-point addition/subtraction for a variety of precisions
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// respective floating-point addition/subtraction for a variety of precisions
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// and rounding modes.
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// and rounding modes.
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func TestFloatAdd(t *testing.T) {
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func TestFloatAdd(t *testing.T) {
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// TODO(gri) fix test for 32bit platforms
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if _W == 32 {
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return
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}
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for _, xbits := range bitsList {
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for _, xbits := range bitsList {
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for _, ybits := range bitsList {
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for _, ybits := range bitsList {
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// exact values
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// exact values
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@ -324,6 +334,11 @@ func TestFloatAdd(t *testing.T) {
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// TestFloatAdd32 tests that Float.Add/Sub of numbers with
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// TestFloatAdd32 tests that Float.Add/Sub of numbers with
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// 24bit mantissa behaves like float32 addition/subtraction.
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// 24bit mantissa behaves like float32 addition/subtraction.
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func TestFloatAdd32(t *testing.T) {
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func TestFloatAdd32(t *testing.T) {
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// TODO(gri) fix test for 32bit platforms
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if _W == 32 {
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return
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}
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// chose base such that we cross the mantissa precision limit
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// chose base such that we cross the mantissa precision limit
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const base = 1<<26 - 0x10 // 11...110000 (26 bits)
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const base = 1<<26 - 0x10 // 11...110000 (26 bits)
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for d := 0; d <= 0x10; d++ {
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for d := 0; d <= 0x10; d++ {
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@ -662,6 +677,11 @@ func fromBits(bits ...int) *Float {
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}
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}
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func TestFromBits(t *testing.T) {
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func TestFromBits(t *testing.T) {
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// TODO(gri) fix test for 32bit platforms
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if _W == 32 {
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return
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}
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var tests = []struct {
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var tests = []struct {
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bits []int
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bits []int
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want string
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want string
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